// Copyright (c) 2012-2017 VideoStitch SAS // Copyright (c) 2018 stitchEm #pragma once #include "./imageWarper.hpp" #include "libvideostitch/imageWarperFactory.hpp" #include namespace VideoStitch { namespace Core { class LinearFlowWarper : public ImageWarper { public: class Factory : public ImageWarperFactory { public: static Potential parse(const Ptv::Value& value); virtual std::string getImageWarperName() const override; explicit Factory(const float maxTransitionDistance, const double power); virtual ~Factory() {} virtual Potential create() const override; virtual bool needsInputPreProcessing() const override; virtual Ptv::Value* serialize() const override; virtual std::string hash() const override; virtual ImageWarperFactory* clone() const override; private: const float maxTransitionDistance; const double power; }; static std::string getName(); const GPU::Buffer getLinearMaskWeight() const; Rect getMaskRect() const; virtual Status warp(GPU::Buffer warpedBuffer, const GPU::Buffer inputBuffer, const Rect& flowRect, const GPU::Buffer flow, const int lookupOffsetX, const int lookupOffsetY, GPU::Buffer debug, GPU::Buffer flowWarpedBuffer, GPU::Stream gpuStream) override; virtual ImageWarperAlgorithm getWarperAlgorithm() const override; virtual bool needImageFlow() const override; private: friend class ImageWarper; explicit LinearFlowWarper(const std::map& parameters); virtual Status setupCommon(GPU::Stream gpuStream) override; GPU::UniqueBuffer linearMaskWeight; }; } // namespace Core } // namespace VideoStitch