/*********************************************************************************

INTEL CORPORATION PROPRIETARY INFORMATION
This software is supplied under the terms of a license agreement or nondisclosure
agreement with Intel Corporation and may not be copied or disclosed except in
accordance with the terms of that agreement
Copyright(c) 2011-2014 Intel Corporation. All Rights Reserved.

**********************************************************************************/

#pragma once

#if defined(_WIN32) || defined(_WIN64)

#include "hwDevice.hpp"

#pragma warning(disable : 4201)
#include <d3d9.h>
#include <dxva2api.h>
#include <dxva.h>
#include <windows.h>

#define VIDEO_MAIN_FORMAT D3DFMT_YUY2

class IGFXS3DControl;

/** Direct3D 9 device implementation.
@note Can be initilized for only 1 or two 2 views. Handle to
MFX_HANDLE_GFXS3DCONTROL must be set prior if initializing for 2 views.

@note Device always set D3DPRESENT_PARAMETERS::Windowed to TRUE.
*/
class CD3D9Device : public CHWDevice {
 public:
  CD3D9Device();
  virtual ~CD3D9Device();

  virtual mfxStatus Init(mfxHDL hWindow, mfxU16 nViews, mfxU32 nAdapterNum);
  virtual mfxStatus Reset();
  virtual mfxStatus GetHandle(mfxHandleType type, mfxHDL* pHdl);
  virtual mfxStatus SetHandle(mfxHandleType type, mfxHDL hdl);
  virtual mfxStatus RenderFrame(mfxFrameSurface1* pSurface, mfxFrameAllocator* pmfxAlloc);
  virtual void UpdateTitle(double /*fps*/) {}
  virtual void Close();
  void DefineFormat(bool isA2rgb10) { m_bIsA2rgb10 = (isA2rgb10) ? TRUE : FALSE; }

 protected:
  mfxStatus CreateVideoProcessors();
  bool CheckOverlaySupport();
  virtual mfxStatus FillD3DPP(mfxHDL hWindow, mfxU16 nViews, D3DPRESENT_PARAMETERS& D3DPP);

 private:
  IDirect3D9Ex* m_pD3D9;
  IDirect3DDevice9Ex* m_pD3DD9;
  IDirect3DDeviceManager9* m_pDeviceManager9;
  D3DPRESENT_PARAMETERS m_D3DPP;
  UINT m_resetToken;

  mfxU16 m_nViews;
  IGFXS3DControl* m_pS3DControl;

  D3DSURFACE_DESC m_backBufferDesc;

  // service required to create video processors
  IDirectXVideoProcessorService* m_pDXVAVPS;
  // left channel processor
  IDirectXVideoProcessor* m_pDXVAVP_Left;
  // right channel processor
  IDirectXVideoProcessor* m_pDXVAVP_Right;

  // target rectangle
  RECT m_targetRect;

  // various structures for DXVA2 calls
  DXVA2_VideoDesc m_VideoDesc;
  DXVA2_VideoProcessBltParams m_BltParams;
  DXVA2_VideoSample m_Sample;

  BOOL m_bIsA2rgb10;
};

#endif  // #if defined( _WIN32 ) || defined ( _WIN64 )
