// Copyright (c) 2012-2017 VideoStitch SAS // Copyright (c) 2018 stitchEm #include "glAllocator.hpp" #include <sstream> namespace VideoStitch { namespace Core { Status initGlew() { #ifndef GLEWLIB_UNSUPPORTED GLenum glerr = glewInit(); if (glerr != GLEW_OK) { return Status{Origin::GPU, ErrType::RuntimeError, "Unable to initialize glew"}; } #endif return Status::OK(); } PotentialValue<GLuint> createSourceSurfaceTexture(size_t width, size_t height) { // clear error flag before mapping to CUDA/OpenCL GLenum glerr = glGetError(); while (glerr != GL_NO_ERROR) { glerr = glGetError(); } FAIL_RETURN(initGlew()); glEnable(GL_TEXTURE_2D); GLuint texture; glGenTextures(1, (GLuint*)&texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glBindTexture(GL_TEXTURE_2D, 0); glerr = glGetError(); if (glerr != GL_NO_ERROR) { return Status{Origin::GPU, ErrType::RuntimeError, "Could not allocate OpenGL Surface. OpenGL error " + std::to_string(glerr)}; } return texture; } PotentialValue<GLuint> createPanoSurfacePB(size_t width, size_t height) { FAIL_RETURN(initGlew()); glEnable(GL_TEXTURE_2D); // clear error flag before mapping to CUDA/OpenCL GLenum glerr = glGetError(); while (glerr != GL_NO_ERROR) { glerr = glGetError(); } if (width * height * 4 > std::numeric_limits<int32_t>::max()) { std::stringstream msg; msg << "Could not allocate OpenGL Surface of size " << width * height * 4; msg << ". Maximum supported texture size: " << std::numeric_limits<int32_t>::max(); return Status{Origin::GPU, ErrType::OutOfResources, msg.str()}; } GLuint pixelbuffer; glGenBuffers(1, (GLuint*)&pixelbuffer); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixelbuffer); glBufferData(GL_PIXEL_UNPACK_BUFFER, width * height * 4, NULL, GL_STREAM_DRAW); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); glerr = glGetError(); if (glerr != GL_NO_ERROR) { return Status{Origin::GPU, ErrType::RuntimeError, "Could not allocate OpenGL Surface. OpenGL error " + std::to_string(glerr)}; } return pixelbuffer; } } // namespace Core } // namespace VideoStitch