Commit dfdef1e7 authored by sumpfralle's avatar sumpfralle

moved the program's settings to a separate window


git-svn-id: https://pycam.svn.sourceforge.net/svnroot/pycam/trunk@181 bbaffbd6-741e-11dd-a85d-61de82d9cad9
parent 23fe6e5e
...@@ -308,13 +308,20 @@ class ProjectGui: ...@@ -308,13 +308,20 @@ class ProjectGui:
self.gui.get_object("Quit").connect("activate", self.destroy) self.gui.get_object("Quit").connect("activate", self.destroy)
self.window.connect("destroy", self.destroy) self.window.connect("destroy", self.destroy)
self.gui.get_object("GenerateToolPathButton").connect("clicked", self.generate_toolpath) self.gui.get_object("GenerateToolPathButton").connect("clicked", self.generate_toolpath)
# the settings window
self.gui.get_object("GeneralSettings").connect("activate", self.toggle_settings_window, True)
self.gui.get_object("CloseSettingsWindow").connect("clicked", self.toggle_settings_window, False)
self.settings_window = self.gui.get_object("GeneralSettingsWindow")
self.settings_window.connect("delete-event", self.toggle_settings_window, False)
self._settings_window_position = None
self.model = None self.model = None
self.toolpath = GuiCommon.ToolPathList() self.toolpath = GuiCommon.ToolPathList()
self.physics = None self.physics = None
self.cutter = None
# add some dummies - to be implemented later ... # add some dummies - to be implemented later ...
self.settings.add_item("model", lambda: getattr(self, "model")) self.settings.add_item("model", lambda: self.model)
self.settings.add_item("toolpath", lambda: getattr(self, "toolpath")) self.settings.add_item("toolpath", lambda: self.toolpath)
self.settings.add_item("cutter", lambda: getattr(self, "cutter")) self.settings.add_item("cutter", lambda: self.cutter)
# create the unit field (the default content can't be defined via glade) # create the unit field (the default content can't be defined via glade)
scale_box = self.gui.get_object("unit_box") scale_box = self.gui.get_object("unit_box")
unit_field = gtk.combo_box_new_text() unit_field = gtk.combo_box_new_text()
...@@ -494,12 +501,13 @@ class ProjectGui: ...@@ -494,12 +501,13 @@ class ProjectGui:
if self.gui_is_active: if self.gui_is_active:
return return
self.gui_is_active = True self.gui_is_active = True
func(self, *args, **kwargs) result = func(self, *args, **kwargs)
self.gui_is_active = False self.gui_is_active = False
while self._batch_queue: while self._batch_queue:
batch_func, batch_args, batch_kwargs = self._batch_queue[0] batch_func, batch_args, batch_kwargs = self._batch_queue[0]
del self._batch_queue[0] del self._batch_queue[0]
batch_func(*batch_args, **batch_kwargs) batch_func(*batch_args, **batch_kwargs)
return result
return wrapper return wrapper
def update_view(self, widget=None, data=None): def update_view(self, widget=None, data=None):
...@@ -542,6 +550,21 @@ class ProjectGui: ...@@ -542,6 +550,21 @@ class ProjectGui:
# "material allowance" requires ODE support # "material allowance" requires ODE support
self.gui.get_object("MaterialAllowanceControl").set_sensitive(self.settings.get("enable_ode")) self.gui.get_object("MaterialAllowanceControl").set_sensitive(self.settings.get("enable_ode"))
@gui_activity_guard
def toggle_settings_window(self, widget=None, event=None, state=None):
if state is None:
# the "delete-event" issues the additional "event" argument
state = event
if state:
if self._settings_window_position:
self.settings_window.move(*self._settings_window_position)
self.settings_window.show()
else:
self._settings_window_position = self.settings_window.get_position()
self.settings_window.hide()
# don't close the window - just hide it
return True
@gui_activity_guard @gui_activity_guard
def toggle_3d_view(self, widget=None, value=None): def toggle_3d_view(self, widget=None, value=None):
# no interactive mode # no interactive mode
...@@ -954,6 +977,7 @@ class ProjectGui: ...@@ -954,6 +977,7 @@ class ProjectGui:
self.update_progress_bar("Generating collision model") self.update_progress_bar("Generating collision model")
self.update_physics(cutter) self.update_physics(cutter)
self.cutter = cutter
# this offset allows to cut a model with a minimal boundary box correctly # this offset allows to cut a model with a minimal boundary box correctly
offset = radius/2 offset = radius/2
......
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