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machinery
Printrun
Commits
04b0ca00
Commit
04b0ca00
authored
Jul 29, 2013
by
Guillaume Seguin
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Plain Diff
Start splitting travel and print moves processing in gcview
parent
46379470
Changes
1
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1 changed file
with
66 additions
and
17 deletions
+66
-17
actors.py
printrun/gl/libtatlin/actors.py
+66
-17
No files found.
printrun/gl/libtatlin/actors.py
View file @
04b0ca00
...
...
@@ -262,7 +262,11 @@ class GcodeModel(Model):
(
model_data
.
ymin
,
model_data
.
ymax
,
model_data
.
depth
),
(
model_data
.
zmin
,
model_data
.
zmax
,
model_data
.
height
))
travel_vertex_list
=
[]
max_travel_indices
=
[]
max_print_indices
=
[]
vertex_list
=
[]
index_list
=
[]
color_list
=
[]
self
.
layer_stops
=
[
0
]
num_layers
=
len
(
model_data
.
all_layers
)
...
...
@@ -272,22 +276,35 @@ class GcodeModel(Model):
for
gline
in
layer
:
if
not
gline
.
is_move
:
continue
vertex_list
.
append
(
prev_pos
)
current_pos
=
(
gline
.
current_x
,
gline
.
current_y
,
gline
.
current_z
)
vertex_list
.
append
(
current_pos
)
if
not
gline
.
extruding
:
travel_vertex_list
.
append
(
prev_pos
)
travel_vertex_list
.
append
(
current_pos
)
else
:
gline_color
=
self
.
movement_color
(
gline
)
vertex_color
=
self
.
movement_color
(
gline
)
color_list
.
append
(
vertex_color
)
vertex_list
.
append
(
prev_pos
)
vertex_list
.
append
(
current_pos
)
vertex_color
=
gline_color
color_list
.
append
(
vertex_color
)
prev_pos
=
current_pos
gline
.
gcview_end_vertex
=
len
(
vertex_list
)
max_travel_indices
.
append
(
len
(
travel_vertex_list
))
#max_print_indices.append(len(index_list))
max_print_indices
.
append
(
len
(
vertex_list
))
gline
.
gcview_end_vertex
=
len
(
max_print_indices
)
self
.
layer_stops
.
append
(
len
(
vertex_list
)
)
self
.
layer_stops
.
append
(
len
(
max_print_indices
)
-
1
)
if
callback
:
callback
(
layer_idx
+
1
,
num_layers
)
self
.
max_travel_indices
=
max_travel_indices
self
.
max_print_indices
=
max_print_indices
self
.
travels
=
numpy
.
array
(
travel_vertex_list
,
dtype
=
GLfloat
)
self
.
vertices
=
numpy
.
array
(
vertex_list
,
dtype
=
GLfloat
)
self
.
indices
=
numpy
.
array
(
index_list
,
dtype
=
GLfloat
)
self
.
colors
=
numpy
.
array
(
color_list
,
dtype
=
GLfloat
)
.
repeat
(
2
,
0
)
self
.
max_layers
=
len
(
self
.
layer_stops
)
-
1
...
...
@@ -300,11 +317,13 @@ class GcodeModel(Model):
t_end
=
time
.
time
()
logging
.
log
(
logging
.
INFO
,
_
(
'Initialized 3D visualization in
%.2
f seconds'
)
%
(
t_end
-
t_start
))
logging
.
log
(
logging
.
INFO
,
_
(
'Vertex count:
%
d'
)
%
len
(
self
.
vertices
))
logging
.
log
(
logging
.
INFO
,
_
(
'Vertex count:
%
d'
)
%
(
len
(
self
.
vertices
)
+
len
(
self
.
travels
)
))
def
copy
(
self
):
copy
=
GcodeModel
()
for
var
in
[
"vertices"
,
"colors"
,
"max_layers"
,
"num_layers_to_draw"
,
"printed_until"
,
"layer_stops"
,
"dims"
,
"only_current"
]:
for
var
in
[
"vertices"
,
"colors"
,
"travels"
,
"indices"
,
"max_layers"
,
"num_layers_to_draw"
,
"printed_until"
,
"layer_stops"
,
"dims"
,
"only_current"
]:
setattr
(
copy
,
var
,
getattr
(
self
,
var
))
copy
.
loaded
=
True
copy
.
initialized
=
False
...
...
@@ -327,6 +346,8 @@ class GcodeModel(Model):
# ------------------------------------------------------------------------
def
init
(
self
):
self
.
travel_buffer
=
numpy2vbo
(
self
.
travels
,
use_vbos
=
self
.
use_vbos
)
self
.
index_buffer
=
numpy2vbo
(
self
.
indices
,
use_vbos
=
self
.
use_vbos
)
self
.
vertex_buffer
=
numpy2vbo
(
self
.
vertices
,
use_vbos
=
self
.
use_vbos
)
self
.
vertex_color_buffer
=
numpy2vbo
(
self
.
colors
,
use_vbos
=
self
.
use_vbos
)
# each pair of vertices shares the color
self
.
initialized
=
True
...
...
@@ -337,15 +358,37 @@ class GcodeModel(Model):
glEnableClientState
(
GL_VERTEX_ARRAY
)
glEnableClientState
(
GL_COLOR_ARRAY
)
self
.
_display_movements
(
mode_2d
)
has_vbo
=
isinstance
(
self
.
vertex_buffer
,
VertexBufferObject
)
self
.
_display_travels
(
has_vbo
)
self
.
_display_movements
(
has_vbo
)
glDisableClientState
(
GL_COLOR_ARRAY
)
glDisableClientState
(
GL_VERTEX_ARRAY
)
glPopMatrix
()
def
_display_movements
(
self
,
mode_2d
=
False
):
def
_display_travels
(
self
,
has_vbo
):
self
.
travel_buffer
.
bind
()
if
has_vbo
:
glVertexPointer
(
3
,
GL_FLOAT
,
0
,
None
)
else
:
glVertexPointer
(
3
,
GL_FLOAT
,
0
,
self
.
travel_buffer
.
ptr
)
end
=
self
.
layer_stops
[
min
(
self
.
num_layers_to_draw
,
self
.
max_layers
)]
glDisableClientState
(
GL_COLOR_ARRAY
)
glColor4f
(
*
self
.
color_travel
)
if
self
.
only_current
:
if
self
.
num_layers_to_draw
<
self
.
max_layers
:
end_prev_layer
=
self
.
layer_stops
[
self
.
num_layers_to_draw
-
1
]
glDrawArrays
(
GL_LINES
,
self
.
max_travel_indices
[
end_prev_layer
+
1
],
self
.
max_travel_indices
[
end
]
-
self
.
max_travel_indices
[
end_prev_layer
+
1
])
else
:
glDrawArrays
(
GL_LINES
,
0
,
self
.
max_travel_indices
[
end
])
glEnableClientState
(
GL_COLOR_ARRAY
)
self
.
travel_buffer
.
unbind
()
def
_display_movements
(
self
,
has_vbo
):
self
.
vertex_buffer
.
bind
()
has_vbo
=
isinstance
(
self
.
vertex_buffer
,
VertexBufferObject
)
if
has_vbo
:
glVertexPointer
(
3
,
GL_FLOAT
,
0
,
None
)
else
:
...
...
@@ -372,9 +415,11 @@ class GcodeModel(Model):
cur_end
=
min
(
self
.
printed_until
,
end
)
if
not
self
.
only_current
:
if
0
<=
end_prev_layer
<=
cur_end
:
glDrawArrays
(
GL_LINES
,
start
,
end_prev_layer
)
glDrawArrays
(
GL_LINES
,
self
.
max_print_indices
[
start
],
self
.
max_print_indices
[
end_prev_layer
])
elif
cur_end
>=
0
:
glDrawArrays
(
GL_LINES
,
start
,
cur_end
)
glDrawArrays
(
GL_LINES
,
self
.
max_print_indices
[
start
],
self
.
max_print_indices
[
cur_end
])
glEnableClientState
(
GL_COLOR_ARRAY
)
...
...
@@ -382,7 +427,8 @@ class GcodeModel(Model):
start
=
max
(
cur_end
,
0
)
if
end_prev_layer
>=
start
:
if
not
self
.
only_current
:
glDrawArrays
(
GL_LINES
,
start
,
end_prev_layer
-
start
)
glDrawArrays
(
GL_LINES
,
self
.
max_print_indices
[
start
],
self
.
max_print_indices
[
end_prev_layer
]
-
self
.
max_print_indices
[
start
])
cur_end
=
end_prev_layer
# Draw current layer
...
...
@@ -397,12 +443,14 @@ class GcodeModel(Model):
glColor4f
(
*
self
.
color_current_printed
)
if
cur_end
>
end_prev_layer
:
glDrawArrays
(
GL_LINES
,
end_prev_layer
,
cur_end
-
end_prev_layer
)
glDrawArrays
(
GL_LINES
,
self
.
max_print_indices
[
end_prev_layer
+
1
],
self
.
max_print_indices
[
cur_end
]
-
self
.
max_print_indices
[
end_prev_layer
])
glColor4f
(
*
self
.
color_current
)
if
end
>
cur_end
:
glDrawArrays
(
GL_LINES
,
cur_end
,
end
-
cur_end
)
glDrawArrays
(
GL_LINES
,
self
.
max_print_indices
[
cur_end
],
self
.
max_print_indices
[
end
]
-
self
.
max_print_indices
[
cur_end
])
# Restore line width
glLineWidth
(
orig_linewidth
)
...
...
@@ -413,7 +461,8 @@ class GcodeModel(Model):
start
=
max
(
self
.
printed_until
,
0
)
end
=
end
-
start
if
end_prev_layer
<
0
and
end
>
0
and
not
self
.
only_current
:
glDrawArrays
(
GL_LINES
,
start
,
end
)
glDrawArrays
(
GL_LINES
,
self
.
max_print_indices
[
start
],
self
.
max_print_indices
[
end
])
self
.
vertex_buffer
.
unbind
()
self
.
vertex_color_buffer
.
unbind
()
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