// Copyright (c) 2012-2017 VideoStitch SAS // Copyright (c) 2018 stitchEm #pragma once #include "gpu/buffer.hpp" #include "gpu/stream.hpp" #include <stdint.h> namespace VideoStitch { namespace Input { Status overlayCheckerBoard(GPU::Buffer<uint32_t> dst, unsigned width, unsigned height, unsigned checkerSize, uint32_t color1, uint32_t color2, uint32_t color3, GPU::Stream stream); } } // namespace VideoStitch