<html> <head><title>Input Test</title></head> <body> <br><br> Canvas:<br> <canvas id="canvas" width="640" height="20" style="border-style: dotted; border-width: 1px;"> Canvas not supported. </canvas> <br> Results:<br> <textarea id="messages" style="font-size: 9;" cols=80 rows=25></textarea> </body> <!-- <script type='text/javascript' src='http://getfirebug.com/releases/lite/1.2/firebug-lite-compressed.js'></script> --> <script src="include/util.js"></script> <script src="include/webutil.js"></script> <script src="include/base64.js"></script> <script src="include/canvas.js"></script> <script> var msg_cnt = 0; var width = 400, height = 200; var iterations; function message(str) { console.log(str); cell = $D('messages'); cell.innerHTML += msg_cnt + ": " + str + "\n"; cell.scrollTop = cell.scrollHeight; } function mouseButton(x, y, down, bmask) { msg = 'mouse x,y: ' + x + ',' + y + ' down: ' + down; msg += ' bmask: ' + bmask; console.log(msg); message(msg); } function mouseMove(x, y) { msg = 'mouse x,y: ' + x + ',' + y; //console.log(msg); } function keyPress(keysym, down) { msg = "keyPress keysym: " + keysym + " down: " + down; console.log(msg); message(msg); } window.onload = function() { var canvas = new Canvas({'target' : $D('canvas')}); canvas.resize(width, height, true); canvas.start(keyPress, mouseButton, mouseMove); message("Canvas initialized"); } </script> </html>