// Copyright (c) 2012-2017 VideoStitch SAS // Copyright (c) 2018 stitchEm #pragma once #include "gpu/buffer.hpp" #include "gpu/surface.hpp" #include "gpu/stream.hpp" #include <stdint.h> namespace VideoStitch { namespace Core { Status tint(GPU::Surface& dst, unsigned width, unsigned height, int32_t r, int32_t g, int32_t b, GPU::Stream stream); } } // namespace VideoStitch