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Franco (nextime) Lanza
stitchEm
Commits
3409dd1d
Commit
3409dd1d
authored
Nov 12, 2019
by
Jeremy Tellaa
Committed by
jeremad
Dec 05, 2019
Browse files
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Plain Diff
fix(apps): fix app compilation on windows
parent
ae2aee72
Changes
6
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Showing
6 changed files
with
25 additions
and
21 deletions
+25
-21
export.cpp
IO/src/ximea_2/export.cpp
+2
-2
steamvrrenderer.cpp
apps/src/libvideostitch-base/steamvrrenderer.cpp
+19
-16
CUDA.cmake
cmake/CUDA.cmake
+1
-1
device.cpp
discovery/src/device.cpp
+1
-1
cmdUtils.cpp
lib/samples/common/cmdUtils.cpp
+2
-0
CMakeLists.txt
lib/src/test/CMakeLists.txt
+0
-1
No files found.
IO/src/ximea_2/export.cpp
View file @
3409dd1d
...
...
@@ -12,9 +12,9 @@
#include "ximeaDiscovery.hpp"
#include "ximeaReader.hpp"
#ifdef
_MSC_VER
#ifdef
DELAY_LOAD_ENABLED
SET_DELAY_LOAD_HOOK
#endif //
_MSC_VER
#endif //
DELAY_LOAD_ENABLED
extern
"C"
VS_PLUGINS_EXPORT
VideoStitch
::
Potential
<
VideoStitch
::
Input
::
Reader
>*
__cdecl
createReaderFn
(
const
VideoStitch
::
Ptv
::
Value
*
config
,
VideoStitch
::
Plugin
::
VSReaderPlugin
::
Config
runtime
)
{
...
...
apps/src/libvideostitch-base/steamvrrenderer.cpp
View file @
3409dd1d
...
...
@@ -196,7 +196,7 @@ Matrix4 SteamVRRenderer::getHMDMatrixProjectionEye(vr::Hmd_Eye eye) {
return
Matrix4
();
}
vr
::
HmdMatrix44_t
mat
=
hmd
->
GetProjectionMatrix
(
eye
,
nearClip
,
farClip
,
vr
::
API_OpenGL
);
vr
::
HmdMatrix44_t
mat
=
hmd
->
GetProjectionMatrix
(
eye
,
nearClip
,
farClip
);
return
Matrix4
(
mat
.
m
[
0
][
0
],
mat
.
m
[
1
][
0
],
mat
.
m
[
2
][
0
],
mat
.
m
[
3
][
0
],
mat
.
m
[
0
][
1
],
mat
.
m
[
1
][
1
],
mat
.
m
[
2
][
1
],
mat
.
m
[
3
][
1
],
mat
.
m
[
0
][
2
],
mat
.
m
[
1
][
2
],
mat
.
m
[
2
][
2
],
mat
.
m
[
3
][
2
],
mat
.
m
[
0
][
3
],
mat
.
m
[
1
][
3
],
mat
.
m
[
2
][
3
],
mat
.
m
[
3
][
3
]);
...
...
@@ -284,10 +284,11 @@ void SteamVRRenderer::setupDistortion() {
u
=
x
*
w
;
v
=
1
-
y
*
h
;
vert
.
position
=
Vector2
(
Xoffset
+
u
,
-
1
+
2
*
y
*
h
);
vr
::
DistortionCoordinates_t
dc0
=
hmd
->
ComputeDistortion
(
vr
::
Eye_Left
,
u
,
v
);
vert
.
texCoordRed
=
Vector2
(
dc0
.
rfRed
[
0
],
1
-
dc0
.
rfRed
[
1
]);
vert
.
texCoordGreen
=
Vector2
(
dc0
.
rfGreen
[
0
],
1
-
dc0
.
rfGreen
[
1
]);
vert
.
texCoordBlue
=
Vector2
(
dc0
.
rfBlue
[
0
],
1
-
dc0
.
rfBlue
[
1
]);
vr
::
DistortionCoordinates_t
*
dc0
;
hmd
->
ComputeDistortion
(
vr
::
Eye_Left
,
u
,
v
,
dc0
);
vert
.
texCoordRed
=
Vector2
(
dc0
->
rfRed
[
0
],
1
-
dc0
->
rfRed
[
1
]);
vert
.
texCoordGreen
=
Vector2
(
dc0
->
rfGreen
[
0
],
1
-
dc0
->
rfGreen
[
1
]);
vert
.
texCoordBlue
=
Vector2
(
dc0
->
rfBlue
[
0
],
1
-
dc0
->
rfBlue
[
1
]);
vertices
.
push_back
(
vert
);
}
}
...
...
@@ -299,10 +300,11 @@ void SteamVRRenderer::setupDistortion() {
u
=
x
*
w
;
v
=
1
-
y
*
h
;
vert
.
position
=
Vector2
(
Xoffset
+
u
,
-
1
+
2
*
y
*
h
);
vr
::
DistortionCoordinates_t
dc0
=
hmd
->
ComputeDistortion
(
vr
::
Eye_Right
,
u
,
v
);
vert
.
texCoordRed
=
Vector2
(
dc0
.
rfRed
[
0
],
1
-
dc0
.
rfRed
[
1
]);
vert
.
texCoordGreen
=
Vector2
(
dc0
.
rfGreen
[
0
],
1
-
dc0
.
rfGreen
[
1
]);
vert
.
texCoordBlue
=
Vector2
(
dc0
.
rfBlue
[
0
],
1
-
dc0
.
rfBlue
[
1
]);
vr
::
DistortionCoordinates_t
*
dc0
;
hmd
->
ComputeDistortion
(
vr
::
Eye_Right
,
u
,
v
,
dc0
);
vert
.
texCoordRed
=
Vector2
(
dc0
->
rfRed
[
0
],
1
-
dc0
->
rfRed
[
1
]);
vert
.
texCoordGreen
=
Vector2
(
dc0
->
rfGreen
[
0
],
1
-
dc0
->
rfGreen
[
1
]);
vert
.
texCoordBlue
=
Vector2
(
dc0
->
rfBlue
[
0
],
1
-
dc0
->
rfBlue
[
1
]);
vertices
.
push_back
(
vert
);
}
}
...
...
@@ -668,9 +670,10 @@ void SteamVRRenderer::render() {
renderStereoTargets
();
renderDistortion
();
vr
::
Texture_t
leftEyeTexture
=
{(
void
*
)
leftEyeDesc
.
resolveTextureId
,
vr
::
API
_OpenGL
,
vr
::
ColorSpace_Gamma
};
vr
::
Texture_t
leftEyeTexture
=
{(
void
*
)
leftEyeDesc
.
resolveTextureId
,
vr
::
TextureType
_OpenGL
,
vr
::
ColorSpace_Gamma
};
vr
::
VRCompositor
()
->
Submit
(
vr
::
Eye_Left
,
&
leftEyeTexture
);
vr
::
Texture_t
rightEyeTexture
=
{(
void
*
)
rightEyeDesc
.
resolveTextureId
,
vr
::
API_OpenGL
,
vr
::
ColorSpace_Gamma
};
vr
::
Texture_t
rightEyeTexture
=
{(
void
*
)
rightEyeDesc
.
resolveTextureId
,
vr
::
TextureType_OpenGL
,
vr
::
ColorSpace_Gamma
};
vr
::
VRCompositor
()
->
Submit
(
vr
::
Eye_Right
,
&
rightEyeTexture
);
}
...
...
@@ -794,9 +797,9 @@ void SteamVRRenderer::renderVideoFrame(vr::Hmd_Eye eye) {
}
}
bool
isInput
CapturedByAnotherProcess
=
hmd
->
IsInputFocusCapturedByAnotherProcess
();
bool
isInput
Available
=
hmd
->
IsInputAvailable
();
if
(
!
isInputCapturedByAnotherProcess
)
{
if
(
isInputAvailable
)
{
// draw the controller axis lines
glUseProgram
(
controllerTransformProgramID
);
glUniformMatrix4fv
(
controllerMatrixLocation
,
1
,
GL_FALSE
,
getCurrentViewProjectionMatrix
(
eye
).
get
());
...
...
@@ -818,7 +821,7 @@ void SteamVRRenderer::renderVideoFrame(vr::Hmd_Eye eye) {
continue
;
}
if
(
isInputCapturedByAnotherProcess
&&
if
(
!
isInputAvailable
&&
hmd
->
GetTrackedDeviceClass
(
trackedDevice
)
==
vr
::
TrackedDeviceClass_Controller
)
{
continue
;
}
...
...
@@ -872,7 +875,7 @@ void SteamVRRenderer::renderDistortion() {
void
SteamVRRenderer
::
drawControllers
()
{
// don't draw controllers if somebody else has input focus
if
(
hmd
->
IsInputFocusCapturedByAnotherProcess
())
{
if
(
!
hmd
->
IsInputAvailable
())
{
return
;
}
...
...
@@ -1007,7 +1010,7 @@ void SteamVRRenderer::updateHMDMatrixPose() {
case
vr
:
:
TrackedDeviceClass_Invalid
:
devClassChar
[
device
]
=
'I'
;
break
;
case
vr
:
:
TrackedDeviceClass_
Oth
er
:
case
vr
:
:
TrackedDeviceClass_
GenericTrack
er
:
devClassChar
[
device
]
=
'O'
;
break
;
case
vr
:
:
TrackedDeviceClass_TrackingReference
:
...
...
cmake/CUDA.cmake
View file @
3409dd1d
...
...
@@ -27,7 +27,7 @@ if (WINDOWS)
include_directories
(
"
${
NVIDIA_VIDEO_CODEC
}
\\
include"
)
find_library
(
CUDA cuda PATHS
"
${
CUDA_TOOLKIT_ROOT_DIR
}
/lib/x64"
NO_DEFAULT_PATH
)
find_library
(
CUDART cudart PATHS
"
${
CUDA_TOOLKIT_ROOT_DIR
}
/lib/x64"
NO_DEFAULT_PATH
)
find_library
(
CUVID nvcuvid PATHS
"
${
NVIDIA_VIDEO_CODEC
}
\\
Lib
\\
Win32
"
)
find_library
(
CUVID nvcuvid PATHS
"
${
NVIDIA_VIDEO_CODEC
}
\\
Lib
\\
x64
"
)
find_library
(
NVML nvml PATHS
"
${
CUDA_TOOLKIT_ROOT_DIR
}
/lib/x64"
NO_DEFAULT_PATH
)
endif
(
WINDOWS
)
...
...
discovery/src/device.cpp
View file @
3409dd1d
...
...
@@ -233,7 +233,7 @@ FrameworkStatus DevicesInfo::getFrameworkStatus(Framework framework) const {
}
DevicesInfo
::
DevicesInfo
()
{
#ifdef
_MSC_VER
#ifdef
DELAY_LOAD_ENABLED
PfnDliHook
currentFailHook
=
__pfnDliFailureHook2
;
__pfnDliFailureHook2
=
failDelayHook
;
try
{
...
...
lib/samples/common/cmdUtils.cpp
View file @
3409dd1d
...
...
@@ -27,7 +27,9 @@
#ifdef _MSC_VER
#include <libgpudiscovery/delayLoad.hpp>
#ifdef DELAY_LOAD_ENABLED
SET_DELAY_LOAD_HOOK
#endif // DELAY_LOAD_ENABLED
FARPROC
WINAPI
delayFailureHook
(
unsigned
dliNotify
,
PDelayLoadInfo
pdli
)
{
switch
(
dliNotify
)
{
case
dliFailLoadLib
:
...
...
lib/src/test/CMakeLists.txt
View file @
3409dd1d
...
...
@@ -26,7 +26,6 @@ file(MAKE_DIRECTORY ${VS_TEST_DATA_DIR})
if
(
WINDOWS
)
set
(
CMAKE_CXX_FLAGS
"
${
CMAKE_CXX_FLAGS
}
/wd4100 /wd4244 /wd4245 /wd4267 /wd4305 /wd4309 /wd4324"
)
set
(
CMAKE_EXE_LINKER_FLAGS
"
${
CMAKE_EXE_LINKER_FLAGS
}
/LTCG"
)
STRING
(
REPLACE
"INCREMENTAL"
"INCREMENTAL:NO"
CMAKE_EXE_LINKER_FLAGS_DEBUG
${
CMAKE_EXE_LINKER_FLAGS_DEBUG
}
)
endif
(
WINDOWS
)
...
...
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