Commit f00193e0 authored by Solly Ross's avatar Solly Ross

Skip unnecessary render queue object creation

This commit skips object creation for the render queue when not
needed.  Instead of pushing an object onto the queue, and then
immediately running the result, you call the function directly.
Then, if the render queue is not empty, an object is created and
pushed onto the queue.  Otherwise, the functionality is just run
directly.
parent b0b5fc55
......@@ -339,18 +339,41 @@ var Display;
this._renderQ = [];
},
fillRect: function (x, y, width, height, color) {
fillRect: function (x, y, width, height, color, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this.renderQ_push({
'type': 'fill',
'x': x,
'y': y,
'width': width,
'height': height,
'color': color
});
} else {
this._setFillColor(color);
this._drawCtx.fillRect(x - this._viewportLoc.x, y - this._viewportLoc.y, width, height);
}
},
copyImage: function (old_x, old_y, new_x, new_y, w, h) {
copyImage: function (old_x, old_y, new_x, new_y, w, h, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this.renderQ_push({
'type': 'copy',
'old_x': old_x,
'old_y': old_y,
'x': new_x,
'y': new_y,
'width': w,
'height': h,
});
} else {
var x1 = old_x - this._viewportLoc.x;
var y1 = old_y - this._viewportLoc.y;
var x2 = new_x - this._viewportLoc.x;
var y2 = new_y - this._viewportLoc.y;
this._drawCtx.drawImage(this._target, x1, y1, w, h, x2, y2, w, h);
}
},
// start updating a tile
......@@ -382,7 +405,7 @@ var Display;
data[i + 3] = 255;
}
} else {
this.fillRect(x, y, width, height, color);
this.fillRect(x, y, width, height, color, true);
}
},
......@@ -413,7 +436,7 @@ var Display;
}
}
} else {
this.fillRect(this._tile_x + x, this._tile_y + y, w, h, color);
this.fillRect(this._tile_x + x, this._tile_y + y, w, h, color, true);
}
},
......@@ -426,16 +449,34 @@ var Display;
// else: No-op -- already done by setSubTile
},
blitImage: function (x, y, width, height, arr, offset) {
if (this._true_color) {
blitImage: function (x, y, width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this.renderQ_push({
'type': 'blit',
'data': arr,
'x': x,
'y': y,
'width': width,
'height': height,
});
} else if (this._true_color) {
this._bgrxImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
} else {
this._cmapImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
}
},
blitRgbImage: function (x, y , width, height, arr, offset) {
if (this._true_color) {
blitRgbImage: function (x, y , width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this.renderQ_push({
'type': 'blitRgb',
'data': arr,
'x': x,
'y': y,
'width': width,
'height': height,
});
} else if (this._true_color) {
this._rgbImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
} else {
// probably wrong?
......@@ -443,8 +484,24 @@ var Display;
}
},
blitRgbxImage: function (x, y, width, height, arr, offset) {
blitRgbxImage: function (x, y, width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays, but it
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
// this probably isn't getting called *nearly* as much
var new_arr = new Uint8Array(width * height * 4);
new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
this.renderQ_push({
'type': 'blitRgbx',
'data': new_arr,
'x': x,
'y': y,
'width': width,
'height': height,
});
} else {
this._rgbxImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
}
},
blitStringImage: function (str, x, y) {
......@@ -626,13 +683,12 @@ var Display;
_rgbxImageData: function (x, y, vx, vy, width, height, arr, offset) {
// NB(directxman12): arr must be an Type Array view
// NB(directxman12): this only works
var img;
if (SUPPORTS_IMAGEDATA_CONSTRUCTOR) {
img = new ImageData(new Uint8ClampedArray(arr.buffer, 0, width * height * 4), width, height);
img = new ImageData(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4), width, height);
} else {
img = this._drawCtx.createImageData(width, height);
img.data.set(new Uint8ClampedArray(arr.buffer, 0, width * height * 4));
img.data.set(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4));
}
this._drawCtx.putImageData(img, x - vx, y - vy);
},
......@@ -657,19 +713,19 @@ var Display;
var a = this._renderQ[0];
switch (a.type) {
case 'copy':
this.copyImage(a.old_x, a.old_y, a.x, a.y, a.width, a.height);
this.copyImage(a.old_x, a.old_y, a.x, a.y, a.width, a.height, true);
break;
case 'fill':
this.fillRect(a.x, a.y, a.width, a.height, a.color);
this.fillRect(a.x, a.y, a.width, a.height, a.color, true);
break;
case 'blit':
this.blitImage(a.x, a.y, a.width, a.height, a.data, 0);
this.blitImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'blitRgb':
this.blitRgbImage(a.x, a.y, a.width, a.height, a.data, 0);
this.blitRgbImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'blitRgbx':
this.blitRgbxImage(a.x, a.y, a.width, a.height, a.data, 0);
this.blitRgbxImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'img':
if (a.img.complete) {
......
......@@ -1483,15 +1483,10 @@ var RFB;
COPYRECT: function () {
this._FBU.bytes = 4;
if (this._sock.rQwait("COPYRECT", 4)) { return false; }
this._display.renderQ_push({
'type': 'copy',
'old_x': this._sock.rQshift16(),
'old_y': this._sock.rQshift16(),
'x': this._FBU.x,
'y': this._FBU.y,
'width': this._FBU.width,
'height': this._FBU.height
});
this._display.copyImage(this._sock.rQshift16(), this._sock.rQshift16(),
this._FBU.x, this._FBU.y, this._FBU.width,
this._FBU.height);
this._FBU.rects--;
this._FBU.bytes = 0;
return true;
......@@ -1842,28 +1837,10 @@ var RFB;
var rgbx;
if (numColors == 2) {
rgbx = indexedToRGBX2Color(data, this._paletteBuff, this._FBU.width, this._FBU.height);
/*this._display.renderQ_push({
'type': 'blitRgbx',
'data': rgbx,
'x': this._FBU.x,
'y': this._FBU.y,
'width': this._FBU.width,
'height': this._FBU.height
});*/
this._display.blitRgbxImage(this._FBU.x, this._FBU.y, this._FBU.width, this._FBU.height, rgbx, 0);
this._display.blitRgbxImage(this._FBU.x, this._FBU.y, this._FBU.width, this._FBU.height, rgbx, 0, false);
} else {
rgbx = indexedToRGBX(data, this._paletteBuff, this._FBU.width, this._FBU.height);
/*this._display.renderQ_push({
'type': 'blitRgbx',
'data': rgbx,
'x': this._FBU.x,
'y': this._FBU.y,
'width': this._FBU.width,
'height': this._FBU.height
});*/
this._display.blitRgbxImage(this._FBU.x, this._FBU.y, this._FBU.width, this._FBU.height, rgbx, 0);
this._display.blitRgbxImage(this._FBU.x, this._FBU.y, this._FBU.width, this._FBU.height, rgbx, 0, false);
}
......@@ -1905,14 +1882,7 @@ var RFB;
data = decompress(this._sock.rQshiftBytes(cl_data));
}
this._display.renderQ_push({
'type': 'blitRgb',
'data': data,
'x': this._FBU.x,
'y': this._FBU.y,
'width': this._FBU.width,
'height': this._FBU.height
});
this._display.blitRgbImage(this._FBU.x, this._FBU.y, this._FBU.width, this._FBU.height, data, 0, false);
return true;
}.bind(this);
......@@ -1960,16 +1930,9 @@ var RFB;
// Determine FBU.bytes
switch (cmode) {
case "fill":
this._sock.rQskip8(); // shift off ctl
var color = this._sock.rQshiftBytes(this._fb_depth);
this._display.renderQ_push({
'type': 'fill',
'x': this._FBU.x,
'y': this._FBU.y,
'width': this._FBU.width,
'height': this._FBU.height,
'color': [color[2], color[1], color[0]]
});
// skip ctl byte
this._display.fillRect(this._FBU.x, this._FBU.y, this._FBU.width, this._FBU.height, [rQ[rQi + 3], rQ[rQi + 2], rQ[rQi + 1]], false);
this._sock.rQskipBytes(4);
break;
case "png":
case "jpeg":
......
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