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rasky
libvncserver
Commits
66b0603b
Commit
66b0603b
authored
Dec 15, 2011
by
Christian Beier
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Small changes to LibNVCClient doxygen documentation.
parent
abf6fad8
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22 deletions
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-22
rfbclient.h
rfb/rfbclient.h
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-22
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rfb/rfbclient.h
View file @
66b0603b
...
@@ -146,7 +146,8 @@ struct _rfbClient;
...
@@ -146,7 +146,8 @@ struct _rfbClient;
* client->HandleTextChat to a pointer to that function subsequent to your
* client->HandleTextChat to a pointer to that function subsequent to your
* rfbGetClient() call.
* rfbGetClient() call.
* @param client The client which called the text chat handler
* @param client The client which called the text chat handler
* @param value ????
* @param value text length if text != NULL, or one of rfbTextChatOpen,
* rfbTextChatClose, rfbTextChatFinished if text == NULL
* @param text The text message from the server
* @param text The text message from the server
*/
*/
typedef
void
(
*
HandleTextChatProc
)(
struct
_rfbClient
*
client
,
int
value
,
char
*
text
);
typedef
void
(
*
HandleTextChatProc
)(
struct
_rfbClient
*
client
,
int
value
,
char
*
text
);
...
@@ -369,14 +370,13 @@ extern rfbBool InitialiseRFBConnection(rfbClient* client);
...
@@ -369,14 +370,13 @@ extern rfbBool InitialiseRFBConnection(rfbClient* client);
* modify the 'client' data structure directly. However some changes to this
* modify the 'client' data structure directly. However some changes to this
* structure must be communicated back to the server. For instance, if you
* structure must be communicated back to the server. For instance, if you
* change the encoding to hextile, the server needs to know that it should send
* change the encoding to hextile, the server needs to know that it should send
* framebuffer updates in hextile format. Likewise if you change the dimensions
* framebuffer updates in hextile format. Likewise if you change the pixel
* of the framebuffer, the server must be notified about this as well. Call this
* format of the framebuffer, the server must be notified about this as well.
* function to propagate your changes to the local 'client' structure over to
* Call this function to propagate your changes of the local 'client' structure
* the server. These changes to the local 'client' structure must be followed
* over to the server.
* by a call to SetFormatAndEncodings():
* @li Encoding type
* @li Encoding type
* @li
Framebuffer dimension
s
* @li
RFB protocol extensions announced via pseudo-encoding
s
* @li
Pixel format
* @li
Framebuffer pixel format (like RGB vs ARGB)
* @li Remote cursor support
* @li Remote cursor support
* @param client The client in which the format or encodings have been changed
* @param client The client in which the format or encodings have been changed
* @return true if the format or encodings were sent to the server successfully,
* @return true if the format or encodings were sent to the server successfully,
...
@@ -400,7 +400,8 @@ extern rfbBool SendIncrementalFramebufferUpdateRequest(rfbClient* client);
...
@@ -400,7 +400,8 @@ extern rfbBool SendIncrementalFramebufferUpdateRequest(rfbClient* client);
* @param y The vertical position of the update request rectangle
* @param y The vertical position of the update request rectangle
* @param w The width of the update request rectangle
* @param w The width of the update request rectangle
* @param h The height of the update request rectangle
* @param h The height of the update request rectangle
* @param incremental ???
* @param incremental false: server sends rectangle even if nothing changed.
* true: server only sends changed parts of rectangle.
* @return true if the update request was sent successfully, false otherwise
* @return true if the update request was sent successfully, false otherwise
*/
*/
extern
rfbBool
SendFramebufferUpdateRequest
(
rfbClient
*
client
,
extern
rfbBool
SendFramebufferUpdateRequest
(
rfbClient
*
client
,
...
@@ -433,7 +434,7 @@ extern rfbBool SendPointerEvent(rfbClient* client,int x, int y, int buttonMask);
...
@@ -433,7 +434,7 @@ extern rfbBool SendPointerEvent(rfbClient* client,int x, int y, int buttonMask);
* viewer (i.e. it controls the server), you'll want to send the keys that the
* viewer (i.e. it controls the server), you'll want to send the keys that the
* user presses to the server. Use this function to do that.
* user presses to the server. Use this function to do that.
* @param client The client through which to send the key event
* @param client The client through which to send the key event
* @param key A
key which was pressed in UTF-8
* @param key A
n rfbKeySym defined in rfb/keysym.h
* @param down true if this was a key down event, false otherwise
* @param down true if this was a key down event, false otherwise
* @return true if the key event was send successfully, false otherwise
* @return true if the key event was send successfully, false otherwise
*/
*/
...
@@ -453,7 +454,7 @@ extern rfbBool SendKeyEvent(rfbClient* client,uint32_t key, rfbBool down);
...
@@ -453,7 +454,7 @@ extern rfbBool SendKeyEvent(rfbClient* client,uint32_t key, rfbBool down);
extern
rfbBool
SendClientCutText
(
rfbClient
*
client
,
char
*
str
,
int
len
);
extern
rfbBool
SendClientCutText
(
rfbClient
*
client
,
char
*
str
,
int
len
);
/**
/**
* Handles messages from the RFB server. You must call this function
* Handles messages from the RFB server. You must call this function
* intermittently so
libvncc
lient can parse messages from the server. For
* intermittently so
LibVNCC
lient can parse messages from the server. For
* example, if your app has a draw loop, you could place a call to this
* example, if your app has a draw loop, you could place a call to this
* function within that draw loop.
* function within that draw loop.
* @note You must call WaitForMessage() before you call this function.
* @note You must call WaitForMessage() before you call this function.
...
@@ -494,7 +495,7 @@ extern rfbBool SupportsServer2Client(rfbClient* client, int messageType);
...
@@ -494,7 +495,7 @@ extern rfbBool SupportsServer2Client(rfbClient* client, int messageType);
/* client data */
/* client data */
/**
/**
* Associates a client data tag with the given pointer.
libvncc
lient has
* Associates a client data tag with the given pointer.
LibVNCC
lient has
* several events to which you can associate your own handlers. These handlers
* several events to which you can associate your own handlers. These handlers
* have the client structure as one of their parameters. Sometimes, you may want
* have the client structure as one of their parameters. Sometimes, you may want
* to make data from elsewhere in your application available to these handlers
* to make data from elsewhere in your application available to these handlers
...
@@ -564,7 +565,7 @@ extern int WaitForMessage(rfbClient* client,unsigned int usecs);
...
@@ -564,7 +565,7 @@ extern int WaitForMessage(rfbClient* client,unsigned int usecs);
/* vncviewer.c */
/* vncviewer.c */
/**
/**
* Allocates and returns a pointer to an rfbClient structure. This will probably
* Allocates and returns a pointer to an rfbClient structure. This will probably
* be the first
libvncclient function your client code calls. Most libvncc
lient
* be the first
LibVNCClient function your client code calls. Most libVNCC
lient
* functions operate on an rfbClient structure, and this function allocates
* functions operate on an rfbClient structure, and this function allocates
* memory for that structure. When you're done with the rfbClient structure
* memory for that structure. When you're done with the rfbClient structure
* pointer this function returns, you should free the memory rfbGetClient()
* pointer this function returns, you should free the memory rfbGetClient()
...
@@ -593,22 +594,22 @@ rfbClient* rfbGetClient(int bitsPerSample,int samplesPerPixel,int bytesPerPixel)
...
@@ -593,22 +594,22 @@ rfbClient* rfbGetClient(int bitsPerSample,int samplesPerPixel,int bytesPerPixel)
* name is set already. The options are as follows:
* name is set already. The options are as follows:
* <table>
* <table>
* <tr><th>Option</th><th>Description</th></tr>
* <tr><th>Option</th><th>Description</th></tr>
* <tr><td>-listen</td><td>Listen for incoming connections</td></tr>
* <tr><td>-listen</td><td>Listen for incoming connections
.
</td></tr>
* <tr><td>-listennofork</td><td>Listen for incoming connections without forking
* <tr><td>-listennofork</td><td>Listen for incoming connections without forking
.
* </td></tr>
* </td></tr>
* <tr><td>-play</td><td>
Unknown???
</td></tr>
* <tr><td>-play</td><td>
Set this client to replay a previously recorded session.
</td></tr>
* <tr><td>-encodings</td><td>Set the encodings to use. The next item in the
* <tr><td>-encodings</td><td>Set the encodings to use. The next item in the
* argv array is the encodings
. Possible values are:
</td></tr>
* argv array is the encodings
string, consisting of comma separated encodings like 'tight,ultra,raw'.
</td></tr>
* <tr><td>-compress</td><td>Set the compression level. The next item in the
* <tr><td>-compress</td><td>Set the compression level. The next item in the
* argv array is the compression level as an integer.
Possible values are:
* argv array is the compression level as an integer.
Ranges from 0 (lowest) to 9 (highest).
* </td></tr>
* </td></tr>
* <tr><td>-scale</td><td>Set the scaling level. The next item in the
* <tr><td>-scale</td><td>Set the scaling level. The next item in the
* argv array is the scaling level as an integer.
Example:
</td></tr>
* argv array is the scaling level as an integer.
The screen will be scaled down by this factor.
</td></tr>
* <tr><td>-qosdscp</td><td>Set the Quality of Service Differentiated Services
* <tr><td>-qosdscp</td><td>Set the Quality of Service Differentiated Services
* Code Point (QoS DSCP). The next item in the argv array is the code point as
* Code Point (QoS DSCP). The next item in the argv array is the code point as
* an integer.
Example:
</td></tr>
* an integer.</td></tr>
* <tr><td>-repeaterdest</td><td>Set
the ???
. The next item in the argv array is
* <tr><td>-repeaterdest</td><td>Set
a VNC repeater address
. The next item in the argv array is
* the
???? as a string. Example:
</td></tr>
* the
repeater's address as a string.
</td></tr>
* </table>
* </table>
*
*
* The host may include a port number (delimited by a ':').
* The host may include a port number (delimited by a ':').
...
...
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