- Jun 25, 2026
-
-
Stefy Lanza (nextime / spora ) authored
1. Model load/unload (and every is_admin-gated front action) returned 401: is_admin probed prim.url + /admin/api/status on the engine, but that route is front-only (removed from the engine in def78c18), so it 404'd → never 200 → Unauthorized. Add an engine-side admin-gated /admin/api/whoami and point is_admin at it. 2. Township reference generation (characters/environments pages — _run_regen_job and _run_create_profile_job) hardcoded 768x512/512x512 + 28 steps, ignoring the Run page. Add _ref_gen_res_steps(args) (honors keyframe_size/keyframe_steps, re-read from the saved config so edits apply without restart) and use it at the reference generators; generate_character/generate_environment now forward `steps` (the server already accepts it). Keyframes/match videos already honored the config. Co-Authored-By:
Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RdMufYvtTbtGDWsiZVoXce
-
Stefy Lanza (nextime / spora ) authored
The post-delete redirect used `(window.ROOT_PATH||'') + '/matches'`, but window.ROOT_PATH was never defined, so behind the nginx /township mount it redirected to the bare /matches — which hits the coderai front, not the township tool → 404. The mount shim wraps fetch()/EventSource() to add the prefix but not location.href assignments. Define window.ROOT_PATH=P in the shim so the redirect (and any future ROOT_PATH use) resolves to /township/matches; with no prefix (direct access) it stays unset and the bare /matches path is correct. Co-Authored-By:
Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RdMufYvtTbtGDWsiZVoXce
-
- Jun 24, 2026
-
-
Stefy Lanza (nextime / spora ) authored
* coderai-docker (run_oci.sh): new --tool-arg TOOL VAL (one token) and --tool-args TOOL STR (whitespace string), repeatable, for video-editor | videogen | township | parler. They accumulate into CODERAI_<TOOL>_ARGS env vars that supervisord appends to each tool's command line. Documented in --help (plus the --map dir-or-file note and bring-your-config examples), and shown on the startup banner (tool-args:). * entrypoint: default+export the four CODERAI_*_ARGS (empty) so supervisord's %(ENV_...)s never fails on an undefined var; pre-create /cache/video_editor/sessions. * supervisord: append %(ENV_CODERAI_*_ARGS)s to all four tool launchers; the video editor now runs with --session --session-dir /cache/video_editor/sessions so editor-state recovery is ON by default and persists on the cache volume. * video_editor.py: new --session-dir to place session state/assets at a persistent/mapped path (defaults to ~/.cache/... when omitted). Bump version to 0.1.6. Co-Authored-By:
Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RdMufYvtTbtGDWsiZVoXce
-
Stefy Lanza (nextime / spora ) authored
Mirror the township config fix for the bundled video editor: * supervisord: pass --config /cache/video_editor/video_editor.config.json so a bind-mounted (or cache-persisted) config auto-loads — previously it only auto-loaded video_editor.config.json from the baked cwd, which isn't mappable. * video_editor.py: a MISSING --config file is no longer fatal (was raise SystemExit) — start with defaults; the web UI Save creates it. * entrypoint: pre-create /cache/video_editor so the config dir exists for auto-load + web-UI Save (persists on the standard /cache volume by default). * run_oci.sh (coderai-docker): --map now accepts a single FILE, not just a dir, so a tool config that lives loose on the host can be linked directly, e.g. --map /host/video_editor.config.json:/cache/video_editor/video_editor.config.json Bump version to 0.1.5. Co-Authored-By:
Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RdMufYvtTbtGDWsiZVoXce
-
Stefy Lanza (nextime / spora ) authored
The bundled township tool (supervisord [program:township]) launched without -c/--config, so a township_config.json bind-mounted via --map into /cache/township_output was never read — the web UI came up with blank API key / league upload credentials / options every restart. * supervisord: pass --config /cache/township_output/township_config.json so a mapped config auto-loads. Map the bare-metal dir with coderai-docker --map /path/to/township_output:/cache/township_output and the saved settings + credentials come up automatically. * gen_township_fighters.py: a MISSING --config file is no longer fatal (fresh install with no mapped dir) — fall back to defaults and start normally; a malformed config still errors. The web UI's Save already writes back to <out-dir>/township_config.json, so first-run saves persist into the mapped dir. Bump version to 0.1.4. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RdMufYvtTbtGDWsiZVoXce
-
- Jun 18, 2026
-
-
Stefy Lanza (nextime / spora ) authored
-
Stefy Lanza (nextime / spora ) authored
- frontproxy: torch-free front proxy + per-vendor engine supervisor with auth, localhost binding, model routing; Ctrl-C now force-kills engines (own session + PDEATHSIG, SIGKILL of engine process groups, watchdog on hung drain) - gemma-4 tool calling: prompt via native tools= template, parse call:NAME{...} into tool_calls, honour generation_config EOS so it stops instead of looping - ds4 external worker, parler/expressive TTS backends, video editor tooling - --debug-requests: full client<->API request/response logging + live snapshots - stop tracking runtime artifacts (video_editor/sessions/, tools/coderai_media/) Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
- Jun 17, 2026
-
-
Stefy Lanza (nextime / spora ) authored
Fold tools/township_upload.py back into gen_township_fighters.py to match the project's single-file convention. Odds generation, anti-arbitrage checks, ZIP packing and the chunked upload now live alongside the other township helpers; _best_variant reuses the existing _video_variants. Behaviour is unchanged. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
Add ZIP packing, anti-arbitrage odds generation, and chunked upload of a rendered match to the Township Combat League server (mbetterd 3-step API). - New tools/township_upload.py: generate_odds (constraint-aware, retries up to 10x, verified with the server's exact sure-bet checks), check_arbitrage, build_match_zip (OVER/UNDER/WIN1-2/KO1-2/RET1-2/DRAW, best enhanced variant), upload_match (create -> chunked zip -> finalize, proxy-safe, progress_cb), and a content signature for upload-state invalidation. - Run page: server endpoint/token/fixture-id, "upload after render" checkbox, and configurable odds ranges; persisted via /save-config + load_config. - Match page: generate/regenerate odds & ZIP, upload with a progress bar (polls /job/<id>), and an "Uploaded" badge that clears when the match is re-rendered, enhanced, edited or deleted. - Auto-upload after a full render when configured; skips (keeps local) any match whose odds fail the arbitrage check after 10 tries. KO/RET odds are coupled to wins by the product cap, so high maxima are not reachable in a no-arbitrage book; the generator samples wins first then bounds KO/RET accordingly. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
- Jun 16, 2026
-
-
Stefy Lanza (nextime / spora ) authored
Entrances no longer roar/snarl/glare; they walk out composed and in-character. Fights now default to realistic human MMA exchanges with acrobatic/scenery moves demoted to an occasional minority accent. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
- Jun 15, 2026
-
-
Stefy Lanza (nextime / spora ) authored
Auto-collapse a match's draw outcome(s) to a single canonical draw owned by f1 with f2 as opponent (representing both fighters), preferring an existing f1-owned draw so its rendered files survive. Fixes legacy per-fighter draws and the lone-f2 self-opponent case; lets the draw be regenerated on its own. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
Old matches stored a DRAW per fighter, but a draw concerns both fighters so there must be exactly one per match. _run_match_job now dedupes the match's draws (keeping the first) and persists prompts.json on ANY operation, so a legacy match self-heals the moment it's touched — regen no longer rewrites a draw per fighter, and the per-outcome prompt regen targets the single draw. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
township: camera-motion clips, cancel-whole-queue, queue UI, per-outcome prompt regen, 3-person draw - Camera motion: add CAMERA_MOVES and flag every other fight clip as a camera-motion shot whose prompt LEADS with a bold moving-camera directive (front position = strongest weight) so the I2V model moves the camera through the environment instead of locking off. Legacy clips get a camera decision assigned + persisted on prompt regen. The directive is stripped from the keyframe prompt so the still anchor stays sharp. - Cancel whole queue: new /job/cancel-all endpoint flags the running job AND every queued job (worker skips them); the progress cancel button now reads "Cancel all (N)" and empties the queue instead of just the active job. - Queue visibility: detail monitor renders a "Queued (N)" list of the waiting jobs (by friendly scope label), not just a count; matches-list page uses ONE monitor per card (no more blinking between running job and its queued ones). - Per-outcome prompt regen: "prompt↻" on every outcome tile + new outcome-prompt scope rewrites a single outcome's finish+victory shots only. - Draw outcome: strengthen prompts so the victory shot shows all THREE in frame (both fighters + referee) with the referee thrusting BOTH fighters' fists high. - Entrance clips: more explosive/threatening, galvanized, shadow-boxing the air. - "win" outcome is now a POINTS decision by the referee, not a KO. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
Legacy matches (created before the intro-clips feature) have no role on their clips, so per-clip prompt regen wrote fight prompts for clips 0-2 instead of the entrance/entrance/face-off intro. Add _clip_role_fighters() which honours an explicit role/fighters or infers from position (clip 0 = f1 entrance, clip 1 = f2 entrance, clip 2 = referee face-off, rest = fight). _fill_clip_prompt() now uses it and PERSISTS the resolved role/fighters onto the clip so the subsequent keyframe regen and render apply the correct profiles + LoRAs. Also make a regenerated prompt authoritative for keyframe generation: clear any stale kf_prompt override when (re)writing a clip prompt (keyframes compose from the clip prompt unless an override exists, which would silently win). Same for outcomes — _plan_outcome_shots now drops o['kf_prompt'] so regenerated outcome prompts feed the outcome keyframes. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
The outcome video render applied one fighter list (both match fighters) to the whole clip, so the referee LoRA and winner-only identity only existed in the keyframe, not at video-generation time. Thread per-segment fighters through _render: segments are now (prompt, frames, seg_stem, seg_fighters) and each segment (and each chained part) applies exactly its own character_profiles + LoRAs, overriding the clip-level list. Outcome segments now load: FINISH = both fighters; VICTORY = winner + referee (decisive) or both fighters + referee (draw). Referee resolution matches the keyframe path. Backward compatible — shorter segment tuples and legacy clips without role/fighters fall back to the clip-level fighters. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
- Every match now opens with 3 intro clips before the fight: a bold solo entrance for each fighter, then a referee-officiated face-off stare-down with the start signal. The real fight begins at clip 4. New intro prompt templates + LLM system prompt + PromptGenerator.intro_shot(). - Factor out _build_match_clip_specs() and _fill_clip_prompt() so all four clip-building paths (stage_videos Phase A, new-match, replan, full regen) build intros consistently; intro clips attach only their own participants (solo entrance = one fighter; face-off = both + match referee). - New "clip-prompt" job scope + per-clip "prompt↻" link: rewrite ONLY one clip's prompt in place (role-aware), steering fight clips away from the match's other shots; renders nothing. - "Create whole match" and "Regenerate whole match" (scope "full") now finish with a 2x AI upscale + 2x frame interpolation pass over the final short/long assemblies and outcome videos, reusing the existing enhance machinery. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
Township tool (tools/gen_township_fighters.py): - Outcome videos now generate TWO keyframes per outcome (finish + victory), each anchoring its own clip; victory clip uses a dedicated referee shot. - Referee characters: new role on create form, kept out of fighter pools, dressed as officials, attachable per-match and used in victory keyframes. - Per-match referee selection (new-match form + match editor, persisted). - Autogenerate buttons on character/referee, environment and new-match forms (LLM-filled, editable before create) via /profile/autogen + /matches/autogen. - Single-worker generation queue: all coderai-bound jobs (create/regen/train/ match/process) are serialised and surfaced as "queued", with one persistent match-detail monitor replacing the competing per-job pollers (fixes the blinking progress when two jobs were launched at once). coderai: favicon.ico served at /favicon.ico + linked in admin/login templates; bundled township favicon served at /favicon.ico. Also gitignore large packaging/runtime artifact dirs (.packaging-cache/, tmp/). Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
- Jun 14, 2026
-
-
Stefy Lanza (nextime / spora ) authored
Make video enhancement fully AI-on-CoderAI and rework township outcomes. Upscaling (Real-ESRGAN / SD upscalers): - Support diffusers-style .safetensors weights + config.json (e.g. hlky/RealESRGAN_*), not just classic .pth; infer RRDBNet arch/scale from config. fp16 + tiling for performance. - AI-or-fail: no ffmpeg fallback. Auto-select a configured upscaler when the request omits a model (find_capable_model). - Fix a registry-pollution bug: cache upscalers in a private dict, never under a synthetic 'upscale:<id>' key in multi_model_manager.models (which made a later request_model() resolve/reload the bogus key -> 400). - Per-frame progress + a first-class "upscale" task (pause/cancel/thermal), with a periodic thermal re-check through the frame loop. Interpolation (RIFE): - AI-or-fail: removed the ffmpeg minterpolate fallback. Resolve the rife-ncnn-vulkan binary + bundled model robustly, pass exact -n frame count, and pin -g to the SAME GPU CoderAI uses (matched by CUDA device name, not a hardcoded index). Progress + "interpolate" task + thermal guard. Township generator: - One draw per match (not per fighter); longer, configurable outcome videos built as a finish -> victory two-shot sequence; richer, more brutal, camera-aware prompts (finish/victory templates editable on the Prompts page). - Stream large results via response_format=url instead of base64-in-JSON; per-frame progress for both upscale and interpolate. Configurable temp dir: - New --tmp CLI flag and config.tmp_dir (+ admin Settings field, applied live). Sets tempfile.tempdir and TMPDIR/TMP/TEMP so all scratch (frame extraction, upscaling, interpolation) and child processes use it — fixes "[Errno 28] No space left on device" when /tmp is small. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
- Jun 13, 2026
-
-
Stefy Lanza (nextime / spora ) authored
The 'full' match-regen scope now (1) removes this match's existing keyframes, clip videos, outcome videos and finals up front, so a re-plan that changes the clip count can't leave orphaned files that would get globbed into the reassembled finals; and (2) runs strictly in order — prompts -> keyframes -> clips + outcomes (assemble_finals=False) -> assemble finals as the explicit last phase (4/4) via _reassemble_finals. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
Adds a `full` scope to the per-match action handler that rebuilds one match in order: re-plan all fight-clip + outcome prompts (text model) → regenerate every keyframe (image model) → re-render all clips + outcomes and reassemble finals (video model), with live per-phase progress. Other matches are untouched. Wires the confirm dialog, the match-detail button, and the /matches/render scope allowlist. Fix: the `full` confirm label used an apostrophe (match's) inside the single-quoted JS string of the plain triple-quoted _match_js block, which collapsed to a real quote and broke the whole script (reMatch undefined). Reworded to avoid it; verified the rendered JS parses with node --check. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
Downloads: run each model download in a clean `python -m codai.admin.download_worker` subprocess streaming JSON progress, so the Stop button reliably cancels by terminating the process (HF parallel/Xet chunk transfers ignore in-thread flags). Adds download-cancel-all. Avoids multiprocessing spawn, which re-imports the server launcher as __main__. VACE extension: detect WanVACEPipeline; new 'extend' mode + cond_frames request field condition on the previous chained part's frame tail (real motion -> forward continuation, fixing the single-frame boomerang). _build_vace_conditioning builds the (video, mask) pair; _snap_wan_frames enforces 4k+1; only the freshly generated frames are returned. VACE also serves keyframe i2v / t2v via masking; i2v/t2v fallbacks skipped for it. Township auto-uses extend for chained parts when the model is VACE. Fight prompts: full-MMA system prompt + rotating per-clip action focus (kicks/knees/elbows/takedowns/ground/submissions) and occasional blood, rebalanced fallback templates, keyframe wardrobe enforcement. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
- township: new playback_fps (0 = same as generation fps). coderai uses fps only for the mp4 encode (Wan generates a fixed frame count), so a higher playback fps plays the same frames faster (less slow-motion). The planner counts clip duration as nf/playback_fps so the finals reach their target length at the real play speed. Wired through config/CLI (--playback-fps)/web form/all call sites. - main.py: suppress /v1/{video,images,audio}/progress access-log lines unless --debug-web is set (matching the existing /v1/loras/progress filter). Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
- ratelimit.py: exempt /v1/video, /v1/audio and /v1/loras progress polls from BOTH auth and rate limiting (shared _PROGRESS_PATHS), matching /v1/images. The township script polls /v1/video/progress ~1/s during a clip; being rate-limited, those polls ate the budget so the generation POST got 429'd (clip failed) and the polls themselves 429'd (stuck step bar). - township _render_once: a 429 now backs off and retries the same render (up to 40 attempts, capped 60s) instead of abandoning the clip; covers clips, chained parts and outcomes. Genuine errors still fail fast. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
coderai: - Thermal: configurable proactive CPU soft-throttle (engage temp + max per-step sleep) that gently slows generation in a warm band so it rarely hits the hard pause; CPU-only, hard pause always takes precedence. Tasks page shows a soft-throttle banner + per-task badge (live, gated on a running task). - Acceleration hot-swap: toggling/changing a model's acceleration now evicts the loaded model (manager.unload_model) so the next request reloads with the new setting — no restart. (acceleration is fused at load time.) - Models UI: cascading distill-LoRA pickers — new /admin/api/accel-loras scans the cache for distill repos; pick the distill model, then its high/low (or single) LoRA from dropdowns. Presets now also fill the high/low fields. - Tasks queue summary now reflects ALL model activity (derived from the unified task list), not just queue-manager requests — fixes the stuck "0 active". - images.py: proactive eviction no longer skipped by a NameError (model_key). township (tools/gen_township_fighters.py): - Per-clip/outcome/keyframe progress now shows real diffusion-step progress (polls /v1/{images,video}/progress) on the CLI spinner and the web step bars, including "shot part N/total" for chained single shots. - Chained-shot concat re-encodes (CFR) instead of stream-copy, fixing the "first half is a static image" freeze at the part boundary. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
Township fight-video generator (tools/gen_township_fighters.py): - 16:9 native resolution: default 832x480 video + matching keyframes (configurable video_size); square 512 was off-distribution for Wan2.2. - Split-and-chain rendering: single-render cap (default 50f); clips/outcomes longer than the cap render as chained sub-renders (last frame seeds the next) concatenated into one continuous shot, parts discarded — Matches page unchanged. Planned-clip ceiling raised to 480f. - Separate outcome min/max frames (default 40/70), same split-chain path. - Configurable short/long final-assembly intervals; clip count derives from the long target + fps so the long cut always fills. - Prompt continuity: deterministic wardrobe+environment clause on every clip, replan clip and outcome; stronger LLM system prompts; updated default suffix. - Run page: configurable fighter/environment counts + reference-image counts; moved "Include female fighters" into the Characters card; suggested steps/rank/weight guide table; per-profile LoRA train defaults now mirror the run-page config (lora_* for characters, env_lora_* for environments). - Matches: "Remove match completely" (files + keyframes + prompts.json entry). - Renamed the prompts step to "Generate matches prompts"; removed the gallery page. coderai: - images.py: fix NameError ('model_key' undefined) that silently skipped proactive VRAM eviction before every image load. - thermal.py: cross-worker cooldown — when one generation pauses for heat, all parallel generations now back off until the resume threshold; add process-tree CPU% reader (100%/core). - video.py/manager.py/main.py: offload ref-leak fix, offloaded-load VRAM guard, wire --pipeline-cache flags. - Tasks page CPU tile shows process-tree CPU% scaled to cores. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
- Jun 12, 2026
-
-
Stefy Lanza (nextime / spora ) authored
Wan2.2 A14B (dual-expert) generation fixes: - Fuse the Lightning distill LoRA into BOTH experts (transformer + transformer_2); diffusers' fuse_lora defaults to ["transformer"] only, which left the low-noise expert undistilled → 4-step clips collapsed to a solid colour. Also load per-request fighter/env LoRAs into both experts. - Pre-configure the wan22_lightning_4step preset with the local high/low-noise LoRAs (lora_high/lora_low), used when acceleration is enabled, ignored when not; surfaced in the Acceleration UI. - Safety net: only apply the preset's low step count when the distill LoRA actually fused, else fall back to safe steps. - Skip bitsandbytes/quanto quant for the VAE (conv-only → "no linear modules"). VRAM / offload: - Strategy auto-selection actually fires now ('auto' is normalised, not passed through as a no-op) and no longer double-counts the runtime/accel reserve. - Graceful OOM degrade ladder: full-GPU → balanced @ configured% → 80 → 60 → 40 → sequential → disk, respecting the model's balanced_gpu_percent as the starting cap. Expose 'balanced' as a selectable offload strategy. Pipeline disk cache (--pipeline-cache / --rebuild-pipeline-cache): - Cache the quantized base pipeline to disk and reload it on later starts, skipping re-download/re-quantization; accel LoRA re-fused per load. Fail-safe with self-healing invalidate-and-rebuild. Tasks / misc: - Show model loading as a (non-cancellable, non-pausable) Tasks entry. - Filter the Tasks-page pollers from the access log unless --debug-web. - Township gen script: per-image keyframe progress (no longer all-or-nothing). Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
- Jun 11, 2026
-
-
Stefy Lanza (nextime / spora ) authored
Previously a per-request LoRA could only be a local path or HF id, which assumed the client shared the server's filesystem. Add a content-addressed store so remote clients can supply LoRAs by value or handle. Request `loras` spec now accepts (resolved server-side, in priority): id "name:<registered>" -> a LoRA trained on this server (path-independent) id "sha256:<hex>" -> a previously uploaded blob file/data (base64) -> inline weights, cached in the blob store url -> server downloads (cached by content hash) model/path -> legacy local path / HF id (unchanged) - loras.py: blob store (save_lora_blob / lora_blob_exists / _lora_blob_path), resolve_lora_ref(), resolve_request_loras() (in-place -> clean 400 on a missing blob / unknown name). New POST /v1/loras/upload (multipart / JSON base64 / raw, dedup) and GET /v1/loras/blob/{hash} existence check. - LoraConfig / VideoLoraConfig: model now optional; add id/url/file/data/path. - image + video handlers resolve_request_loras() before model work, so signature dedup / VRAM reserve / load_lora_weights read lora.model as before. - gen_township_fighters.py: reference trained LoRAs by id "name:<registered>" (derived from the server path) with the raw path kept as a co-located fallback, so the script works client/server-split. Also harden video load: float(cfg.get('balanced_gpu_percent', 80)) crashed on an explicit null (admin UI writes null for blank fields); use `or 80`. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
- Jun 10, 2026
-
-
Stefy Lanza (nextime / spora ) authored
Outcome scenes belong to a match, so their keyframe (image model) and video clip (video model) now attach the environment + BOTH match fighters' LoRAs, matching the fight clips — previously they sent only the single named fighter. Resolves the match pair from the in-memory fight_plan, falling back to the saved prompts.json so a single-outcome regen (fight_plan == []) still gets both. Legacy outcomes with no resolvable match keep the single fighter. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
New keyframes-missing render scope fills in only the keyframes that don't exist yet for a whole match (clips + outcomes) — existing ones are kept and nothing is re-rendered. Buttons added on the keyframes page and the match detail action row; finishes immediately when none are missing. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
- New /match/keyframes page (
🖼 Keyframes ▸ from the match page): thumbnail grid of every clip + planned-outcome keyframe, each with per-tile regenerate (image model) and delete, plus match-level Regenerate all / Clear all. Live progress bars; reloads on completion with mtime cache-bust. - Regenerate all (whole match) now also covers this match's OUTCOME keyframes, not just clips. - Clear all now removes planned outcome keyframes too (not only ones with a rendered video), keeping it symmetric with Regenerate all. - Fix outcome keyframe stem on the page: use the plan entry's actual match_name (None → legacy "<fighter>_<outcome>") so it matches the file the generator writes, instead of a "<match>_<fighter>_<outcome>" that is never created (outcome keyframes were showing "no keyframe" after a successful regen). Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
The render endpoint's scope allowlist rejected the new keyframe-regen scopes with a 400 before reaching the handler. Add them so the "Regenerate keyframes" / per-clip kf↻ buttons work. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
Server (codai/api/loras.py): - /v1/loras/train gains wait (default True) + session; wait=false detaches the job and returns a job_id, avoiding HTTP read-timeouts on multi-hour video trainings. - Disk-persisted job registry keyed by job_id (carries session). Progress endpoint serves ?job=<id> / ?session=<tok> so a client only ever sees its own job — no cross-user spillover. Jobs left mid-flight at startup are marked interrupted. - Mid-training PEFT checkpoints (SD1.5/SDXL/Wan) + train_state.json; a resubmit resumes from the last step when base/target/rank (and session) match, so a reboot no longer throws away hours of Wan training. Township (tools/gen_township_fighters.py): - Async training: per-run session token + persisted per-LoRA job_id; polls by job_id, re-attaches to a running server job after a restart, resubmits an interrupted one (server resumes from checkpoint). - Dedicated train timeouts (24h video / 4h image). - Match page: regenerate/clear keyframes (match-level + per-clip/outcome) via new keyframes/keyframe render + delete scopes. tools/videogen.py: mirror the session-token + job-id recovery helpers. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
- cuda/vulkan backend improvements and config plumbing - API updates across characters, text, environments, audio, embeddings, tts - admin chat/settings template updates - add hf_loading helper, video request fields, platform paths - new docs (CODERAI_API_DOCUMENTATION.md) and tools (review_outputs, video_dubber) - ignore generated township_output/ Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
-
Stefy Lanza (nextime / spora ) authored
The server exposes one global training progress (jobs run one at a time via the queue), so every queued card was mirroring the active job's progress. Restore the name match: a card shows real progress only when the global progress reports ITS LoRA; otherwise it shows "queued — '<other>' training first… (elapsed)". Keeps the elapsed-timer handling so a long model load still looks alive rather than frozen. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
- Match detail page: Fighter 1/2 and Environment are now dropdowns of saved profiles + the built-in pools, so a match's fighters/location can be switched before re-rendering (Save match persists; env_desc updated with env). - Video LoRA status on profile cards: resolve the active video model the same way training/generation do (configured, else auto-picked, cached), and show "trained for: <slug>" even when the active model can't be resolved so a trained LoRA never looks untrained. - Video LoRA training progress: show a ticking elapsed timer during the long model-load/preparing phase (the progress endpoint is starved while a large model loads), drop the strict name filter that could freeze the bar at 6%, and use step-based % once training begins. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
- Jun 09, 2026
-
-
Stefy Lanza (nextime / spora ) authored
Several related changes accumulated in this session: Wan video LoRAs (additive — image LoRAs kept for keyframes): - New per-model maps video_loras.json/env_video_loras.json keyed name -> {model_slug: path}; on-disk names tagged with the video model slug. - Video requests attach the video LoRA matching the current video model's slug; image LoRAs stay on the keyframe path only. - Per-profile "Train video LoRA" button + step button + full-run checkbox + --video-loras/--only-video-loras; batch + CLI wiring; client target="video". Final/outcome enhance (upscale 2x/4x + raise FPS): - _enhance_video_file + Phase C stage; --upscale-factor/--fps-multiplier and Run-page selects; match-page Enhance card with live progress bars. Match page UX: - Video previews enlarge + center on play (video lightbox). - Match render shows global + per-clip progress bars, surviving reload. Outcome fixes: - Re-rendering a match's outcomes now resolves legacy per-fighter outcomes (no match_name) by fighter membership, and forces them into the match's environment so a match stays in one location. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
Match re-render previously showed only a frozen text status. Now: - _stage_videos_render reports per-clip start/end via clip_cb and overall done/total via progress_cb. - _run_match_job seeds an items list and maps clip state into the job record. - The match detail page renders a global progress bar plus one bar per clip/output (pending/rendering/done/failed), and these survive a reload via /active-jobs + resumeMatchJobs. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
Tag regen/train jobs with kind/name/jtype and add a /active-jobs endpoint listing running ones. On Characters/Environments page load, resumeActiveJobs() re-attaches the live progress display to any in-flight job for the matching card, so a reload (or reopening the tab) keeps showing progress until completion. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-
Stefy Lanza (nextime / spora ) authored
Add a shared image lightbox (injected into every page via _page) and make the reference-image thumbnails on the Characters/Environments pages clickable to view them full-size. Click the backdrop or press Escape to close. Delete button still works independently. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
-