Commit c5839132 authored by Sergey Lyubka's avatar Sergey Lyubka

Added pubsub example

parent 870ca615
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>WebSocket Test</title>
<meta name="viewport" content="width=device-width, initial-scale=1" />
<style type="text/css">
body {
background-color: #cde; margin: 0;
padding: 0; font: 14px Helvetica, Arial, sans-serif;
}
div.content {
width: 800px; margin: 2em auto; padding: 20px 50px;
background-color: #fff; border-radius: 1em;
}
#messages {
border: 2px solid #fec; border-radius: 1em;
height: 10em; overflow: scroll; padding: 0.5em 1em;
}
a:link, a:visited { color: #69c; text-decoration: none; }
@media (max-width: 700px) {
body { background-color: #fff; }
div.content {
width: auto; margin: 0 auto; border-radius: 0;
padding: 1em;
}
}
</style>
<script language="javascript" type="text/javascript">
var rooms = [];
var ws = new WebSocket('ws://' + location.host + '/ws');
if (!window.console) { window.console = { log: function() {} } };
ws.onopen = function(ev) { console.log(ev); };
ws.onerror = function(ev) { console.log(ev); };
ws.onclose = function(ev) { console.log(ev); };
ws.onmessage = function(ev) {
console.log(ev);
var m = (ev.data || '').match(/^(\S+) (.+)/);
if (m[1] == 'id') {
document.getElementById('my_id').innerText = m[2];
} else if (m[1] == 'msg') {
var div = document.createElement('div');
div.innerHTML = m[2];
document.getElementById('messages').appendChild(div);
}
};
window.onload = function() {
document.getElementById('send_button').onclick = function(ev) {
var msg = document.getElementById('send_input').value;
ws.send('msg ' + msg);
};
document.getElementById('room_sel').onchange = function(ev) {
var roomName = this.value || '?';
ws.send('join ' + roomName);
};
};
</script>
</head>
<body>
<div class="content">
<h1>Websocket PubSub Demonstration</h1>
<p>
This page demonstrates how Mongoose web server could be used to implement
<a href="http://en.wikipedia.org/wiki/Publish%E2%80%93subscribe_pattern">
publish–subscribe pattern</a>. Open this page in several browser
windows. Each window initiates persistent
<a href="http://en.wikipedia.org/wiki/WebSocket">WebSocket</a>
connection with Mongoose, making each browser window a websocket client.
Join a room, send messages, and see messages sent by other clients.
</p>
<p>
My ID: <b><span id="my_id"></b></span>
</p>
<p>
Join room: <select id="room_sel">
<option value="">-- select room -- </option>
<option>A</option>
<option>B</option>
</select>
</p>
<div id="messages">
</div>
<p>
<input type="text" id="send_input" />
<button id="send_button">Send Message</button>
</p>
</div>
</body>
</html>
#include <string.h>
#include <time.h>
#include <signal.h>
#include <stdlib.h>
#include "mongoose.h"
static int s_signal_received = 0;
static struct mg_server *s_server = NULL;
// Data associated with each websocket connection
struct conn_data {
int room;
};
static void signal_handler(int sig_num) {
signal(sig_num, signal_handler); // Reinstantiate signal handler
s_signal_received = sig_num;
}
#if 0
static int iterate_callback(struct mg_connection *c, enum mg_event ev) {
if (ev == MG_POLL && c->is_websocket) {
char buf[20];
int len = snprintf(buf, sizeof(buf), "%lu",
(unsigned long) * (time_t *) c->callback_param);
mg_websocket_write(c, 1, buf, len);
}
return MG_TRUE;
}
#endif
static void handle_websocket_message(struct mg_connection *conn) {
struct conn_data *d = (struct conn_data *) conn->connection_param;
struct mg_connection *c;
printf("[%.*s]\n", (int) conn->content_len, conn->content);
if (conn->content_len > 5 && !memcmp(conn->content, "join ", 5)) {
// Client joined new room
d->room = conn->content[5];
} else if (conn->content_len > 4 && !memcmp(conn->content, "msg ", 4) &&
d->room != 0 && d->room != '?') {
// Client has sent a message. Push this message to all clients
// that are subscribed to the same room as client
for (c = mg_next(s_server, NULL); c != NULL; c = mg_next(s_server, c)) {
struct conn_data *d2 = (struct conn_data *) c->connection_param;
if (!c->is_websocket || d2->room != d->room) continue;
mg_websocket_printf(c, WEBSOCKET_OPCODE_TEXT, "msg %c %p %.*s",
(char) d->room, conn,
conn->content_len - 4, conn->content + 4);
}
}
}
static int ev_handler(struct mg_connection *conn, enum mg_event ev) {
switch (ev) {
case MG_REQUEST:
if (conn->is_websocket) {
handle_websocket_message(conn);
return MG_TRUE;
} else {
mg_send_file(conn, "pubsub.html"); // Return MG_MORE after mg_send_file()
return MG_MORE;
}
case MG_WS_CONNECT:
// New websocket connection. Send connection ID back to the client.
conn->connection_param = calloc(1, sizeof(struct conn_data));
mg_websocket_printf(conn, WEBSOCKET_OPCODE_TEXT, "id %p", conn);
return MG_FALSE;
case MG_CLOSE:
free(conn->connection_param);
return MG_TRUE;
case MG_AUTH:
return MG_TRUE;
default:
return MG_FALSE;
}
}
int main(void) {
s_server = mg_create_server(NULL, ev_handler);
mg_set_option(s_server, "listening_port", "8080");
signal(SIGTERM, signal_handler);
signal(SIGINT, signal_handler);
printf("Started on port %s\n", mg_get_option(s_server, "listening_port"));
while (s_signal_received == 0) {
mg_poll_server(s_server, 100);
}
mg_destroy_server(&s_server);
return 0;
}
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