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machinery
Printrun
Commits
22394c73
Commit
22394c73
authored
Jan 13, 2014
by
Guillaume Seguin
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Add circular build platform support
parent
90177c9d
Changes
1
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1 changed file
with
35 additions
and
11 deletions
+35
-11
actors.py
printrun/gl/libtatlin/actors.py
+35
-11
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printrun/gl/libtatlin/actors.py
View file @
22394c73
...
@@ -25,7 +25,7 @@ from ctypes import sizeof
...
@@ -25,7 +25,7 @@ from ctypes import sizeof
from
pyglet.gl
import
glPushMatrix
,
glPopMatrix
,
glTranslatef
,
\
from
pyglet.gl
import
glPushMatrix
,
glPopMatrix
,
glTranslatef
,
\
glGenLists
,
glNewList
,
GL_COMPILE
,
glEndList
,
glCallList
,
\
glGenLists
,
glNewList
,
GL_COMPILE
,
glEndList
,
glCallList
,
\
GL_ELEMENT_ARRAY_BUFFER
,
GL_UNSIGNED_INT
,
GL_TRIANGLES
,
\
GL_ELEMENT_ARRAY_BUFFER
,
GL_UNSIGNED_INT
,
GL_TRIANGLES
,
GL_LINE_LOOP
,
\
GL_ARRAY_BUFFER
,
GL_STATIC_DRAW
,
glColor4f
,
glVertex3f
,
glRectf
,
\
GL_ARRAY_BUFFER
,
GL_STATIC_DRAW
,
glColor4f
,
glVertex3f
,
glRectf
,
\
glBegin
,
glEnd
,
GL_LINES
,
glEnable
,
glDisable
,
glGetFloatv
,
\
glBegin
,
glEnd
,
GL_LINES
,
glEnable
,
glDisable
,
glGetFloatv
,
\
GL_LINE_SMOOTH
,
glLineWidth
,
GL_LINE_WIDTH
,
GLfloat
,
GL_FLOAT
,
GLuint
,
\
GL_LINE_SMOOTH
,
glLineWidth
,
GL_LINE_WIDTH
,
GLfloat
,
GL_FLOAT
,
GLuint
,
\
...
@@ -90,8 +90,9 @@ class Platform(object):
...
@@ -90,8 +90,9 @@ class Platform(object):
"""
"""
graduations_major
=
10
graduations_major
=
10
def
__init__
(
self
,
build_dimensions
,
light
=
False
):
def
__init__
(
self
,
build_dimensions
,
light
=
False
,
circular
=
False
):
self
.
light
=
light
self
.
light
=
light
self
.
circular
=
circular
self
.
width
=
build_dimensions
[
0
]
self
.
width
=
build_dimensions
[
0
]
self
.
depth
=
build_dimensions
[
1
]
self
.
depth
=
build_dimensions
[
1
]
self
.
height
=
build_dimensions
[
2
]
self
.
height
=
build_dimensions
[
2
]
...
@@ -127,17 +128,40 @@ class Platform(object):
...
@@ -127,17 +128,40 @@ class Platform(object):
# draw the grid
# draw the grid
glBegin
(
GL_LINES
)
glBegin
(
GL_LINES
)
for
i
in
range
(
0
,
int
(
math
.
ceil
(
self
.
width
+
1
))):
if
self
.
circular
:
# Draw a circular grid
if
color
(
i
):
for
i
in
range
(
0
,
int
(
math
.
ceil
(
self
.
width
+
1
))):
glVertex3f
(
float
(
i
),
0.0
,
0.0
)
angle
=
math
.
asin
(
2
*
float
(
i
)
/
self
.
width
-
1
)
glVertex3f
(
float
(
i
),
self
.
depth
,
0.0
)
x
=
(
math
.
cos
(
angle
)
+
1
)
*
self
.
depth
/
2
if
color
(
i
):
for
i
in
range
(
0
,
int
(
math
.
ceil
(
self
.
depth
+
1
))):
glVertex3f
(
float
(
i
),
self
.
depth
-
x
,
0.0
)
if
color
(
i
):
glVertex3f
(
float
(
i
),
x
,
0.0
)
glVertex3f
(
0
,
float
(
i
),
0.0
)
glVertex3f
(
self
.
width
,
float
(
i
),
0.0
)
for
i
in
range
(
0
,
int
(
math
.
ceil
(
self
.
depth
+
1
))):
angle
=
math
.
acos
(
2
*
float
(
i
)
/
self
.
depth
-
1
)
x
=
(
math
.
sin
(
angle
)
+
1
)
*
self
.
width
/
2
if
color
(
i
):
glVertex3f
(
self
.
width
-
x
,
float
(
i
),
0.0
)
glVertex3f
(
x
,
float
(
i
),
0.0
)
else
:
# Draw a rectangular grid
for
i
in
range
(
0
,
int
(
math
.
ceil
(
self
.
width
+
1
))):
if
color
(
i
):
glVertex3f
(
float
(
i
),
0.0
,
0.0
)
glVertex3f
(
float
(
i
),
self
.
depth
,
0.0
)
for
i
in
range
(
0
,
int
(
math
.
ceil
(
self
.
depth
+
1
))):
if
color
(
i
):
glVertex3f
(
0
,
float
(
i
),
0.0
)
glVertex3f
(
self
.
width
,
float
(
i
),
0.0
)
glEnd
()
glEnd
()
if
self
.
circular
:
glBegin
(
GL_LINE_LOOP
)
for
i
in
range
(
0
,
360
):
angle
=
math
.
radians
(
i
)
glVertex3f
((
math
.
cos
(
angle
)
+
1
)
*
self
.
width
/
2
,
(
math
.
sin
(
angle
)
+
1
)
*
self
.
depth
/
2
,
0.0
)
glEnd
()
glPopMatrix
()
glPopMatrix
()
def
display
(
self
,
mode_2d
=
False
):
def
display
(
self
,
mode_2d
=
False
):
...
...
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