<!DOCTYPE html> <html> <head><title>Input Test</title></head> <body> <br><br> Canvas:<br> <canvas id="canvas" width="640" height="20" style="border-style: dotted; border-width: 1px;"> Canvas not supported. </canvas> <br> Results:<br> <textarea id="messages" style="font-size: 9;" cols=80 rows=25></textarea> </body> <!-- <script type='text/javascript' src='http://getfirebug.com/releases/lite/1.2/firebug-lite-compressed.js'></script> --> <script src="../include/util.js"></script> <script src="../include/webutil.js"></script> <script src="../include/base64.js"></script> <script src="../include/input.js"></script> <script src="../include/canvas.js"></script> <script> var msg_cnt = 0; var width = 400, height = 200; var iterations; var newline = "\n"; if (Util.Engine.trident) { var newline = "<br>\n"; } function message(str) { console.log(str); cell = $D('messages'); cell.innerHTML += msg_cnt + ": " + str + newline; cell.scrollTop = cell.scrollHeight; msg_cnt++; } function mouseButton(x, y, down, bmask) { msg = 'mouse x,y: ' + x + ',' + y + ' down: ' + down; msg += ' bmask: ' + bmask; message(msg); } function mouseMove(x, y) { msg = 'mouse x,y: ' + x + ',' + y; //console.log(msg); } function keyPress(keysym, down, e) { var d = down ? "down" : " up "; msg = "keyPress " + d + " keysym: " + keysym + " (key: " + e.keyCode + ", char: " + e.charCode + ", which: " + e.which +")"; message(msg); } window.onload = function() { var canvas = new Canvas({'target' : $D('canvas')}); keyboard = new Keyboard({'target': document, 'keyPress': keyPress}); mouse = new Mouse({'target': $D('canvas'), 'mouseButton': mouseButton, 'mouseMove': mouseMove}); canvas.resize(width, height, true); keyboard.grab(); mouse.grab(); message("Canvas initialized"); } </script> </html>