Set FBU.bytes to 1 in encHandlers.COPYRECT
FBU.bytes must be set before return false to indicate that the FBU header has been read. If not set then "if (FBU.bytes == 0) { ..}" in framebufferUpdate will be entered and the copyrect header will be interpreted as a new FBU leading to a "unsupported encoding" disconnect error.
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