# -*- coding: utf-8 -*- """ $Id$ Copyright 2008-2010 Lode Leroy Copyright 2010 Lars Kruse <devel@sumpfralle.de> This file is part of PyCAM. PyCAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. PyCAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with PyCAM. If not, see <http://www.gnu.org/licenses/>. """ import pycam.Exporters.STLExporter import pycam.Exporters.SVGExporter from pycam.Geometry.Triangle import Triangle from pycam.Geometry.Line import Line from pycam.Geometry.Plane import Plane from pycam.Geometry.Polygon import Polygon from pycam.Geometry.Point import Point from pycam.Geometry.TriangleKdtree import TriangleKdtree from pycam.Geometry.Matrix import TRANSFORMATIONS from pycam.Toolpath import Bounds from pycam.Geometry.utils import INFINITE from pycam.Geometry import TransformableContainer from pycam.Utils import ProgressCounter import pycam.Utils.log import uuid import math log = pycam.Utils.log.get_logger() class BaseModel(TransformableContainer): id = 0 def __init__(self): self.id = BaseModel.id BaseModel.id += 1 self._item_groups = [] self.name = "model%d" % self.id self.minx = None self.miny = None self.minz = None self.maxx = None self.maxy = None self.maxz = None # derived classes should override this self._export_function = None def __add__(self, other_model): """ combine two models """ result = self.__class__() for item in self.next(): result.append(item) for item in other_model.next(): result.append(item) return result def next(self): for item_group in self._item_groups: for item in item_group: if isinstance(item, list): for subitem in item: yield subitem else: yield item def get_children_count(self): result = 0 for item_group in self._item_groups: for item in item_group: result += 1 if hasattr(item, "get_children_count"): result += item.get_children_count() return result def to_OpenGL(self, visible_filter=None, show_directions=False): def paint_item_filtered(item): do_paint, color = visible_filter(item) if do_paint: item.to_OpenGL(color, show_directions=show_directions) if visible_filter is None: paint_item = lambda item: item.to_OpenGL( show_directions=show_directions) else: paint_item = paint_item_filtered for item in self.next(): # ignore invisble things like the normal of a ContourModel if hasattr(item, "to_OpenGL"): paint_item(item) def is_export_supported(self): return not self._export_function is None def export(self, **kwargs): if self.is_export_supported(): return self._export_function(self, **kwargs) else: raise NotImplementedError(("This type of model (%s) does not " \ + "support the 'export' function.") % str(type(self))) def _update_limits(self, item): # Ignore items without limit attributes (e.g. the normal of a # ContourModel). if hasattr(item, "minx"): if self.minx is None: self.minx = item.minx self.miny = item.miny self.minz = item.minz self.maxx = item.maxx self.maxy = item.maxy self.maxz = item.maxz else: self.minx = min(self.minx, item.minx) self.miny = min(self.miny, item.miny) self.minz = min(self.minz, item.minz) self.maxx = max(self.maxx, item.maxx) self.maxy = max(self.maxy, item.maxy) self.maxz = max(self.maxz, item.maxz) def append(self, item): self._update_limits(item) def extend(self, items): for item in items: self.append(item) def maxsize(self): return max(abs(self.maxx), abs(self.minx), abs(self.maxy), abs(self.miny), abs(self.maxz), abs(self.minz)) def subdivide(self, depth): model = self.__class__() for item in self.next(): for s in item.subdivide(depth): model.append(s) return model def reset_cache(self): self.minx = None self.miny = None self.minz = None self.maxx = None self.maxy = None self.maxz = None for item in self.next(): self._update_limits(item) def _get_progress_callback(self, update_callback): if update_callback: return ProgressCounter(self.get_children_count(), update_callback=update_callback).increment else: return None def transform_by_template(self, direction="normal", callback=None): if direction in TRANSFORMATIONS.keys(): self.transform_by_matrix(TRANSFORMATIONS[direction], callback=self._get_progress_callback(callback)) def shift(self, shift_x, shift_y, shift_z, callback=None): matrix = ((1, 0, 0, shift_x), (0, 1, 0, shift_y), (0, 0, 1, shift_z)) self.transform_by_matrix(matrix, callback=self._get_progress_callback(callback)) def scale(self, scale_x, scale_y=None, scale_z=None, callback=None): if scale_y is None: scale_y = scale_x if scale_z is None: scale_z = scale_x matrix = ((scale_x, 0, 0, 0), (0, scale_y, 0, 0), (0, 0, scale_z, 0)) self.transform_by_matrix(matrix, callback=self._get_progress_callback(callback)) def get_bounds(self): return Bounds(Bounds.TYPE_CUSTOM, (self.minx, self.miny, self.minz), (self.maxx, self.maxy, self.maxz)) class Model(BaseModel): def __init__(self, use_kdtree=True): super(Model, self).__init__() self._triangles = [] self._item_groups.append(self._triangles) self._export_function = pycam.Exporters.STLExporter.STLExporter # marker for state of kdtree and uuid self._dirty = True # enable/disable kdtree self._use_kdtree = use_kdtree self._t_kdtree = None self.__flat_groups_cache = {} self.__uuid = None @property def uuid(self): if (self.__uuid is None) or self._dirty: self._update_caches() return self.__uuid def append(self, item): super(Model, self).append(item) if isinstance(item, Triangle): self._triangles.append(item) # we assume, that the kdtree needs to be rebuilt again self._dirty = True def reset_cache(self): super(Model, self).reset_cache() # the triangle kdtree needs to be reset after transforming the model self._update_caches() def _update_caches(self): if self._use_kdtree: self._t_kdtree = TriangleKdtree(self.triangles()) self.__uuid = str(uuid.uuid4()) self.__flat_groups_cache = {} # the kdtree is up-to-date again self._dirty = False def triangles(self, minx=-INFINITE, miny=-INFINITE, minz=-INFINITE, maxx=+INFINITE, maxy=+INFINITE, maxz=+INFINITE): if (minx == miny == minz == -INFINITE) \ and (maxx == maxy == maxz == +INFINITE): return self._triangles if self._use_kdtree: # update the kdtree, if new triangles were added meanwhile if self._dirty: self._update_caches() return self._t_kdtree.Search(minx, maxx, miny, maxy) return self._triangles def get_waterline_contour(self, plane): collision_lines = [] for t in self._triangles: collision_line = plane.intersect_triangle(t, counter_clockwise=True) if not collision_line is None: collision_lines.append(collision_line) # combine these lines into polygons contour = ContourModel(plane=plane) for line in collision_lines: contour.append(line) log.debug("Waterline: %f - %d - %s" % (plane.p.z, len(contour.get_polygons()), [len(p.get_lines()) for p in contour.get_polygons()])) return contour def get_flat_areas(self, min_area=None): """ Find plane areas (combinations of triangles) bigger than 'min_area' and ignore vertical planes. The result is cached. """ if not self.__flat_groups_cache.has_key(min_area): def has_shared_edge(t1, t2): count = 0 for p in (t1.p1, t1.p2, t1.p3): if p in (t2.p1, t2.p2, t2.p3): count += 1 return count >= 2 groups = [] for t in self.triangles(): # Find all groups with the same direction (see 'normal') that # share at least one edge with the current triangle. touch_groups = [] if t.normal.z == 0: # ignore vertical triangles continue for group_index, group in enumerate(groups): if t.normal == group[0].normal: for group_t in group: if has_shared_edge(t, group_t): touch_groups.append(group_index) break if len(touch_groups) > 1: # combine multiple areas with this new triangle touch_groups.reverse() combined = [t] for touch_group_index in touch_groups: combined.extend(groups.pop(touch_group_index)) groups.append(combined) elif len(touch_groups) == 1: groups[touch_groups[0]].append(t) else: groups.append([t]) # check the size of each area if not min_area is None: groups = [group for group in groups if sum([t.get_area() for t in group]) >= min_area] self.__flat_groups_cache[min_area] = groups return self.__flat_groups_cache[min_area] class ContourModel(BaseModel): def __init__(self, plane=None): super(ContourModel, self).__init__() self.name = "contourmodel%d" % self.id if plane is None: # the default plane points upwards along the z axis plane = Plane(Point(0, 0, 0), Point(0, 0, 1)) self._plane = plane self._line_groups = [] self._item_groups.append(self._line_groups) # there is always just one plane self._plane_groups = [self._plane] self._item_groups.append(self._plane_groups) self._cached_offset_models = {} self._export_function = \ pycam.Exporters.SVGExporter.SVGExporterContourModel def reset_cache(self): super(ContourModel, self).reset_cache() # reset the offset model cache self._cached_offset_models = {} def _merge_polygon_if_possible(self, other_polygon, allow_reverse=False): """ Check if the given 'other_polygon' can be connected to another polygon of the the current model. Both polygons are merged if possible. This function should be called after any "append" event, if the lines to be added are given in a random order (e.g. by the "waterline" function). """ if other_polygon.is_closed: return connectors = [] connectors.append(other_polygon.get_points()[0]) connectors.append(other_polygon.get_points()[-1]) # filter all polygons that can be combined with 'other_polygon' connectables = [] for lg in self._line_groups: if lg is other_polygon: continue for connector in connectors: if lg.is_connectable(connector): connectables.append(lg) break # merge 'other_polygon' with all other connectable polygons for polygon in connectables: # check again, if the polygon is still connectable for connector in connectors: if polygon.is_connectable(connector): break else: # skip this polygon continue if other_polygon.get_points()[-1] == polygon.get_points()[0]: for line in polygon.get_lines(): if other_polygon.is_closed: return other_polygon.append(line) self._line_groups.remove(polygon) elif other_polygon.get_points()[0] == polygon.get_points()[-1]: lines = polygon.get_lines() lines.reverse() for line in lines: if other_polygon.is_closed: return other_polygon.append(line) self._line_groups.remove(polygon) elif allow_reverse: if other_polygon.get_points()[-1] == polygon.get_points()[-1]: polygon.reverse_direction() for line in polygon.get_lines(): if other_polygon.is_closed: return other_polygon.append(line) self._line_groups.remove(polygon) elif other_polygon.get_points()[0] == polygon.get_points()[0]: polygon.reverse_direction() lines = polygon.get_lines() lines.reverse() for line in lines: if other_polygon.is_closed: return other_polygon.append(line) self._line_groups.remove(polygon) else: pass else: pass if other_polygon.is_closed: # we are finished return def append(self, item, unify_overlaps=False, allow_reverse=False): super(ContourModel, self).append(item) if isinstance(item, Line): item_list = [item] if allow_reverse: item_list.append(Line(item.p2, item.p1)) found = False # Going back from the end to start. The last line_group always has # the highest chance of being suitable for the next line. line_group_indexes = xrange(len(self._line_groups) - 1, -1, -1) for line_group_index in line_group_indexes: line_group = self._line_groups[line_group_index] for candidate in item_list: if line_group.is_connectable(candidate): line_group.append(candidate) self._merge_polygon_if_possible(line_group, allow_reverse=allow_reverse) found = True break if found: break else: # add a single line as part of a new group new_line_group = Polygon(plane=self._plane) new_line_group.append(item) self._line_groups.append(new_line_group) elif isinstance(item, Polygon): if not unify_overlaps or (len(self._line_groups) == 0): self._line_groups.append(item) for subitem in item.next(): self._update_limits(subitem) else: # go through all polygons and check if they can be combined is_outer = item.is_outer() new_queue = [item] processed_polygons = [] queue = self.get_polygons() while len(queue) > 0: polygon = queue.pop() if polygon.is_outer() != is_outer: processed_polygons.append(polygon) else: processed = [] while len(new_queue) > 0: new = new_queue.pop() if new.is_polygon_inside(polygon): # "polygon" is obsoleted by "new" processed.extend(new_queue) break elif polygon.is_polygon_inside(new): # "new" is obsoleted by "polygon" continue elif not new.is_overlap(polygon): processed.append(new) continue else: union = polygon.union(new) if union: for p in union: if p.is_outer() == is_outer: new_queue.append(p) else: processed_polygons.append(p) else: processed.append(new) break else: processed_polygons.append(polygon) new_queue = processed while len(self._line_groups) > 0: self._line_groups.pop() print "Processed polygons: %s" % str([len(p.get_lines()) for p in processed_polygons]) print "New queue: %s" % str([len(p.get_lines()) for p in new_queue]) for processed_polygon in processed_polygons + new_queue: self._line_groups.append(processed_polygon) # TODO: this is quite expensive - can we do it differently? self.reset_cache() else: # ignore any non-supported items (they are probably handled by a # parent class) pass def get_num_of_lines(self): return sum([len(group) for group in self._line_groups]) def get_polygons(self, z=None, ignore_below=True): if z is None: return self._line_groups elif ignore_below: return [group for group in self._line_groups if group.minz == z] else: return [group for group in self._line_groups if group.minz <= z] def revise_directions(self, callback=None): """ Go through all open polygons and try to merge them regardless of their direction. Afterwards all closed polygons are analyzed regarding their inside/outside relationships. Beware: never use this function if the direction of lines may not change. """ number_of_initial_closed_polygons = len([poly for poly in self.get_polygons() if poly.is_closed]) open_polygons = [poly for poly in self.get_polygons() if not poly.is_closed] if callback: progress_callback = pycam.Utils.ProgressCounter( 2 * number_of_initial_closed_polygons + len(open_polygons), callback).increment else: progress_callback = None # try to connect all open polygons for poly in open_polygons: self._line_groups.remove(poly) poly_open_before = len(open_polygons) for poly in open_polygons: for line in poly.get_lines(): self.append(line, allow_reverse=True) if progress_callback and progress_callback(): return poly_open_after = len([poly for poly in self.get_polygons() if not poly.is_closed]) if poly_open_before != poly_open_after: log.info("Reduced the number of open polygons from " + \ "%d down to %d" % (poly_open_before, poly_open_after)) else: log.debug("No combineable open polygons found") # auto-detect directions of closed polygons: inside and outside finished = [] remaining_polys = [poly for poly in self.get_polygons() if poly.is_closed] if progress_callback: # shift the counter back by the number of new closed polygons progress_callback(2 * (number_of_initial_closed_polygons - \ len(remaining_polys))) remaining_polys.sort(key=lambda poly: abs(poly.get_area())) while remaining_polys: # pick the largest polygon current = remaining_polys.pop() # start with the smallest finished polygon for comp, is_outer in finished: if comp.is_polygon_inside(current): finished.insert(0, (current, not is_outer)) break else: # no enclosing polygon was found finished.insert(0, (current, True)) if progress_callback and progress_callback(): return # Adjust the directions of all polygons according to the result # of the previous analysis. change_counter = 0 for polygon, is_outer in finished: if polygon.is_outer() != is_outer: polygon.reverse_direction() change_counter += 1 if progress_callback and progress_callback(): self.reset_cache() return log.info("The winding of %d polygon(s) was fixed." % change_counter) self.reset_cache() def reverse_directions(self, callback=None): if callback: progress_callback = pycam.Utils.ProgressCounter( len(self.get_polygons()), callback).increment else: progress_callback = None for polygon in self._line_groups: polygon.reverse_direction() if progress_callback and progress_callback(): self.reset_cache() return self.reset_cache() def get_reversed(self): result = ContourModel(plane=self._plane) for poly in self.get_polygons(): result.append(poly.get_reversed()) return result def get_cropped_model_by_bounds(self, bounds): low, high = bounds.get_absolute_limits() return self.get_cropped_model(low[0], high[0], low[1], high[1], low[2], high[2]) def get_cropped_model(self, minx, maxx, miny, maxy, minz, maxz): new_line_groups = [] for group in self._line_groups: new_groups = group.get_cropped_polygons(minx, maxx, miny, maxy, minz, maxz) if not new_groups is None: new_line_groups.extend(new_groups) if len(new_line_groups) > 0: result = ContourModel(plane=self._plane) for group in new_line_groups: result.append(group) return result else: return None def get_offset_model_simple(self, offset, callback=None): """ calculate a contour model that surrounds the current model with a given offset. This is mainly useful for engravings that should not proceed _on_ the lines but besides these. @value offset: shifting distance; positive values enlarge the model @type offset: float @value callback: function to call after finishing a single line. It should return True if the user interrupted the operation. @type callback: callable @returns: the new shifted model @rtype: pycam.Geometry.Model.Model """ # use a cached offset model if it exists if offset in self._cached_offset_models: return self._cached_offset_models[offset] result = ContourModel(plane=self._plane) for group in self._line_groups: new_groups = group.get_offset_polygons(offset) if not new_groups is None: for new_group in new_groups: result.append(new_group) if callback and callback(): return None # cache the result self._cached_offset_models[offset] = result return result def get_offset_model(self, offset, callback=None): result = ContourModel(plane=self._plane) for group in self.get_polygons(): new_groups = group.get_offset_polygons(offset, callback=callback) result.extend(new_groups) if callback and callback(): return None return result def get_copy(self): result = ContourModel(plane=self._plane) for group in self.get_polygons(): result.append(group) return result def check_for_collisions(self, callback=None, find_all_collisions=False): """ check if lines in different line groups of this model collide Returns a pycam.Geometry.Point.Point instance in case of an intersection. Returns None if the optional "callback" returns True (e.g. the user interrupted the operation). Otherwise it returns False if no intersections were found. """ def check_bounds_of_groups(g1, g2): if (g1.minx <= g2.minx <= g1.maxx) \ or (g1.minx <= g2.maxx <= g1.maxx) \ or (g2.minx <= g1.minx <= g2.maxx) \ or (g2.minx <= g1.maxx <= g2.maxx): # the x boundaries overlap if (g1.miny <= g2.miny <= g1.maxy) \ or (g1.miny <= g2.maxy <= g1.maxy) \ or (g2.miny <= g1.miny <= g2.maxy) \ or (g2.miny <= g1.maxy <= g2.maxy): # also the y boundaries overlap if (g1.minz <= g2.minz <= g1.maxz) \ or (g1.minz <= g2.maxz <= g1.maxz) \ or (g2.minz <= g1.minz <= g2.maxz) \ or (g2.minz <= g1.maxz <= g2.maxz): # z overlaps as well return True return False # check each pair of line groups for intersections intersections = [] for index1, group1 in enumerate(self._line_groups[:-1]): for index2, group2 in enumerate(self._line_groups): if index2 <= index1: # avoid double-checks continue # check if both groups overlap - otherwise skip this pair if check_bounds_of_groups(group1, group2): # check each pair of lines for intersections for line1 in group1.get_lines(): for line2 in group2.get_lines(): intersection, factor = line1.get_intersection(line2) if intersection: if find_all_collisions: intersections.append((index1, index2)) else: # return just the place of intersection return intersection # update the progress visualization and quit if requested if callback and callback(): if find_all_collisions: return intersections else: return None if find_all_collisions: return intersections else: return False def extrude_to_sphere(self, height_factor=1.0, stepping=None, callback=None): """ do a spherical extrusion of a 2D model. This is mainly useful for extruding text in a visually pleasent way ... BEWARE: currently not working correctly - see "calculate_point_height" below ... """ outer_polygons = [(poly, []) for poly in self._line_groups if poly.is_outer()] for poly in self._line_groups: # ignore open polygons if not poly.is_closed: continue if poly.is_outer(): continue for outer_poly, children in outer_polygons: if outer_poly == poly: break if outer_poly.is_polygon_inside(poly): children.append(poly) break model = Model() for poly, children in outer_polygons: if callback and callback(): return None group = PolygonGroup(poly, children, callback=callback) new_model = group.extrude_to_sphere(height_factor=height_factor, stepping=stepping) if new_model: model += new_model return model class PolygonGroup(object): def __init__(self, outer, inner_list, callback=None): self.outer = outer self.inner = inner_list self.callback = callback self.lines = outer.get_lines() for poly in inner_list: self.lines.extend(poly.get_lines()) def extrude_to_sphere(self, height_factor=1.0, stepping=None): if stepping is None: stepping = min(self.outer.maxx - self.outer.minx, self.outer.maxy - self.outer.miny) / 50 grid = [] for line in self._get_grid_matrix(stepping=stepping): line_points = [] for x, y in line: z = self.calculate_point_height(x, y, height_factor) if z is None: line_points.append(None) else: line_points.append(Point(x, y, z)) if self.callback: self.callback() grid.append(line_points) # calculate the triangles within the grid model = Model() for line in range(len(grid) - 1): for row in range(len(grid[0]) - 1): p1 = grid[line][row] p2 = grid[line][row + 1] p3 = grid[line + 1][row] p4 = grid[line + 1][row + 1] if p1 and p2 and p3: model.append(Triangle(p1, p2, p3)) if p2 and p4 and p3: model.append(Triangle(p2, p4, p3)) # TODO: the connections between the outline and these triangles needs to be done return model def _get_grid_matrix(self, stepping): x_dim = self.outer.maxx - self.outer.minx y_dim = self.outer.maxy - self.outer.miny x_points_num = int(max(4, math.ceil(x_dim / stepping))) y_points_num = int(max(4, math.ceil(y_dim / stepping))) x_step = x_dim / x_points_num y_step = y_dim / y_points_num grid = [] for x_index in range(x_points_num): line = [] for y_index in range(y_points_num): x_value = self.outer.minx + x_index * x_step + x_step / 2 y_value = self.outer.miny + y_index * y_step + y_step / 2 line.append((x_value, y_value)) grid.append(line) return grid def calculate_point_height(self, x, y, height_factor): point = Point(x, y, self.outer.minz) if not self.outer.is_point_inside(point): return None for poly in self.inner: if poly.is_point_inside(point): return None point = Point(x, y, self.outer.minz) line_distances = [] for line in self.lines: if line.dir.cross(point.sub(line.p1)).z > 0: # TODO: this is currently somehow broken close_point = line.closest_point(point) if not line.is_point_inside(close_point): continue dist = line.dist_to_point(point) direction = close_point.sub(point) line_distances.append((dist, direction)) line_distances.sort(key=lambda item: item[0]) dist1, vector1 = line_distances.pop(0) for dist2, vector2 in line_distances: if vector1.dot(vector2) <= 0: break else: # no suitable line found return None radius = (dist1 + dist2) / 2 min_dist = min(dist1, dist2) angle = math.acos((radius - min_dist) / radius) return height_factor * math.sin(angle) * radius