// Copyright (c) 2012-2017 VideoStitch SAS // Copyright (c) 2018 stitchEm #pragma once #include "gpu/surface.hpp" #include "gpu/stream.hpp" //# include <stdint.h> namespace VideoStitch { namespace Core { Status maskOverlay(GPU::Surface& dst, unsigned width, unsigned height, uint32_t color, GPU::Stream stream); } } // namespace VideoStitch