#define fromSphereToInput SphereToRect #include "mapFunction.gpu.incl" #include "mapFunctionCubemap_equiangular.gpu.incl" #undef fromSphereToInput #define fromSphereToInput SphereToErect #include "mapFunction.gpu.incl" #include "mapFunctionCubemap_equiangular.gpu.incl" #undef fromSphereToInput #define fromSphereToInput SphereToFisheye #include "mapFunction.gpu.incl" #include "mapFunctionCubemap_equiangular.gpu.incl" #undef fromSphereToInput #define fromSphereToInput SphereToExternal #include "mapFunction.gpu.incl" #include "mapFunctionCubemap_equiangular.gpu.incl" #undef fromSphereToInput