From b29e06f36e7c8e9e1f97c5207ddfb01e66f745fd Mon Sep 17 00:00:00 2001 From: Joel Martin <github@martintribe.org> Date: Thu, 29 Sep 2011 14:32:54 -0500 Subject: [PATCH] Update README screenshots. --- README.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index d69b5b7..181934f 100644 --- a/README.md +++ b/README.md @@ -22,28 +22,28 @@ Notable commits, announcements and news are posted to Running in Chrome before and after connecting: -<img src="http://kanaka.github.com/noVNC/img/noVNC-1.jpg" width=400> <img src="http://kanaka.github.com/noVNC/img/noVNC-2.jpg" width=400> +<img src="http://kanaka.github.com/noVNC/img/noVNC-5.jpg" width=400> <img src="http://kanaka.github.com/noVNC/img/noVNC-7.jpg" width=400> See more screenshots <a href="http://kanaka.github.com/noVNC/screenshots.html">here</a>. ### Browser Requirements -* HTML5 Canvas: Except for Internet Explorer, most - browsers have had Canvas support for quite some time. Internet - Explorer 9 will have Canvas support (finally). +* HTML5 Canvas (with createImageData): Chrome, Firefox 3.6+, iOS + Safari, Opera 11+, Internet Explorer 9+, etc. * HTML5 WebSockets: For browsers that do not have builtin WebSockets support, the project includes <a href="http://github.com/gimite/web-socket-js">web-socket-js</a>, - a WebSockets emulator using Adobe Flash. + a WebSockets emulator using Adobe Flash. iOS 4.2+ has built-in + WebSocket support. * Fast Javascript Engine: noVNC avoids using new Javascript functionality so it will run on older browsers, but decode and rendering happen in Javascript, so a slow Javascript engine will mean noVNC is painfully slow. -* I maintain a more detailed list of browser compatibility <a +* I maintain a more detailed browser compatibility list <a href="https://github.com/kanaka/noVNC/wiki/Browser-support">here</a>. -- 2.18.1