// Copyright (c) 2012-2017 VideoStitch SAS // Copyright (c) 2018 stitchEm #pragma once namespace VideoStitch { namespace Image { Status splitNoBlendImageMergerChannel(GPU::Buffer<float> dest_r, GPU::Buffer<float> dest_g, GPU::Buffer<unsigned char> dest_b, GPU::Buffer<const uint32_t> source, const unsigned width, const unsigned height, GPU::Stream stream); } } // namespace VideoStitch