// Copyright (c) 2012-2017 VideoStitch SAS // Copyright (c) 2018 stitchEm #include "deviceBuffer.hpp" namespace VideoStitch { namespace GPU { class DeviceBuffer2D : public DeviceBuffer<unsigned char> { public: explicit DeviceBuffer2D(unsigned char* ptr) : DeviceBuffer<unsigned char>(ptr) {} }; } // namespace GPU } // namespace VideoStitch