Commit 24d01a5a authored by Joel Martin's avatar Joel Martin

Update gimite/web-socket-js build.

Update to a build based on 20f837425d4 from gimite/web-socket-js.

This changes the event handling code and fixes the frequent recursive
call into Flash errors.
parent 1b097a63
...@@ -362,7 +362,7 @@ FABridge.prototype = ...@@ -362,7 +362,7 @@ FABridge.prototype =
// accepts a type structure, returns a constructed type // accepts a type structure, returns a constructed type
addTypeDataToCache: function(typeData) addTypeDataToCache: function(typeData)
{ {
newType = new ASProxy(this, typeData.name); var newType = new ASProxy(this, typeData.name);
var accessors = typeData.accessors; var accessors = typeData.accessors;
for (var i = 0; i < accessors.length; i++) for (var i = 0; i < accessors.length; i++)
{ {
......
...@@ -8,7 +8,9 @@ ...@@ -8,7 +8,9 @@
if (window.WebSocket) return; if (window.WebSocket) return;
var console = window.console; var console = window.console;
if (!console) console = {log: function(){ }, error: function(){ }}; if (!console || !console.log || !console.error) {
console = {log: function(){ }, error: function(){ }};
}
if (!swfobject.hasFlashPlayerVersion("9.0.0")) { if (!swfobject.hasFlashPlayerVersion("9.0.0")) {
console.error("Flash Player is not installed."); console.error("Flash Player is not installed.");
...@@ -31,73 +33,22 @@ ...@@ -31,73 +33,22 @@
WebSocket.__addTask(function() { WebSocket.__addTask(function() {
self.__createFlash(url, protocol, proxyHost, proxyPort, headers); self.__createFlash(url, protocol, proxyHost, proxyPort, headers);
}); });
}, 1); }, 0);
} };
WebSocket.prototype.__createFlash = function(url, protocol, proxyHost, proxyPort, headers) { WebSocket.prototype.__createFlash = function(url, protocol, proxyHost, proxyPort, headers) {
var self = this; var self = this;
self.__flash = self.__flash =
WebSocket.__flash.create(url, protocol, proxyHost || null, proxyPort || 0, headers || null); WebSocket.__flash.create(url, protocol, proxyHost || null, proxyPort || 0, headers || null);
self.__flash.addEventListener("event", function(fe) {
self.__flash.addEventListener("open", function(fe) { // Uses setTimeout() to workaround the error:
try { // > You are trying to call recursively into the Flash Player which is not allowed.
self.readyState = self.__flash.getReadyState(); setTimeout(function() { self.__handleEvents(); }, 0);
if (self.__timer) clearInterval(self.__timer);
if (window.opera) {
// Workaround for weird behavior of Opera which sometimes drops events.
self.__timer = setInterval(function () {
self.__handleMessages();
}, 500);
}
if (self.onopen) self.onopen();
} catch (e) {
console.error(e.toString());
}
});
self.__flash.addEventListener("close", function(fe) {
try {
self.readyState = self.__flash.getReadyState();
if (self.__timer) clearInterval(self.__timer);
if (self.onclose) self.onclose();
} catch (e) {
console.error(e.toString());
}
});
self.__flash.addEventListener("message", function() {
try {
self.__handleMessages();
} catch (e) {
console.error(e.toString());
}
});
self.__flash.addEventListener("error", function(fe) {
try {
if (self.__timer) clearInterval(self.__timer);
if (self.onerror) self.onerror();
} catch (e) {
console.error(e.toString());
}
});
self.__flash.addEventListener("stateChange", function(fe) {
try {
self.readyState = self.__flash.getReadyState();
self.bufferedAmount = fe.getBufferedAmount();
} catch (e) {
console.error(e.toString());
}
}); });
//console.log("[WebSocket] Flash object is ready"); //console.log("[WebSocket] Flash object is ready");
}; };
WebSocket.prototype.send = function(data) { WebSocket.prototype.send = function(data) {
if (this.__flash) {
this.readyState = this.__flash.getReadyState();
}
if (!this.__flash || this.readyState == WebSocket.CONNECTING) { if (!this.__flash || this.readyState == WebSocket.CONNECTING) {
throw "INVALID_STATE_ERR: Web Socket connection has not been established"; throw "INVALID_STATE_ERR: Web Socket connection has not been established";
} }
...@@ -111,28 +62,25 @@ ...@@ -111,28 +62,25 @@
if (result < 0) { // success if (result < 0) { // success
return true; return true;
} else { } else {
this.bufferedAmount = result; this.bufferedAmount += result;
return false; return false;
} }
}; };
WebSocket.prototype.close = function() { WebSocket.prototype.close = function() {
if (!this.__flash) return; var self = this;
this.readyState = this.__flash.getReadyState(); if (!self.__flash) return;
if ((this.readyState === WebSocket.CLOSED) || if (self.readyState == WebSocket.CLOSED || self.readyState == WebSocket.CLOSING) return;
(this.readState === WebSocket.CLOSING)) { self.__flash.close();
return;
}
this.__flash.close();
// Sets/calls them manually here because Flash WebSocketConnection.close cannot fire events // Sets/calls them manually here because Flash WebSocketConnection.close cannot fire events
// which causes weird error: // which causes weird error:
// > You are trying to call recursively into the Flash Player which is not allowed. // > You are trying to call recursively into the Flash Player which is not allowed.
this.readyState = WebSocket.CLOSED; self.readyState = WebSocket.CLOSED;
if (this.__timer) clearInterval(this.__timer); if (self.__timer) clearInterval(self.__timer);
if (this.onclose) { if (self.onclose) {
// Make it asynchronous so that it looks more like an actual // Make it asynchronous so that it looks more like an actual
// close event // close event
setTimeout(this.onclose, 1); setTimeout(self.onclose, 0);
} }
}; };
...@@ -201,24 +149,56 @@ ...@@ -201,24 +149,56 @@
} }
}; };
WebSocket.prototype.__handleMessages = function() { WebSocket.prototype.__handleEvents = function() {
// Gets data using readSocketData() instead of getting it from event object // Gets events using receiveEvents() instead of getting it from event object
// of Flash event. This is to make sure to keep message order. // of Flash event. This is to make sure to keep message order.
// It seems sometimes Flash events don't arrive in the same order as they are sent. // It seems sometimes Flash events don't arrive in the same order as they are sent.
var arr = this.__flash.readSocketData(); var events = this.__flash.receiveEvents();
for (var i = 0; i < arr.length; i++) { for (var i = 0; i < events.length; i++) {
var data = decodeURIComponent(arr[i]);
try { try {
var event = events[i];
if ("readyState" in event) {
this.readyState = event.readyState;
}
if (event.type == "open") {
if (this.__timer) clearInterval(this.__timer);
if (window.opera) {
// Workaround for weird behavior of Opera which sometimes drops events.
this.__timer = setInterval(function () {
this.__handleEvents();
}, 500);
}
if (this.onopen) this.onopen();
} else if (event.type == "close") {
if (this.__timer) clearInterval(this.__timer);
if (this.onclose) this.onclose();
} else if (event.type == "message") {
if (this.onmessage) { if (this.onmessage) {
var data = decodeURIComponent(event.data);
var e; var e;
if (window.MessageEvent) { if (window.MessageEvent && !window.opera) {
e = document.createEvent("MessageEvent"); e = document.createEvent("MessageEvent");
e.initMessageEvent("message", false, false, data, null, null, window, null); e.initMessageEvent("message", false, false, data, null, null, window, null);
} else { // IE } else {
// IE and Opera, the latter one truncates the data parameter after any 0x00 bytes.
e = {data: data}; e = {data: data};
} }
this.onmessage(e); this.onmessage(e);
} }
} else if (event.type == "error") {
if (this.__timer) clearInterval(this.__timer);
if (this.onerror) this.onerror();
} else {
throw "unknown event type: " + event.type;
}
} catch (e) { } catch (e) {
console.error(e.toString()); console.error(e.toString());
} }
...@@ -239,7 +219,7 @@ ...@@ -239,7 +219,7 @@
} }
object.dispatchEvent(event, arguments); object.dispatchEvent(event, arguments);
}; };
} };
/** /**
* Basic implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-interface">DOM 2 EventInterface</a>} * Basic implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-interface">DOM 2 EventInterface</a>}
...@@ -300,6 +280,12 @@ ...@@ -300,6 +280,12 @@
WebSocket.__tasks = []; WebSocket.__tasks = [];
WebSocket.loadFlashPolicyFile = function(url) {
WebSocket.__addTask(function() {
WebSocket.__flash.loadManualPolicyFile(url);
});
}
WebSocket.__initialize = function() { WebSocket.__initialize = function() {
if (WebSocket.__swfLocation) { if (WebSocket.__swfLocation) {
// For backword compatibility. // For backword compatibility.
......
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