// Copyright (c) 2012-2017 VideoStitch SAS // Copyright (c) 2018 stitchEm #pragma once #include "libvideostitch/status.hpp" #include "libvideostitch/allocator.hpp" #include "gpu/stream.hpp" #include "gpu/surface.hpp" namespace VideoStitch { namespace GPU { Status depthJointBilateralFilter(GPU::Surface& output, const GPU::Surface& input, const Core::SourceSurface& texture, GPU::Stream& stream); } } // namespace VideoStitch