Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Contribute to GitLab
Sign in
Toggle navigation
L
libvncserver
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
rasky
libvncserver
Commits
462ffd3f
Commit
462ffd3f
authored
Jun 28, 2005
by
dscho
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix annoying zrle decoding bug
parent
9d43e8af
Changes
3
Show whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
7 additions
and
1 deletion
+7
-1
ChangeLog
ChangeLog
+4
-0
TODO
TODO
+0
-1
zrle.c
libvncclient/zrle.c
+3
-0
No files found.
ChangeLog
View file @
462ffd3f
2005-06-28 Johannes E. Schindelin <Johannes.Schindelin@gmx.de>
* libvncclient/zrle.c: fix handling of raw and fill subtypes
(off-by-one and off-by-many bug)
2005-06-27 Karl Runge <runge@karlrunge.com>
* libvncserver/main.c: move deferUpdateTime and maxRectsPerUpdate
defaults to before rfbProcessArguments().
...
...
TODO
View file @
462ffd3f
immediate:
----------
fix ZRLE errors (-9)
VisualNaCro testing
test IRIX -overlay (x11vnc)
java vncviewer doesn't do colour cursors?
...
...
libvncclient/zrle.c
View file @
462ffd3f
...
...
@@ -229,6 +229,7 @@ static int HandleZRLETile(rfbClient* client,
((
CARDBPP
*
)
client
->
frameBuffer
)[
j
+
i
]
=
UncompressCPixel
(
buffer
);
#else
CopyRectangle
(
client
,
buffer
,
x
,
y
,
w
,
h
);
buffer
+=
w
*
h
*
REALBPP
/
8
;
#endif
break
;
}
...
...
@@ -241,6 +242,8 @@ static int HandleZRLETile(rfbClient* client,
FillRectangle
(
client
,
x
,
y
,
w
,
h
,
color
);
buffer
+=
REALBPP
/
8
;
break
;
}
case
2
...
127
:
/* packed Palette */
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment