Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Contribute to GitLab
Sign in
Toggle navigation
M
MarlinKimbra
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
machinery
MarlinKimbra
Commits
2808d839
Commit
2808d839
authored
May 17, 2015
by
MagoKimbra
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Same fix
parent
89e5ebb4
Changes
4
Show whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
0 additions
and
4 deletions
+0
-4
Configuration_Cartesian.h
MarlinKimbra/Configuration_Cartesian.h
+0
-1
Configuration_Corexy.h
MarlinKimbra/Configuration_Corexy.h
+0
-1
Configuration_Delta.h
MarlinKimbra/Configuration_Delta.h
+0
-1
Configuration_Scara.h
MarlinKimbra/Configuration_Scara.h
+0
-1
No files found.
MarlinKimbra/Configuration_Cartesian.h
View file @
2808d839
...
...
@@ -189,7 +189,6 @@
#define DEFAULT_AXIS_STEPS_PER_UNIT {80,80,3200,625,625,625,625} // X, Y, Z, E0, E1, E2, E3 default steps per unit
#define DEFAULT_MAX_FEEDRATE {300,300,2,100,100,100,100} // X, Y, Z, E0, E1, E2, E3 (mm/sec)
#define DEFAULT_MAX_ACCELERATION {3000,3000,50,1000,1000,1000,1000} // X, Y, Z, E0, E1, E2, E3 maximum start speed for accelerated moves.
#define DEFAULT_ACCELERATION 2500 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 10000 // E max acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
...
...
MarlinKimbra/Configuration_Corexy.h
View file @
2808d839
...
...
@@ -189,7 +189,6 @@
#define DEFAULT_AXIS_STEPS_PER_UNIT {80,80,3200,625,625,625,625} // X, Y, Z, E0, E1, E2, E3 default steps per unit
#define DEFAULT_MAX_FEEDRATE {300,300,2,100,100,100,100} // X, Y, Z, E0, E1, E2, E3 (mm/sec)
#define DEFAULT_MAX_ACCELERATION {3000,3000,50,1000,1000,1000,1000} // X, Y, Z, E0, E1, E2, E3 maximum start speed for accelerated moves.
#define DEFAULT_ACCELERATION 2500 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 10000 // E max acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
...
...
MarlinKimbra/Configuration_Delta.h
View file @
2808d839
...
...
@@ -140,7 +140,6 @@
#define DEFAULT_AXIS_STEPS_PER_UNIT {80,80,80,451,625,625,625} // X, Y, Z, E0, E1, E2, E3
#define DEFAULT_MAX_FEEDRATE {300,300,300,45,100,100,100} // X, Y, Z, E0, E1, E2, E3 (mm/sec)
#define DEFAULT_MAX_ACCELERATION {2000,2000,2000,1000,1000,1000,1000} // X, Y, Z, E0, E1, E2, E3 maximum start speed for accelerated moves.
#define DEFAULT_ACCELERATION 1000 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 2500 // X, Y, Z and E max acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
...
...
MarlinKimbra/Configuration_Scara.h
View file @
2808d839
...
...
@@ -211,7 +211,6 @@
#define DEFAULT_AXIS_STEPS_PER_UNIT {103.69,103.69,200/1.25,1000,1000,1000,1000} // X, Y, Z, E0, E1, E2, E3
#define DEFAULT_MAX_FEEDRATE {300,300,4,45,45,45,45} // X, Y, Z, E0, E1, E2, E3 (mm/sec)
#define DEFAULT_MAX_ACCELERATION {5000,5000,50,5000,5000,5000,5000} // X, Y, Z, E0, E1, E2, E3 maximum start speed for accelerated moves.
#define DEFAULT_ACCELERATION 400 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 2000 // X, Y, Z and E max acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment