// Copyright (c) 2012-2017 VideoStitch SAS // Copyright (c) 2018 stitchEm #pragma once #include "gpu/buffer.hpp" #include "gpu/surface.hpp" #include "gpu/stream.hpp" #include <stdint.h> namespace VideoStitch { namespace Core { Status grid(GPU::Buffer<uint32_t> dst, unsigned width, unsigned height, int size, int lineWidth, uint32_t color, uint32_t bgColor, GPU::Stream stream); Status transparentForegroundGrid(GPU::Buffer<uint32_t> dst, unsigned width, unsigned height, int size, int lineWidth, uint32_t bgColor, GPU::Stream stream); Status transparentBackgroundGrid(GPU::Buffer<uint32_t> dst, unsigned width, unsigned height, int size, int lineWidth, uint32_t color, GPU::Stream stream); } // namespace Core } // namespace VideoStitch