Commit 09fe67b5 authored by Guillaume Seguin's avatar Guillaume Seguin

Switch to orthographic projection

parent b88342ef
......@@ -34,6 +34,8 @@ from .libtatlin import actors
class wxGLPanel(wx.Panel):
'''A simple class for using OpenGL with wxPython.'''
orthographic = True
def __init__(self, parent, id, pos = wx.DefaultPosition,
size = wx.DefaultSize, style = 0):
# Forcing a no full repaint to stop flickering
......@@ -119,9 +121,15 @@ class wxGLPanel(wx.Panel):
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(60., width / float(height), 10.0, 3 * self.dist)
if self.orthographic:
glOrtho(-width / 2, width / 2, -height / 2, height / 2, 0.1, 3 * self.dist)
else:
gluPerspective(60., float(width) / height, 10.0, 3 * self.dist)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
if self.orthographic:
ratio = 0.9 * float(min(self.width, self.height)) / self.dist
glScalef(ratio, ratio, 1)
# Wrap text to the width of the window
if self.GLinitialized:
......@@ -386,6 +394,9 @@ class GcodeViewPanel(wxGLPanel):
def mouse_to_3d(self, x, y):
x = float(x)
y = self.height - float(y)
# The following could work if we were not initially scaling to zoom on the bed
#if self.orthographic:
# return (x - self.width / 2, y - self.height / 2, 0)
pmat = (GLdouble * 16)()
mvmat = (GLdouble * 16)()
viewport = (GLint * 4)()
......
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