#define fromSphereToInput SphereToRect
#include "mapFunction.gpu.incl"
#include "mapFunctionCubemap_equiangular.gpu.incl"
#undef fromSphereToInput

#define fromSphereToInput SphereToErect
#include "mapFunction.gpu.incl"
#include "mapFunctionCubemap_equiangular.gpu.incl"
#undef fromSphereToInput

#define fromSphereToInput SphereToFisheye
#include "mapFunction.gpu.incl"
#include "mapFunctionCubemap_equiangular.gpu.incl"
#undef fromSphereToInput

#define fromSphereToInput SphereToExternal
#include "mapFunction.gpu.incl"
#include "mapFunctionCubemap_equiangular.gpu.incl"
#undef fromSphereToInput