Commit 0049d1fa authored by Solly Ross's avatar Solly Ross

WIP: Switch to Pako for zlib

This commit introduces an alternate implementation of the zlib
decompressor based on Pako (https://github.com/nodeca/pako).
parent ebe3129c
(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.inflator = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
'use strict';
var TYPED_OK = (typeof Uint8Array !== 'undefined') &&
(typeof Uint16Array !== 'undefined') &&
(typeof Int32Array !== 'undefined');
exports.assign = function (obj /*from1, from2, from3, ...*/) {
var sources = Array.prototype.slice.call(arguments, 1);
while (sources.length) {
var source = sources.shift();
if (!source) { continue; }
if (typeof source !== 'object') {
throw new TypeError(source + 'must be non-object');
}
for (var p in source) {
if (source.hasOwnProperty(p)) {
obj[p] = source[p];
}
}
}
return obj;
};
// reduce buffer size, avoiding mem copy
exports.shrinkBuf = function (buf, size) {
if (buf.length === size) { return buf; }
if (buf.subarray) { return buf.subarray(0, size); }
buf.length = size;
return buf;
};
var fnTyped = {
arraySet: function (dest, src, src_offs, len, dest_offs) {
if (src.subarray && dest.subarray) {
dest.set(src.subarray(src_offs, src_offs+len), dest_offs);
return;
}
// Fallback to ordinary array
for (var i=0; i<len; i++) {
dest[dest_offs + i] = src[src_offs + i];
}
},
// Join array of chunks to single array.
flattenChunks: function(chunks) {
var i, l, len, pos, chunk, result;
// calculate data length
len = 0;
for (i=0, l=chunks.length; i<l; i++) {
len += chunks[i].length;
}
// join chunks
result = new Uint8Array(len);
pos = 0;
for (i=0, l=chunks.length; i<l; i++) {
chunk = chunks[i];
result.set(chunk, pos);
pos += chunk.length;
}
return result;
}
};
var fnUntyped = {
arraySet: function (dest, src, src_offs, len, dest_offs) {
for (var i=0; i<len; i++) {
dest[dest_offs + i] = src[src_offs + i];
}
},
// Join array of chunks to single array.
flattenChunks: function(chunks) {
return [].concat.apply([], chunks);
}
};
// Enable/Disable typed arrays use, for testing
//
exports.setTyped = function (on) {
if (on) {
exports.Buf8 = Uint8Array;
exports.Buf16 = Uint16Array;
exports.Buf32 = Int32Array;
exports.assign(exports, fnTyped);
} else {
exports.Buf8 = Array;
exports.Buf16 = Array;
exports.Buf32 = Array;
exports.assign(exports, fnUntyped);
}
};
exports.setTyped(TYPED_OK);
},{}],2:[function(require,module,exports){
'use strict';
// Note: adler32 takes 12% for level 0 and 2% for level 6.
// It doesn't worth to make additional optimizationa as in original.
// Small size is preferable.
function adler32(adler, buf, len, pos) {
var s1 = (adler & 0xffff) |0,
s2 = ((adler >>> 16) & 0xffff) |0,
n = 0;
while (len !== 0) {
// Set limit ~ twice less than 5552, to keep
// s2 in 31-bits, because we force signed ints.
// in other case %= will fail.
n = len > 2000 ? 2000 : len;
len -= n;
do {
s1 = (s1 + buf[pos++]) |0;
s2 = (s2 + s1) |0;
} while (--n);
s1 %= 65521;
s2 %= 65521;
}
return (s1 | (s2 << 16)) |0;
}
module.exports = adler32;
},{}],3:[function(require,module,exports){
'use strict';
// Note: we can't get significant speed boost here.
// So write code to minimize size - no pregenerated tables
// and array tools dependencies.
// Use ordinary array, since untyped makes no boost here
function makeTable() {
var c, table = [];
for (var n =0; n < 256; n++) {
c = n;
for (var k =0; k < 8; k++) {
c = ((c&1) ? (0xEDB88320 ^ (c >>> 1)) : (c >>> 1));
}
table[n] = c;
}
return table;
}
// Create table on load. Just 255 signed longs. Not a problem.
var crcTable = makeTable();
function crc32(crc, buf, len, pos) {
var t = crcTable,
end = pos + len;
crc = crc ^ (-1);
for (var i = pos; i < end; i++) {
crc = (crc >>> 8) ^ t[(crc ^ buf[i]) & 0xFF];
}
return (crc ^ (-1)); // >>> 0;
}
module.exports = crc32;
},{}],4:[function(require,module,exports){
'use strict';
// See state defs from inflate.js
var BAD = 30; /* got a data error -- remain here until reset */
var TYPE = 12; /* i: waiting for type bits, including last-flag bit */
/*
Decode literal, length, and distance codes and write out the resulting
literal and match bytes until either not enough input or output is
available, an end-of-block is encountered, or a data error is encountered.
When large enough input and output buffers are supplied to inflate(), for
example, a 16K input buffer and a 64K output buffer, more than 95% of the
inflate execution time is spent in this routine.
Entry assumptions:
state.mode === LEN
strm.avail_in >= 6
strm.avail_out >= 258
start >= strm.avail_out
state.bits < 8
On return, state.mode is one of:
LEN -- ran out of enough output space or enough available input
TYPE -- reached end of block code, inflate() to interpret next block
BAD -- error in block data
Notes:
- The maximum input bits used by a length/distance pair is 15 bits for the
length code, 5 bits for the length extra, 15 bits for the distance code,
and 13 bits for the distance extra. This totals 48 bits, or six bytes.
Therefore if strm.avail_in >= 6, then there is enough input to avoid
checking for available input while decoding.
- The maximum bytes that a single length/distance pair can output is 258
bytes, which is the maximum length that can be coded. inflate_fast()
requires strm.avail_out >= 258 for each loop to avoid checking for
output space.
*/
module.exports = function inflate_fast(strm, start) {
var state;
var _in; /* local strm.input */
var last; /* have enough input while in < last */
var _out; /* local strm.output */
var beg; /* inflate()'s initial strm.output */
var end; /* while out < end, enough space available */
//#ifdef INFLATE_STRICT
var dmax; /* maximum distance from zlib header */
//#endif
var wsize; /* window size or zero if not using window */
var whave; /* valid bytes in the window */
var wnext; /* window write index */
var window; /* allocated sliding window, if wsize != 0 */
var hold; /* local strm.hold */
var bits; /* local strm.bits */
var lcode; /* local strm.lencode */
var dcode; /* local strm.distcode */
var lmask; /* mask for first level of length codes */
var dmask; /* mask for first level of distance codes */
var here; /* retrieved table entry */
var op; /* code bits, operation, extra bits, or */
/* window position, window bytes to copy */
var len; /* match length, unused bytes */
var dist; /* match distance */
var from; /* where to copy match from */
var from_source;
var input, output; // JS specific, because we have no pointers
/* copy state to local variables */
state = strm.state;
//here = state.here;
_in = strm.next_in;
input = strm.input;
last = _in + (strm.avail_in - 5);
_out = strm.next_out;
output = strm.output;
beg = _out - (start - strm.avail_out);
end = _out + (strm.avail_out - 257);
//#ifdef INFLATE_STRICT
dmax = state.dmax;
//#endif
wsize = state.wsize;
whave = state.whave;
wnext = state.wnext;
window = state.window;
hold = state.hold;
bits = state.bits;
lcode = state.lencode;
dcode = state.distcode;
lmask = (1 << state.lenbits) - 1;
dmask = (1 << state.distbits) - 1;
/* decode literals and length/distances until end-of-block or not enough
input data or output space */
top:
do {
if (bits < 15) {
hold += input[_in++] << bits;
bits += 8;
hold += input[_in++] << bits;
bits += 8;
}
here = lcode[hold & lmask];
dolen:
for (;;) { // Goto emulation
op = here >>> 24/*here.bits*/;
hold >>>= op;
bits -= op;
op = (here >>> 16) & 0xff/*here.op*/;
if (op === 0) { /* literal */
//Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ?
// "inflate: literal '%c'\n" :
// "inflate: literal 0x%02x\n", here.val));
output[_out++] = here & 0xffff/*here.val*/;
}
else if (op & 16) { /* length base */
len = here & 0xffff/*here.val*/;
op &= 15; /* number of extra bits */
if (op) {
if (bits < op) {
hold += input[_in++] << bits;
bits += 8;
}
len += hold & ((1 << op) - 1);
hold >>>= op;
bits -= op;
}
//Tracevv((stderr, "inflate: length %u\n", len));
if (bits < 15) {
hold += input[_in++] << bits;
bits += 8;
hold += input[_in++] << bits;
bits += 8;
}
here = dcode[hold & dmask];
dodist:
for (;;) { // goto emulation
op = here >>> 24/*here.bits*/;
hold >>>= op;
bits -= op;
op = (here >>> 16) & 0xff/*here.op*/;
if (op & 16) { /* distance base */
dist = here & 0xffff/*here.val*/;
op &= 15; /* number of extra bits */
if (bits < op) {
hold += input[_in++] << bits;
bits += 8;
if (bits < op) {
hold += input[_in++] << bits;
bits += 8;
}
}
dist += hold & ((1 << op) - 1);
//#ifdef INFLATE_STRICT
if (dist > dmax) {
strm.msg = 'invalid distance too far back';
state.mode = BAD;
break top;
}
//#endif
hold >>>= op;
bits -= op;
//Tracevv((stderr, "inflate: distance %u\n", dist));
op = _out - beg; /* max distance in output */
if (dist > op) { /* see if copy from window */
op = dist - op; /* distance back in window */
if (op > whave) {
if (state.sane) {
strm.msg = 'invalid distance too far back';
state.mode = BAD;
break top;
}
// (!) This block is disabled in zlib defailts,
// don't enable it for binary compatibility
//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR
// if (len <= op - whave) {
// do {
// output[_out++] = 0;
// } while (--len);
// continue top;
// }
// len -= op - whave;
// do {
// output[_out++] = 0;
// } while (--op > whave);
// if (op === 0) {
// from = _out - dist;
// do {
// output[_out++] = output[from++];
// } while (--len);
// continue top;
// }
//#endif
}
from = 0; // window index
from_source = window;
if (wnext === 0) { /* very common case */
from += wsize - op;
if (op < len) { /* some from window */
len -= op;
do {
output[_out++] = window[from++];
} while (--op);
from = _out - dist; /* rest from output */
from_source = output;
}
}
else if (wnext < op) { /* wrap around window */
from += wsize + wnext - op;
op -= wnext;
if (op < len) { /* some from end of window */
len -= op;
do {
output[_out++] = window[from++];
} while (--op);
from = 0;
if (wnext < len) { /* some from start of window */
op = wnext;
len -= op;
do {
output[_out++] = window[from++];
} while (--op);
from = _out - dist; /* rest from output */
from_source = output;
}
}
}
else { /* contiguous in window */
from += wnext - op;
if (op < len) { /* some from window */
len -= op;
do {
output[_out++] = window[from++];
} while (--op);
from = _out - dist; /* rest from output */
from_source = output;
}
}
while (len > 2) {
output[_out++] = from_source[from++];
output[_out++] = from_source[from++];
output[_out++] = from_source[from++];
len -= 3;
}
if (len) {
output[_out++] = from_source[from++];
if (len > 1) {
output[_out++] = from_source[from++];
}
}
}
else {
from = _out - dist; /* copy direct from output */
do { /* minimum length is three */
output[_out++] = output[from++];
output[_out++] = output[from++];
output[_out++] = output[from++];
len -= 3;
} while (len > 2);
if (len) {
output[_out++] = output[from++];
if (len > 1) {
output[_out++] = output[from++];
}
}
}
}
else if ((op & 64) === 0) { /* 2nd level distance code */
here = dcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))];
continue dodist;
}
else {
strm.msg = 'invalid distance code';
state.mode = BAD;
break top;
}
break; // need to emulate goto via "continue"
}
}
else if ((op & 64) === 0) { /* 2nd level length code */
here = lcode[(here & 0xffff)/*here.val*/ + (hold & ((1 << op) - 1))];
continue dolen;
}
else if (op & 32) { /* end-of-block */
//Tracevv((stderr, "inflate: end of block\n"));
state.mode = TYPE;
break top;
}
else {
strm.msg = 'invalid literal/length code';
state.mode = BAD;
break top;
}
break; // need to emulate goto via "continue"
}
} while (_in < last && _out < end);
/* return unused bytes (on entry, bits < 8, so in won't go too far back) */
len = bits >> 3;
_in -= len;
bits -= len << 3;
hold &= (1 << bits) - 1;
/* update state and return */
strm.next_in = _in;
strm.next_out = _out;
strm.avail_in = (_in < last ? 5 + (last - _in) : 5 - (_in - last));
strm.avail_out = (_out < end ? 257 + (end - _out) : 257 - (_out - end));
state.hold = hold;
state.bits = bits;
return;
};
},{}],5:[function(require,module,exports){
'use strict';
var utils = require('../utils/common');
var adler32 = require('./adler32');
var crc32 = require('./crc32');
var inflate_fast = require('./inffast');
var inflate_table = require('./inftrees');
var CODES = 0;
var LENS = 1;
var DISTS = 2;
/* Public constants ==========================================================*/
/* ===========================================================================*/
/* Allowed flush values; see deflate() and inflate() below for details */
//var Z_NO_FLUSH = 0;
//var Z_PARTIAL_FLUSH = 1;
//var Z_SYNC_FLUSH = 2;
//var Z_FULL_FLUSH = 3;
var Z_FINISH = 4;
var Z_BLOCK = 5;
var Z_TREES = 6;
/* Return codes for the compression/decompression functions. Negative values
* are errors, positive values are used for special but normal events.
*/
var Z_OK = 0;
var Z_STREAM_END = 1;
var Z_NEED_DICT = 2;
//var Z_ERRNO = -1;
var Z_STREAM_ERROR = -2;
var Z_DATA_ERROR = -3;
var Z_MEM_ERROR = -4;
var Z_BUF_ERROR = -5;
//var Z_VERSION_ERROR = -6;
/* The deflate compression method */
var Z_DEFLATED = 8;
/* STATES ====================================================================*/
/* ===========================================================================*/
var HEAD = 1; /* i: waiting for magic header */
var FLAGS = 2; /* i: waiting for method and flags (gzip) */
var TIME = 3; /* i: waiting for modification time (gzip) */
var OS = 4; /* i: waiting for extra flags and operating system (gzip) */
var EXLEN = 5; /* i: waiting for extra length (gzip) */
var EXTRA = 6; /* i: waiting for extra bytes (gzip) */
var NAME = 7; /* i: waiting for end of file name (gzip) */
var COMMENT = 8; /* i: waiting for end of comment (gzip) */
var HCRC = 9; /* i: waiting for header crc (gzip) */
var DICTID = 10; /* i: waiting for dictionary check value */
var DICT = 11; /* waiting for inflateSetDictionary() call */
var TYPE = 12; /* i: waiting for type bits, including last-flag bit */
var TYPEDO = 13; /* i: same, but skip check to exit inflate on new block */
var STORED = 14; /* i: waiting for stored size (length and complement) */
var COPY_ = 15; /* i/o: same as COPY below, but only first time in */
var COPY = 16; /* i/o: waiting for input or output to copy stored block */
var TABLE = 17; /* i: waiting for dynamic block table lengths */
var LENLENS = 18; /* i: waiting for code length code lengths */
var CODELENS = 19; /* i: waiting for length/lit and distance code lengths */
var LEN_ = 20; /* i: same as LEN below, but only first time in */
var LEN = 21; /* i: waiting for length/lit/eob code */
var LENEXT = 22; /* i: waiting for length extra bits */
var DIST = 23; /* i: waiting for distance code */
var DISTEXT = 24; /* i: waiting for distance extra bits */
var MATCH = 25; /* o: waiting for output space to copy string */
var LIT = 26; /* o: waiting for output space to write literal */
var CHECK = 27; /* i: waiting for 32-bit check value */
var LENGTH = 28; /* i: waiting for 32-bit length (gzip) */
var DONE = 29; /* finished check, done -- remain here until reset */
var BAD = 30; /* got a data error -- remain here until reset */
var MEM = 31; /* got an inflate() memory error -- remain here until reset */
var SYNC = 32; /* looking for synchronization bytes to restart inflate() */
/* ===========================================================================*/
var ENOUGH_LENS = 852;
var ENOUGH_DISTS = 592;
//var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS);
var MAX_WBITS = 15;
/* 32K LZ77 window */
var DEF_WBITS = MAX_WBITS;
function ZSWAP32(q) {
return (((q >>> 24) & 0xff) +
((q >>> 8) & 0xff00) +
((q & 0xff00) << 8) +
((q & 0xff) << 24));
}
function InflateState() {
this.mode = 0; /* current inflate mode */
this.last = false; /* true if processing last block */
this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */
this.havedict = false; /* true if dictionary provided */
this.flags = 0; /* gzip header method and flags (0 if zlib) */
this.dmax = 0; /* zlib header max distance (INFLATE_STRICT) */
this.check = 0; /* protected copy of check value */
this.total = 0; /* protected copy of output count */
// TODO: may be {}
this.head = null; /* where to save gzip header information */
/* sliding window */
this.wbits = 0; /* log base 2 of requested window size */
this.wsize = 0; /* window size or zero if not using window */
this.whave = 0; /* valid bytes in the window */
this.wnext = 0; /* window write index */
this.window = null; /* allocated sliding window, if needed */
/* bit accumulator */
this.hold = 0; /* input bit accumulator */
this.bits = 0; /* number of bits in "in" */
/* for string and stored block copying */
this.length = 0; /* literal or length of data to copy */
this.offset = 0; /* distance back to copy string from */
/* for table and code decoding */
this.extra = 0; /* extra bits needed */
/* fixed and dynamic code tables */
this.lencode = null; /* starting table for length/literal codes */
this.distcode = null; /* starting table for distance codes */
this.lenbits = 0; /* index bits for lencode */
this.distbits = 0; /* index bits for distcode */
/* dynamic table building */
this.ncode = 0; /* number of code length code lengths */
this.nlen = 0; /* number of length code lengths */
this.ndist = 0; /* number of distance code lengths */
this.have = 0; /* number of code lengths in lens[] */
this.next = null; /* next available space in codes[] */
this.lens = new utils.Buf16(320); /* temporary storage for code lengths */
this.work = new utils.Buf16(288); /* work area for code table building */
/*
because we don't have pointers in js, we use lencode and distcode directly
as buffers so we don't need codes
*/
//this.codes = new utils.Buf32(ENOUGH); /* space for code tables */
this.lendyn = null; /* dynamic table for length/literal codes (JS specific) */
this.distdyn = null; /* dynamic table for distance codes (JS specific) */
this.sane = 0; /* if false, allow invalid distance too far */
this.back = 0; /* bits back of last unprocessed length/lit */
this.was = 0; /* initial length of match */
}
function inflateResetKeep(strm) {
var state;
if (!strm || !strm.state) { return Z_STREAM_ERROR; }
state = strm.state;
strm.total_in = strm.total_out = state.total = 0;
strm.msg = ''; /*Z_NULL*/
if (state.wrap) { /* to support ill-conceived Java test suite */
strm.adler = state.wrap & 1;
}
state.mode = HEAD;
state.last = 0;
state.havedict = 0;
state.dmax = 32768;
state.head = null/*Z_NULL*/;
state.hold = 0;
state.bits = 0;
//state.lencode = state.distcode = state.next = state.codes;
state.lencode = state.lendyn = new utils.Buf32(ENOUGH_LENS);
state.distcode = state.distdyn = new utils.Buf32(ENOUGH_DISTS);
state.sane = 1;
state.back = -1;
//Tracev((stderr, "inflate: reset\n"));
return Z_OK;
}
function inflateReset(strm) {
var state;
if (!strm || !strm.state) { return Z_STREAM_ERROR; }
state = strm.state;
state.wsize = 0;
state.whave = 0;
state.wnext = 0;
return inflateResetKeep(strm);
}
function inflateReset2(strm, windowBits) {
var wrap;
var state;
/* get the state */
if (!strm || !strm.state) { return Z_STREAM_ERROR; }
state = strm.state;
/* extract wrap request from windowBits parameter */
if (windowBits < 0) {
wrap = 0;
windowBits = -windowBits;
}
else {
wrap = (windowBits >> 4) + 1;
if (windowBits < 48) {
windowBits &= 15;
}
}
/* set number of window bits, free window if different */
if (windowBits && (windowBits < 8 || windowBits > 15)) {
return Z_STREAM_ERROR;
}
if (state.window !== null && state.wbits !== windowBits) {
state.window = null;
}
/* update state and reset the rest of it */
state.wrap = wrap;
state.wbits = windowBits;
return inflateReset(strm);
}
function inflateInit2(strm, windowBits) {
var ret;
var state;
if (!strm) { return Z_STREAM_ERROR; }
//strm.msg = Z_NULL; /* in case we return an error */
state = new InflateState();
//if (state === Z_NULL) return Z_MEM_ERROR;
//Tracev((stderr, "inflate: allocated\n"));
strm.state = state;
state.window = null/*Z_NULL*/;
ret = inflateReset2(strm, windowBits);
if (ret !== Z_OK) {
strm.state = null/*Z_NULL*/;
}
return ret;
}
function inflateInit(strm) {
return inflateInit2(strm, DEF_WBITS);
}
/*
Return state with length and distance decoding tables and index sizes set to
fixed code decoding. Normally this returns fixed tables from inffixed.h.
If BUILDFIXED is defined, then instead this routine builds the tables the
first time it's called, and returns those tables the first time and
thereafter. This reduces the size of the code by about 2K bytes, in
exchange for a little execution time. However, BUILDFIXED should not be
used for threaded applications, since the rewriting of the tables and virgin
may not be thread-safe.
*/
var virgin = true;
var lenfix, distfix; // We have no pointers in JS, so keep tables separate
function fixedtables(state) {
/* build fixed huffman tables if first call (may not be thread safe) */
if (virgin) {
var sym;
lenfix = new utils.Buf32(512);
distfix = new utils.Buf32(32);
/* literal/length table */
sym = 0;
while (sym < 144) { state.lens[sym++] = 8; }
while (sym < 256) { state.lens[sym++] = 9; }
while (sym < 280) { state.lens[sym++] = 7; }
while (sym < 288) { state.lens[sym++] = 8; }
inflate_table(LENS, state.lens, 0, 288, lenfix, 0, state.work, {bits: 9});
/* distance table */
sym = 0;
while (sym < 32) { state.lens[sym++] = 5; }
inflate_table(DISTS, state.lens, 0, 32, distfix, 0, state.work, {bits: 5});
/* do this just once */
virgin = false;
}
state.lencode = lenfix;
state.lenbits = 9;
state.distcode = distfix;
state.distbits = 5;
}
/*
Update the window with the last wsize (normally 32K) bytes written before
returning. If window does not exist yet, create it. This is only called
when a window is already in use, or when output has been written during this
inflate call, but the end of the deflate stream has not been reached yet.
It is also called to create a window for dictionary data when a dictionary
is loaded.
Providing output buffers larger than 32K to inflate() should provide a speed
advantage, since only the last 32K of output is copied to the sliding window
upon return from inflate(), and since all distances after the first 32K of
output will fall in the output data, making match copies simpler and faster.
The advantage may be dependent on the size of the processor's data caches.
*/
function updatewindow(strm, src, end, copy) {
var dist;
var state = strm.state;
/* if it hasn't been done already, allocate space for the window */
if (state.window === null) {
state.wsize = 1 << state.wbits;
state.wnext = 0;
state.whave = 0;
state.window = new utils.Buf8(state.wsize);
}
/* copy state->wsize or less output bytes into the circular window */
if (copy >= state.wsize) {
utils.arraySet(state.window,src, end - state.wsize, state.wsize, 0);
state.wnext = 0;
state.whave = state.wsize;
}
else {
dist = state.wsize - state.wnext;
if (dist > copy) {
dist = copy;
}
//zmemcpy(state->window + state->wnext, end - copy, dist);
utils.arraySet(state.window,src, end - copy, dist, state.wnext);
copy -= dist;
if (copy) {
//zmemcpy(state->window, end - copy, copy);
utils.arraySet(state.window,src, end - copy, copy, 0);
state.wnext = copy;
state.whave = state.wsize;
}
else {
state.wnext += dist;
if (state.wnext === state.wsize) { state.wnext = 0; }
if (state.whave < state.wsize) { state.whave += dist; }
}
}
return 0;
}
function inflate(strm, flush) {
var state;
var input, output; // input/output buffers
var next; /* next input INDEX */
var put; /* next output INDEX */
var have, left; /* available input and output */
var hold; /* bit buffer */
var bits; /* bits in bit buffer */
var _in, _out; /* save starting available input and output */
var copy; /* number of stored or match bytes to copy */
var from; /* where to copy match bytes from */
var from_source;
var here = 0; /* current decoding table entry */
var here_bits, here_op, here_val; // paked "here" denormalized (JS specific)
//var last; /* parent table entry */
var last_bits, last_op, last_val; // paked "last" denormalized (JS specific)
var len; /* length to copy for repeats, bits to drop */
var ret; /* return code */
var hbuf = new utils.Buf8(4); /* buffer for gzip header crc calculation */
var opts;
var n; // temporary var for NEED_BITS
var order = /* permutation of code lengths */
[16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15];
if (!strm || !strm.state || !strm.output ||
(!strm.input && strm.avail_in !== 0)) {
return Z_STREAM_ERROR;
}
state = strm.state;
if (state.mode === TYPE) { state.mode = TYPEDO; } /* skip check */
//--- LOAD() ---
put = strm.next_out;
output = strm.output;
left = strm.avail_out;
next = strm.next_in;
input = strm.input;
have = strm.avail_in;
hold = state.hold;
bits = state.bits;
//---
_in = have;
_out = left;
ret = Z_OK;
inf_leave: // goto emulation
for (;;) {
switch (state.mode) {
case HEAD:
if (state.wrap === 0) {
state.mode = TYPEDO;
break;
}
//=== NEEDBITS(16);
while (bits < 16) {
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
if ((state.wrap & 2) && hold === 0x8b1f) { /* gzip header */
state.check = 0/*crc32(0L, Z_NULL, 0)*/;
//=== CRC2(state.check, hold);
hbuf[0] = hold & 0xff;
hbuf[1] = (hold >>> 8) & 0xff;
state.check = crc32(state.check, hbuf, 2, 0);
//===//
//=== INITBITS();
hold = 0;
bits = 0;
//===//
state.mode = FLAGS;
break;
}
state.flags = 0; /* expect zlib header */
if (state.head) {
state.head.done = false;
}
if (!(state.wrap & 1) || /* check if zlib header allowed */
(((hold & 0xff)/*BITS(8)*/ << 8) + (hold >> 8)) % 31) {
strm.msg = 'incorrect header check';
state.mode = BAD;
break;
}
if ((hold & 0x0f)/*BITS(4)*/ !== Z_DEFLATED) {
strm.msg = 'unknown compression method';
state.mode = BAD;
break;
}
//--- DROPBITS(4) ---//
hold >>>= 4;
bits -= 4;
//---//
len = (hold & 0x0f)/*BITS(4)*/ + 8;
if (state.wbits === 0) {
state.wbits = len;
}
else if (len > state.wbits) {
strm.msg = 'invalid window size';
state.mode = BAD;
break;
}
state.dmax = 1 << len;
//Tracev((stderr, "inflate: zlib header ok\n"));
strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/;
state.mode = hold & 0x200 ? DICTID : TYPE;
//=== INITBITS();
hold = 0;
bits = 0;
//===//
break;
case FLAGS:
//=== NEEDBITS(16); */
while (bits < 16) {
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
state.flags = hold;
if ((state.flags & 0xff) !== Z_DEFLATED) {
strm.msg = 'unknown compression method';
state.mode = BAD;
break;
}
if (state.flags & 0xe000) {
strm.msg = 'unknown header flags set';
state.mode = BAD;
break;
}
if (state.head) {
state.head.text = ((hold >> 8) & 1);
}
if (state.flags & 0x0200) {
//=== CRC2(state.check, hold);
hbuf[0] = hold & 0xff;
hbuf[1] = (hold >>> 8) & 0xff;
state.check = crc32(state.check, hbuf, 2, 0);
//===//
}
//=== INITBITS();
hold = 0;
bits = 0;
//===//
state.mode = TIME;
/* falls through */
case TIME:
//=== NEEDBITS(32); */
while (bits < 32) {
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
if (state.head) {
state.head.time = hold;
}
if (state.flags & 0x0200) {
//=== CRC4(state.check, hold)
hbuf[0] = hold & 0xff;
hbuf[1] = (hold >>> 8) & 0xff;
hbuf[2] = (hold >>> 16) & 0xff;
hbuf[3] = (hold >>> 24) & 0xff;
state.check = crc32(state.check, hbuf, 4, 0);
//===
}
//=== INITBITS();
hold = 0;
bits = 0;
//===//
state.mode = OS;
/* falls through */
case OS:
//=== NEEDBITS(16); */
while (bits < 16) {
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
if (state.head) {
state.head.xflags = (hold & 0xff);
state.head.os = (hold >> 8);
}
if (state.flags & 0x0200) {
//=== CRC2(state.check, hold);
hbuf[0] = hold & 0xff;
hbuf[1] = (hold >>> 8) & 0xff;
state.check = crc32(state.check, hbuf, 2, 0);
//===//
}
//=== INITBITS();
hold = 0;
bits = 0;
//===//
state.mode = EXLEN;
/* falls through */
case EXLEN:
if (state.flags & 0x0400) {
//=== NEEDBITS(16); */
while (bits < 16) {
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
state.length = hold;
if (state.head) {
state.head.extra_len = hold;
}
if (state.flags & 0x0200) {
//=== CRC2(state.check, hold);
hbuf[0] = hold & 0xff;
hbuf[1] = (hold >>> 8) & 0xff;
state.check = crc32(state.check, hbuf, 2, 0);
//===//
}
//=== INITBITS();
hold = 0;
bits = 0;
//===//
}
else if (state.head) {
state.head.extra = null/*Z_NULL*/;
}
state.mode = EXTRA;
/* falls through */
case EXTRA:
if (state.flags & 0x0400) {
copy = state.length;
if (copy > have) { copy = have; }
if (copy) {
if (state.head) {
len = state.head.extra_len - state.length;
if (!state.head.extra) {
// Use untyped array for more conveniend processing later
state.head.extra = new Array(state.head.extra_len);
}
utils.arraySet(
state.head.extra,
input,
next,
// extra field is limited to 65536 bytes
// - no need for additional size check
copy,
/*len + copy > state.head.extra_max - len ? state.head.extra_max : copy,*/
len
);
//zmemcpy(state.head.extra + len, next,
// len + copy > state.head.extra_max ?
// state.head.extra_max - len : copy);
}
if (state.flags & 0x0200) {
state.check = crc32(state.check, input, copy, next);
}
have -= copy;
next += copy;
state.length -= copy;
}
if (state.length) { break inf_leave; }
}
state.length = 0;
state.mode = NAME;
/* falls through */
case NAME:
if (state.flags & 0x0800) {
if (have === 0) { break inf_leave; }
copy = 0;
do {
// TODO: 2 or 1 bytes?
len = input[next + copy++];
/* use constant limit because in js we should not preallocate memory */
if (state.head && len &&
(state.length < 65536 /*state.head.name_max*/)) {
state.head.name += String.fromCharCode(len);
}
} while (len && copy < have);
if (state.flags & 0x0200) {
state.check = crc32(state.check, input, copy, next);
}
have -= copy;
next += copy;
if (len) { break inf_leave; }
}
else if (state.head) {
state.head.name = null;
}
state.length = 0;
state.mode = COMMENT;
/* falls through */
case COMMENT:
if (state.flags & 0x1000) {
if (have === 0) { break inf_leave; }
copy = 0;
do {
len = input[next + copy++];
/* use constant limit because in js we should not preallocate memory */
if (state.head && len &&
(state.length < 65536 /*state.head.comm_max*/)) {
state.head.comment += String.fromCharCode(len);
}
} while (len && copy < have);
if (state.flags & 0x0200) {
state.check = crc32(state.check, input, copy, next);
}
have -= copy;
next += copy;
if (len) { break inf_leave; }
}
else if (state.head) {
state.head.comment = null;
}
state.mode = HCRC;
/* falls through */
case HCRC:
if (state.flags & 0x0200) {
//=== NEEDBITS(16); */
while (bits < 16) {
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
if (hold !== (state.check & 0xffff)) {
strm.msg = 'header crc mismatch';
state.mode = BAD;
break;
}
//=== INITBITS();
hold = 0;
bits = 0;
//===//
}
if (state.head) {
state.head.hcrc = ((state.flags >> 9) & 1);
state.head.done = true;
}
strm.adler = state.check = 0 /*crc32(0L, Z_NULL, 0)*/;
state.mode = TYPE;
break;
case DICTID:
//=== NEEDBITS(32); */
while (bits < 32) {
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
strm.adler = state.check = ZSWAP32(hold);
//=== INITBITS();
hold = 0;
bits = 0;
//===//
state.mode = DICT;
/* falls through */
case DICT:
if (state.havedict === 0) {
//--- RESTORE() ---
strm.next_out = put;
strm.avail_out = left;
strm.next_in = next;
strm.avail_in = have;
state.hold = hold;
state.bits = bits;
//---
return Z_NEED_DICT;
}
strm.adler = state.check = 1/*adler32(0L, Z_NULL, 0)*/;
state.mode = TYPE;
/* falls through */
case TYPE:
if (flush === Z_BLOCK || flush === Z_TREES) { break inf_leave; }
/* falls through */
case TYPEDO:
if (state.last) {
//--- BYTEBITS() ---//
hold >>>= bits & 7;
bits -= bits & 7;
//---//
state.mode = CHECK;
break;
}
//=== NEEDBITS(3); */
while (bits < 3) {
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
state.last = (hold & 0x01)/*BITS(1)*/;
//--- DROPBITS(1) ---//
hold >>>= 1;
bits -= 1;
//---//
switch ((hold & 0x03)/*BITS(2)*/) {
case 0: /* stored block */
//Tracev((stderr, "inflate: stored block%s\n",
// state.last ? " (last)" : ""));
state.mode = STORED;
break;
case 1: /* fixed block */
fixedtables(state);
//Tracev((stderr, "inflate: fixed codes block%s\n",
// state.last ? " (last)" : ""));
state.mode = LEN_; /* decode codes */
if (flush === Z_TREES) {
//--- DROPBITS(2) ---//
hold >>>= 2;
bits -= 2;
//---//
break inf_leave;
}
break;
case 2: /* dynamic block */
//Tracev((stderr, "inflate: dynamic codes block%s\n",
// state.last ? " (last)" : ""));
state.mode = TABLE;
break;
case 3:
strm.msg = 'invalid block type';
state.mode = BAD;
}
//--- DROPBITS(2) ---//
hold >>>= 2;
bits -= 2;
//---//
break;
case STORED:
//--- BYTEBITS() ---// /* go to byte boundary */
hold >>>= bits & 7;
bits -= bits & 7;
//---//
//=== NEEDBITS(32); */
while (bits < 32) {
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
if ((hold & 0xffff) !== ((hold >>> 16) ^ 0xffff)) {
strm.msg = 'invalid stored block lengths';
state.mode = BAD;
break;
}
state.length = hold & 0xffff;
//Tracev((stderr, "inflate: stored length %u\n",
// state.length));
//=== INITBITS();
hold = 0;
bits = 0;
//===//
state.mode = COPY_;
if (flush === Z_TREES) { break inf_leave; }
/* falls through */
case COPY_:
state.mode = COPY;
/* falls through */
case COPY:
copy = state.length;
if (copy) {
if (copy > have) { copy = have; }
if (copy > left) { copy = left; }
if (copy === 0) { break inf_leave; }
//--- zmemcpy(put, next, copy); ---
utils.arraySet(output, input, next, copy, put);
//---//
have -= copy;
next += copy;
left -= copy;
put += copy;
state.length -= copy;
break;
}
//Tracev((stderr, "inflate: stored end\n"));
state.mode = TYPE;
break;
case TABLE:
//=== NEEDBITS(14); */
while (bits < 14) {
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
state.nlen = (hold & 0x1f)/*BITS(5)*/ + 257;
//--- DROPBITS(5) ---//
hold >>>= 5;
bits -= 5;
//---//
state.ndist = (hold & 0x1f)/*BITS(5)*/ + 1;
//--- DROPBITS(5) ---//
hold >>>= 5;
bits -= 5;
//---//
state.ncode = (hold & 0x0f)/*BITS(4)*/ + 4;
//--- DROPBITS(4) ---//
hold >>>= 4;
bits -= 4;
//---//
//#ifndef PKZIP_BUG_WORKAROUND
if (state.nlen > 286 || state.ndist > 30) {
strm.msg = 'too many length or distance symbols';
state.mode = BAD;
break;
}
//#endif
//Tracev((stderr, "inflate: table sizes ok\n"));
state.have = 0;
state.mode = LENLENS;
/* falls through */
case LENLENS:
while (state.have < state.ncode) {
//=== NEEDBITS(3);
while (bits < 3) {
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
state.lens[order[state.have++]] = (hold & 0x07);//BITS(3);
//--- DROPBITS(3) ---//
hold >>>= 3;
bits -= 3;
//---//
}
while (state.have < 19) {
state.lens[order[state.have++]] = 0;
}
// We have separate tables & no pointers. 2 commented lines below not needed.
//state.next = state.codes;
//state.lencode = state.next;
// Switch to use dynamic table
state.lencode = state.lendyn;
state.lenbits = 7;
opts = {bits: state.lenbits};
ret = inflate_table(CODES, state.lens, 0, 19, state.lencode, 0, state.work, opts);
state.lenbits = opts.bits;
if (ret) {
strm.msg = 'invalid code lengths set';
state.mode = BAD;
break;
}
//Tracev((stderr, "inflate: code lengths ok\n"));
state.have = 0;
state.mode = CODELENS;
/* falls through */
case CODELENS:
while (state.have < state.nlen + state.ndist) {
for (;;) {
here = state.lencode[hold & ((1 << state.lenbits) - 1)];/*BITS(state.lenbits)*/
here_bits = here >>> 24;
here_op = (here >>> 16) & 0xff;
here_val = here & 0xffff;
if ((here_bits) <= bits) { break; }
//--- PULLBYTE() ---//
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
//---//
}
if (here_val < 16) {
//--- DROPBITS(here.bits) ---//
hold >>>= here_bits;
bits -= here_bits;
//---//
state.lens[state.have++] = here_val;
}
else {
if (here_val === 16) {
//=== NEEDBITS(here.bits + 2);
n = here_bits + 2;
while (bits < n) {
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
//--- DROPBITS(here.bits) ---//
hold >>>= here_bits;
bits -= here_bits;
//---//
if (state.have === 0) {
strm.msg = 'invalid bit length repeat';
state.mode = BAD;
break;
}
len = state.lens[state.have - 1];
copy = 3 + (hold & 0x03);//BITS(2);
//--- DROPBITS(2) ---//
hold >>>= 2;
bits -= 2;
//---//
}
else if (here_val === 17) {
//=== NEEDBITS(here.bits + 3);
n = here_bits + 3;
while (bits < n) {
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
//--- DROPBITS(here.bits) ---//
hold >>>= here_bits;
bits -= here_bits;
//---//
len = 0;
copy = 3 + (hold & 0x07);//BITS(3);
//--- DROPBITS(3) ---//
hold >>>= 3;
bits -= 3;
//---//
}
else {
//=== NEEDBITS(here.bits + 7);
n = here_bits + 7;
while (bits < n) {
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
//--- DROPBITS(here.bits) ---//
hold >>>= here_bits;
bits -= here_bits;
//---//
len = 0;
copy = 11 + (hold & 0x7f);//BITS(7);
//--- DROPBITS(7) ---//
hold >>>= 7;
bits -= 7;
//---//
}
if (state.have + copy > state.nlen + state.ndist) {
strm.msg = 'invalid bit length repeat';
state.mode = BAD;
break;
}
while (copy--) {
state.lens[state.have++] = len;
}
}
}
/* handle error breaks in while */
if (state.mode === BAD) { break; }
/* check for end-of-block code (better have one) */
if (state.lens[256] === 0) {
strm.msg = 'invalid code -- missing end-of-block';
state.mode = BAD;
break;
}
/* build code tables -- note: do not change the lenbits or distbits
values here (9 and 6) without reading the comments in inftrees.h
concerning the ENOUGH constants, which depend on those values */
state.lenbits = 9;
opts = {bits: state.lenbits};
ret = inflate_table(LENS, state.lens, 0, state.nlen, state.lencode, 0, state.work, opts);
// We have separate tables & no pointers. 2 commented lines below not needed.
// state.next_index = opts.table_index;
state.lenbits = opts.bits;
// state.lencode = state.next;
if (ret) {
strm.msg = 'invalid literal/lengths set';
state.mode = BAD;
break;
}
state.distbits = 6;
//state.distcode.copy(state.codes);
// Switch to use dynamic table
state.distcode = state.distdyn;
opts = {bits: state.distbits};
ret = inflate_table(DISTS, state.lens, state.nlen, state.ndist, state.distcode, 0, state.work, opts);
// We have separate tables & no pointers. 2 commented lines below not needed.
// state.next_index = opts.table_index;
state.distbits = opts.bits;
// state.distcode = state.next;
if (ret) {
strm.msg = 'invalid distances set';
state.mode = BAD;
break;
}
//Tracev((stderr, 'inflate: codes ok\n'));
state.mode = LEN_;
if (flush === Z_TREES) { break inf_leave; }
/* falls through */
case LEN_:
state.mode = LEN;
/* falls through */
case LEN:
if (have >= 6 && left >= 258) {
//--- RESTORE() ---
strm.next_out = put;
strm.avail_out = left;
strm.next_in = next;
strm.avail_in = have;
state.hold = hold;
state.bits = bits;
//---
inflate_fast(strm, _out);
//--- LOAD() ---
put = strm.next_out;
output = strm.output;
left = strm.avail_out;
next = strm.next_in;
input = strm.input;
have = strm.avail_in;
hold = state.hold;
bits = state.bits;
//---
if (state.mode === TYPE) {
state.back = -1;
}
break;
}
state.back = 0;
for (;;) {
here = state.lencode[hold & ((1 << state.lenbits) -1)]; /*BITS(state.lenbits)*/
here_bits = here >>> 24;
here_op = (here >>> 16) & 0xff;
here_val = here & 0xffff;
if (here_bits <= bits) { break; }
//--- PULLBYTE() ---//
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
//---//
}
if (here_op && (here_op & 0xf0) === 0) {
last_bits = here_bits;
last_op = here_op;
last_val = here_val;
for (;;) {
here = state.lencode[last_val +
((hold & ((1 << (last_bits + last_op)) -1))/*BITS(last.bits + last.op)*/ >> last_bits)];
here_bits = here >>> 24;
here_op = (here >>> 16) & 0xff;
here_val = here & 0xffff;
if ((last_bits + here_bits) <= bits) { break; }
//--- PULLBYTE() ---//
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
//---//
}
//--- DROPBITS(last.bits) ---//
hold >>>= last_bits;
bits -= last_bits;
//---//
state.back += last_bits;
}
//--- DROPBITS(here.bits) ---//
hold >>>= here_bits;
bits -= here_bits;
//---//
state.back += here_bits;
state.length = here_val;
if (here_op === 0) {
//Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ?
// "inflate: literal '%c'\n" :
// "inflate: literal 0x%02x\n", here.val));
state.mode = LIT;
break;
}
if (here_op & 32) {
//Tracevv((stderr, "inflate: end of block\n"));
state.back = -1;
state.mode = TYPE;
break;
}
if (here_op & 64) {
strm.msg = 'invalid literal/length code';
state.mode = BAD;
break;
}
state.extra = here_op & 15;
state.mode = LENEXT;
/* falls through */
case LENEXT:
if (state.extra) {
//=== NEEDBITS(state.extra);
n = state.extra;
while (bits < n) {
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
state.length += hold & ((1 << state.extra) -1)/*BITS(state.extra)*/;
//--- DROPBITS(state.extra) ---//
hold >>>= state.extra;
bits -= state.extra;
//---//
state.back += state.extra;
}
//Tracevv((stderr, "inflate: length %u\n", state.length));
state.was = state.length;
state.mode = DIST;
/* falls through */
case DIST:
for (;;) {
here = state.distcode[hold & ((1 << state.distbits) -1)];/*BITS(state.distbits)*/
here_bits = here >>> 24;
here_op = (here >>> 16) & 0xff;
here_val = here & 0xffff;
if ((here_bits) <= bits) { break; }
//--- PULLBYTE() ---//
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
//---//
}
if ((here_op & 0xf0) === 0) {
last_bits = here_bits;
last_op = here_op;
last_val = here_val;
for (;;) {
here = state.distcode[last_val +
((hold & ((1 << (last_bits + last_op)) -1))/*BITS(last.bits + last.op)*/ >> last_bits)];
here_bits = here >>> 24;
here_op = (here >>> 16) & 0xff;
here_val = here & 0xffff;
if ((last_bits + here_bits) <= bits) { break; }
//--- PULLBYTE() ---//
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
//---//
}
//--- DROPBITS(last.bits) ---//
hold >>>= last_bits;
bits -= last_bits;
//---//
state.back += last_bits;
}
//--- DROPBITS(here.bits) ---//
hold >>>= here_bits;
bits -= here_bits;
//---//
state.back += here_bits;
if (here_op & 64) {
strm.msg = 'invalid distance code';
state.mode = BAD;
break;
}
state.offset = here_val;
state.extra = (here_op) & 15;
state.mode = DISTEXT;
/* falls through */
case DISTEXT:
if (state.extra) {
//=== NEEDBITS(state.extra);
n = state.extra;
while (bits < n) {
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
state.offset += hold & ((1 << state.extra) -1)/*BITS(state.extra)*/;
//--- DROPBITS(state.extra) ---//
hold >>>= state.extra;
bits -= state.extra;
//---//
state.back += state.extra;
}
//#ifdef INFLATE_STRICT
if (state.offset > state.dmax) {
strm.msg = 'invalid distance too far back';
state.mode = BAD;
break;
}
//#endif
//Tracevv((stderr, "inflate: distance %u\n", state.offset));
state.mode = MATCH;
/* falls through */
case MATCH:
if (left === 0) { break inf_leave; }
copy = _out - left;
if (state.offset > copy) { /* copy from window */
copy = state.offset - copy;
if (copy > state.whave) {
if (state.sane) {
strm.msg = 'invalid distance too far back';
state.mode = BAD;
break;
}
// (!) This block is disabled in zlib defailts,
// don't enable it for binary compatibility
//#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR
// Trace((stderr, "inflate.c too far\n"));
// copy -= state.whave;
// if (copy > state.length) { copy = state.length; }
// if (copy > left) { copy = left; }
// left -= copy;
// state.length -= copy;
// do {
// output[put++] = 0;
// } while (--copy);
// if (state.length === 0) { state.mode = LEN; }
// break;
//#endif
}
if (copy > state.wnext) {
copy -= state.wnext;
from = state.wsize - copy;
}
else {
from = state.wnext - copy;
}
if (copy > state.length) { copy = state.length; }
from_source = state.window;
}
else { /* copy from output */
from_source = output;
from = put - state.offset;
copy = state.length;
}
if (copy > left) { copy = left; }
left -= copy;
state.length -= copy;
do {
output[put++] = from_source[from++];
} while (--copy);
if (state.length === 0) { state.mode = LEN; }
break;
case LIT:
if (left === 0) { break inf_leave; }
output[put++] = state.length;
left--;
state.mode = LEN;
break;
case CHECK:
if (state.wrap) {
//=== NEEDBITS(32);
while (bits < 32) {
if (have === 0) { break inf_leave; }
have--;
// Use '|' insdead of '+' to make sure that result is signed
hold |= input[next++] << bits;
bits += 8;
}
//===//
_out -= left;
strm.total_out += _out;
state.total += _out;
if (_out) {
strm.adler = state.check =
/*UPDATE(state.check, put - _out, _out);*/
(state.flags ? crc32(state.check, output, _out, put - _out) : adler32(state.check, output, _out, put - _out));
}
_out = left;
// NB: crc32 stored as signed 32-bit int, ZSWAP32 returns signed too
if ((state.flags ? hold : ZSWAP32(hold)) !== state.check) {
strm.msg = 'incorrect data check';
state.mode = BAD;
break;
}
//=== INITBITS();
hold = 0;
bits = 0;
//===//
//Tracev((stderr, "inflate: check matches trailer\n"));
}
state.mode = LENGTH;
/* falls through */
case LENGTH:
if (state.wrap && state.flags) {
//=== NEEDBITS(32);
while (bits < 32) {
if (have === 0) { break inf_leave; }
have--;
hold += input[next++] << bits;
bits += 8;
}
//===//
if (hold !== (state.total & 0xffffffff)) {
strm.msg = 'incorrect length check';
state.mode = BAD;
break;
}
//=== INITBITS();
hold = 0;
bits = 0;
//===//
//Tracev((stderr, "inflate: length matches trailer\n"));
}
state.mode = DONE;
/* falls through */
case DONE:
ret = Z_STREAM_END;
break inf_leave;
case BAD:
ret = Z_DATA_ERROR;
break inf_leave;
case MEM:
return Z_MEM_ERROR;
case SYNC:
/* falls through */
default:
return Z_STREAM_ERROR;
}
}
// inf_leave <- here is real place for "goto inf_leave", emulated via "break inf_leave"
/*
Return from inflate(), updating the total counts and the check value.
If there was no progress during the inflate() call, return a buffer
error. Call updatewindow() to create and/or update the window state.
Note: a memory error from inflate() is non-recoverable.
*/
//--- RESTORE() ---
strm.next_out = put;
strm.avail_out = left;
strm.next_in = next;
strm.avail_in = have;
state.hold = hold;
state.bits = bits;
//---
if (state.wsize || (_out !== strm.avail_out && state.mode < BAD &&
(state.mode < CHECK || flush !== Z_FINISH))) {
if (updatewindow(strm, strm.output, strm.next_out, _out - strm.avail_out)) {
state.mode = MEM;
return Z_MEM_ERROR;
}
}
_in -= strm.avail_in;
_out -= strm.avail_out;
strm.total_in += _in;
strm.total_out += _out;
state.total += _out;
if (state.wrap && _out) {
strm.adler = state.check = /*UPDATE(state.check, strm.next_out - _out, _out);*/
(state.flags ? crc32(state.check, output, _out, strm.next_out - _out) : adler32(state.check, output, _out, strm.next_out - _out));
}
strm.data_type = state.bits + (state.last ? 64 : 0) +
(state.mode === TYPE ? 128 : 0) +
(state.mode === LEN_ || state.mode === COPY_ ? 256 : 0);
if (((_in === 0 && _out === 0) || flush === Z_FINISH) && ret === Z_OK) {
ret = Z_BUF_ERROR;
}
return ret;
}
function inflateEnd(strm) {
if (!strm || !strm.state /*|| strm->zfree == (free_func)0*/) {
return Z_STREAM_ERROR;
}
var state = strm.state;
if (state.window) {
state.window = null;
}
strm.state = null;
return Z_OK;
}
function inflateGetHeader(strm, head) {
var state;
/* check state */
if (!strm || !strm.state) { return Z_STREAM_ERROR; }
state = strm.state;
if ((state.wrap & 2) === 0) { return Z_STREAM_ERROR; }
/* save header structure */
state.head = head;
head.done = false;
return Z_OK;
}
exports.inflateReset = inflateReset;
exports.inflateReset2 = inflateReset2;
exports.inflateResetKeep = inflateResetKeep;
exports.inflateInit = inflateInit;
exports.inflateInit2 = inflateInit2;
exports.inflate = inflate;
exports.inflateEnd = inflateEnd;
exports.inflateGetHeader = inflateGetHeader;
exports.inflateInfo = 'pako inflate (from Nodeca project)';
/* Not implemented
exports.inflateCopy = inflateCopy;
exports.inflateGetDictionary = inflateGetDictionary;
exports.inflateMark = inflateMark;
exports.inflatePrime = inflatePrime;
exports.inflateSetDictionary = inflateSetDictionary;
exports.inflateSync = inflateSync;
exports.inflateSyncPoint = inflateSyncPoint;
exports.inflateUndermine = inflateUndermine;
*/
},{"../utils/common":1,"./adler32":2,"./crc32":3,"./inffast":4,"./inftrees":6}],6:[function(require,module,exports){
'use strict';
var utils = require('../utils/common');
var MAXBITS = 15;
var ENOUGH_LENS = 852;
var ENOUGH_DISTS = 592;
//var ENOUGH = (ENOUGH_LENS+ENOUGH_DISTS);
var CODES = 0;
var LENS = 1;
var DISTS = 2;
var lbase = [ /* Length codes 257..285 base */
3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0
];
var lext = [ /* Length codes 257..285 extra */
16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18,
19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 72, 78
];
var dbase = [ /* Distance codes 0..29 base */
1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
8193, 12289, 16385, 24577, 0, 0
];
var dext = [ /* Distance codes 0..29 extra */
16, 16, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22,
23, 23, 24, 24, 25, 25, 26, 26, 27, 27,
28, 28, 29, 29, 64, 64
];
module.exports = function inflate_table(type, lens, lens_index, codes, table, table_index, work, opts)
{
var bits = opts.bits;
//here = opts.here; /* table entry for duplication */
var len = 0; /* a code's length in bits */
var sym = 0; /* index of code symbols */
var min = 0, max = 0; /* minimum and maximum code lengths */
var root = 0; /* number of index bits for root table */
var curr = 0; /* number of index bits for current table */
var drop = 0; /* code bits to drop for sub-table */
var left = 0; /* number of prefix codes available */
var used = 0; /* code entries in table used */
var huff = 0; /* Huffman code */
var incr; /* for incrementing code, index */
var fill; /* index for replicating entries */
var low; /* low bits for current root entry */
var mask; /* mask for low root bits */
var next; /* next available space in table */
var base = null; /* base value table to use */
var base_index = 0;
// var shoextra; /* extra bits table to use */
var end; /* use base and extra for symbol > end */
var count = new utils.Buf16(MAXBITS+1); //[MAXBITS+1]; /* number of codes of each length */
var offs = new utils.Buf16(MAXBITS+1); //[MAXBITS+1]; /* offsets in table for each length */
var extra = null;
var extra_index = 0;
var here_bits, here_op, here_val;
/*
Process a set of code lengths to create a canonical Huffman code. The
code lengths are lens[0..codes-1]. Each length corresponds to the
symbols 0..codes-1. The Huffman code is generated by first sorting the
symbols by length from short to long, and retaining the symbol order
for codes with equal lengths. Then the code starts with all zero bits
for the first code of the shortest length, and the codes are integer
increments for the same length, and zeros are appended as the length
increases. For the deflate format, these bits are stored backwards
from their more natural integer increment ordering, and so when the
decoding tables are built in the large loop below, the integer codes
are incremented backwards.
This routine assumes, but does not check, that all of the entries in
lens[] are in the range 0..MAXBITS. The caller must assure this.
1..MAXBITS is interpreted as that code length. zero means that that
symbol does not occur in this code.
The codes are sorted by computing a count of codes for each length,
creating from that a table of starting indices for each length in the
sorted table, and then entering the symbols in order in the sorted
table. The sorted table is work[], with that space being provided by
the caller.
The length counts are used for other purposes as well, i.e. finding
the minimum and maximum length codes, determining if there are any
codes at all, checking for a valid set of lengths, and looking ahead
at length counts to determine sub-table sizes when building the
decoding tables.
*/
/* accumulate lengths for codes (assumes lens[] all in 0..MAXBITS) */
for (len = 0; len <= MAXBITS; len++) {
count[len] = 0;
}
for (sym = 0; sym < codes; sym++) {
count[lens[lens_index + sym]]++;
}
/* bound code lengths, force root to be within code lengths */
root = bits;
for (max = MAXBITS; max >= 1; max--) {
if (count[max] !== 0) { break; }
}
if (root > max) {
root = max;
}
if (max === 0) { /* no symbols to code at all */
//table.op[opts.table_index] = 64; //here.op = (var char)64; /* invalid code marker */
//table.bits[opts.table_index] = 1; //here.bits = (var char)1;
//table.val[opts.table_index++] = 0; //here.val = (var short)0;
table[table_index++] = (1 << 24) | (64 << 16) | 0;
//table.op[opts.table_index] = 64;
//table.bits[opts.table_index] = 1;
//table.val[opts.table_index++] = 0;
table[table_index++] = (1 << 24) | (64 << 16) | 0;
opts.bits = 1;
return 0; /* no symbols, but wait for decoding to report error */
}
for (min = 1; min < max; min++) {
if (count[min] !== 0) { break; }
}
if (root < min) {
root = min;
}
/* check for an over-subscribed or incomplete set of lengths */
left = 1;
for (len = 1; len <= MAXBITS; len++) {
left <<= 1;
left -= count[len];
if (left < 0) {
return -1;
} /* over-subscribed */
}
if (left > 0 && (type === CODES || max !== 1)) {
return -1; /* incomplete set */
}
/* generate offsets into symbol table for each length for sorting */
offs[1] = 0;
for (len = 1; len < MAXBITS; len++) {
offs[len + 1] = offs[len] + count[len];
}
/* sort symbols by length, by symbol order within each length */
for (sym = 0; sym < codes; sym++) {
if (lens[lens_index + sym] !== 0) {
work[offs[lens[lens_index + sym]]++] = sym;
}
}
/*
Create and fill in decoding tables. In this loop, the table being
filled is at next and has curr index bits. The code being used is huff
with length len. That code is converted to an index by dropping drop
bits off of the bottom. For codes where len is less than drop + curr,
those top drop + curr - len bits are incremented through all values to
fill the table with replicated entries.
root is the number of index bits for the root table. When len exceeds
root, sub-tables are created pointed to by the root entry with an index
of the low root bits of huff. This is saved in low to check for when a
new sub-table should be started. drop is zero when the root table is
being filled, and drop is root when sub-tables are being filled.
When a new sub-table is needed, it is necessary to look ahead in the
code lengths to determine what size sub-table is needed. The length
counts are used for this, and so count[] is decremented as codes are
entered in the tables.
used keeps track of how many table entries have been allocated from the
provided *table space. It is checked for LENS and DIST tables against
the constants ENOUGH_LENS and ENOUGH_DISTS to guard against changes in
the initial root table size constants. See the comments in inftrees.h
for more information.
sym increments through all symbols, and the loop terminates when
all codes of length max, i.e. all codes, have been processed. This
routine permits incomplete codes, so another loop after this one fills
in the rest of the decoding tables with invalid code markers.
*/
/* set up for code type */
// poor man optimization - use if-else instead of switch,
// to avoid deopts in old v8
if (type === CODES) {
base = extra = work; /* dummy value--not used */
end = 19;
} else if (type === LENS) {
base = lbase;
base_index -= 257;
extra = lext;
extra_index -= 257;
end = 256;
} else { /* DISTS */
base = dbase;
extra = dext;
end = -1;
}
/* initialize opts for loop */
huff = 0; /* starting code */
sym = 0; /* starting code symbol */
len = min; /* starting code length */
next = table_index; /* current table to fill in */
curr = root; /* current table index bits */
drop = 0; /* current bits to drop from code for index */
low = -1; /* trigger new sub-table when len > root */
used = 1 << root; /* use root table entries */
mask = used - 1; /* mask for comparing low */
/* check available table space */
if ((type === LENS && used > ENOUGH_LENS) ||
(type === DISTS && used > ENOUGH_DISTS)) {
return 1;
}
var i=0;
/* process all codes and make table entries */
for (;;) {
i++;
/* create table entry */
here_bits = len - drop;
if (work[sym] < end) {
here_op = 0;
here_val = work[sym];
}
else if (work[sym] > end) {
here_op = extra[extra_index + work[sym]];
here_val = base[base_index + work[sym]];
}
else {
here_op = 32 + 64; /* end of block */
here_val = 0;
}
/* replicate for those indices with low len bits equal to huff */
incr = 1 << (len - drop);
fill = 1 << curr;
min = fill; /* save offset to next table */
do {
fill -= incr;
table[next + (huff >> drop) + fill] = (here_bits << 24) | (here_op << 16) | here_val |0;
} while (fill !== 0);
/* backwards increment the len-bit code huff */
incr = 1 << (len - 1);
while (huff & incr) {
incr >>= 1;
}
if (incr !== 0) {
huff &= incr - 1;
huff += incr;
} else {
huff = 0;
}
/* go to next symbol, update count, len */
sym++;
if (--count[len] === 0) {
if (len === max) { break; }
len = lens[lens_index + work[sym]];
}
/* create new sub-table if needed */
if (len > root && (huff & mask) !== low) {
/* if first time, transition to sub-tables */
if (drop === 0) {
drop = root;
}
/* increment past last table */
next += min; /* here min is 1 << curr */
/* determine length of next table */
curr = len - drop;
left = 1 << curr;
while (curr + drop < max) {
left -= count[curr + drop];
if (left <= 0) { break; }
curr++;
left <<= 1;
}
/* check for enough space */
used += 1 << curr;
if ((type === LENS && used > ENOUGH_LENS) ||
(type === DISTS && used > ENOUGH_DISTS)) {
return 1;
}
/* point entry in root table to sub-table */
low = huff & mask;
/*table.op[low] = curr;
table.bits[low] = root;
table.val[low] = next - opts.table_index;*/
table[low] = (root << 24) | (curr << 16) | (next - table_index) |0;
}
}
/* fill in remaining table entry if code is incomplete (guaranteed to have
at most one remaining entry, since if the code is incomplete, the
maximum code length that was allowed to get this far is one bit) */
if (huff !== 0) {
//table.op[next + huff] = 64; /* invalid code marker */
//table.bits[next + huff] = len - drop;
//table.val[next + huff] = 0;
table[next + huff] = ((len - drop) << 24) | (64 << 16) |0;
}
/* set return parameters */
//opts.table_index += used;
opts.bits = root;
return 0;
};
},{"../utils/common":1}],7:[function(require,module,exports){
'use strict';
function ZStream() {
/* next input byte */
this.input = null; // JS specific, because we have no pointers
this.next_in = 0;
/* number of bytes available at input */
this.avail_in = 0;
/* total number of input bytes read so far */
this.total_in = 0;
/* next output byte should be put there */
this.output = null; // JS specific, because we have no pointers
this.next_out = 0;
/* remaining free space at output */
this.avail_out = 0;
/* total number of bytes output so far */
this.total_out = 0;
/* last error message, NULL if no error */
this.msg = ''/*Z_NULL*/;
/* not visible by applications */
this.state = null;
/* best guess about the data type: binary or text */
this.data_type = 2/*Z_UNKNOWN*/;
/* adler32 value of the uncompressed data */
this.adler = 0;
}
module.exports = ZStream;
},{}],"/partial_inflator.js":[function(require,module,exports){
var zlib = require('./lib/zlib/inflate.js');
var ZStream = require('./lib/zlib/zstream.js');
var Inflate = function () {
this.strm = new ZStream();
this.chunkSize = 1024 * 10 * 10;
this.strm.output = new Uint8Array(this.chunkSize);
this.windowBits = 5;
zlib.inflateInit(this.strm, this.windowBits);
};
Inflate.prototype = {
inflate: function (data, flush) {
this.strm.input = new Uint8Array(data);
this.strm.avail_in = this.strm.input.length;
this.strm.next_in = 0;
this.strm.next_out = 0;
this.strm.avail_out = this.chunkSize;
zlib.inflate(this.strm, flush);
return new Uint8Array(this.strm.output.buffer, 0, this.strm.next_out);
},
reset: function () {
zlib.inflateReset(this.strm);
}
};
module.exports = {Inflate: Inflate};
},{"./lib/zlib/inflate.js":5,"./lib/zlib/zstream.js":7}]},{},[])("/partial_inflator.js")
});
......@@ -380,8 +380,9 @@ var RFB;
}
for (i = 0; i < 4; i++) {
this._FBU.zlibs[i] = new TINF();
this._FBU.zlibs[i].init();
//this._FBU.zlibs[i] = new TINF();
//this._FBU.zlibs[i].init();
this._FBU.zlibs[i] = new inflator.Inflate();
}
},
......@@ -1181,7 +1182,14 @@ var RFB;
this._timing.last_fbu = (new Date()).getTime();
ret = this._encHandlers[this._FBU.encoding]();
var handler = this._encHandlers[this._FBU.encoding];
try {
//ret = this._encHandlers[this._FBU.encoding]();
ret = handler();
} catch (ex) {
console.log("missed " + this._FBU.encoding + ": " + handler);
ret = this._encHandlers[this._FBU.encoding]();
}
now = (new Date()).getTime();
this._timing.cur_fbu += (now - this._timing.last_fbu);
......@@ -1639,12 +1647,14 @@ var RFB;
}
}
var uncompressed = this._FBU.zlibs[streamId].uncompress(data, 0);
if (uncompressed.status !== 0) {
//var uncompressed = this._FBU.zlibs[streamId].uncompress(data, 0);
var uncompressed = this._FBU.zlibs[streamId].inflate(data, true);
/*if (uncompressed.status !== 0) {
Util.Error("Invalid data in zlib stream");
}
}*/
return uncompressed.data;
//return uncompressed.data;
return uncompressed;
}.bind(this);
var indexedToRGB = function (data, numColors, palette, width, height) {
......
......@@ -21,7 +21,7 @@ var UI;
window.onscriptsload = function () { UI.load(); };
Util.load_scripts(["webutil.js", "base64.js", "websock.js", "des.js",
"keysymdef.js", "keyboard.js", "input.js", "display.js",
"jsunzip.js", "rfb.js", "keysym.js"]);
"rfb.js", "keysym.js", "inflator.js"]);
UI = {
......
// requires local modules: util, base64, websock, rfb, keyboard, keysym, keysymdef, input, jsunzip, des, display
// requires local modules: util, base64, websock, rfb, keyboard, keysym, keysymdef, input, inflator, des, display
// requires test modules: fake.websocket, assertions
/* jshint expr: true */
var assert = chai.assert;
......
......@@ -61,7 +61,7 @@
// Load supporting scripts
Util.load_scripts(["base64.js", "websock.js", "des.js", "keysym.js",
"keysymdef.js", "keyboard.js", "input.js", "display.js",
"jsunzip.js", "rfb.js", "playback.js", fname]);
"rfb.js", "playback.js", "inflator.js", fname]);
} else {
message("Must specify data=FOO in query string.");
......
......@@ -77,7 +77,7 @@
// Load supporting scripts
Util.load_scripts(["webutil.js", "base64.js", "websock.js", "des.js",
"keysymdef.js", "keyboard.js", "input.js", "display.js",
"jsunzip.js", "rfb.js", "keysym.js"]);
"inflator.js", "rfb.js", "keysym.js"]);
var rfb;
var resizeTimeout;
......
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