// Copyright (c) 2012-2017 VideoStitch SAS // Copyright (c) 2018 stitchEm #pragma once #include "gpu/buffer.hpp" #include "gpu/surface.hpp" #include "gpu/stream.hpp" #include <stdint.h> namespace VideoStitch { namespace Input { Status maskInput(GPU::Surface& dst, GPU::Buffer<const unsigned char> maskDevBufferP, unsigned width, unsigned height, GPU::Stream stream); } } // namespace VideoStitch