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machinery
pyMKcam
Commits
9b939792
Commit
9b939792
authored
Mar 30, 2012
by
Lars Kruse
Browse files
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Browse Files
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Plain Diff
Merge
https://github.com/wdreeveii/pycam-fast-points
parents
df4e35e1
f9a45628
Changes
44
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Inline
Side-by-side
Showing
44 changed files
with
1141 additions
and
1127 deletions
+1141
-1127
BaseCutter.py
pycam/Cutters/BaseCutter.py
+18
-18
CylindricalCutter.py
pycam/Cutters/CylindricalCutter.py
+26
-46
SphericalCutter.py
pycam/Cutters/SphericalCutter.py
+26
-26
ToroidalCutter.py
pycam/Cutters/ToroidalCutter.py
+24
-23
Letters.py
pycam/Geometry/Letters.py
+7
-10
Line.py
pycam/Geometry/Line.py
+45
-44
Matrix.py
pycam/Geometry/Matrix.py
+14
-34
Model.py
pycam/Geometry/Model.py
+35
-36
Plane.py
pycam/Geometry/Plane.py
+17
-16
Point.py
pycam/Geometry/Point.py
+0
-170
PointKdtree.py
pycam/Geometry/PointKdtree.py
+2
-4
PointUtils.py
pycam/Geometry/PointUtils.py
+101
-0
Polygon.py
pycam/Geometry/Polygon.py
+84
-114
PolygonExtractor.py
pycam/Geometry/PolygonExtractor.py
+85
-85
Triangle.py
pycam/Geometry/Triangle.py
+64
-73
TriangleKdtree.py
pycam/Geometry/TriangleKdtree.py
+4
-4
__init__.py
pycam/Geometry/__init__.py
+45
-37
intersection.py
pycam/Geometry/intersection.py
+85
-85
OpenGLTools.py
pycam/Gui/OpenGLTools.py
+12
-17
CXFImporter.py
pycam/Importers/CXFImporter.py
+5
-5
DXFImporter.py
pycam/Importers/DXFImporter.py
+16
-15
STLImporter.py
pycam/Importers/STLImporter.py
+11
-12
TestModel.py
pycam/Importers/TestModel.py
+10
-11
ContourFollow.py
pycam/PathGenerators/ContourFollow.py
+18
-21
DropCutter.py
pycam/PathGenerators/DropCutter.py
+8
-10
EngraveCutter.py
pycam/PathGenerators/EngraveCutter.py
+0
-1
PushCutter.py
pycam/PathGenerators/PushCutter.py
+2
-1
__init__.py
pycam/PathGenerators/__init__.py
+27
-27
ContourCutter.py
pycam/PathProcessors/ContourCutter.py
+3
-3
__init__.py
pycam/PathProcessors/__init__.py
+2
-2
Fonts.py
pycam/Plugins/Fonts.py
+2
-2
ModelProjection.py
pycam/Plugins/ModelProjection.py
+3
-3
OpenGLViewModel.py
pycam/Plugins/OpenGLViewModel.py
+11
-14
OpenGLViewToolpath.py
pycam/Plugins/OpenGLViewToolpath.py
+34
-6
OpenGLWindow.py
pycam/Plugins/OpenGLWindow.py
+6
-8
ToolpathCrop.py
pycam/Plugins/ToolpathCrop.py
+2
-2
ToolpathExport.py
pycam/Plugins/ToolpathExport.py
+2
-2
ToolpathGrid.py
pycam/Plugins/ToolpathGrid.py
+3
-4
ODEBlocks.py
pycam/Simulation/ODEBlocks.py
+31
-31
ZBuffer.py
pycam/Simulation/ZBuffer.py
+18
-16
Generator.py
pycam/Toolpath/Generator.py
+1
-1
MotionGrid.py
pycam/Toolpath/MotionGrid.py
+24
-22
SupportGrid.py
pycam/Toolpath/SupportGrid.py
+33
-37
__init__.py
pycam/Toolpath/__init__.py
+175
-29
No files found.
pycam/Cutters/BaseCutter.py
View file @
9b939792
...
...
@@ -23,7 +23,7 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
from
pycam.Geometry
import
IDGenerator
from
pycam.Geometry.Point
import
Point
from
pycam.Geometry.Point
Utils
import
*
from
pycam.Geometry.utils
import
number
,
INFINITE
,
epsilon
from
pycam.Geometry.intersection
import
intersect_cylinder_point
,
\
intersect_cylinder_line
...
...
@@ -32,12 +32,12 @@ import uuid
class
BaseCutter
(
IDGenerator
):
vertical
=
Point
(
0
,
0
,
-
1
)
vertical
=
(
0
,
0
,
-
1
)
def
__init__
(
self
,
radius
,
location
=
None
,
height
=
None
):
super
(
BaseCutter
,
self
)
.
__init__
()
if
location
is
None
:
location
=
Point
(
0
,
0
,
0
)
location
=
(
0
,
0
,
0
)
if
height
is
None
:
height
=
10
radius
=
number
(
radius
)
...
...
@@ -56,22 +56,22 @@ class BaseCutter(IDGenerator):
def
get_minx
(
self
,
start
=
None
):
if
start
is
None
:
start
=
self
.
location
return
start
.
x
-
self
.
distance_radius
return
start
[
0
]
-
self
.
distance_radius
def
get_maxx
(
self
,
start
=
None
):
if
start
is
None
:
start
=
self
.
location
return
start
.
x
+
self
.
distance_radius
return
start
[
0
]
+
self
.
distance_radius
def
get_miny
(
self
,
start
=
None
):
if
start
is
None
:
start
=
self
.
location
return
start
.
y
-
self
.
distance_radius
return
start
[
1
]
-
self
.
distance_radius
def
get_maxy
(
self
,
start
=
None
):
if
start
is
None
:
start
=
self
.
location
return
start
.
y
+
self
.
distance_radius
return
start
[
1
]
+
self
.
distance_radius
def
update_uuid
(
self
):
self
.
uuid
=
uuid
.
uuid4
()
...
...
@@ -105,7 +105,7 @@ class BaseCutter(IDGenerator):
# "moveto" is used for collision detection calculation.
self
.
location
=
location
for
shape
,
set_pos_func
in
self
.
shape
.
values
():
set_pos_func
(
location
.
x
,
location
.
y
,
location
.
z
)
set_pos_func
(
location
[
0
],
location
[
1
],
location
[
2
]
)
def
intersect
(
self
,
direction
,
triangle
,
start
=
None
):
raise
NotImplementedError
(
"Inherited class of BaseCutter does not "
\
...
...
@@ -126,7 +126,7 @@ class BaseCutter(IDGenerator):
# check bounding circle collision
c
=
triangle
.
middle
if
(
c
.
x
-
start
.
x
)
**
2
+
(
c
.
y
-
start
.
y
)
**
2
\
if
(
c
[
0
]
-
start
[
0
])
**
2
+
(
c
[
1
]
-
start
[
1
]
)
**
2
\
>
(
self
.
distance_radiussq
+
2
*
self
.
distance_radius
\
*
triangle
.
radius
+
triangle
.
radiussq
)
+
epsilon
:
return
None
...
...
@@ -150,7 +150,7 @@ class BaseCutter(IDGenerator):
start
=
start
)
if
cp
:
# check if the contact point is between the endpoints
m
=
cp
.
sub
(
edge
.
p1
)
.
dot
(
edge
.
dir
)
m
=
pdot
(
psub
(
cp
,
edge
.
p1
),
edge
.
dir
)
if
(
m
<
-
epsilon
)
or
(
m
>
edge
.
len
+
epsilon
):
return
(
None
,
INFINITE
,
cp
)
return
(
cl
,
l
,
cp
)
...
...
@@ -159,8 +159,8 @@ class BaseCutter(IDGenerator):
if
start
is
None
:
start
=
self
.
location
(
ccp
,
cp
,
l
)
=
intersect_cylinder_point
(
start
.
sub
(
self
.
location
)
.
add
(
self
.
center
),
self
.
axis
,
self
.
distance_radius
,
self
.
distance_radiussq
,
direction
,
point
)
padd
(
psub
(
start
,
self
.
location
),
self
.
center
)
,
self
.
axis
,
self
.
distance_radius
,
self
.
distance_radiussq
,
direction
,
point
)
# offset intersection
if
ccp
:
cl
=
cp
.
add
(
start
.
sub
(
ccp
))
...
...
@@ -172,7 +172,7 @@ class BaseCutter(IDGenerator):
start
=
self
.
location
(
cl
,
ccp
,
cp
,
l
)
=
self
.
intersect_cylinder_point
(
direction
,
point
,
start
=
start
)
if
ccp
and
ccp
.
z
<
start
.
sub
(
self
.
location
)
.
add
(
self
.
center
)
.
z
:
if
ccp
and
ccp
[
2
]
<
padd
(
psub
(
start
,
self
.
location
),
self
.
center
)[
2
]
:
return
(
None
,
INFINITE
,
None
)
return
(
cl
,
l
,
cp
)
...
...
@@ -180,11 +180,11 @@ class BaseCutter(IDGenerator):
if
start
is
None
:
start
=
self
.
location
(
ccp
,
cp
,
l
)
=
intersect_cylinder_line
(
start
.
sub
(
self
.
location
)
.
add
(
self
.
center
),
self
.
axis
,
self
.
distance_radius
,
self
.
distance_radiussq
,
direction
,
edge
)
padd
(
psub
(
start
,
self
.
location
),
self
.
center
)
,
self
.
axis
,
self
.
distance_radius
,
self
.
distance_radiussq
,
direction
,
edge
)
# offset intersection
if
ccp
:
cl
=
start
.
add
(
cp
.
sub
(
ccp
))
cl
=
padd
(
start
,
psub
(
cp
,
ccp
))
return
(
cl
,
ccp
,
cp
,
l
)
return
(
None
,
None
,
None
,
INFINITE
)
...
...
@@ -195,10 +195,10 @@ class BaseCutter(IDGenerator):
start
=
start
)
if
not
ccp
:
return
(
None
,
INFINITE
,
None
)
m
=
cp
.
sub
(
edge
.
p1
)
.
dot
(
edge
.
dir
)
m
=
pdot
(
psub
(
cp
,
edge
.
p1
),
edge
.
dir
)
if
(
m
<
-
epsilon
)
or
(
m
>
edge
.
len
+
epsilon
):
return
(
None
,
INFINITE
,
None
)
if
ccp
.
z
<
start
.
sub
(
self
.
location
)
.
add
(
self
.
center
)
.
z
:
if
ccp
[
2
]
<
padd
(
psub
(
start
,
self
.
location
),
self
.
center
)[
2
]
:
return
(
None
,
INFINITE
,
None
)
return
(
cl
,
l
,
cp
)
pycam/Cutters/CylindricalCutter.py
View file @
9b939792
...
...
@@ -22,7 +22,7 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
"""
from
pycam.Geometry.utils
import
INFINITE
,
sqrt
from
pycam.Geometry.Point
import
Point
,
Vector
from
pycam.Geometry.Point
Utils
import
*
from
pycam.Geometry.intersection
import
intersect_circle_plane
,
\
intersect_circle_point
,
intersect_circle_line
from
pycam.Cutters.BaseCutter
import
BaseCutter
...
...
@@ -40,7 +40,7 @@ class CylindricalCutter(BaseCutter):
def
__init__
(
self
,
radius
,
**
kwargs
):
BaseCutter
.
__init__
(
self
,
radius
,
**
kwargs
)
self
.
axis
=
Vector
(
0
,
0
,
1
)
self
.
axis
=
(
0
,
0
,
1
,
'v'
)
def
__repr__
(
self
):
return
"CylindricalCutter<
%
s,
%
s>"
%
(
self
.
location
,
self
.
radius
)
...
...
@@ -92,17 +92,17 @@ class CylindricalCutter(BaseCutter):
geom_connect_transform
=
ode
.
GeomTransform
(
geom
.
space
)
geom_connect_transform
.
setBody
(
geom
.
getBody
())
geom_connect
=
ode_physics
.
get_parallelepiped_geom
(
(
Point
(
-
hypotenuse
/
2
,
radius
,
-
diff_z
/
2
),
Point
(
hypotenuse
/
2
,
radius
,
diff_z
/
2
),
Point
(
hypotenuse
/
2
,
-
radius
,
diff_z
/
2
),
Point
(
-
hypotenuse
/
2
,
-
radius
,
-
diff_z
/
2
)),
(
Point
(
-
hypotenuse
/
2
,
radius
,
((
-
hypotenuse
/
2
,
radius
,
-
diff_z
/
2
),
(
hypotenuse
/
2
,
radius
,
diff_z
/
2
),
(
hypotenuse
/
2
,
-
radius
,
diff_z
/
2
),
(
-
hypotenuse
/
2
,
-
radius
,
-
diff_z
/
2
)),
((
-
hypotenuse
/
2
,
radius
,
self
.
height
-
diff_z
/
2
),
Point
(
hypotenuse
/
2
,
(
hypotenuse
/
2
,
radius
,
self
.
height
+
diff_z
/
2
),
Point
(
hypotenuse
/
2
,
-
radius
,
(
hypotenuse
/
2
,
-
radius
,
self
.
height
+
diff_z
/
2
),
Point
(
-
hypotenuse
/
2
,
-
radius
,
(
-
hypotenuse
/
2
,
-
radius
,
self
.
height
-
diff_z
/
2
)))
geom_connect
.
setRotation
(
rot_matrix_box
)
geom_connect
.
setPosition
((
hypotenuse
/
2
,
0
,
radius
))
...
...
@@ -119,7 +119,7 @@ class CylindricalCutter(BaseCutter):
if
not
GL_enabled
:
return
GL
.
glPushMatrix
()
GL
.
glTranslate
(
self
.
center
.
x
,
self
.
center
.
y
,
self
.
center
.
z
)
GL
.
glTranslate
(
self
.
center
[
0
],
self
.
center
[
1
],
self
.
center
[
2
]
)
if
not
hasattr
(
self
,
"_cylinder"
):
self
.
_cylinder
=
GLU
.
gluNewQuadric
()
GLU
.
gluCylinder
(
self
.
_cylinder
,
self
.
radius
,
self
.
radius
,
self
.
height
,
...
...
@@ -131,17 +131,17 @@ class CylindricalCutter(BaseCutter):
def
moveto
(
self
,
location
,
**
kwargs
):
BaseCutter
.
moveto
(
self
,
location
,
**
kwargs
)
self
.
center
=
Point
(
location
.
x
,
location
.
y
,
location
.
z
-
self
.
get_required_distance
())
self
.
center
=
(
location
[
0
],
location
[
1
]
,
location
[
2
]
-
self
.
get_required_distance
())
def
intersect_circle_plane
(
self
,
direction
,
triangle
,
start
=
None
):
if
start
is
None
:
start
=
self
.
location
(
ccp
,
cp
,
d
)
=
intersect_circle_plane
(
start
.
sub
(
self
.
location
)
.
add
(
self
.
center
),
self
.
distance_radius
,
direction
,
triangle
)
padd
(
psub
(
start
,
self
.
location
),
self
.
center
),
self
.
distance_radius
,
direction
,
triangle
)
if
ccp
and
cp
:
cl
=
cp
.
add
(
start
.
sub
(
ccp
))
cl
=
padd
(
cp
,
psub
(
start
,
ccp
))
return
(
cl
,
ccp
,
cp
,
d
)
return
(
None
,
None
,
None
,
INFINITE
)
...
...
@@ -149,10 +149,10 @@ class CylindricalCutter(BaseCutter):
if
start
is
None
:
start
=
self
.
location
(
ccp
,
cp
,
l
)
=
intersect_circle_point
(
start
.
sub
(
self
.
location
)
.
add
(
self
.
center
),
self
.
axis
,
self
.
distance_radius
,
self
.
distance_radiussq
,
direction
,
point
)
padd
(
psub
(
start
,
self
.
location
),
self
.
center
)
,
self
.
axis
,
self
.
distance_radius
,
self
.
distance_radiussq
,
direction
,
point
)
if
ccp
:
cl
=
cp
.
add
(
start
.
sub
(
ccp
))
cl
=
padd
(
cp
,
psub
(
start
,
ccp
))
return
(
cl
,
ccp
,
cp
,
l
)
return
(
None
,
None
,
None
,
INFINITE
)
...
...
@@ -160,10 +160,10 @@ class CylindricalCutter(BaseCutter):
if
start
is
None
:
start
=
self
.
location
(
ccp
,
cp
,
l
)
=
intersect_circle_line
(
start
.
sub
(
self
.
location
)
.
add
(
self
.
center
),
self
.
axis
,
self
.
distance_radius
,
self
.
distance_radiussq
,
direction
,
edge
)
padd
(
psub
(
start
,
self
.
location
),
self
.
center
)
,
self
.
axis
,
self
.
distance_radius
,
self
.
distance_radiussq
,
direction
,
edge
)
if
ccp
:
cl
=
cp
.
add
(
start
.
sub
(
ccp
))
cl
=
padd
(
cp
,
psub
(
start
,
ccp
))
return
(
cl
,
ccp
,
cp
,
l
)
return
(
None
,
None
,
None
,
INFINITE
)
...
...
@@ -177,9 +177,7 @@ class CylindricalCutter(BaseCutter):
d
=
d_t
cl
=
cl_t
cp
=
cp_t
if
cl
and
(
direction
.
x
==
0
)
and
(
direction
.
y
==
0
):
#print 'circle_triangle:'
#print 'cl is:', cl, 'd is:', d, 'cp is:', cp
if
cl
and
(
direction
[
0
]
==
0
)
and
(
direction
[
1
]
==
0
):
return
(
cl
,
d
,
cp
)
(
cl_e1
,
d_e1
,
cp_e1
)
=
self
.
intersect_circle_edge
(
direction
,
triangle
.
e1
,
start
=
start
)
...
...
@@ -191,20 +189,15 @@ class CylindricalCutter(BaseCutter):
d
=
d_e1
cl
=
cl_e1
cp
=
cp_e1
#print 'circle_edge e1:'
if
d_e2
<
d
:
d
=
d_e2
cl
=
cl_e2
cp
=
cp_e2
#print 'circle_edge e2:'
if
d_e3
<
d
:
d
=
d_e3
cl
=
cl_e3
cp
=
cp_e3
#print 'circle_edge e3:'
if
cl
and
(
direction
.
x
==
0
)
and
(
direction
.
y
==
0
):
#print 'circle_edge:'
#print 'cl is:', cl, 'd is:', d, 'cp is:', cp
if
cl
and
(
direction
[
0
]
==
0
)
and
(
direction
[
1
]
==
0
):
return
(
cl
,
d
,
cp
)
(
cl_p1
,
d_p1
,
cp_p1
)
=
self
.
intersect_circle_vertex
(
direction
,
triangle
.
p1
,
start
=
start
)
...
...
@@ -216,22 +209,17 @@ class CylindricalCutter(BaseCutter):
d
=
d_p1
cl
=
cl_p1
cp
=
cp_p1
#print 'circle vertex p1:'
if
d_p2
<
d
:
d
=
d_p2
cl
=
cl_p2
cp
=
cp_p2
#print 'circle vertex p2:'
if
d_p3
<
d
:
d
=
d_p3
cl
=
cl_p3
cp
=
cp_p3
#print 'circle vertex p3:'
if
cl
and
(
direction
.
x
==
0
)
and
(
direction
.
y
==
0
):
#print 'circle vertex:'
#print 'cl is:', cl, 'd is:', d, 'cp is:', cp
if
cl
and
(
direction
[
0
]
==
0
)
and
(
direction
[
1
]
==
0
):
return
(
cl
,
d
,
cp
)
if
(
direction
.
x
!=
0
)
or
(
direction
.
y
!=
0
):
if
(
direction
[
0
]
!=
0
)
or
(
direction
[
1
]
!=
0
):
(
cl_p1
,
d_p1
,
cp_p1
)
=
self
.
intersect_cylinder_vertex
(
direction
,
triangle
.
p1
,
start
=
start
)
(
cl_p2
,
d_p2
,
cp_p2
)
=
self
.
intersect_cylinder_vertex
(
direction
,
...
...
@@ -242,17 +230,14 @@ class CylindricalCutter(BaseCutter):
d
=
d_p1
cl
=
cl_p1
cp
=
cp_p1
#print 'cyl vertex p1:'
if
d_p2
<
d
:
d
=
d_p2
cl
=
cl_p2
cp
=
cp_p2
#print 'cyl vertex p2:'
if
d_p3
<
d
:
d
=
d_p3
cl
=
cl_p3
cp
=
cp_p3
#print 'cyl vertex p3:'
(
cl_e1
,
d_e1
,
cp_e1
)
=
self
.
intersect_cylinder_edge
(
direction
,
triangle
.
e1
,
start
=
start
)
(
cl_e2
,
d_e2
,
cp_e2
)
=
self
.
intersect_cylinder_edge
(
direction
,
...
...
@@ -263,18 +248,13 @@ class CylindricalCutter(BaseCutter):
d
=
d_e1
cl
=
cl_e1
cp
=
cp_e1
#print 'cyl edge e1:'
if
d_e2
<
d
:
d
=
d_e2
cl
=
cl_e2
cp
=
cp_e2
#print 'cyl edge e2:'
if
d_e3
<
d
:
d
=
d_e3
cl
=
cl_e3
cp
=
cp_e3
#print 'cyl edge e3:'
#print 'cyl:'
#print 'cl is:', cl, 'd is:', d, 'cp is:', cp
return
(
cl
,
d
,
cp
)
pycam/Cutters/SphericalCutter.py
View file @
9b939792
...
...
@@ -22,7 +22,7 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
"""
from
pycam.Geometry
import
Matrix
from
pycam.Geometry.Point
import
Point
,
Vector
from
pycam.Geometry.Point
Utils
import
*
from
pycam.Geometry.utils
import
INFINITE
,
epsilon
,
sqrt
from
pycam.Geometry.intersection
import
intersect_sphere_plane
,
\
intersect_sphere_point
,
intersect_sphere_line
...
...
@@ -41,7 +41,7 @@ class SphericalCutter(BaseCutter):
def
__init__
(
self
,
radius
,
**
kwargs
):
BaseCutter
.
__init__
(
self
,
radius
,
**
kwargs
)
self
.
axis
=
Vector
(
0
,
0
,
1
)
self
.
axis
=
(
0
,
0
,
1
,
'v'
)
def
__repr__
(
self
):
return
"SphericalCutter<
%
s,
%
s>"
%
(
self
.
location
,
self
.
radius
)
...
...
@@ -84,17 +84,17 @@ class SphericalCutter(BaseCutter):
geom_connect_transform
=
ode
.
GeomTransform
(
geom
.
space
)
geom_connect_transform
.
setBody
(
geom
.
getBody
())
geom_connect
=
ode_physics
.
get_parallelepiped_geom
((
Point
(
-
hypotenuse
/
2
,
radius
,
-
diff_z
/
2
),
Point
(
hypotenuse
/
2
,
radius
,
diff_z
/
2
),
Point
(
hypotenuse
/
2
,
-
radius
,
diff_z
/
2
),
Point
(
-
hypotenuse
/
2
,
-
radius
,
-
diff_z
/
2
)),
(
Point
(
-
hypotenuse
/
2
,
radius
,
(
-
hypotenuse
/
2
,
radius
,
-
diff_z
/
2
),
(
hypotenuse
/
2
,
radius
,
diff_z
/
2
),
(
hypotenuse
/
2
,
-
radius
,
diff_z
/
2
),
(
-
hypotenuse
/
2
,
-
radius
,
-
diff_z
/
2
)),
((
-
hypotenuse
/
2
,
radius
,
self
.
height
-
diff_z
/
2
),
Point
(
hypotenuse
/
2
,
radius
,
(
hypotenuse
/
2
,
radius
,
self
.
height
+
diff_z
/
2
),
Point
(
hypotenuse
/
2
,
-
radius
,
(
hypotenuse
/
2
,
-
radius
,
self
.
height
+
diff_z
/
2
),
Point
(
-
hypotenuse
/
2
,
-
radius
,
(
-
hypotenuse
/
2
,
-
radius
,
self
.
height
-
diff_z
/
2
)))
geom_connect
.
setRotation
(
rot_matrix_box
)
geom_connect
.
setPosition
((
hypotenuse
/
2
,
0
,
radius
))
...
...
@@ -129,7 +129,7 @@ class SphericalCutter(BaseCutter):
if
not
GL_enabled
:
return
GL
.
glPushMatrix
()
GL
.
glTranslate
(
self
.
center
.
x
,
self
.
center
.
y
,
self
.
center
.
z
)
GL
.
glTranslate
(
self
.
center
[
0
],
self
.
center
[
1
],
self
.
center
[
2
]
)
if
not
hasattr
(
self
,
"_sphere"
):
self
.
_sphere
=
GLU
.
gluNewQuadric
()
GLU
.
gluSphere
(
self
.
_sphere
,
self
.
radius
,
10
,
10
)
...
...
@@ -141,17 +141,17 @@ class SphericalCutter(BaseCutter):
def
moveto
(
self
,
location
,
**
kwargs
):
BaseCutter
.
moveto
(
self
,
location
,
**
kwargs
)
self
.
center
=
Point
(
location
.
x
,
location
.
y
,
location
.
z
+
self
.
radius
)
self
.
center
=
(
location
[
0
],
location
[
1
],
location
[
2
]
+
self
.
radius
)
def
intersect_sphere_plane
(
self
,
direction
,
triangle
,
start
=
None
):
if
start
is
None
:
start
=
self
.
location
(
ccp
,
cp
,
d
)
=
intersect_sphere_plane
(
start
.
sub
(
self
.
location
)
.
add
(
self
.
center
),
self
.
distance_radius
,
direction
,
triangle
)
padd
(
psub
(
start
,
self
.
location
),
self
.
center
),
self
.
distance_radius
,
direction
,
triangle
)
# offset intersection
if
ccp
:
cl
=
cp
.
add
(
start
.
sub
(
ccp
))
cl
=
padd
(
cp
,
psub
(
start
,
ccp
))
return
(
cl
,
ccp
,
cp
,
d
)
return
(
None
,
None
,
None
,
INFINITE
)
...
...
@@ -166,8 +166,8 @@ class SphericalCutter(BaseCutter):
if
start
is
None
:
start
=
self
.
location
(
ccp
,
cp
,
l
)
=
intersect_sphere_point
(
start
.
sub
(
self
.
location
)
.
add
(
self
.
center
),
self
.
distance_radius
,
self
.
distance_radiussq
,
direction
,
point
)
padd
(
psub
(
start
,
self
.
location
),
self
.
center
)
,
self
.
distance_radius
,
self
.
distance_radius
sq
,
direction
,
point
)
# offset intersection
cl
=
None
if
cp
:
...
...
@@ -183,11 +183,11 @@ class SphericalCutter(BaseCutter):
if
start
is
None
:
start
=
self
.
location
(
ccp
,
cp
,
l
)
=
intersect_sphere_line
(
start
.
sub
(
self
.
location
)
.
add
(
self
.
center
),
self
.
distance_radius
,
self
.
distance_radiussq
,
direction
,
edge
)
padd
(
psub
(
start
,
self
.
location
),
self
.
center
)
,
self
.
distance_radius
,
self
.
distance_radius
sq
,
direction
,
edge
)
# offset intersection
if
ccp
:
cl
=
cp
.
sub
(
ccp
.
sub
(
start
))
cl
=
psub
(
cp
,
psub
(
ccp
,
start
))
return
(
cl
,
ccp
,
cp
,
l
)
return
(
None
,
None
,
None
,
INFINITE
)
...
...
@@ -196,9 +196,9 @@ class SphericalCutter(BaseCutter):
start
=
start
)
if
cp
:
# check if the contact point is between the endpoints
d
=
edge
.
p2
.
sub
(
edge
.
p1
)
m
=
cp
.
sub
(
edge
.
p1
)
.
dot
(
d
)
if
(
m
<
-
epsilon
)
or
(
m
>
d
.
normsq
+
epsilon
):
d
=
psub
(
edge
.
p2
,
edge
.
p1
)
m
=
pdot
(
psub
(
cp
,
edge
.
p1
),
d
)
if
(
m
<
-
epsilon
)
or
(
m
>
pnormsq
(
d
)
+
epsilon
):
return
(
None
,
INFINITE
,
None
)
return
(
cl
,
l
,
cp
)
...
...
@@ -216,7 +216,7 @@ class SphericalCutter(BaseCutter):
d
=
d_t
cl
=
cl_t
cp
=
cp_t
if
cl
and
(
direction
.
x
==
0
)
and
(
direction
.
y
==
0
):
if
cl
and
(
direction
[
0
]
==
0
)
and
(
direction
[
1
]
==
0
):
return
(
cl
,
d
,
cp
)
(
cl_e1
,
d_e1
,
cp_e1
)
=
self
.
intersect_sphere_edge
(
direction
,
triangle
.
e1
,
start
=
start
)
...
...
@@ -254,9 +254,9 @@ class SphericalCutter(BaseCutter):
d
=
d_p3
cl
=
cl_p3
cp
=
cp_p3
if
cl
and
(
direction
.
x
==
0
)
and
(
direction
.
y
==
0
):
if
cl
and
(
direction
[
0
]
==
0
)
and
(
direction
[
1
]
==
0
):
return
(
cl
,
d
,
cp
)
if
(
direction
.
x
!=
0
)
or
(
direction
.
y
!=
0
):
if
(
direction
[
0
]
!=
0
)
or
(
direction
[
1
]
!=
0
):
(
cl_p1
,
d_p1
,
cp_p1
)
=
self
.
intersect_cylinder_vertex
(
direction
,
triangle
.
p1
,
start
=
start
)
(
cl_p2
,
d_p2
,
cp_p2
)
=
self
.
intersect_cylinder_vertex
(
direction
,
...
...
pycam/Cutters/ToroidalCutter.py
View file @
9b939792
...
...
@@ -21,7 +21,7 @@ You should have received a copy of the GNU General Public License
along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
"""
from
pycam.Geometry.Point
import
Point
from
pycam.Geometry.Point
Utils
import
*
from
pycam.Geometry.utils
import
INFINITE
,
number
,
epsilon
from
pycam.Geometry.intersection
import
intersect_torus_plane
,
\
intersect_torus_point
,
intersect_circle_plane
,
intersect_circle_point
,
\
...
...
@@ -46,7 +46,7 @@ class ToroidalCutter(BaseCutter):
# we need "minorradius" for "moveto" - thus set it before parent's init
BaseCutter
.
__init__
(
self
,
radius
,
**
kwargs
)
self
.
majorradius
=
self
.
radius
-
minorradius
self
.
axis
=
Point
(
0
,
0
,
1
)
self
.
axis
=
(
0
,
0
,
1
)
self
.
majorradiussq
=
self
.
majorradius
**
2
self
.
minorradiussq
=
self
.
minorradius
**
2
self
.
distance_majorradius
=
self
.
majorradius
\
...
...
@@ -97,7 +97,7 @@ class ToroidalCutter(BaseCutter):
if
not
GL_enabled
:
return
GL
.
glPushMatrix
()
GL
.
glTranslate
(
self
.
center
.
x
,
self
.
center
.
y
,
self
.
center
.
z
)
GL
.
glTranslate
(
self
.
center
[
0
],
self
.
center
[
1
],
self
.
center
[
2
]
)
GLUT
.
glutSolidTorus
(
self
.
minorradius
,
self
.
majorradius
,
10
,
20
)
if
not
hasattr
(
self
,
"_cylinder"
):
self
.
_cylinder
=
GLU
.
gluNewQuadric
()
...
...
@@ -105,7 +105,7 @@ class ToroidalCutter(BaseCutter):
10
,
20
)
GL
.
glPopMatrix
()
GL
.
glPushMatrix
()
GL
.
glTranslate
(
self
.
location
.
x
,
self
.
location
.
y
,
self
.
location
.
z
)
GL
.
glTranslate
(
self
.
location
[
0
],
self
.
location
[
1
],
self
.
location
[
2
]
)
if
not
hasattr
(
self
,
"_disk"
):
self
.
_disk
=
GLU
.
gluNewQuadric
()
GLU
.
gluDisk
(
self
.
_disk
,
0
,
self
.
majorradius
,
20
,
10
)
...
...
@@ -113,17 +113,17 @@ class ToroidalCutter(BaseCutter):
def
moveto
(
self
,
location
,
**
kwargs
):
BaseCutter
.
moveto
(
self
,
location
,
**
kwargs
)
self
.
center
=
Point
(
location
.
x
,
location
.
y
,
location
.
z
+
self
.
minorradius
)
self
.
center
=
(
location
[
0
],
location
[
1
],
location
[
2
]
+
self
.
minorradius
)
def
intersect_torus_plane
(
self
,
direction
,
triangle
,
start
=
None
):
if
start
is
None
:
start
=
self
.
location
(
ccp
,
cp
,
l
)
=
intersect_torus_plane
(
start
.
sub
(
self
.
location
)
.
add
(
self
.
center
),
self
.
axis
,
self
.
distance_majorradius
,
self
.
distance_minorradius
,
direction
,
padd
(
psub
(
start
,
self
.
location
),
self
.
center
)
,
self
.
axis
,
self
.
distance_majorradius
,
self
.
distance_minorradius
,
direction
,
triangle
)
if
cp
:
cl
=
cp
.
add
(
start
.
sub
(
ccp
))
cl
=
padd
(
cp
,
psub
(
start
,
ccp
))
return
(
cl
,
ccp
,
cp
,
l
)
return
(
None
,
None
,
None
,
INFINITE
)
...
...
@@ -138,12 +138,12 @@ class ToroidalCutter(BaseCutter):
if
start
is
None
:
start
=
self
.
location
(
ccp
,
cp
,
l
)
=
intersect_torus_point
(
start
.
sub
(
self
.
location
)
.
add
(
self
.
center
),
self
.
axis
,
self
.
distance_majorradius
,
self
.
distance_minorradius
,
padd
(
psub
(
start
,
self
.
location
),
self
.
center
)
,
self
.
axis
,
self
.
distance_majorradius
,
self
.
distance_minorradius
,
self
.
distance_majorradiussq
,
self
.
distance_minorradiussq
,
direction
,
point
)
if
ccp
:
cl
=
p
oint
.
add
(
start
.
sub
(
ccp
))
cl
=
p
add
(
point
,
psub
(
start
,
ccp
))
return
(
cl
,
ccp
,
point
,
l
)
return
(
None
,
None
,
None
,
INFINITE
)
...
...
@@ -195,11 +195,11 @@ class ToroidalCutter(BaseCutter):
if
start
is
None
:
start
=
self
.
location
(
ccp
,
cp
,
l
)
=
intersect_cylinder_point
(
start
.
sub
(
self
.
location
)
.
add
(
self
.
center
),
self
.
axis
,
self
.
distance_radius
,
self
.
distance_radiussq
,
direction
,
point
)
padd
(
psub
(
start
,
self
.
location
),
self
.
center
),
self
.
axis
,
self
.
distance_radius
,
self
.
distance_radiussq
,
direction
,
point
)
# offset intersection
if
ccp
:
cl
=
start
.
add
(
direction
.
mul
(
l
))
cl
=
padd
(
start
,
pmul
(
direction
,
l
))
return
(
cl
,
ccp
,
cp
,
l
)
return
(
None
,
None
,
None
,
INFINITE
)
...
...
@@ -207,21 +207,22 @@ class ToroidalCutter(BaseCutter):
if
start
is
None
:
start
=
self
.
location
(
ccp
,
cp
,
l
)
=
intersect_cylinder_line
(
start
.
sub
(
self
.
location
)
.
add
(
self
.
center
),
self
.
axis
,
self
.
distance_radius
,
self
.
distance_radiussq
,
direction
,
edge
)
padd
(
psub
(
start
,
self
.
location
),
self
.
center
),
self
.
axis
,
self
.
distance_radius
,
self
.
distance_radiussq
,
direction
,
edge
)
# offset intersection
if
ccp
:
cl
=
start
.
add
(
cp
.
sub
(
ccp
))
cl
=
padd
(
start
,
psub
(
cp
,
ccp
))
#cl = start.add(cp.sub(ccp))
return
(
cl
,
ccp
,
cp
,
l
)
return
(
None
,
None
,
None
,
INFINITE
)
def
intersect_cylinder_edge
(
self
,
direction
,
edge
,
start
=
None
):
(
cl
,
ccp
,
cp
,
l
)
=
self
.
intersect_cylinder_line
(
direction
,
edge
,
start
=
start
)
if
ccp
and
ccp
.
z
<
self
.
center
.
z
:
if
ccp
and
ccp
[
2
]
<
self
.
center
[
2
]
:
return
(
None
,
INFINITE
,
None
)
if
ccp
:
m
=
cp
.
sub
(
edge
.
p1
)
.
dot
(
edge
.
dir
)
m
=
pdot
(
psub
(
cp
,
edge
.
p1
),
edge
.
dir
)
if
(
m
<
-
epsilon
)
or
(
m
>
edge
.
len
+
epsilon
):
return
(
None
,
INFINITE
,
None
)
return
(
cl
,
l
,
cp
)
...
...
@@ -233,7 +234,7 @@ class ToroidalCutter(BaseCutter):
self
.
distance_majorradius
,
direction
,
triangle
)
# offset intersection
if
ccp
:
cl
=
cp
.
sub
(
ccp
.
sub
(
start
))
cl
=
psub
(
cp
,
psub
(
ccp
,
start
))
return
(
cl
,
ccp
,
cp
,
l
)
return
(
None
,
None
,
None
,
INFINITE
)
...
...
@@ -244,7 +245,7 @@ class ToroidalCutter(BaseCutter):
self
.
distance_majorradius
,
self
.
distance_majorradiussq
,
direction
,
point
)
if
ccp
:
cl
=
cp
.
sub
(
ccp
.
sub
(
start
))
cl
=
psub
(
cp
,
psub
(
ccp
,
start
))
return
(
cl
,
ccp
,
point
,
l
)
return
(
None
,
None
,
None
,
INFINITE
)
...
...
@@ -255,7 +256,7 @@ class ToroidalCutter(BaseCutter):
self
.
distance_majorradius
,
self
.
distance_majorradiussq
,
direction
,
edge
)
if
ccp
:
cl
=
cp
.
sub
(
ccp
.
sub
(
start
))
cl
=
psub
(
cp
,
psub
(
ccp
,
start
))
return
(
cl
,
ccp
,
cp
,
l
)
return
(
None
,
None
,
None
,
INFINITE
)
...
...
@@ -347,7 +348,7 @@ class ToroidalCutter(BaseCutter):
d
=
d_e3
cl
=
cl_e3
cp
=
cp_e3
if
direction
.
x
!=
0
or
direction
.
y
!=
0
:
if
direction
[
0
]
!=
0
or
direction
[
1
]
!=
0
:
(
cl_p1
,
d_p1
,
cp_p1
)
=
self
.
intersect_cylinder_vertex
(
direction
,
triangle
.
p1
,
start
=
start
)
(
cl_p2
,
d_p2
,
cp_p2
)
=
self
.
intersect_cylinder_vertex
(
direction
,
...
...
pycam/Geometry/Letters.py
View file @
9b939792
...
...
@@ -24,7 +24,7 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
from
pycam.Geometry
import
TransformableContainer
from
pycam.Geometry.Model
import
ContourModel
from
pycam.Geometry.Line
import
Line
from
pycam.Geometry.Point
import
Point
from
pycam.Geometry.Point
Utils
import
*
TEXT_ALIGN_LEFT
=
0
TEXT_ALIGN_CENTER
=
1
...
...
@@ -50,9 +50,7 @@ class Letter(TransformableContainer):
def
get_positioned_lines
(
self
,
base_point
,
skew
=
None
):
result
=
[]
get_skewed_point
=
lambda
p
:
\
Point
(
base_point
.
x
+
p
.
x
+
(
p
.
y
*
skew
/
100.0
),
base_point
.
y
+
p
.
y
,
base_point
.
z
)
get_skewed_point
=
lambda
p
:
(
base_point
[
0
]
+
p
[
0
]
+
(
p
[
1
]
*
skew
/
100.0
),
base_point
[
1
]
+
p
[
1
],
base_point
[
2
])
for
line
in
self
.
lines
:
skewed_p1
=
get_skewed_point
(
line
.
p1
)
skewed_p2
=
get_skewed_point
(
line
.
p2
)
...
...
@@ -107,7 +105,7 @@ class Charset(object):
align
=
None
):
result
=
ContourModel
()
if
origin
is
None
:
origin
=
Point
(
0
,
0
,
0
)
origin
=
(
0
,
0
,
0
)
if
align
is
None
:
align
=
TEXT_ALIGN_LEFT
base
=
origin
...
...
@@ -120,7 +118,7 @@ class Charset(object):
line_height
=
self
.
default_height
for
character
in
line
:
if
character
==
" "
:
base
=
base
.
add
(
Point
(
word_spacing
,
0
,
0
))
base
=
padd
(
base
,
(
word_spacing
,
0
,
0
))
elif
character
in
self
.
letters
.
keys
():
charset_letter
=
self
.
letters
[
character
]
new_model
=
ContourModel
()
...
...
@@ -133,13 +131,12 @@ class Charset(object):
# update line height
line_height
=
max
(
line_height
,
charset_letter
.
maxy
())
# shift the base position
base
=
base
.
add
(
Point
(
charset_letter
.
maxx
()
+
letter_spacing
,
0
,
0
))
base
=
padd
(
base
,
(
charset_letter
.
maxx
()
+
letter_spacing
,
0
,
0
))
else
:
# unknown character - add a small whitespace
base
=
base
.
add
(
Point
(
letter_spacing
,
0
,
0
))
base
=
padd
(
base
,
(
letter_spacing
,
0
,
0
))
# go to the next line
base
=
Point
(
origin
.
x
,
base
.
y
-
line_height
*
line_factor
,
origin
.
z
)
base
=
(
origin
[
0
],
base
[
1
]
-
line_height
*
line_factor
,
origin
[
2
]
)
if
not
current_line
.
maxx
is
None
:
if
align
==
TEXT_ALIGN_CENTER
:
current_line
.
shift
(
-
current_line
.
maxx
/
2
,
0
,
0
)
...
...
pycam/Geometry/Line.py
View file @
9b939792
...
...
@@ -22,7 +22,7 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
"""
from
pycam.Geometry
import
TransformableContainer
,
IDGenerator
from
pycam.Geometry.Point
import
Point
from
pycam.Geometry.Point
Utils
import
*
from
pycam.Geometry.Plane
import
Plane
from
pycam.Geometry.utils
import
epsilon
,
sqrt
# OpenGLTools will be imported later, if necessary
...
...
@@ -48,61 +48,61 @@ class Line(IDGenerator, TransformableContainer):
self
.
reset_cache
()
def
copy
(
self
):
return
self
.
__class__
(
self
.
p1
.
copy
(),
self
.
p2
.
copy
()
)
return
self
.
__class__
(
self
.
p1
,
self
.
p2
)
@
property
def
vector
(
self
):
if
self
.
_vector
is
None
:
self
.
_vector
=
self
.
p2
.
sub
(
self
.
p1
)
self
.
_vector
=
psub
(
self
.
p2
,
self
.
p1
)
return
self
.
_vector
@
property
def
dir
(
self
):
return
self
.
vector
.
normalized
(
)
return
pnormalized
(
self
.
vector
)
@
property
def
len
(
self
):
return
self
.
vector
.
norm
return
pnorm
(
self
.
vector
)
@
property
def
minx
(
self
):
if
self
.
_minx
is
None
:
self
.
_minx
=
min
(
self
.
p1
.
x
,
self
.
p2
.
x
)
self
.
_minx
=
min
(
self
.
p1
[
0
],
self
.
p2
[
0
]
)
return
self
.
_minx
@
property
def
maxx
(
self
):
if
self
.
_maxx
is
None
:
self
.
_maxx
=
max
(
self
.
p1
.
x
,
self
.
p2
.
x
)
self
.
_maxx
=
max
(
self
.
p1
[
0
],
self
.
p2
[
0
]
)
return
self
.
_maxx
@
property
def
miny
(
self
):
if
self
.
_miny
is
None
:
self
.
_miny
=
min
(
self
.
p1
.
y
,
self
.
p2
.
y
)
self
.
_miny
=
min
(
self
.
p1
[
1
],
self
.
p2
[
1
]
)
return
self
.
_miny
@
property
def
maxy
(
self
):
if
self
.
_maxy
is
None
:
self
.
_maxy
=
max
(
self
.
p1
.
y
,
self
.
p2
.
y
)
self
.
_maxy
=
max
(
self
.
p1
[
1
],
self
.
p2
[
1
]
)
return
self
.
_maxy
@
property
def
minz
(
self
):
if
self
.
_minz
is
None
:
self
.
_minz
=
min
(
self
.
p1
.
z
,
self
.
p2
.
z
)
self
.
_minz
=
min
(
self
.
p1
[
2
],
self
.
p2
[
2
]
)
return
self
.
_minz
@
property
def
maxz
(
self
):
if
self
.
_maxz
is
None
:
self
.
_maxz
=
max
(
self
.
p1
.
z
,
self
.
p2
.
z
)
self
.
_maxz
=
max
(
self
.
p1
[
2
],
self
.
p2
[
2
]
)
return
self
.
_maxz
def
__repr__
(
self
):
return
"Line<
%
g,
%
g,
%
g>-<
%
g,
%
g,
%
g>"
%
(
self
.
p1
.
x
,
self
.
p1
.
y
,
self
.
p1
.
z
,
self
.
p2
.
x
,
self
.
p2
.
y
,
self
.
p2
.
z
)
return
"Line<
%
g,
%
g,
%
g>-<
%
g,
%
g,
%
g>"
%
(
self
.
p1
[
0
],
self
.
p1
[
1
],
self
.
p1
[
2
]
,
self
.
p2
[
0
],
self
.
p2
[
1
],
self
.
p2
[
2
]
)
def
__cmp__
(
self
,
other
):
""" Two lines are equal if both pairs of points are at the same
...
...
@@ -121,8 +121,8 @@ class Line(IDGenerator, TransformableContainer):
return
cmp
(
str
(
self
),
str
(
other
))
def
next
(
self
):
yield
self
.
p1
yield
self
.
p2
yield
"p1"
yield
"p2"
def
get_children_count
(
self
):
# a line always contains two points
...
...
@@ -141,23 +141,23 @@ class Line(IDGenerator, TransformableContainer):
return
(
self
.
p1
,
self
.
p2
)
def
point_with_length_multiply
(
self
,
l
):
return
self
.
p1
.
add
(
self
.
dir
.
mul
(
l
*
self
.
len
))
return
padd
(
self
.
p1
,
pmul
(
self
.
dir
,
l
*
self
.
len
))
def
get_length_line
(
self
,
length
):
""" return a line with the same direction and the specified length
"""
return
Line
(
self
.
p1
,
self
.
p1
.
add
(
self
.
dir
.
mul
(
length
)))
return
Line
(
self
.
p1
,
padd
(
self
.
p1
,
pmul
(
self
.
dir
,
length
)))
def
closest_point
(
self
,
p
):
v
=
self
.
dir
if
v
is
None
:
# for zero-length lines
return
self
.
p1
l
=
self
.
p1
.
dot
(
v
)
-
p
.
dot
(
v
)
return
self
.
p1
.
sub
(
v
.
mul
(
l
))
l
=
pdot
(
self
.
p1
,
v
)
-
pdot
(
p
,
v
)
return
psub
(
self
.
p1
,
pmul
(
v
,
l
))
def
dist_to_point_sq
(
self
,
p
):
return
p
.
sub
(
self
.
closest_point
(
p
))
.
normsq
return
p
normsq
(
psub
(
p
,
self
.
closes_point
(
p
)))
def
dist_to_point
(
self
,
p
):
return
sqrt
(
self
.
dist_to_point_sq
(
p
))
...
...
@@ -166,8 +166,9 @@ class Line(IDGenerator, TransformableContainer):
if
(
p
==
self
.
p1
)
or
(
p
==
self
.
p2
):
# these conditions are not covered by the code below
return
True
dir1
=
p
.
sub
(
self
.
p1
)
.
normalized
()
dir2
=
self
.
p2
.
sub
(
p
)
.
normalized
()
dir1
=
pnormalized
(
psub
(
p
,
self
.
p1
))
dir2
=
pnormalized
(
psub
(
self
.
p2
,
p
))
# True if the two parts of the line have the same direction or if the
# point is self.p1 or self.p2.
return
(
dir1
==
dir2
==
self
.
dir
)
or
(
dir1
is
None
)
or
(
dir2
is
None
)
...
...
@@ -178,8 +179,8 @@ class Line(IDGenerator, TransformableContainer):
if
not
color
is
None
:
GL
.
glColor4f
(
*
color
)
GL
.
glBegin
(
GL
.
GL_LINES
)
GL
.
glVertex3f
(
self
.
p1
.
x
,
self
.
p1
.
y
,
self
.
p1
.
z
)
GL
.
glVertex3f
(
self
.
p2
.
x
,
self
.
p2
.
y
,
self
.
p2
.
z
)
GL
.
glVertex3f
(
self
.
p1
[
0
],
self
.
p1
[
1
],
self
.
p1
[
2
]
)
GL
.
glVertex3f
(
self
.
p2
[
0
],
self
.
p2
[
1
],
self
.
p2
[
2
]
)
GL
.
glEnd
()
# (optional) draw a cone for visualizing the direction of each line
if
show_directions
and
(
self
.
len
>
0
):
...
...
@@ -196,24 +197,24 @@ class Line(IDGenerator, TransformableContainer):
0 and 1.
"""
x1
,
x2
,
x3
,
x4
=
self
.
p1
,
self
.
p2
,
line
.
p1
,
line
.
p2
a
=
x2
.
sub
(
x1
)
b
=
x4
.
sub
(
x3
)
c
=
x3
.
sub
(
x1
)
a
=
psub
(
x2
,
x1
)
b
=
psub
(
x4
,
x3
)
c
=
psub
(
x3
,
x1
)
# see http://mathworld.wolfram.com/Line-LineIntersection.html (24)
try
:
factor
=
c
.
cross
(
b
)
.
dot
(
a
.
cross
(
b
))
/
a
.
cross
(
b
)
.
normsq
factor
=
pdot
(
pcross
(
c
,
b
),
pcross
(
a
,
b
))
/
pnormsq
(
pcross
(
a
,
b
))
except
ZeroDivisionError
:
# lines are parallel
# check if they are _one_ line
if
a
.
cross
(
c
)
.
norm
!=
0
:
if
pnorm
(
pcross
(
a
,
c
))
!=
0
:
# the lines are parallel with a distance
return
None
,
None
# the lines are on one straight
candidates
=
[]
if
self
.
is_point_inside
(
x3
):
candidates
.
append
((
x3
,
c
.
norm
/
a
.
norm
))
candidates
.
append
((
x3
,
pnorm
(
c
)
/
pnorm
(
a
)
))
elif
self
.
is_point_inside
(
x4
):
candidates
.
append
((
x4
,
line
.
p2
.
sub
(
self
.
p1
)
.
norm
/
a
.
norm
))
candidates
.
append
((
x4
,
pnorm
(
psub
(
line
.
p2
,
self
.
p1
))
/
pnorm
(
a
)
))
elif
line
.
is_point_inside
(
x1
):
candidates
.
append
((
x1
,
0
))
elif
line
.
is_point_inside
(
x2
):
...
...
@@ -224,13 +225,13 @@ class Line(IDGenerator, TransformableContainer):
candidates
.
sort
(
key
=
lambda
(
cp
,
dist
):
dist
)
return
candidates
[
0
]
if
infinite_lines
or
(
-
epsilon
<=
factor
<=
1
+
epsilon
):
intersection
=
x1
.
add
(
a
.
mul
(
factor
))
intersection
=
padd
(
x1
,
pmul
(
a
,
factor
))
# check if the intersection is between x3 and x4
if
infinite_lines
:
return
intersection
,
factor
elif
(
min
(
x3
.
x
,
x4
.
x
)
-
epsilon
<=
intersection
.
x
<=
max
(
x3
.
x
,
x4
.
x
)
+
epsilon
)
\
and
(
min
(
x3
.
y
,
x4
.
y
)
-
epsilon
<=
intersection
.
y
<=
max
(
x3
.
y
,
x4
.
y
)
+
epsilon
)
\
and
(
min
(
x3
.
z
,
x4
.
z
)
-
epsilon
<=
intersection
.
z
<=
max
(
x3
.
z
,
x4
.
z
)
+
epsilon
):
elif
(
min
(
x3
[
0
],
x4
[
0
])
-
epsilon
<=
intersection
[
0
]
<=
max
(
x3
[
0
],
x4
[
0
]
)
+
epsilon
)
\
and
(
min
(
x3
[
1
],
x4
[
1
])
-
epsilon
<=
intersection
[
1
]
<=
max
(
x3
[
1
],
x4
[
1
]
)
+
epsilon
)
\
and
(
min
(
x3
[
2
],
x4
[
2
])
-
epsilon
<=
intersection
[
2
]
<=
max
(
x3
[
2
],
x4
[
2
]
)
+
epsilon
):
return
intersection
,
factor
else
:
# intersection outside of the length of line(x3, x4)
...
...
@@ -247,15 +248,15 @@ class Line(IDGenerator, TransformableContainer):
else
:
# the line needs to be cropped
# generate the six planes of the cube for possible intersections
minp
=
Point
(
minx
,
miny
,
minz
)
maxp
=
Point
(
maxx
,
maxy
,
maxz
)
minp
=
(
minx
,
miny
,
minz
)
maxp
=
(
maxx
,
maxy
,
maxz
)
planes
=
[
Plane
(
minp
,
Point
(
1
,
0
,
0
)),
Plane
(
minp
,
Point
(
0
,
1
,
0
)),
Plane
(
minp
,
Point
(
0
,
0
,
1
)),
Plane
(
maxp
,
Point
(
1
,
0
,
0
)),
Plane
(
maxp
,
Point
(
0
,
1
,
0
)),
Plane
(
maxp
,
Point
(
0
,
0
,
1
)),
Plane
(
minp
,
(
1
,
0
,
0
)),
Plane
(
minp
,
(
0
,
1
,
0
)),
Plane
(
minp
,
(
0
,
0
,
1
)),
Plane
(
maxp
,
(
1
,
0
,
0
)),
Plane
(
maxp
,
(
0
,
1
,
0
)),
Plane
(
maxp
,
(
0
,
0
,
1
)),
]
# calculate all intersections
intersections
=
[
plane
.
intersect_point
(
self
.
dir
,
self
.
p1
)
...
...
pycam/Geometry/Matrix.py
View file @
9b939792
...
...
@@ -23,7 +23,7 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
# various matrix related functions for PyCAM
from
pycam.Geometry.Point
import
Point
from
pycam.Geometry.Point
Utils
import
*
from
pycam.Geometry.utils
import
sqrt
,
number
,
epsilon
import
math
...
...
@@ -54,23 +54,6 @@ def get_dot_product(a, b):
"""
return
sum
(
l1
*
l2
for
l1
,
l2
in
zip
(
a
,
b
))
def
get_cross_product
(
a
,
b
):
""" calculate the cross product of two 3d vectors
@type a: tuple(float) | list(float) | pycam.Geometry.Point
@value a: the first vector to be multiplied
@type b: tuple(float) | list(float) | pycam.Geometry.Point
@value b: the second vector to be multiplied
@rtype: tuple(float)
@return: the cross product is a 3d vector
"""
if
isinstance
(
a
,
Point
):
a
=
(
a
.
x
,
a
.
y
,
a
.
z
)
if
isinstance
(
b
,
Point
):
b
=
(
b
.
x
,
b
.
y
,
b
.
z
)
return
(
a
[
1
]
*
b
[
2
]
-
a
[
2
]
*
b
[
1
],
a
[
2
]
*
b
[
0
]
-
a
[
0
]
*
b
[
2
],
a
[
0
]
*
b
[
1
]
-
a
[
1
]
*
b
[
0
])
def
get_length
(
vector
):
""" calculate the lengt of a 3d vector
...
...
@@ -101,13 +84,10 @@ def get_rotation_matrix_from_to(v_orig, v_dest):
@rtype: tuple(tuple(float))
@return: the roation matrix (3x3)
"""
if
isinstance
(
v_orig
,
Point
):
v_orig
=
(
v_orig
.
x
,
v_orig
.
y
,
v_orig
.
z
)
if
isinstance
(
v_dest
,
Point
):
v_dest
=
(
v_dest
.
x
,
v_dest
.
y
,
v_dest
.
z
)
v_orig_length
=
get_length
(
v_orig
)
v_dest_length
=
get_length
(
v_dest
)
cross_product
=
get_length
(
get_cross_product
(
v_orig
,
v_dest
))
cross_product
=
get_length
(
pcross
(
v_orig
,
v_dest
))
try
:
arcsin
=
cross_product
/
(
v_orig_length
*
v_dest_length
)
except
ZeroDivisionError
:
...
...
@@ -121,9 +101,9 @@ def get_rotation_matrix_from_to(v_orig, v_dest):
# calculate the rotation axis
# The rotation axis is equal to the cross product of the original and
# destination vectors.
rot_axis
=
Point
(
v_orig
[
1
]
*
v_dest
[
2
]
-
v_orig
[
2
]
*
v_dest
[
1
],
rot_axis
=
pnormalized
(
(
v_orig
[
1
]
*
v_dest
[
2
]
-
v_orig
[
2
]
*
v_dest
[
1
],
v_orig
[
2
]
*
v_dest
[
0
]
-
v_orig
[
0
]
*
v_dest
[
2
],
v_orig
[
0
]
*
v_dest
[
1
]
-
v_orig
[
1
]
*
v_dest
[
0
])
.
normalized
(
)
v_orig
[
0
]
*
v_dest
[
1
]
-
v_orig
[
1
]
*
v_dest
[
0
]))
if
not
rot_axis
:
return
None
# get the rotation matrix
...
...
@@ -131,15 +111,15 @@ def get_rotation_matrix_from_to(v_orig, v_dest):
c
=
math
.
cos
(
rot_angle
)
s
=
math
.
sin
(
rot_angle
)
t
=
1
-
c
return
((
t
*
rot_axis
.
x
*
rot_axis
.
x
+
c
,
t
*
rot_axis
.
x
*
rot_axis
.
y
-
s
*
rot_axis
.
z
,
t
*
rot_axis
.
x
*
rot_axis
.
z
+
s
*
rot_axis
.
y
),
(
t
*
rot_axis
.
x
*
rot_axis
.
y
+
s
*
rot_axis
.
z
,
t
*
rot_axis
.
y
*
rot_axis
.
y
+
c
,
t
*
rot_axis
.
y
*
rot_axis
.
z
-
s
*
rot_axis
.
x
),
(
t
*
rot_axis
.
x
*
rot_axis
.
z
-
s
*
rot_axis
.
y
,
t
*
rot_axis
.
y
*
rot_axis
.
z
+
s
*
rot_axis
.
x
,
t
*
rot_axis
.
z
*
rot_axis
.
z
+
c
))
return
((
t
*
rot_axis
[
0
]
*
rot_axis
[
0
]
+
c
,
t
*
rot_axis
[
0
]
*
rot_axis
[
1
]
-
s
*
rot_axis
[
2
]
,
t
*
rot_axis
[
0
]
*
rot_axis
[
2
]
+
s
*
rot_axis
[
1
]
),
(
t
*
rot_axis
[
0
]
*
rot_axis
[
1
]
+
s
*
rot_axis
[
2
]
,
t
*
rot_axis
[
1
]
*
rot_axis
[
1
]
+
c
,
t
*
rot_axis
[
1
]
*
rot_axis
[
2
]
-
s
*
rot_axis
[
0
]
),
(
t
*
rot_axis
[
0
]
*
rot_axis
[
2
]
-
s
*
rot_axis
[
1
]
,
t
*
rot_axis
[
1
]
*
rot_axis
[
2
]
+
s
*
rot_axis
[
0
]
,
t
*
rot_axis
[
2
]
*
rot_axis
[
2
]
+
c
))
def
get_rotation_matrix_axis_angle
(
rot_axis
,
rot_angle
,
use_radians
=
True
):
""" calculate rotation matrix for a normalized vector and an angle
...
...
pycam/Geometry/Model.py
View file @
9b939792
...
...
@@ -31,7 +31,7 @@ from pycam.Geometry.Triangle import Triangle
from
pycam.Geometry.Line
import
Line
from
pycam.Geometry.Plane
import
Plane
from
pycam.Geometry.Polygon
import
Polygon
from
pycam.Geometry.Point
import
Point
,
Vector
from
pycam.Geometry.Point
Utils
import
*
from
pycam.Geometry.TriangleKdtree
import
TriangleKdtree
from
pycam.Geometry.Matrix
import
TRANSFORMATIONS
from
pycam.Toolpath
import
Bounds
...
...
@@ -324,7 +324,7 @@ class Model(BaseModel):
# Find all groups with the same direction (see 'normal') that
# share at least one edge with the current triangle.
touch_groups
=
[]
if
t
.
normal
.
z
==
0
:
if
t
.
normal
[
2
]
==
0
:
# ignore vertical triangles
continue
for
group_index
,
group
in
enumerate
(
groups
):
...
...
@@ -359,7 +359,7 @@ class ContourModel(BaseModel):
self
.
name
=
"contourmodel
%
d"
%
self
.
id
if
plane
is
None
:
# the default plane points upwards along the z axis
plane
=
Plane
(
Point
(
0
,
0
,
0
),
Vector
(
0
,
0
,
1
))
plane
=
Plane
(
(
0
,
0
,
0
),
(
0
,
0
,
1
,
'v'
))
self
.
_plane
=
plane
self
.
_line_groups
=
[]
self
.
_item_groups
.
append
(
self
.
_line_groups
)
...
...
@@ -804,7 +804,7 @@ class PolygonGroup(object):
self
.
inner
=
inner_list
self
.
callback
=
callback
self
.
lines
=
outer
.
get_lines
()
self
.
z_level
=
self
.
lines
[
0
]
.
p1
.
z
self
.
z_level
=
self
.
lines
[
0
]
.
p1
[
2
]
for
poly
in
inner_list
:
self
.
lines
.
extend
(
poly
.
get_lines
())
...
...
@@ -836,7 +836,7 @@ class PolygonGroup(object):
# create the backside plane
backside_points
=
[]
for
p
in
item
.
get_points
():
backside_points
.
insert
(
0
,
Point
(
p
.
x
,
p
.
y
,
self
.
z_level
))
backside_points
.
insert
(
0
,
(
p
[
0
],
p
[
1
]
,
self
.
z_level
))
triangle_optimizer
.
append
(
Triangle
(
*
backside_points
))
if
self
.
callback
and
self
.
callback
():
return
None
...
...
@@ -873,7 +873,7 @@ class PolygonGroup(object):
# the contour points of the model will always be at level zero
a
[
2
]
=
self
.
z_level
b
[
2
]
=
self
.
z_level
return
Line
(
Point
(
*
a
),
Point
(
*
b
)
)
return
Line
(
a
,
b
)
valid_indices
=
[
index
for
index
,
p
in
enumerate
(
coords
)
if
not
p
[
2
]
is
None
]
none_indices
=
[
index
for
index
,
p
in
enumerate
(
coords
)
if
p
[
2
]
is
None
]
...
...
@@ -891,7 +891,7 @@ class PolygonGroup(object):
fan_points
.
append
(
cp
)
final_points
.
append
(
cp
)
else
:
final_points
.
append
(
Point
(
*
coords
[
index
])
)
final_points
.
append
(
coords
[
index
]
)
# check if the three fan_points are in line
if
len
(
fan_points
)
==
3
:
fan_points
.
sort
()
...
...
@@ -905,7 +905,7 @@ class PolygonGroup(object):
# is hardly possible, anyway.
for
index
in
range
(
4
):
if
index
in
valid_indices
:
final_points
.
append
(
Point
(
*
coords
[
index
])
)
final_points
.
append
(
coords
[
index
]
)
else
:
probe_line
=
get_line
(
index
-
1
,
index
)
cp
=
self
.
_get_closest_line_collision
(
probe_line
)
...
...
@@ -913,7 +913,7 @@ class PolygonGroup(object):
else
:
for
index
in
range
(
4
):
if
index
in
valid_indices
:
final_points
.
append
(
Point
(
*
coords
[
index
])
)
final_points
.
append
(
coords
[
index
]
)
else
:
if
((
index
+
1
)
%
4
)
in
valid_indices
:
other_index
=
index
+
1
...
...
@@ -925,7 +925,7 @@ class PolygonGroup(object):
elif
valid_count
==
3
:
for
index
in
range
(
4
):
if
index
in
valid_indices
:
final_points
.
append
(
Point
(
*
coords
[
index
])
)
final_points
.
append
(
coords
[
index
]
)
else
:
# add two points
for
other_index
in
(
index
-
1
,
index
+
1
):
...
...
@@ -933,7 +933,7 @@ class PolygonGroup(object):
cp
=
self
.
_get_closest_line_collision
(
probe_line
)
final_points
.
append
(
cp
)
else
:
final_points
.
extend
(
[
Point
(
*
coord
)
for
coord
in
coords
]
)
final_points
.
extend
(
coords
)
valid_points
=
[]
for
p
in
final_points
:
if
not
(
p
is
None
)
and
not
(
p
in
valid_points
):
...
...
@@ -970,17 +970,17 @@ class PolygonGroup(object):
return
grid
def
calculate_point_height
(
self
,
x
,
y
,
func
):
point
=
Point
(
x
,
y
,
self
.
outer
.
minz
)
point
=
(
x
,
y
,
self
.
outer
.
minz
)
if
not
self
.
outer
.
is_point_inside
(
point
):
return
None
for
poly
in
self
.
inner
:
if
poly
.
is_point_inside
(
point
):
return
None
point
=
Point
(
x
,
y
,
self
.
outer
.
minz
)
point
=
(
x
,
y
,
self
.
outer
.
minz
)
line_distances
=
[]
for
line
in
self
.
lines
:
cross_product
=
line
.
dir
.
cross
(
point
.
sub
(
line
.
p1
))
if
cross_product
.
z
>
0
:
cross_product
=
pcross
(
line
.
dir
,
psub
(
point
,
line
.
p1
))
if
cross_product
[
2
]
>
0
:
close_points
=
[]
close_point
=
line
.
closest_point
(
point
)
if
not
line
.
is_point_inside
(
close_point
):
...
...
@@ -989,8 +989,8 @@ class PolygonGroup(object):
else
:
close_points
.
append
(
close_point
)
for
p
in
close_points
:
direction
=
p
oint
.
sub
(
p
)
dist
=
direction
.
norm
direction
=
p
sub
(
point
,
p
)
dist
=
pnorm
(
direction
)
line_distances
.
append
(
dist
)
elif
cross_product
.
z
==
0
:
# the point is on the line
...
...
@@ -1012,10 +1012,10 @@ class TriangleOptimizer(object):
def
append
(
self
,
triangle
):
# use a simple tuple instead of an object as the dict's key
normal
_coords
=
triangle
.
normal
.
x
,
triangle
.
normal
.
y
,
triangle
.
normal
.
z
if
not
normal
_coords
in
self
.
groups
:
self
.
groups
[
normal
_coords
]
=
[]
self
.
groups
[
normal
_coords
]
.
append
(
triangle
)
normal
=
triangle
.
normal
if
not
normal
in
self
.
groups
:
self
.
groups
[
normal
]
=
[]
self
.
groups
[
normal
]
.
append
(
triangle
)
def
optimize
(
self
):
for
group
in
self
.
groups
.
values
():
...
...
@@ -1068,7 +1068,7 @@ class Rectangle(IDGenerator, TransformableContainer):
orders
=
((
p1
,
p2
,
p3
,
p4
),
(
p1
,
p2
,
p4
,
p3
),
(
p1
,
p3
,
p2
,
p4
),
(
p1
,
p3
,
p4
,
p2
),
(
p1
,
p4
,
p2
,
p3
),
(
p1
,
p4
,
p3
,
p2
))
for
order
in
orders
:
if
abs
(
order
[
0
]
.
sub
(
order
[
2
])
.
norm
-
order
[
1
]
.
sub
(
order
[
3
])
.
norm
)
<
epsilon
:
if
abs
(
pnorm
(
psub
(
order
[
0
],
order
[
2
]))
-
pnorm
(
psub
(
order
[
1
],
order
[
3
]))
)
<
epsilon
:
t1
=
Triangle
(
order
[
0
],
order
[
1
],
order
[
2
])
t2
=
Triangle
(
order
[
2
],
order
[
3
],
order
[
0
])
if
t1
.
normal
==
t2
.
normal
==
normal
:
...
...
@@ -1085,22 +1085,22 @@ class Rectangle(IDGenerator, TransformableContainer):
self
.
reset_cache
()
def
reset_cache
(
self
):
self
.
maxx
=
max
([
p
.
x
for
p
in
self
.
get_points
()])
self
.
minx
=
max
([
p
.
x
for
p
in
self
.
get_points
()])
self
.
maxy
=
max
([
p
.
y
for
p
in
self
.
get_points
()])
self
.
miny
=
max
([
p
.
y
for
p
in
self
.
get_points
()])
self
.
maxz
=
max
([
p
.
z
for
p
in
self
.
get_points
()])
self
.
minz
=
max
([
p
.
z
for
p
in
self
.
get_points
()])
self
.
normal
=
Triangle
(
self
.
p1
,
self
.
p2
,
self
.
p3
)
.
normal
.
normalized
(
)
self
.
maxx
=
max
([
p
[
0
]
for
p
in
self
.
get_points
()])
self
.
minx
=
max
([
p
[
0
]
for
p
in
self
.
get_points
()])
self
.
maxy
=
max
([
p
[
1
]
for
p
in
self
.
get_points
()])
self
.
miny
=
max
([
p
[
1
]
for
p
in
self
.
get_points
()])
self
.
maxz
=
max
([
p
[
2
]
for
p
in
self
.
get_points
()])
self
.
minz
=
max
([
p
[
2
]
for
p
in
self
.
get_points
()])
self
.
normal
=
pnormalized
(
Triangle
(
self
.
p1
,
self
.
p2
,
self
.
p3
)
.
normal
)
def
get_points
(
self
):
return
(
self
.
p1
,
self
.
p2
,
self
.
p3
,
self
.
p4
)
def
next
(
self
):
yield
self
.
p1
yield
self
.
p2
yield
self
.
p3
yield
self
.
p4
yield
"p1"
yield
"p2"
yield
"p3"
yield
"p4"
def
__repr__
(
self
):
return
"Rectangle
%
d<
%
s,
%
s,
%
s,
%
s>"
%
(
self
.
id
,
self
.
p1
,
self
.
p2
,
...
...
@@ -1132,8 +1132,7 @@ class Rectangle(IDGenerator, TransformableContainer):
if
len
(
unique_vertices
)
!=
2
:
log
.
error
(
"Invalid number of vertices:
%
s"
%
unique_vertices
)
return
None
if
abs
(
unique_vertices
[
0
]
.
sub
(
unique_vertices
[
1
])
.
norm
-
\
shared_vertices
[
0
]
.
sub
(
shared_vertices
[
1
])
.
norm
)
<
epsilon
:
if
abs
(
pnorm
(
psub
(
unique_verticies
[
0
],
unique_verticies
[
1
]))
-
pnorm
(
psub
(
shared_vertices
[
0
],
shared_vertices
[
1
])))
<
epsilon
:
try
:
return
Rectangle
(
unique_vertices
[
0
],
unique_vertices
[
1
],
shared_vertices
[
0
],
shared_vertices
[
1
],
...
...
pycam/Geometry/Plane.py
View file @
9b939792
...
...
@@ -22,7 +22,8 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
from
pycam.Geometry
import
TransformableContainer
,
IDGenerator
from
pycam.Geometry.utils
import
INFINITE
,
epsilon
from
pycam.Geometry.Point
import
Vector
from
pycam.Geometry.PointUtils
import
*
# "Line" is imported later to avoid circular imports
#from pycam.Geometry.Line import Line
...
...
@@ -34,11 +35,11 @@ class Plane(IDGenerator, TransformableContainer):
def
__init__
(
self
,
point
,
normal
=
None
):
super
(
Plane
,
self
)
.
__init__
()
if
normal
is
None
:
normal
=
Vector
(
0
,
0
,
1
)
normal
=
(
0
,
0
,
1
,
'v'
)
self
.
p
=
point
self
.
n
=
normal
if
not
isinstance
(
self
.
n
,
Vector
)
:
self
.
n
=
self
.
n
.
get_vector
(
)
if
not
len
(
self
.
n
)
>
3
:
self
.
n
=
(
self
.
n
[
0
],
self
.
n
[
1
],
self
.
n
[
2
],
'v'
)
def
__repr__
(
self
):
return
"Plane<
%
s,
%
s>"
%
(
self
.
p
,
self
.
n
)
...
...
@@ -53,11 +54,11 @@ class Plane(IDGenerator, TransformableContainer):
return
cmp
(
str
(
self
),
str
(
other
))
def
copy
(
self
):
return
self
.
__class__
(
self
.
p
.
copy
(),
self
.
n
.
copy
()
)
return
self
.
__class__
(
self
.
p
,
self
.
n
)
def
next
(
self
):
yield
self
.
p
yield
self
.
n
yield
"p"
yield
"n"
def
get_children_count
(
self
):
# a plane always consists of two points
...
...
@@ -65,21 +66,21 @@ class Plane(IDGenerator, TransformableContainer):
def
reset_cache
(
self
):
# we need to prevent the "normal" from growing
norm
=
self
.
n
.
normalized
(
)
norm
=
pnormalized
(
self
.
n
)
if
norm
:
self
.
n
=
norm
def
intersect_point
(
self
,
direction
,
point
):
if
(
not
direction
is
None
)
and
(
direction
.
norm
!=
1
):
if
(
not
direction
is
None
)
and
(
pnorm
(
direction
)
!=
1
):
# calculations will go wrong, if the direction is not a unit vector
direction
=
direction
.
normalized
(
)
direction
=
pnormalized
(
direction
)
if
direction
is
None
:
return
(
None
,
INFINITE
)
denom
=
self
.
n
.
dot
(
direction
)
denom
=
pdot
(
self
.
n
,
direction
)
if
denom
==
0
:
return
(
None
,
INFINITE
)
l
=
-
(
self
.
n
.
dot
(
point
)
-
self
.
n
.
dot
(
self
.
p
))
/
denom
cp
=
p
oint
.
add
(
direction
.
mul
(
l
))
l
=
-
(
pdot
(
self
.
n
,
point
)
-
pdot
(
self
.
n
,
self
.
p
))
/
denom
cp
=
p
add
(
point
,
pmul
(
direction
,
l
))
return
(
cp
,
l
)
def
intersect_triangle
(
self
,
triangle
,
counter_clockwise
=
False
):
...
...
@@ -101,7 +102,7 @@ class Plane(IDGenerator, TransformableContainer):
# a distance that is lower than the length of the edge.
if
(
not
cp
is
None
)
and
(
-
epsilon
<
l
<
edge
.
len
-
epsilon
):
collisions
.
append
(
cp
)
elif
(
cp
is
None
)
and
(
self
.
n
.
dot
(
edge
.
dir
)
==
0
):
elif
(
cp
is
None
)
and
(
pdot
(
self
.
n
,
edge
.
dir
)
==
0
):
cp
,
dist
=
self
.
intersect_point
(
self
.
n
,
point
)
if
abs
(
dist
)
<
epsilon
:
# the edge is on the plane
...
...
@@ -116,8 +117,8 @@ class Plane(IDGenerator, TransformableContainer):
# no further calculation, if the line is zero-sized
if
collision_line
.
len
==
0
:
return
collision_line
cross
=
self
.
n
.
cross
(
collision_line
.
dir
)
if
(
cross
.
dot
(
triangle
.
normal
)
<
0
)
==
bool
(
not
counter_clockwise
):
cross
=
pcross
(
self
.
n
,
collision_line
.
dir
)
if
(
pdot
(
cross
,
triangle
.
normal
)
<
0
)
==
bool
(
not
counter_clockwise
):
# anti-clockwise direction -> revert the direction of the line
collision_line
=
Line
(
collision_line
.
p2
,
collision_line
.
p1
)
return
collision_line
...
...
pycam/Geometry/Point.py
deleted
100755 → 0
View file @
df4e35e1
# -*- coding: utf-8 -*-
"""
$Id$
Copyright 2010 Lars Kruse <devel@sumpfralle.de>
Copyright 2008-2009 Lode Leroy
This file is part of PyCAM.
PyCAM is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
PyCAM is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
"""
from
pycam.Geometry.utils
import
epsilon
,
sqrt
,
number
from
pycam.Geometry
import
IDGenerator
def
_is_near
(
x
,
y
):
return
abs
(
x
-
y
)
<
epsilon
class
Point
(
IDGenerator
):
__slots__
=
[
"id"
,
"x"
,
"y"
,
"z"
,
"_norm"
,
"_normsq"
]
def
__init__
(
self
,
x
,
y
,
z
):
super
(
Point
,
self
)
.
__init__
()
self
.
x
=
number
(
x
)
self
.
y
=
number
(
y
)
self
.
z
=
number
(
z
)
self
.
reset_cache
()
@
property
def
norm
(
self
):
if
self
.
_norm
is
None
:
self
.
_norm
=
sqrt
(
self
.
normsq
)
return
self
.
_norm
@
property
def
normsq
(
self
):
if
self
.
_normsq
is
None
:
self
.
_normsq
=
self
.
dot
(
self
)
return
self
.
_normsq
def
copy
(
self
):
return
self
.
__class__
(
float
(
self
.
x
),
float
(
self
.
y
),
float
(
self
.
z
))
def
__repr__
(
self
):
return
"Point
%
d<
%
g,
%
g,
%
g>"
%
(
self
.
id
,
self
.
x
,
self
.
y
,
self
.
z
)
def
__cmp__
(
self
,
other
):
""" Two points are equal if all dimensions are identical.
Otherwise the result is based on the individual x/y/z comparisons.
"""
if
self
.
__class__
==
other
.
__class__
:
if
(
self
.
id
==
other
.
id
)
or
\
((
_is_near
(
self
.
x
,
other
.
x
))
and
\
(
_is_near
(
self
.
y
,
other
.
y
))
and
\
(
_is_near
(
self
.
z
,
other
.
z
))):
return
0
elif
not
_is_near
(
self
.
x
,
other
.
x
):
return
cmp
(
self
.
x
,
other
.
x
)
elif
not
_is_near
(
self
.
y
,
other
.
y
):
return
cmp
(
self
.
y
,
other
.
y
)
else
:
return
cmp
(
self
.
z
,
other
.
z
)
else
:
return
cmp
(
str
(
self
),
str
(
other
))
def
transform_by_matrix
(
self
,
matrix
,
transformed_list
=
None
,
callback
=
None
):
# accept 3x4 matrices as well as 3x3 matrices
offsets
=
[]
for
column
in
matrix
:
if
len
(
column
)
<
4
:
offsets
.
append
(
0
)
else
:
offsets
.
append
(
column
[
3
])
x
=
self
.
x
*
matrix
[
0
][
0
]
+
self
.
y
*
matrix
[
0
][
1
]
\
+
self
.
z
*
matrix
[
0
][
2
]
+
offsets
[
0
]
y
=
self
.
x
*
matrix
[
1
][
0
]
+
self
.
y
*
matrix
[
1
][
1
]
\
+
self
.
z
*
matrix
[
1
][
2
]
+
offsets
[
1
]
z
=
self
.
x
*
matrix
[
2
][
0
]
+
self
.
y
*
matrix
[
2
][
1
]
\
+
self
.
z
*
matrix
[
2
][
2
]
+
offsets
[
2
]
self
.
x
=
x
self
.
y
=
y
self
.
z
=
z
if
callback
:
callback
()
self
.
reset_cache
()
def
reset_cache
(
self
):
self
.
_norm
=
None
self
.
_normsq
=
None
def
mul
(
self
,
c
):
c
=
number
(
c
)
return
Point
(
self
.
x
*
c
,
self
.
y
*
c
,
self
.
z
*
c
)
def
div
(
self
,
c
):
c
=
number
(
c
)
return
Point
(
self
.
x
/
c
,
self
.
y
/
c
,
self
.
z
/
c
)
def
add
(
self
,
p
):
return
Point
(
self
.
x
+
p
.
x
,
self
.
y
+
p
.
y
,
self
.
z
+
p
.
z
)
def
sub
(
self
,
p
):
return
Point
(
self
.
x
-
p
.
x
,
self
.
y
-
p
.
y
,
self
.
z
-
p
.
z
)
def
dot
(
self
,
p
):
return
self
.
x
*
p
.
x
+
self
.
y
*
p
.
y
+
self
.
z
*
p
.
z
def
cross
(
self
,
p
):
return
Point
(
self
.
y
*
p
.
z
-
p
.
y
*
self
.
z
,
p
.
x
*
self
.
z
-
self
.
x
*
p
.
z
,
self
.
x
*
p
.
y
-
p
.
x
*
self
.
y
)
def
normalized
(
self
):
n
=
self
.
norm
if
n
==
0
:
return
None
else
:
return
self
.
__class__
(
self
.
x
/
n
,
self
.
y
/
n
,
self
.
z
/
n
)
def
is_inside
(
self
,
minx
=
None
,
maxx
=
None
,
miny
=
None
,
maxy
=
None
,
minz
=
None
,
maxz
=
None
):
return
((
minx
is
None
)
or
(
minx
-
epsilon
<=
self
.
x
))
\
and
((
maxx
is
None
)
or
(
self
.
x
<=
maxx
+
epsilon
))
\
and
((
miny
is
None
)
or
(
miny
-
epsilon
<=
self
.
y
))
\
and
((
maxy
is
None
)
or
(
self
.
y
<=
maxy
+
epsilon
))
\
and
((
minz
is
None
)
or
(
minz
-
epsilon
<=
self
.
z
))
\
and
((
maxz
is
None
)
or
(
self
.
z
<=
maxz
+
epsilon
))
def
get_vector
(
self
):
return
Vector
(
self
.
x
,
self
.
y
,
self
.
z
)
class
Vector
(
Point
):
""" The Vector class is similar to the Point class. The only difference
is that vectors are not shifted during transformations. This feature
is necessary for normals (e.g. of Triangles or Planes).
"""
__slots__
=
[]
def
transform_by_matrix
(
self
,
matrix
,
transformed_list
=
None
,
callback
=
None
):
x
=
self
.
x
*
matrix
[
0
][
0
]
+
self
.
y
*
matrix
[
0
][
1
]
\
+
self
.
z
*
matrix
[
0
][
2
]
y
=
self
.
x
*
matrix
[
1
][
0
]
+
self
.
y
*
matrix
[
1
][
1
]
\
+
self
.
z
*
matrix
[
1
][
2
]
z
=
self
.
x
*
matrix
[
2
][
0
]
+
self
.
y
*
matrix
[
2
][
1
]
\
+
self
.
z
*
matrix
[
2
][
2
]
self
.
x
=
x
self
.
y
=
y
self
.
z
=
z
if
callback
:
callback
()
self
.
reset_cache
()
def
__repr__
(
self
):
return
"Vector
%
d<
%
g,
%
g,
%
g>"
%
(
self
.
id
,
self
.
x
,
self
.
y
,
self
.
z
)
pycam/Geometry/PointKdtree.py
View file @
9b939792
...
...
@@ -21,7 +21,6 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
"""
from
pycam.Geometry.utils
import
epsilon
from
pycam.Geometry.Point
import
Point
from
pycam.Geometry.kdtree
import
Node
,
kdtree
...
...
@@ -37,7 +36,7 @@ class PointKdtree(kdtree):
self
.
tolerance
=
tolerance
nodes
=
[]
for
p
in
points
:
n
=
Node
(
p
,
(
p
.
x
,
p
.
y
,
p
.
z
)
)
n
=
Node
(
p
,
p
)
nodes
.
append
(
n
)
kdtree
.
__init__
(
self
,
nodes
,
cutoff
,
cutoff_distance
)
...
...
@@ -48,7 +47,6 @@ class PointKdtree(kdtree):
return
dx
*
dx
+
dy
*
dy
+
dz
*
dz
def
Point
(
self
,
x
,
y
,
z
):
#return Point(x,y,z)
if
self
.
_n
:
n
=
self
.
_n
n
.
bound
=
(
x
,
y
,
z
)
...
...
@@ -59,7 +57,7 @@ class PointKdtree(kdtree):
self
.
_n
=
n
return
nn
.
obj
else
:
n
.
obj
=
Point
(
x
,
y
,
z
)
n
.
obj
=
(
x
,
y
,
z
)
self
.
_n
=
None
self
.
insert
(
n
)
return
n
.
obj
...
...
pycam/Geometry/PointUtils.py
0 → 100644
View file @
9b939792
# -*- coding: utf-8 -*-
"""
$Id$
Copyright 2010 Lars Kruse <devel@sumpfralle.de>
Copyright 2008-2009 Lode Leroy
This file is part of PyCAM.
PyCAM is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
PyCAM is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
"""
from
pycam.Geometry.utils
import
epsilon
,
sqrt
,
number
def
_is_near
(
x
,
y
):
return
abs
(
x
-
y
)
<
epsilon
def
pnorm
(
a
):
return
sqrt
(
pdot
(
a
,
a
))
def
pnormsq
(
a
):
return
pdot
(
a
,
a
)
def
pcmp
(
a
,
b
):
""" Two points are equal if all dimensions are identical.
Otherwise the result is based on the individual x/y/z comparisons.
"""
if
(
_is_near
(
a
[
0
],
b
[
0
])
and
_is_near
(
a
[
1
],
b
[
1
])
and
_is_near
(
a
[
2
],
b
[
2
])):
return
0
elif
not
_is_near
(
a
[
0
],
b
[
0
]):
return
cmp
(
a
[
0
],
b
[
0
])
elif
not
_is_near
(
a
[
1
],
b
[
1
]):
return
cmp
(
a
[
1
],
b
[
1
])
else
:
return
cmp
(
a
[
2
],
b
[
2
])
def
ptransform_by_matrix
(
a
,
matrix
,
transformed_list
=
None
):
if
len
(
a
)
>
3
:
return
(
a
[
0
]
*
matrix
[
0
][
0
]
+
a
[
1
]
*
matrix
[
0
][
1
]
+
a
[
2
]
*
matrix
[
0
][
2
],
a
[
0
]
*
matrix
[
1
][
0
]
+
a
[
1
]
*
matrix
[
1
][
1
]
+
a
[
2
]
*
matrix
[
1
][
2
],
a
[
0
]
*
matrix
[
2
][
0
]
+
a
[
1
]
*
matrix
[
2
][
1
]
+
a
[
2
]
*
matrix
[
2
][
2
])
+
a
[
3
:]
else
:
# accept 3x4 matrices as well as 3x3 matrices
offsets
=
[]
for
column
in
matrix
:
if
len
(
column
)
<
4
:
offsets
.
append
(
0
)
else
:
offsets
.
append
(
column
[
3
])
return
(
a
[
0
]
*
matrix
[
0
][
0
]
+
a
[
1
]
*
matrix
[
0
][
1
]
+
a
[
2
]
*
matrix
[
0
][
2
]
+
offsets
[
0
],
a
[
0
]
*
matrix
[
1
][
0
]
+
a
[
1
]
*
matrix
[
1
][
1
]
+
a
[
2
]
*
matrix
[
1
][
2
]
+
offsets
[
1
],
a
[
0
]
*
matrix
[
2
][
0
]
+
a
[
1
]
*
matrix
[
2
][
1
]
+
a
[
2
]
*
matrix
[
2
][
2
]
+
offsets
[
2
])
def
pmul
(
a
,
c
):
c
=
number
(
c
)
return
(
a
[
0
]
*
c
,
a
[
1
]
*
c
,
a
[
2
]
*
c
)
def
pdiv
(
a
,
c
):
c
=
number
(
c
)
return
(
a
[
0
]
/
c
,
a
[
0
]
/
c
,
a
[
0
]
/
c
)
def
padd
(
a
,
b
):
return
(
a
[
0
]
+
b
[
0
],
a
[
1
]
+
b
[
1
],
a
[
2
]
+
b
[
2
])
def
psub
(
a
,
b
):
return
(
a
[
0
]
-
b
[
0
],
a
[
1
]
-
b
[
1
],
a
[
2
]
-
b
[
2
])
def
pdot
(
a
,
b
):
return
a
[
0
]
*
b
[
0
]
+
a
[
1
]
*
b
[
1
]
+
a
[
2
]
*
b
[
2
]
def
pcross
(
a
,
b
):
return
(
a
[
1
]
*
b
[
2
]
-
b
[
1
]
*
a
[
2
],
b
[
0
]
*
a
[
2
]
-
a
[
0
]
*
b
[
2
],
a
[
0
]
*
b
[
1
]
-
b
[
0
]
*
a
[
1
])
def
pnormalized
(
a
):
n
=
pnorm
(
a
)
if
n
==
0
:
return
None
else
:
return
(
a
[
0
]
/
n
,
a
[
1
]
/
n
,
a
[
2
]
/
n
)
+
a
[
3
:]
def
pis_inside
(
a
,
minx
=
None
,
maxx
=
None
,
miny
=
None
,
maxy
=
None
,
minz
=
None
,
maxz
=
None
):
return
((
minx
is
None
)
or
(
minx
-
epsilon
<=
a
[
0
]))
\
and
((
maxx
is
None
)
or
(
a
[
0
]
<=
maxx
+
epsilon
))
\
and
((
miny
is
None
)
or
(
miny
-
epsilon
<=
a
[
1
]))
\
and
((
maxy
is
None
)
or
(
a
[
1
]
<=
maxy
+
epsilon
))
\
and
((
minz
is
None
)
or
(
minz
-
epsilon
<=
a
[
2
]))
\
and
((
maxz
is
None
)
or
(
a
[
2
]
<=
maxz
+
epsilon
))
pycam/Geometry/Polygon.py
View file @
9b939792
...
...
@@ -21,11 +21,12 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
"""
from
pycam.Geometry.Line
import
Line
from
pycam.Geometry.Point
import
Point
,
Vector
from
pycam.Geometry.Point
Utils
import
*
from
pycam.Geometry.Plane
import
Plane
from
pycam.Geometry
import
TransformableContainer
,
IDGenerator
,
get_bisector
from
pycam.Geometry.utils
import
number
,
epsilon
import
pycam.Utils.log
from
pycam.Utils
import
log
log
=
log
.
get_logger
()
# import later to avoid circular imports
#from pycam.Geometry.Model import ContourModel
...
...
@@ -39,9 +40,6 @@ except ImportError:
LINE_WIDTH_INNER
=
0.7
LINE_WIDTH_OUTER
=
1.3
log
=
pycam
.
Utils
.
log
.
get_logger
()
class
PolygonInTree
(
IDGenerator
):
""" This class is a wrapper around Polygon objects that is used for sorting.
"""
...
...
@@ -73,7 +71,7 @@ class PolygonInTree(IDGenerator):
pass
def
get_cost
(
self
,
other
):
return
other
.
start
.
sub
(
self
.
end
)
.
norm
return
pnorm
(
psub
(
other
.
start
,
self
.
end
))
class
PolygonPositionSorter
(
object
):
...
...
@@ -218,7 +216,7 @@ class Polygon(TransformableContainer):
super
(
Polygon
,
self
)
.
__init__
()
if
plane
is
None
:
# the default plane points upwards along the z axis
plane
=
Plane
(
Point
(
0
,
0
,
0
),
Vector
(
0
,
0
,
1
))
plane
=
Plane
(
(
0
,
0
,
0
),
(
0
,
0
,
1
,
'v'
))
self
.
plane
=
plane
self
.
_points
=
[]
self
.
is_closed
=
False
...
...
@@ -252,8 +250,7 @@ class Polygon(TransformableContainer):
self
.
_update_limits
(
line
.
p2
)
elif
self
.
_points
[
-
1
]
==
line
.
p1
:
# the new Line can be added to the end of the polygon
if
line
.
dir
==
self
.
_points
[
-
1
]
.
sub
(
self
.
_points
[
-
2
])
.
normalized
():
if
line
.
dir
==
pnormalized
(
psub
(
self
.
_points
[
-
1
],
self
.
_points
[
-
2
])):
# Remove the last point, if the previous point combination
# is in line with the new Line. This avoids unnecessary
# points on straight lines.
...
...
@@ -267,9 +264,7 @@ class Polygon(TransformableContainer):
self
.
reset_cache
()
else
:
# the new Line can be added to the beginning of the polygon
if
(
len
(
self
.
_points
)
>
1
)
\
and
(
line
.
dir
==
self
.
_points
[
1
]
.
sub
(
self
.
_points
[
0
])
.
normalized
()):
if
(
len
(
self
.
_points
)
>
1
)
and
(
line
.
dir
==
pnormalized
(
psub
(
self
.
_points
[
1
],
self
.
_points
[
0
]))):
# Avoid points on straight lines - see above.
self
.
_points
.
pop
(
0
)
if
line
.
p1
!=
self
.
_points
[
-
1
]:
...
...
@@ -325,8 +320,7 @@ class Polygon(TransformableContainer):
return
False
def
next
(
self
):
for
point
in
self
.
_points
:
yield
point
yield
"_points"
yield
self
.
plane
def
get_children_count
(
self
):
...
...
@@ -350,11 +344,11 @@ class Polygon(TransformableContainer):
for
index
in
range
(
len
(
self
.
_points
)):
p1
=
self
.
_points
[
index
]
p2
=
self
.
_points
[(
index
+
1
)
%
len
(
self
.
_points
)]
value
[
0
]
+=
p1
.
y
*
p2
.
z
-
p1
.
z
*
p2
.
y
value
[
1
]
+=
p1
.
z
*
p2
.
x
-
p1
.
x
*
p2
.
z
value
[
2
]
+=
p1
.
x
*
p2
.
y
-
p1
.
y
*
p2
.
x
result
=
self
.
plane
.
n
.
x
*
value
[
0
]
+
self
.
plane
.
n
.
y
*
value
[
1
]
\
+
self
.
plane
.
n
.
z
*
value
[
2
]
value
[
0
]
+=
p1
[
1
]
*
p2
[
2
]
-
p1
[
2
]
*
p2
[
1
]
value
[
1
]
+=
p1
[
2
]
*
p2
[
0
]
-
p1
[
0
]
*
p2
[
2
]
value
[
2
]
+=
p1
[
0
]
*
p2
[
1
]
-
p1
[
1
]
*
p2
[
0
]
result
=
self
.
plane
.
n
[
0
]
*
value
[
0
]
+
self
.
plane
.
n
[
1
]
*
value
[
1
]
\
+
self
.
plane
.
n
[
2
]
*
value
[
2
]
self
.
_area_cache
=
result
/
2
return
self
.
_area_cache
...
...
@@ -368,26 +362,23 @@ class Polygon(TransformableContainer):
for
index
in
range
(
len
(
self
.
_points
)):
p1
=
self
.
_points
[
index
]
p2
=
self
.
_points
[(
index
+
1
)
%
len
(
self
.
_points
)]
cxy
+=
(
p1
.
x
+
p2
.
x
)
*
(
p1
.
x
*
p2
.
y
-
p1
.
y
*
p2
.
x
)
cxz
+=
(
p1
.
x
+
p2
.
x
)
*
(
p1
.
x
*
p2
.
z
-
p1
.
z
*
p2
.
x
)
cyx
+=
(
p1
.
y
+
p2
.
y
)
*
(
p1
.
x
*
p2
.
y
-
p1
.
y
*
p2
.
x
)
cyz
+=
(
p1
.
y
+
p2
.
y
)
*
(
p1
.
y
*
p2
.
z
-
p1
.
z
*
p2
.
y
)
czx
+=
(
p1
.
z
+
p2
.
z
)
*
(
p1
.
z
*
p2
.
x
-
p1
.
x
*
p2
.
z
)
czy
+=
(
p1
.
z
+
p2
.
z
)
*
(
p1
.
y
*
p2
.
z
-
p1
.
z
*
p2
.
y
)
cxy
+=
(
p1
[
0
]
+
p2
[
0
])
*
(
p1
[
0
]
*
p2
[
1
]
-
p1
[
1
]
*
p2
[
0
]
)
cxz
+=
(
p1
[
0
]
+
p2
[
0
])
*
(
p1
[
0
]
*
p2
[
2
]
-
p1
[
2
]
*
p2
[
0
]
)
cyx
+=
(
p1
[
1
]
+
p2
[
1
])
*
(
p1
[
0
]
*
p2
[
1
]
-
p1
[
1
]
*
p2
[
0
]
)
cyz
+=
(
p1
[
1
]
+
p2
[
1
])
*
(
p1
[
1
]
*
p2
[
2
]
-
p1
[
2
]
*
p2
[
1
]
)
czx
+=
(
p1
[
2
]
+
p2
[
2
])
*
(
p1
[
2
]
*
p2
[
0
]
-
p1
[
0
]
*
p2
[
2
]
)
czy
+=
(
p1
[
2
]
+
p2
[
2
])
*
(
p1
[
1
]
*
p2
[
2
]
-
p1
[
2
]
*
p2
[
1
]
)
if
abs
(
self
.
maxz
-
self
.
minz
)
<
epsilon
:
return
Point
(
cxy
/
(
6
*
area
),
cyx
/
(
6
*
area
),
self
.
minz
)
return
(
cxy
/
(
6
*
area
),
cyx
/
(
6
*
area
),
self
.
minz
)
elif
abs
(
self
.
maxy
-
self
.
miny
)
<
epsilon
:
return
Point
(
cxz
/
(
6
*
area
),
self
.
miny
,
czx
/
(
6
*
area
))
return
(
cxz
/
(
6
*
area
),
self
.
miny
,
czx
/
(
6
*
area
))
elif
abs
(
self
.
maxx
-
self
.
minx
)
<
epsilon
:
return
Point
(
self
.
minx
,
cyz
/
(
6
*
area
),
czy
/
(
6
*
area
))
return
(
self
.
minx
,
cyz
/
(
6
*
area
),
czy
/
(
6
*
area
))
else
:
# calculate area of xy projection
poly_xy
=
self
.
get_plane_projection
(
Plane
(
Point
(
0
,
0
,
0
),
Point
(
0
,
0
,
1
)))
poly_xz
=
self
.
get_plane_projection
(
Plane
(
Point
(
0
,
0
,
0
),
Point
(
0
,
1
,
0
)))
poly_yz
=
self
.
get_plane_projection
(
Plane
(
Point
(
0
,
0
,
0
),
Point
(
1
,
0
,
0
)))
poly_xy
=
self
.
get_plane_projection
(
Plane
((
0
,
0
,
0
),(
0
,
0
,
1
)))
poly_xz
=
self
.
get_plane_projection
(
Plane
((
0
,
0
,
0
),(
0
,
1
,
0
)))
poly_yz
=
self
.
get_plane_projection
(
Plane
((
0
,
0
,
0
),(
1
,
0
,
0
)))
if
(
poly_xy
is
None
)
or
(
poly_xz
is
None
)
or
(
poly_yz
is
None
):
log
.
warn
(
"Invalid polygon projection for barycenter:
%
s"
\
%
str
(
self
))
...
...
@@ -421,16 +412,14 @@ class Polygon(TransformableContainer):
or
(
not
self
.
is_closed
and
index
==
len
(
self
.
_points
)
-
1
):
return
None
else
:
return
self
.
_points
[
index
]
.
add
(
self
.
_points
[(
index
+
1
)
%
\
len
(
self
.
_points
)])
.
div
(
2
)
return
pdiv
(
padd
(
self
.
_points
[
index
],
self
.
_points
[(
index
+
1
)
%
len
(
self
.
_points
)]),
2
)
def
get_lengths
(
self
):
result
=
[]
for
index
in
range
(
len
(
self
.
_points
)
-
1
):
result
.
append
(
self
.
_points
[
index
+
1
]
.
sub
(
self
.
_points
[
index
])
.
norm
)
result
.
append
(
pnorm
(
psub
(
self
.
_points
[
index
+
1
],
self
.
_points
[
index
])))
if
self
.
is_closed
:
result
.
append
(
self
.
_points
[
0
]
.
sub
(
self
.
_points
[
-
1
])
.
norm
)
result
.
append
(
pnorm
(
psub
(
self
.
_points
[
0
],
self
.
_points
[
-
1
]))
)
return
result
def
get_max_inside_distance
(
self
):
...
...
@@ -438,12 +427,12 @@ class Polygon(TransformableContainer):
"""
if
len
(
self
.
_points
)
<
2
:
return
None
distance
=
self
.
_points
[
1
]
.
sub
(
self
.
_points
[
0
])
.
norm
distance
=
pnorm
(
psub
(
self
.
_points
[
1
],
self
.
_points
[
0
]))
for
p1
in
self
.
_points
:
for
p2
in
self
.
_points
:
if
p1
is
p2
:
continue
distance
=
max
(
distance
,
p
2
.
sub
(
p1
)
.
norm
)
distance
=
max
(
distance
,
p
norm
(
psub
(
p2
,
p1
))
)
return
distance
def
is_outer
(
self
):
...
...
@@ -474,8 +463,7 @@ class Polygon(TransformableContainer):
if
not
self
.
is_closed
:
return
False
# First: check if the point is within the boundary of the polygon.
if
not
p
.
is_inside
(
self
.
minx
,
self
.
maxx
,
self
.
miny
,
self
.
maxy
,
self
.
minz
,
self
.
maxz
):
if
not
pis_inside
(
p
,
self
.
minx
,
self
.
maxx
,
self
.
miny
,
self
.
maxy
,
self
.
minz
,
self
.
maxz
):
# the point is outside the rectangle boundary
return
False
# see http://www.alienryderflex.com/polygon/
...
...
@@ -491,14 +479,14 @@ class Polygon(TransformableContainer):
# the y level of the point. This solves the problem of intersections
# through shared vertices or lines that go along the y level of the
# point.
if
((
p1
.
y
<
p
.
y
)
and
(
p
.
y
<=
p2
.
y
))
\
or
((
p2
.
y
<
p
.
y
)
and
(
p
.
y
<=
p1
.
y
)):
part_y
=
(
p
.
y
-
p1
.
y
)
/
(
p2
.
y
-
p1
.
y
)
intersection_x
=
p1
.
x
+
part_y
*
(
p2
.
x
-
p1
.
x
)
if
intersection_x
<
p
.
x
+
epsilon
:
if
((
p1
[
1
]
<
p
[
1
])
and
(
p
[
1
]
<=
p2
[
1
]
))
\
or
((
p2
[
1
]
<
p
[
1
])
and
(
p
[
1
]
<=
p1
[
1
]
)):
part_y
=
(
p
[
1
]
-
p1
[
1
])
/
(
p2
[
1
]
-
p1
[
1
]
)
intersection_x
=
p1
[
0
]
+
part_y
*
(
p2
[
0
]
-
p1
[
0
]
)
if
intersection_x
<
p
[
0
]
+
epsilon
:
# count intersections to the left
intersection_count_left
+=
1
if
intersection_x
>
p
.
x
-
epsilon
:
if
intersection_x
>
p
[
0
]
-
epsilon
:
# count intersections to the right
intersection_count_right
+=
1
# odd intersection count -> inside
...
...
@@ -548,7 +536,7 @@ class Polygon(TransformableContainer):
GL
.
glLineWidth
(
LINE_WIDTH_OUTER
)
GL
.
glBegin
(
GL
.
GL_LINE_LOOP
)
for
point
in
self
.
_points
:
GL
.
glVertex3f
(
point
.
x
,
point
.
y
,
point
.
z
)
GL
.
glVertex3f
(
point
[
0
],
point
[
1
],
point
[
2
]
)
GL
.
glEnd
()
if
not
is_outer
:
GL
.
glColor
(
*
color
)
...
...
@@ -560,19 +548,19 @@ class Polygon(TransformableContainer):
def
_update_limits
(
self
,
point
):
if
self
.
minx
is
None
:
self
.
minx
=
point
.
x
self
.
maxx
=
point
.
x
self
.
miny
=
point
.
y
self
.
maxy
=
point
.
y
self
.
minz
=
point
.
z
self
.
maxz
=
point
.
z
self
.
minx
=
point
[
0
]
self
.
maxx
=
point
[
0
]
self
.
miny
=
point
[
1
]
self
.
maxy
=
point
[
1
]
self
.
minz
=
point
[
2
]
self
.
maxz
=
point
[
2
]
else
:
self
.
minx
=
min
(
self
.
minx
,
point
.
x
)
self
.
maxx
=
max
(
self
.
maxx
,
point
.
x
)
self
.
miny
=
min
(
self
.
miny
,
point
.
y
)
self
.
maxy
=
max
(
self
.
maxy
,
point
.
y
)
self
.
minz
=
min
(
self
.
minz
,
point
.
z
)
self
.
maxz
=
max
(
self
.
maxz
,
point
.
z
)
self
.
minx
=
min
(
self
.
minx
,
point
[
0
]
)
self
.
maxx
=
max
(
self
.
maxx
,
point
[
0
]
)
self
.
miny
=
min
(
self
.
miny
,
point
[
1
]
)
self
.
maxy
=
max
(
self
.
maxy
,
point
[
1
]
)
self
.
minz
=
min
(
self
.
minz
,
point
[
2
]
)
self
.
maxz
=
max
(
self
.
maxz
,
point
[
2
]
)
self
.
_lines_cache
=
None
self
.
_area_cache
=
None
...
...
@@ -596,12 +584,12 @@ class Polygon(TransformableContainer):
def
get_shifted_vertex
(
index
,
offset
):
p1
=
self
.
_points
[
index
]
p2
=
self
.
_points
[(
index
+
1
)
%
len
(
self
.
_points
)]
cross_offset
=
p
2
.
sub
(
p1
)
.
cross
(
self
.
plane
.
n
)
.
normalized
(
)
cross_offset
=
p
normalized
(
pcross
(
psub
(
p2
,
p1
),
self
.
plane
.
n
)
)
bisector_normalized
=
self
.
get_bisector
(
index
)
factor
=
cross_offset
.
dot
(
bisector_normalized
)
factor
=
pdot
(
cross_offset
,
bisector_normalized
)
if
factor
!=
0
:
bisector_sized
=
bisector_normalized
.
mul
(
offset
/
factor
)
return
p
1
.
add
(
bisector_sized
)
bisector_sized
=
pmul
(
bisector_normalized
,
offset
/
factor
)
return
p
add
(
p1
,
bisector_sized
)
else
:
return
p2
if
offset
*
2
>=
self
.
get_max_inside_distance
():
...
...
@@ -613,7 +601,7 @@ class Polygon(TransformableContainer):
max_dist
=
1000
*
epsilon
def
test_point_near
(
p
,
others
):
for
o
in
others
:
if
p
.
sub
(
o
)
.
norm
<
max_dist
:
if
p
norm
(
psub
(
p
,
o
))
<
max_dist
:
return
True
return
False
reverse_lines
=
[]
...
...
@@ -622,12 +610,11 @@ class Polygon(TransformableContainer):
next_index
=
(
index
+
1
)
%
len
(
points
)
p1
=
points
[
index
]
p2
=
points
[
next_index
]
diff
=
p2
.
sub
(
p1
)
old_dir
=
self
.
_points
[
next_index
]
.
sub
(
self
.
_points
[
index
])
.
normalized
()
if
diff
.
normalized
()
!=
old_dir
:
diff
=
psub
(
p2
,
p1
)
old_dir
=
pnormalized
(
psub
(
self
.
_points
[
next_index
],
self
.
_points
[
index
]))
if
pnormalized
(
diff
)
!=
old_dir
:
# the direction turned around
if
diff
.
norm
>
max_dist
:
if
pnorm
(
diff
)
>
max_dist
:
# the offset was too big
return
None
else
:
...
...
@@ -658,7 +645,7 @@ class Polygon(TransformableContainer):
# no lines are left
print
"out 2"
return
[]
if
p
rev_line
.
p2
.
sub
(
next_line
.
p1
)
.
norm
>
max_dist
:
if
p
norm
(
psub
(
prev_line
.
p2
,
next_line
.
p1
))
>
max_dist
:
cp
,
dist
=
prev_line
.
get_intersection
(
next_line
)
else
:
cp
=
prev_line
.
p2
...
...
@@ -705,9 +692,8 @@ class Polygon(TransformableContainer):
# maybe we have been here before
if
not
cp
in
split_points
:
split_points
.
append
(
cp
)
elif
(
cp
.
sub
(
line
.
p1
)
.
norm
<
max_dist
)
\
or
(
cp
.
sub
(
line
.
p2
)
.
norm
<
max_dist
):
if
cp
.
sub
(
line
.
p1
)
.
norm
<
cp
.
sub
(
line
.
p2
)
.
norm
:
elif
(
pnorm
(
psub
(
cp
,
line
.
p1
))
<
max_dist
)
or
(
pnorm
(
psub
(
cp
,
line
.
p2
))
<
max_dist
):
if
pnorm
(
psub
(
cp
,
lines
.
p1
))
<
pnorm
(
psub
(
cp
,
line
.
p2
)):
non_reversed
[
index
]
=
Line
(
cp
,
line
.
p2
)
else
:
non_reversed
[
index
]
=
Line
(
line
.
p1
,
cp
)
...
...
@@ -783,7 +769,6 @@ class Polygon(TransformableContainer):
if
len
(
group
)
<=
2
:
continue
poly
=
Polygon
(
self
.
plane
)
#print "**************************************"
for
line
in
group
:
try
:
poly
.
append
(
line
)
...
...
@@ -863,12 +848,12 @@ class Polygon(TransformableContainer):
def
get_shifted_vertex
(
index
,
offset
):
p1
=
self
.
_points
[
index
]
p2
=
self
.
_points
[(
index
+
1
)
%
len
(
self
.
_points
)]
cross_offset
=
p
2
.
sub
(
p1
)
.
cross
(
self
.
plane
.
n
)
.
normalized
(
)
cross_offset
=
p
normalized
(
pcross
(
psub
(
p2
,
p1
),
self
.
plane
.
n
)
)
bisector_normalized
=
self
.
get_bisector
(
index
)
factor
=
cross_offset
.
dot
(
bisector_normalized
)
factor
=
pdot
(
cross_offset
,
bisector_normalized
)
if
factor
!=
0
:
bisector_sized
=
bisector_normalized
.
mul
(
offset
/
factor
)
return
p
1
.
add
(
bisector_sized
)
bisector_sized
=
pmul
(
bisector_normalized
,
offset
/
factor
)
return
p
add
(
p1
,
bisector_sized
)
else
:
return
p2
def
simplify_polygon_intersections
(
lines
):
...
...
@@ -896,8 +881,7 @@ class Polygon(TransformableContainer):
line1
=
new_group
[
index1
]
line2
=
new_group
[
index2
]
intersection
,
factor
=
line1
.
get_intersection
(
line2
)
if
intersection
and
(
intersection
!=
line1
.
p1
)
\
and
(
intersection
!=
line1
.
p2
):
if
intersection
and
(
pnorm
(
psub
(
intersection
,
line1
.
p1
))
>
epsilon
)
and
(
pnorm
(
psub
(
intersection
,
line1
.
p2
))
>
epsilon
):
del
new_group
[
index1
]
new_group
.
insert
(
index1
,
Line
(
line1
.
p1
,
intersection
))
...
...
@@ -911,7 +895,7 @@ class Polygon(TransformableContainer):
if
not
index1
+
1
in
group_starts
:
group_starts
.
append
(
index1
+
1
)
# don't update index2 -> maybe there are other hits
elif
intersection
and
(
intersection
==
line1
.
p1
):
elif
intersection
and
(
pnorm
(
psub
(
intersection
,
line1
.
p1
))
<
epsilon
):
if
not
index1
in
group_starts
:
group_starts
.
append
(
index1
)
index2
+=
1
...
...
@@ -929,6 +913,7 @@ class Polygon(TransformableContainer):
for
group_start
in
group_starts
:
groups
.
append
(
new_group
[
last_start
:
group_start
])
last_start
=
group_start
# Add the remaining lines to the first group or as a new
# group.
if
groups
[
0
][
0
]
.
p1
==
new_group
[
-
1
]
.
p2
:
...
...
@@ -979,9 +964,9 @@ class Polygon(TransformableContainer):
for
index
in
range
(
len
(
self
.
_points
)):
points
.
append
(
get_shifted_vertex
(
index
,
offset
))
new_lines
=
[]
for
index
in
range
(
len
(
points
)):
for
index
in
range
(
len
(
points
)
-
1
):
p1
=
points
[
index
]
p2
=
points
[(
index
+
1
)
%
len
(
points
)
]
p2
=
points
[(
index
+
1
)]
new_lines
.
append
(
Line
(
p1
,
p2
))
if
callback
and
callback
():
return
None
...
...
@@ -1003,21 +988,7 @@ class Polygon(TransformableContainer):
group
=
Polygon
(
self
.
plane
)
for
line
in
lines
:
group
.
append
(
line
)
if
group
.
is_outer
()
!=
self_is_outer
:
# We ignore groups that changed the direction. These
# parts of the original group are flipped due to the
# offset.
log
.
debug
(
"Ignoring reversed polygon:
%
s /
%
s"
%
\
(
self
.
get_area
(),
group
.
get_area
()))
continue
# Remove polygons that should be inside the original,
# but due to float inaccuracies they are not.
if
((
self
.
is_outer
()
and
(
offset
<
0
))
\
or
(
not
self
.
is_outer
()
and
(
offset
>
0
)))
\
and
(
not
self
.
is_polygon_inside
(
group
)):
log
.
debug
(
"Ignoring inaccurate polygon:
%
s /
%
s"
\
%
(
self
.
get_area
(),
group
.
get_area
()))
continue
groups
.
append
(
group
)
if
not
groups
:
log
.
debug
(
"Skipping offset polygon: toggled polygon removed"
)
...
...
@@ -1044,15 +1015,14 @@ class Polygon(TransformableContainer):
if
offset
==
0
:
return
Line
(
line
.
p1
,
line
.
p2
)
else
:
cross_offset
=
line
.
dir
.
cross
(
self
.
plane
.
n
)
.
normalized
()
.
mul
(
offset
)
cross_offset
=
pmul
(
pnormalized
(
pcross
(
line
.
dir
,
self
.
plane
.
n
)),
offset
)
# Prolong the line at the beginning and at the end - to allow
# overlaps. Use factor "2" to take care for star-like structure
# where a complete convex triangle would get cropped (two lines
# get lost instead of just one). Use the "abs" value to
# compensate negative offsets.
in_line
=
line
.
dir
.
mul
(
2
*
abs
(
offset
))
return
Line
(
line
.
p1
.
add
(
cross_offset
)
.
sub
(
in_line
),
line
.
p2
.
add
(
cross_offset
)
.
add
(
in_line
))
in_line
=
pmul
(
line
.
dir
,
2
*
abs
(
offset
))
return
Line
(
psub
(
padd
(
line
.
p1
,
cross_offset
),
in_line
),
padd
(
padd
(
line
.
p2
,
cross_offset
),
in_line
))
def
do_lines_intersection
(
l1
,
l2
):
""" calculate the new intersection between two neighbouring lines
"""
...
...
@@ -1064,12 +1034,12 @@ class Polygon(TransformableContainer):
# one line was already marked as obsolete
return
x1
,
x2
,
x3
,
x4
=
l2
.
p1
,
l2
.
p2
,
l1
.
p1
,
l1
.
p2
a
=
x2
.
sub
(
x1
)
b
=
x4
.
sub
(
x3
)
c
=
x3
.
sub
(
x1
)
a
=
psub
(
x2
,
x1
)
b
=
psub
(
x4
,
x3
)
c
=
psub
(
x3
,
x1
)
# see http://mathworld.wolfram.com/Line-LineIntersection.html (24)
try
:
factor
=
c
.
cross
(
b
)
.
dot
(
a
.
cross
(
b
))
/
a
.
cross
(
b
)
.
normsq
factor
=
pdot
(
pcross
(
c
,
b
),
pcross
(
a
,
b
))
/
pnormsq
(
pcross
(
a
,
b
))
except
ZeroDivisionError
:
l2
.
p1
=
None
return
...
...
@@ -1077,7 +1047,7 @@ class Polygon(TransformableContainer):
# The intersection is always supposed to be within p1 and p2.
l2
.
p1
=
None
else
:
intersection
=
x1
.
add
(
a
.
mul
(
factor
))
intersection
=
padd
(
x1
,
pmul
(
a
,
factor
))
if
Line
(
l1
.
p1
,
intersection
)
.
dir
!=
l1
.
dir
:
# Remove lines that would change their direction due to the
# new intersection. These are usually lines that become
...
...
@@ -1320,12 +1290,12 @@ class Polygon(TransformableContainer):
for
index
in
range
(
len
(
collisions
)
-
1
):
p1
=
collisions
[
index
][
0
]
p2
=
collisions
[
index
+
1
][
0
]
if
p
1
.
sub
(
p2
)
.
norm
<
epsilon
:
if
p
norm
(
psub
(
p1
,
p2
))
<
epsilon
:
# ignore zero-length lines
continue
# Use the middle between p1 and p2 to check the
# inner/outer state.
p_middle
=
p
1
.
add
(
p2
)
.
div
(
2
)
p_middle
=
p
div
(
padd
(
p1
,
p2
),
2
)
p_inside
=
poly2
.
is_point_inside
(
p_middle
)
\
and
not
poly2
.
is_point_on_outline
(
p_middle
)
if
not
p_inside
:
...
...
@@ -1365,12 +1335,12 @@ class Polygon(TransformableContainer):
intersections
.
sort
(
key
=
lambda
(
cp
,
d
):
d
)
intersections
.
insert
(
0
,
(
proj_line
.
p1
,
0
))
intersections
.
append
((
proj_line
.
p2
,
1
))
get_original_point
=
lambda
d
:
line
.
p1
.
add
(
line
.
vector
.
mul
(
d
))
get_original_point
=
lambda
d
:
padd
(
line
.
p1
,
pmul
(
line
.
vector
,
d
))
for
index
in
range
(
len
(
intersections
)
-
1
):
p1
,
d1
=
intersections
[
index
]
p2
,
d2
=
intersections
[
index
+
1
]
if
p1
!=
p2
:
middle
=
p
1
.
add
(
p2
)
.
div
(
2
)
middle
=
p
div
(
padd
(
p1
,
p2
),
2
)
new_line
=
Line
(
get_original_point
(
d1
),
get_original_point
(
d2
))
if
self
.
is_point_inside
(
middle
):
inner
.
append
(
new_line
)
...
...
pycam/Geometry/PolygonExtractor.py
View file @
9b939792
...
...
@@ -80,7 +80,7 @@ class PolygonExtractor(object):
print
"points="
,
path
.
points
i
=
0
while
i
<
len
(
path
.
points
)
-
1
:
if
path
.
points
[
i
]
.
x
>
path
.
points
[
i
+
1
]
.
x
:
if
path
.
points
[
i
]
[
0
]
>
path
.
points
[
i
+
1
][
0
]
:
if
DEBUG_POLYGONEXTRACTOR2
:
print
"drop point
%
d:"
%
path
.
points
[
i
]
.
id
path
.
points
=
path
.
points
[:
i
]
+
path
.
points
[
i
+
1
:]
...
...
@@ -95,7 +95,7 @@ class PolygonExtractor(object):
print
"
%
d:"
%
path
.
id
,
print
"
%
d ->"
%
path
.
top_join
.
id
for
point
in
path
.
points
:
print
"
%
d(
%
g,
%
g)"
%
(
point
.
id
,
point
.
x
,
point
.
y
),
print
"
%
d(
%
g,
%
g)"
%
(
point
.
id
,
point
[
0
],
point
[
1
]
),
print
"->
%
d"
%
path
.
bot_join
.
id
path_list
=
[]
...
...
@@ -133,7 +133,7 @@ class PolygonExtractor(object):
for
path
in
path_list
:
print
"path
%
d(w=
%
d): "
%
(
path
.
id
,
path
.
winding
),
for
point
in
path
.
points
:
print
"
%
d(
%
g,
%
g)"
%
(
point
.
id
,
point
.
x
,
point
.
y
),
print
"
%
d(
%
g,
%
g)"
%
(
point
.
id
,
point
[
0
],
point
[
1
]
),
print
if
self
.
current_dir
==
0
:
...
...
@@ -156,13 +156,13 @@ class PolygonExtractor(object):
self
.
svg
.
fill
(
"red"
)
else
:
self
.
svg
.
fill
(
"blue"
)
self
.
svg
.
AddDot
(
p
.
x
,
p
.
y
)
self
.
svg
.
AddText
(
p
.
x
,
p
.
y
,
str
(
p
.
id
))
self
.
svg
.
AddDot
(
p
[
0
],
p
[
1
]
)
self
.
svg
.
AddText
(
p
[
0
],
p
[
1
]
,
str
(
p
.
id
))
if
prev
:
self
.
svg
.
AddLine
(
p
.
x
,
p
.
y
,
prev
.
x
,
prev
.
y
)
self
.
svg
.
AddLine
(
p
[
0
],
p
[
1
],
prev
[
0
],
prev
[
1
]
)
prev
=
p
p
=
path
.
points
[
0
]
self
.
svg
.
AddLine
(
p
.
x
,
p
.
y
,
prev
.
x
,
prev
.
y
)
self
.
svg
.
AddLine
(
p
[
0
],
p
[
1
],
prev
[
0
],
prev
[
1
]
)
self
.
svg
.
close
()
self
.
cont
.
close
()
...
...
@@ -176,8 +176,8 @@ class PolygonExtractor(object):
def
append
(
self
,
p
):
if
DEBUG_POLYGONEXTRACTOR3
:
p
.
dir
=
self
.
current_dir
self
.
svg
.
AddDot
(
p
.
x
,
p
.
y
)
self
.
svg
.
AddText
(
p
.
x
,
p
.
y
,
str
(
p
.
id
))
self
.
svg
.
AddDot
(
p
[
0
],
p
[
1
]
)
self
.
svg
.
AddText
(
p
[
0
],
p
[
1
]
,
str
(
p
.
id
))
self
.
curr_line
.
append
(
p
)
def
end_scanline
(
self
):
...
...
@@ -187,7 +187,7 @@ class PolygonExtractor(object):
if
self
.
policy
==
PolygonExtractor
.
CONTOUR
and
self
.
hor_path_list
:
next_x
=
-
INFINITE
if
len
(
self
.
curr_line
)
>
0
:
next_x
=
self
.
curr_line
[
0
]
.
x
next_x
=
self
.
curr_line
[
0
]
[
0
]
self
.
delta_x
=
next_x
-
self
.
last_x
self
.
last_x
=
next_x
else
:
...
...
@@ -204,7 +204,7 @@ class PolygonExtractor(object):
inside
=
False
s
=
""
for
point
in
scanline
:
next_x
=
point
.
x
next_x
=
point
[
0
]
if
inside
:
s
+=
"*"
*
int
(
next_x
-
last
)
else
:
...
...
@@ -217,17 +217,17 @@ class PolygonExtractor(object):
print
"active paths: "
,
for
path
in
self
.
curr_path_list
:
print
"
%
d(
%
g,
%
g)"
\
%
(
path
.
id
,
path
.
points
[
-
1
]
.
x
,
path
.
points
[
-
1
]
.
y
),
%
(
path
.
id
,
path
.
points
[
-
1
]
[
0
],
path
.
points
[
-
1
][
1
]
),
print
print
"prev points: "
,
for
point
in
self
.
prev_line
:
print
"(
%
g,
%
g)"
%
(
point
.
x
,
point
.
y
),
print
"(
%
g,
%
g)"
%
(
point
[
0
],
point
[
1
]
),
print
print
"active points: "
,
for
point
in
scanline
:
print
"
%
d(
%
g,
%
g)"
%
(
point
.
id
,
point
.
x
,
point
.
y
),
print
"
%
d(
%
g,
%
g)"
%
(
point
.
id
,
point
[
0
],
point
[
1
]
),
print
prev_point
=
Iterator
(
self
.
prev_line
)
...
...
@@ -246,13 +246,13 @@ class PolygonExtractor(object):
p0
=
Path
()
p0
.
winding
=
winding
+
1
if
DEBUG_POLYGONEXTRACTOR
:
print
"new path
%
d(
%
g,
%
g)"
%
(
p0
.
id
,
c0
.
x
,
c0
.
y
)
print
"new path
%
d(
%
g,
%
g)"
%
(
p0
.
id
,
c0
[
0
],
c0
[
1
]
)
p0
.
append
(
c0
)
self
.
curr_path_list
.
append
(
p0
)
p1
=
Path
()
p1
.
winding
=
winding
if
DEBUG_POLYGONEXTRACTOR
:
print
"new path
%
d(
%
g,
%
g)"
%
(
p1
.
id
,
c1
.
x
,
c1
.
y
)
print
"new path
%
d(
%
g,
%
g)"
%
(
p1
.
id
,
c1
[
0
],
c1
[
1
]
)
p1
.
append
(
c1
)
self
.
curr_path_list
.
append
(
p1
)
p0
.
top_join
=
p1
...
...
@@ -282,16 +282,16 @@ class PolygonExtractor(object):
c1
=
curr_point
.
peek
(
1
)
if
DEBUG_POLYGONEXTRACTOR
:
print
"overlap test: p0=
%
g p1=
%
g"
%
(
p0
.
x
,
p1
.
x
)
print
"overlap test: c0=
%
g c1=
%
g"
%
(
c0
.
x
,
c1
.
x
)
print
"overlap test: p0=
%
g p1=
%
g"
%
(
p0
[
0
],
p1
[
0
]
)
print
"overlap test: c0=
%
g c1=
%
g"
%
(
c0
[
0
],
c1
[
0
]
)
if
c1
.
x
<
p0
.
x
:
if
c1
[
0
]
<
p0
[
0
]
:
# new segment is completely to the left
# new path starts
s0
=
Path
()
if
DEBUG_POLYGONEXTRACTOR
:
print
"new path
%
d(
%
g,
%
g) w=
%
d"
\
%
(
s0
.
id
,
c0
.
x
,
c0
.
y
,
winding
+
1
)
%
(
s0
.
id
,
c0
[
0
],
c0
[
0
]
,
winding
+
1
)
s0
.
append
(
c0
)
curr_path
.
insert
(
s0
)
s1
=
Path
()
...
...
@@ -299,14 +299,14 @@ class PolygonExtractor(object):
s1
.
winding
=
winding
if
DEBUG_POLYGONEXTRACTOR
:
print
"new path
%
d(
%
g,
%
g) w=
%
d"
\
%
(
s1
.
id
,
c1
.
x
,
c1
.
y
,
winding
)
%
(
s1
.
id
,
c1
[
0
],
c1
[
1
]
,
winding
)
s1
.
append
(
c1
)
curr_path
.
insert
(
s1
)
curr_point
.
next
()
curr_point
.
next
()
s0
.
top_join
=
s1
s1
.
top_join
=
s0
elif
c0
.
x
>
p1
.
x
:
elif
c0
[
0
]
>
p1
[
0
]
:
# new segment is completely to the right
# old path ends
s0
=
curr_path
.
takeNext
()
...
...
@@ -342,9 +342,9 @@ class PolygonExtractor(object):
p2
=
prev_point
.
peek
(
1
)
if
DEBUG_POLYGONEXTRACTOR
:
print
"join test: p0=
%
g p1=
%
g p2=
%
g"
\
%
(
p0
.
x
,
p1
.
x
,
p2
.
x
)
print
"join test: c0=
%
g c1=
%
g"
%
(
c0
.
x
,
c1
.
x
)
if
p2
.
x
<=
c1
.
x
:
%
(
p0
[
0
],
p1
[
0
],
p2
[
0
]
)
print
"join test: c0=
%
g c1=
%
g"
%
(
c0
[
0
],
c1
[
0
]
)
if
p2
[
0
]
<=
c1
[
0
]
:
overlap_p
=
True
if
self
.
policy
==
PolygonExtractor
.
CONTOUR
:
s0
=
curr_path
.
takeNext
()
...
...
@@ -384,10 +384,10 @@ class PolygonExtractor(object):
if
curr_point
.
remains
()
>=
2
:
c2
=
curr_point
.
peek
(
1
)
if
DEBUG_POLYGONEXTRACTOR
:
print
"split test: p0=
%
g p1=
%
g"
%
(
p0
.
x
,
p1
.
x
)
print
"split test: p0=
%
g p1=
%
g"
%
(
p0
[
0
],
p1
[
0
]
)
print
"split test: c0=
%
g c1=
%
g c2=
%
g"
\
%
(
c0
.
x
,
c1
.
x
,
c2
.
x
)
if
c2
.
x
<=
p1
.
x
:
%
(
c0
[
0
],
c1
[
0
],
c2
[
0
]
)
if
c2
[
0
]
<=
p1
[
0
]
:
overlap_c
=
True
s0
=
Path
()
s1
=
Path
()
...
...
@@ -419,14 +419,14 @@ class PolygonExtractor(object):
if
DEBUG_POLYGONEXTRACTOR
:
print
"add to path
%
d(
%
g,
%
g)"
\
%
(
left_path
.
id
,
left_point
.
x
,
left_point
.
y
)
%
(
left_path
.
id
,
left_point
[
0
],
left_point
[
1
]
)
left_path
.
append
(
left_point
)
right_path
.
append
(
right_point
)
if
right_path
==
curr_path
.
peek
():
curr_path
.
next
()
if
DEBUG_POLYGONEXTRACTOR
:
print
"add to path
%
d(
%
g,
%
g)"
\
%
(
right_path
.
id
,
right_point
.
x
,
right_point
.
y
)
%
(
right_path
.
id
,
right_point
[
0
],
right_point
[
1
]
)
winding
=
right_path
.
winding
prev_point
.
next
()
curr_point
.
next
()
...
...
@@ -434,8 +434,8 @@ class PolygonExtractor(object):
if
DEBUG_POLYGONEXTRACTOR
:
print
"active paths: "
,
for
path
in
self
.
curr_path_list
:
print
"
%
d(
%
g,
%
g,w=
%
d)"
%
(
path
.
id
,
path
.
points
[
-
1
]
.
x
,
path
.
points
[
-
1
]
.
y
,
path
.
winding
),
print
"
%
d(
%
g,
%
g,w=
%
d)"
%
(
path
.
id
,
path
.
points
[
-
1
]
[
0
]
,
path
.
points
[
-
1
]
[
1
]
,
path
.
winding
),
print
self
.
prev_line
=
scanline
...
...
@@ -448,11 +448,11 @@ class PolygonExtractor(object):
self
.
cont
.
fill
(
"red"
)
else
:
self
.
cont
.
fill
(
"blue"
)
self
.
cont
.
AddDot
(
p
.
x
,
p
.
y
)
self
.
cont
.
AddDot
(
p
[
0
],
p
[
1
]
)
self
.
cont
.
fill
(
"black"
)
self
.
cont
.
AddText
(
p
.
x
,
p
.
y
,
str
(
p
.
id
))
self
.
cont
.
AddText
(
p
[
0
],
p
[
1
]
,
str
(
p
.
id
))
if
prev
:
self
.
cont
.
AddLine
(
prev
.
x
,
prev
.
y
,
p
.
x
,
p
.
y
)
self
.
cont
.
AddLine
(
prev
[
0
],
prev
[
1
],
p
[
0
],
p
[
1
]
)
prev
=
p
if
DEBUG_POLYGONEXTRACTOR
:
...
...
@@ -460,7 +460,7 @@ class PolygonExtractor(object):
inside
=
False
s
=
""
for
point
in
scanline
:
next_y
=
point
.
y
next_y
=
point
[
1
]
if
inside
:
s
+=
"*"
*
int
(
next_y
-
last
)
else
:
...
...
@@ -473,17 +473,17 @@ class PolygonExtractor(object):
print
"active paths: "
,
for
path
in
self
.
curr_path_list
:
print
"
%
d(
%
g,
%
g)"
\
%
(
path
.
id
,
path
.
points
[
-
1
]
.
x
,
path
.
points
[
-
1
]
.
y
),
%
(
path
.
id
,
path
.
points
[
-
1
]
[
0
],
path
.
points
[
-
1
][
1
]
),
print
print
"prev points: "
,
for
point
in
self
.
prev_line
:
print
"(
%
g,
%
g)"
%
(
point
.
x
,
point
.
y
),
print
"(
%
g,
%
g)"
%
(
point
[
0
],
point
[
1
]
),
print
print
"active points: "
,
for
point
in
scanline
:
print
"
%
d(
%
g,
%
g)"
%
(
point
.
id
,
point
.
x
,
point
.
y
),
print
"
%
d(
%
g,
%
g)"
%
(
point
.
id
,
point
[
0
],
point
[
1
]
),
print
prev_point
=
Iterator
(
self
.
prev_line
)
...
...
@@ -502,13 +502,13 @@ class PolygonExtractor(object):
p0
=
Path
()
p0
.
winding
=
winding
+
1
if
DEBUG_POLYGONEXTRACTOR
:
print
"new path
%
d(
%
g,
%
g)"
%
(
p0
.
id
,
c0
.
x
,
c0
.
y
)
print
"new path
%
d(
%
g,
%
g)"
%
(
p0
.
id
,
c0
[
0
],
c0
[
1
]
)
p0
.
append
(
c0
)
self
.
curr_path_list
.
append
(
p0
)
p1
=
Path
()
p1
.
winding
=
winding
if
DEBUG_POLYGONEXTRACTOR
:
print
"new path
%
d(
%
g,
%
g)"
%
(
p1
.
id
,
c1
.
x
,
c1
.
y
)
print
"new path
%
d(
%
g,
%
g)"
%
(
p1
.
id
,
c1
[
0
],
c1
[
1
]
)
p1
.
append
(
c1
)
self
.
curr_path_list
.
append
(
p1
)
p0
.
top_join
=
p1
...
...
@@ -538,16 +538,16 @@ class PolygonExtractor(object):
c1
=
curr_point
.
peek
(
1
)
if
DEBUG_POLYGONEXTRACTOR
:
print
"overlap test: p0=
%
g p1=
%
g"
%
(
p0
.
x
,
p1
.
x
)
print
"overlap test: c0=
%
g c1=
%
g"
%
(
c0
.
x
,
c1
.
x
)
print
"overlap test: p0=
%
g p1=
%
g"
%
(
p0
[
0
],
p1
[
0
]
)
print
"overlap test: c0=
%
g c1=
%
g"
%
(
c0
[
0
],
c1
[
0
]
)
if
c1
.
y
<
p0
.
y
:
if
c1
[
1
]
<
p0
[
1
]
:
# new segment is completely to the left
# new path starts
s0
=
Path
()
if
DEBUG_POLYGONEXTRACTOR
:
print
"new path
%
d(
%
g,
%
g) w=
%
d"
\
%
(
s0
.
id
,
c0
.
x
,
c0
.
y
,
winding
+
1
)
%
(
s0
.
id
,
c0
[
0
],
c0
[
1
]
,
winding
+
1
)
s0
.
append
(
c0
)
curr_path
.
insert
(
s0
)
s1
=
Path
()
...
...
@@ -555,14 +555,14 @@ class PolygonExtractor(object):
s1
.
winding
=
winding
if
DEBUG_POLYGONEXTRACTOR
:
print
"new path
%
d(
%
g,
%
g) w=
%
d"
\
%
(
s1
.
id
,
c1
.
x
,
c1
.
y
,
winding
)
%
(
s1
.
id
,
c1
[
0
],
c1
[
1
]
,
winding
)
s1
.
append
(
c1
)
curr_path
.
insert
(
s1
)
curr_point
.
next
()
curr_point
.
next
()
s0
.
top_join
=
s1
s1
.
top_join
=
s0
elif
c0
.
y
>
p1
.
y
:
elif
c0
[
1
]
>
p1
[
1
]
:
# new segment is completely to the right
# old path ends
s0
=
curr_path
.
takeNext
()
...
...
@@ -598,9 +598,9 @@ class PolygonExtractor(object):
p2
=
prev_point
.
peek
(
1
)
if
DEBUG_POLYGONEXTRACTOR
:
print
"join test: p0=
%
g p1=
%
g p2=
%
g"
\
%
(
p0
.
x
,
p1
.
x
,
p2
.
x
)
print
"join test: c0=
%
g c1=
%
g"
%
(
c0
.
x
,
c1
.
x
)
if
p2
.
y
<=
c1
.
y
:
%
(
p0
[
0
],
p1
[
0
],
p2
[
0
]
)
print
"join test: c0=
%
g c1=
%
g"
%
(
c0
[
0
],
c1
[
0
]
)
if
p2
[
1
]
<=
c1
[
1
]
:
overlap_p
=
True
if
self
.
policy
==
PolygonExtractor
.
CONTOUR
:
s0
=
curr_path
.
takeNext
()
...
...
@@ -640,10 +640,10 @@ class PolygonExtractor(object):
if
curr_point
.
remains
()
>=
2
:
c2
=
curr_point
.
peek
(
1
)
if
DEBUG_POLYGONEXTRACTOR
:
print
"split test: p0=
%
g p1=
%
g"
%
(
p0
.
x
,
p1
.
x
)
print
"split test: p0=
%
g p1=
%
g"
%
(
p0
[
0
],
p1
[
0
]
)
print
"split test: c0=
%
g c1=
%
g c2=
%
g"
\
%
(
c0
.
x
,
c1
.
x
,
c2
.
x
)
if
c2
.
y
<=
p1
.
y
:
%
(
c0
[
0
],
c1
[
0
],
c2
[
0
]
)
if
c2
[
1
]
<=
p1
[
1
]
:
overlap_c
=
True
s0
=
Path
()
s1
=
Path
()
...
...
@@ -675,14 +675,14 @@ class PolygonExtractor(object):
if
DEBUG_POLYGONEXTRACTOR
:
print
"add to path
%
d(
%
g,
%
g)"
\
%
(
left_path
.
id
,
left_point
.
x
,
left_point
.
y
)
%
(
left_path
.
id
,
left_point
[
0
],
left_point
[
1
]
)
left_path
.
append
(
left_point
)
right_path
.
append
(
right_point
)
if
right_path
==
curr_path
.
peek
():
curr_path
.
next
()
if
DEBUG_POLYGONEXTRACTOR
:
print
"add to path
%
d(
%
g,
%
g)"
\
%
(
right_path
.
id
,
right_point
.
x
,
right_point
.
y
)
%
(
right_path
.
id
,
right_point
[
0
],
right_point
[
1
]
)
winding
=
right_path
.
winding
prev_point
.
next
()
curr_point
.
next
()
...
...
@@ -690,8 +690,8 @@ class PolygonExtractor(object):
if
DEBUG_POLYGONEXTRACTOR
:
print
"active paths: "
,
for
path
in
self
.
curr_path_list
:
print
"
%
d(
%
g,
%
g,w=
%
d)"
%
(
path
.
id
,
path
.
points
[
-
1
]
.
x
,
path
.
points
[
-
1
]
.
y
,
path
.
winding
),
print
"
%
d(
%
g,
%
g,w=
%
d)"
%
(
path
.
id
,
path
.
points
[
-
1
]
[
0
]
,
path
.
points
[
-
1
]
[
1
]
,
path
.
winding
),
print
self
.
prev_line
=
scanline
...
...
@@ -702,26 +702,26 @@ class PolygonExtractor(object):
hor_path_list
=
[]
for
s
in
self
.
hor_path_list
:
allsame
=
True
miny
=
s
.
points
[
0
]
.
y
maxy
=
s
.
points
[
0
]
.
y
miny
=
s
.
points
[
0
]
[
1
]
maxy
=
s
.
points
[
0
]
[
1
]
for
p
in
s
.
points
:
if
not
p
.
x
==
s
.
points
[
0
]
.
x
:
if
not
p
[
0
]
==
s
.
points
[
0
][
0
]
:
allsame
=
False
if
p
.
y
<
miny
:
miny
=
p
.
y
if
p
.
y
>
maxy
:
maxy
=
p
.
y
if
p
[
1
]
<
miny
:
miny
=
p
[
1
]
if
p
[
1
]
>
maxy
:
maxy
=
p
[
1
]
if
allsame
:
if
DEBUG_POLYGONEXTRACTOR2
:
print
"all same !"
s0
=
Path
()
for
p
in
s
.
points
:
if
p
.
y
==
miny
:
if
p
[
1
]
==
miny
:
s0
.
append
(
p
)
hor_path_list
.
append
(
s0
)
s1
=
Path
()
for
p
in
s
.
points
:
if
p
.
y
==
maxy
:
if
p
[
1
]
==
maxy
:
s1
.
append
(
p
)
hor_path_list
.
append
(
s1
)
continue
...
...
@@ -729,28 +729,28 @@ class PolygonExtractor(object):
p_iter
=
CyclicIterator
(
s
.
points
)
p
=
s
.
points
[
0
]
next_p
=
p_iter
.
next
()
while
not
((
prev
.
x
>=
p
.
x
)
and
(
next_p
.
x
>
p
.
x
)):
while
not
((
prev
[
0
]
>=
p
[
0
])
and
(
next_p
[
0
]
>
p
[
0
]
)):
p
=
next_p
next_p
=
p_iter
.
next
()
count
=
0
while
count
<
len
(
s
.
points
):
s0
=
Path
()
while
next_p
.
x
>=
p
.
x
:
while
next_p
[
0
]
>=
p
[
0
]
:
s0
.
append
(
p
)
p
=
next_p
next_p
=
p_iter
.
next
()
count
+=
1
s0
.
append
(
p
)
while
(
len
(
s0
.
points
)
>
1
)
\
and
(
s0
.
points
[
0
]
.
x
==
s0
.
points
[
1
]
.
x
):
and
(
s0
.
points
[
0
]
[
0
]
==
s0
.
points
[
1
][
0
]
):
s0
.
points
=
s0
.
points
[
1
:]
while
(
len
(
s0
.
points
)
>
1
)
\
and
(
s0
.
points
[
-
2
]
.
x
==
s0
.
points
[
-
1
]
.
x
):
and
(
s0
.
points
[
-
2
]
[
0
]
==
s0
.
points
[
-
1
][
0
]
):
s0
.
points
=
s0
.
points
[
0
:
-
1
]
hor_path_list
.
append
(
s0
)
s1
=
Path
()
while
next_p
.
x
<=
p
.
x
:
while
next_p
[
0
]
<=
p
[
0
]
:
s1
.
append
(
p
)
p
=
next_p
next_p
=
p_iter
.
next
()
...
...
@@ -758,13 +758,13 @@ class PolygonExtractor(object):
s1
.
append
(
p
)
s1
.
reverse
()
while
(
len
(
s1
.
points
)
>
1
)
\
and
(
s1
.
points
[
0
]
.
x
==
s1
.
points
[
1
]
.
x
):
and
(
s1
.
points
[
0
]
[
0
]
==
s1
.
points
[
1
][
0
]
):
s1
.
points
=
s1
.
points
[
1
:]
while
(
len
(
s1
.
points
)
>
1
)
\
and
(
s1
.
points
[
-
2
]
.
x
==
s1
.
points
[
-
1
]
.
x
):
and
(
s1
.
points
[
-
2
]
[
0
]
==
s1
.
points
[
-
1
][
0
]
):
s1
.
points
=
s1
.
points
[:
-
1
]
hor_path_list
.
append
(
s1
)
hor_path_list
.
sort
(
cmp
=
lambda
a
,
b
:
cmp
(
a
.
points
[
0
]
.
x
,
b
.
points
[
0
]
.
x
))
hor_path_list
.
sort
(
cmp
=
lambda
a
,
b
:
cmp
(
a
.
points
[
0
]
[
0
],
b
.
points
[
0
][
0
]
))
if
DEBUG_POLYGONEXTRACTOR2
:
print
"ver_hor_path_list = "
,
hor_path_list
for
s
in
hor_path_list
:
...
...
@@ -785,12 +785,12 @@ class PolygonExtractor(object):
next_x
=
INFINITE
if
self
.
ver_hor_path_list
\
and
(
self
.
ver_hor_path_list
[
0
]
.
points
[
0
]
.
x
<
next_x
):
next_x
=
self
.
ver_hor_path_list
[
0
]
.
points
[
0
]
.
x
and
(
self
.
ver_hor_path_list
[
0
]
.
points
[
0
]
[
0
]
<
next_x
):
next_x
=
self
.
ver_hor_path_list
[
0
]
.
points
[
0
]
[
0
]
if
self
.
act_hor_path_list
\
and
(
self
.
act_hor_path_list
[
0
]
.
points
[
0
]
.
x
<
next_x
):
next_x
=
self
.
act_hor_path_list
[
0
]
.
points
[
0
]
.
x
and
(
self
.
act_hor_path_list
[
0
]
.
points
[
0
]
[
0
]
<
next_x
):
next_x
=
self
.
act_hor_path_list
[
0
]
.
points
[
0
]
[
0
]
if
next_x
>=
_next_x
:
return
...
...
@@ -801,13 +801,13 @@ class PolygonExtractor(object):
print
"next_x ="
,
next_x
if
self
.
ver_hor_path_list
\
and
(
self
.
ver_hor_path_list
[
0
]
.
points
[
0
]
.
x
<=
next_x
):
and
(
self
.
ver_hor_path_list
[
0
]
.
points
[
0
]
[
0
]
<=
next_x
):
while
self
.
ver_hor_path_list
\
and
(
self
.
ver_hor_path_list
[
0
]
.
points
[
0
]
.
x
<=
next_x
):
and
(
self
.
ver_hor_path_list
[
0
]
.
points
[
0
]
[
0
]
<=
next_x
):
self
.
act_hor_path_list
.
append
(
self
.
ver_hor_path_list
[
0
])
self
.
ver_hor_path_list
=
self
.
ver_hor_path_list
[
1
:]
self
.
act_hor_path_list
.
sort
(
cmp
=
lambda
a
,
b
:
cmp
(
a
.
points
[
0
]
.
x
,
b
.
points
[
0
]
.
x
))
cmp
(
a
.
points
[
0
]
[
0
],
b
.
points
[
0
][
0
]
))
scanline
=
[]
i
=
0
...
...
@@ -816,7 +816,7 @@ class PolygonExtractor(object):
if
DEBUG_POLYGONEXTRACTOR2
:
print
"s ="
,
s
scanline
.
append
(
s
.
points
[
0
])
if
s
.
points
[
0
]
.
x
<=
next_x
:
if
s
.
points
[
0
]
[
0
]
<=
next_x
:
if
len
(
s
.
points
)
<=
1
:
if
DEBUG_POLYGONEXTRACTOR2
:
print
"remove list"
...
...
@@ -830,17 +830,17 @@ class PolygonExtractor(object):
if
DEBUG_POLYGONEXTRACTOR2
:
print
"remove point"
,
s
.
points
[
0
]
s
.
points
=
s
.
points
[
1
:]
if
len
(
s
.
points
)
>
0
and
s
.
points
[
0
]
.
x
==
next_x
:
if
len
(
s
.
points
)
>
0
and
s
.
points
[
0
]
[
0
]
==
next_x
:
# TODO: the variable "repeat" is never used.
# Any idea?
repeat
=
True
i
+=
1
self
.
act_hor_path_list
.
sort
(
cmp
=
lambda
a
,
b
:
cmp
(
a
.
points
[
0
]
.
x
,
b
.
points
[
0
]
.
x
))
cmp
(
a
.
points
[
0
]
[
0
],
b
.
points
[
0
][
0
]
))
if
len
(
scanline
)
==
0
:
return
scanline
.
sort
(
cmp
=
lambda
a
,
b
:
cmp
(
a
.
y
,
b
.
y
))
scanline
.
sort
(
cmp
=
lambda
a
,
b
:
cmp
(
a
[
1
],
b
[
1
]
))
if
DEBUG_POLYGONEXTRACTOR2
:
print
"scanline' ="
,
scanline
print
"ver_hor_path_list ="
,
self
.
ver_hor_path_list
...
...
pycam/Geometry/Triangle.py
View file @
9b939792
...
...
@@ -21,7 +21,7 @@ You should have received a copy of the GNU General Public License
along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
"""
from
pycam.Geometry.Point
import
Point
,
Vector
from
pycam.Geometry.Point
Utils
import
*
from
pycam.Geometry.Plane
import
Plane
from
pycam.Geometry.Line
import
Line
from
pycam.Geometry
import
TransformableContainer
,
IDGenerator
...
...
@@ -53,55 +53,46 @@ class Triangle(IDGenerator, TransformableContainer):
self
.
reset_cache
()
def
reset_cache
(
self
):
self
.
minx
=
min
(
self
.
p1
.
x
,
self
.
p2
.
x
,
self
.
p3
.
x
)
self
.
miny
=
min
(
self
.
p1
.
y
,
self
.
p2
.
y
,
self
.
p3
.
y
)
self
.
minz
=
min
(
self
.
p1
.
z
,
self
.
p2
.
z
,
self
.
p3
.
z
)
self
.
maxx
=
max
(
self
.
p1
.
x
,
self
.
p2
.
x
,
self
.
p3
.
x
)
self
.
maxy
=
max
(
self
.
p1
.
y
,
self
.
p2
.
y
,
self
.
p3
.
y
)
self
.
maxz
=
max
(
self
.
p1
.
z
,
self
.
p2
.
z
,
self
.
p3
.
z
)
self
.
minx
=
min
(
self
.
p1
[
0
],
self
.
p2
[
0
],
self
.
p3
[
0
]
)
self
.
miny
=
min
(
self
.
p1
[
1
],
self
.
p2
[
1
],
self
.
p3
[
1
]
)
self
.
minz
=
min
(
self
.
p1
[
2
],
self
.
p2
[
2
],
self
.
p3
[
2
]
)
self
.
maxx
=
max
(
self
.
p1
[
0
],
self
.
p2
[
0
],
self
.
p3
[
0
]
)
self
.
maxy
=
max
(
self
.
p1
[
1
],
self
.
p2
[
1
],
self
.
p3
[
1
]
)
self
.
maxz
=
max
(
self
.
p1
[
2
],
self
.
p2
[
2
],
self
.
p3
[
2
]
)
self
.
e1
=
Line
(
self
.
p1
,
self
.
p2
)
self
.
e2
=
Line
(
self
.
p2
,
self
.
p3
)
self
.
e3
=
Line
(
self
.
p3
,
self
.
p1
)
# calculate normal, if p1-p2-pe are in clockwise order
if
self
.
normal
is
None
:
self
.
normal
=
self
.
p3
.
sub
(
self
.
p1
)
.
cross
(
self
.
p2
.
sub
(
\
self
.
p1
))
.
normalized
()
if
not
isinstance
(
self
.
normal
,
Vector
):
self
.
normal
=
self
.
normal
.
get_vector
()
# make sure that the normal has always a unit length
self
.
normal
=
self
.
normal
.
normalized
()
self
.
center
=
self
.
p1
.
add
(
self
.
p2
)
.
add
(
self
.
p3
)
.
div
(
3
)
self
.
normal
=
pnormalized
(
pcross
(
psub
(
self
.
p3
,
self
.
p1
),
psub
(
self
.
p2
,
self
.
p1
)))
if
not
len
(
self
.
normal
)
>
3
:
self
.
normal
=
(
self
.
normal
[
0
],
self
.
normal
[
1
],
self
.
normal
[
2
],
'v'
)
self
.
center
=
pdiv
(
padd
(
padd
(
self
.
p1
,
self
.
p2
),
self
.
p3
),
3
)
self
.
plane
=
Plane
(
self
.
center
,
self
.
normal
)
# calculate circumcircle (resulting in radius and middle)
denom
=
self
.
p2
.
sub
(
self
.
p1
)
.
cross
(
self
.
p3
.
sub
(
self
.
p2
))
.
norm
self
.
radius
=
(
self
.
p2
.
sub
(
self
.
p1
)
.
norm
\
*
self
.
p3
.
sub
(
self
.
p2
)
.
norm
*
self
.
p3
.
sub
(
self
.
p1
)
.
norm
)
\
/
(
2
*
denom
)
denom
=
pnorm
(
pcross
(
psub
(
self
.
p2
,
self
.
p1
),
psub
(
self
.
p3
,
self
.
p2
)))
self
.
radius
=
(
pnorm
(
psub
(
self
.
p2
,
self
.
p1
))
*
pnorm
(
psub
(
self
.
p3
,
self
.
p2
))
*
pnorm
(
psub
(
self
.
p3
,
self
.
p1
)))
/
(
2
*
denom
)
self
.
radiussq
=
self
.
radius
**
2
denom2
=
2
*
denom
*
denom
alpha
=
self
.
p3
.
sub
(
self
.
p2
)
.
normsq
\
*
self
.
p1
.
sub
(
self
.
p2
)
.
dot
(
self
.
p1
.
sub
(
self
.
p3
))
/
denom2
beta
=
self
.
p1
.
sub
(
self
.
p3
)
.
normsq
\
*
self
.
p2
.
sub
(
self
.
p1
)
.
dot
(
self
.
p2
.
sub
(
self
.
p3
))
/
denom2
gamma
=
self
.
p1
.
sub
(
self
.
p2
)
.
normsq
\
*
self
.
p3
.
sub
(
self
.
p1
)
.
dot
(
self
.
p3
.
sub
(
self
.
p2
))
/
denom2
self
.
middle
=
Point
(
self
.
p1
.
x
*
alpha
+
self
.
p2
.
x
*
beta
+
self
.
p3
.
x
*
gamma
,
self
.
p1
.
y
*
alpha
+
self
.
p2
.
y
*
beta
+
self
.
p3
.
y
*
gamma
,
self
.
p1
.
z
*
alpha
+
self
.
p2
.
z
*
beta
+
self
.
p3
.
z
*
gamma
)
alpha
=
pnormsq
(
psub
(
self
.
p3
,
self
.
p2
))
*
pdot
(
psub
(
self
.
p1
,
self
.
p2
),
psub
(
self
.
p1
,
self
.
p3
))
/
denom2
beta
=
pnormsq
(
psub
(
self
.
p1
,
self
.
p3
))
*
pdot
(
psub
(
self
.
p2
,
self
.
p1
),
psub
(
self
.
p2
,
self
.
p3
))
/
denom2
gamma
=
pnormsq
(
psub
(
self
.
p1
,
self
.
p2
))
*
pdot
(
psub
(
self
.
p3
,
self
.
p1
),
psub
(
self
.
p3
,
self
.
p2
))
/
denom2
self
.
middle
=
(
self
.
p1
[
0
]
*
alpha
+
self
.
p2
[
0
]
*
beta
+
self
.
p3
[
0
]
*
gamma
,
self
.
p1
[
1
]
*
alpha
+
self
.
p2
[
1
]
*
beta
+
self
.
p3
[
1
]
*
gamma
,
self
.
p1
[
2
]
*
alpha
+
self
.
p2
[
2
]
*
beta
+
self
.
p3
[
2
]
*
gamma
)
def
__repr__
(
self
):
return
"Triangle
%
d<
%
s,
%
s,
%
s>"
%
(
self
.
id
,
self
.
p1
,
self
.
p2
,
self
.
p3
)
def
copy
(
self
):
return
self
.
__class__
(
self
.
p1
.
copy
(),
self
.
p2
.
copy
(),
self
.
p3
.
copy
()
,
self
.
normal
.
copy
()
)
return
self
.
__class__
(
self
.
p1
,
self
.
p2
,
self
.
p3
,
self
.
normal
)
def
next
(
self
):
yield
self
.
p1
yield
self
.
p2
yield
self
.
p3
yield
self
.
normal
yield
"p1"
yield
"p2"
yield
"p3"
yield
"normal"
def
get_points
(
self
):
return
(
self
.
p1
,
self
.
p2
,
self
.
p3
)
...
...
@@ -118,25 +109,25 @@ class Triangle(IDGenerator, TransformableContainer):
GL
.
glBegin
(
GL
.
GL_TRIANGLES
)
# use normals to improve lighting (contributed by imyrek)
normal_t
=
self
.
normal
GL
.
glNormal3f
(
normal_t
.
x
,
normal_t
.
y
,
normal_t
.
z
)
GL
.
glNormal3f
(
normal_t
[
0
],
normal_t
[
1
],
normal_t
[
2
]
)
# The triangle's points are in clockwise order, but GL expects
# counter-clockwise sorting.
GL
.
glVertex3f
(
self
.
p1
.
x
,
self
.
p1
.
y
,
self
.
p1
.
z
)
GL
.
glVertex3f
(
self
.
p3
.
x
,
self
.
p3
.
y
,
self
.
p3
.
z
)
GL
.
glVertex3f
(
self
.
p2
.
x
,
self
.
p2
.
y
,
self
.
p2
.
z
)
GL
.
glVertex3f
(
self
.
p1
[
0
],
self
.
p1
[
1
],
self
.
p1
[
2
]
)
GL
.
glVertex3f
(
self
.
p3
[
0
],
self
.
p3
[
1
],
self
.
p3
[
2
]
)
GL
.
glVertex3f
(
self
.
p2
[
0
],
self
.
p2
[
1
],
self
.
p2
[
2
]
)
GL
.
glEnd
()
if
show_directions
:
# display surface normals
n
=
self
.
normal
c
=
self
.
center
d
=
0.5
GL
.
glBegin
(
GL
.
GL_LINES
)
GL
.
glVertex3f
(
c
.
x
,
c
.
y
,
c
.
z
)
GL
.
glVertex3f
(
c
.
x
+
n
.
x
*
d
,
c
.
y
+
n
.
y
*
d
,
c
.
z
+
n
.
z
*
d
)
GL
.
glVertex3f
(
c
[
0
],
c
[
1
],
c
[
2
]
)
GL
.
glVertex3f
(
c
[
0
]
+
n
[
0
]
*
d
,
c
[
1
]
+
n
[
1
]
*
d
,
c
[
2
]
+
n
[
2
]
*
d
)
GL
.
glEnd
()
if
False
:
# display bounding sphere
GL
.
glPushMatrix
()
middle
=
self
.
middle
GL
.
glTranslate
(
middle
.
x
,
middle
.
y
,
middle
.
z
)
GL
.
glTranslate
(
middle
[
0
],
middle
[
1
],
middle
[
2
]
)
if
not
hasattr
(
self
,
"_sphere"
):
self
.
_sphere
=
GLU
.
gluNewQuadric
()
GLU
.
gluSphere
(
self
.
_sphere
,
self
.
radius
,
10
,
10
)
...
...
@@ -144,15 +135,15 @@ class Triangle(IDGenerator, TransformableContainer):
if
pycam
.
Utils
.
log
.
is_debug
():
# draw triangle id on triangle face
GL
.
glPushMatrix
()
c
=
self
.
center
GL
.
glTranslate
(
c
.
x
,
c
.
y
,
c
.
z
)
p12
=
self
.
p1
.
add
(
self
.
p2
)
.
mul
(
0.5
)
p3_12
=
self
.
p3
.
sub
(
p12
)
.
normalized
(
)
p2_1
=
self
.
p1
.
sub
(
self
.
p2
)
.
normalized
(
)
pn
=
p
2_1
.
cross
(
p3_12
)
GL
.
glMultMatrixf
((
p2_1
.
x
,
p2_1
.
y
,
p2_1
.
z
,
0
,
p3_12
.
x
,
p3_12
.
y
,
p3_12
.
z
,
0
,
pn
.
x
,
pn
.
y
,
pn
.
z
,
0
,
0
,
0
,
0
,
1
))
n
=
self
.
normal
.
mul
(
0.01
)
GL
.
glTranslatef
(
n
.
x
,
n
.
y
,
n
.
z
)
GL
.
glTranslate
(
c
[
0
],
c
[
1
],
c
[
2
]
)
p12
=
pmul
(
padd
(
self
.
p1
,
self
.
p2
),
0.5
)
p3_12
=
pnormalized
(
psub
(
self
.
p3
,
p12
)
)
p2_1
=
pnormalized
(
psub
(
self
.
p1
,
self
.
p2
)
)
pn
=
p
cross
(
p2_1
,
p3_12
)
GL
.
glMultMatrixf
((
p2_1
[
0
],
p2_1
[
1
],
p2_1
[
2
],
0
,
p3_12
[
0
],
p3_12
[
1
]
,
p3_12
[
2
],
0
,
pn
[
0
],
pn
[
1
],
pn
[
2
]
,
0
,
0
,
0
,
0
,
1
))
n
=
pmul
(
self
.
normal
,
0.01
)
GL
.
glTranslatef
(
n
[
0
],
n
[
1
],
n
[
2
]
)
maxdim
=
max
((
self
.
maxx
-
self
.
minx
),
(
self
.
maxy
-
self
.
miny
),
(
self
.
maxz
-
self
.
minz
))
factor
=
0.001
...
...
@@ -167,18 +158,18 @@ class Triangle(IDGenerator, TransformableContainer):
GL
.
glPopMatrix
()
if
False
:
# draw point id on triangle face
c
=
self
.
center
p12
=
self
.
p1
.
add
(
self
.
p2
)
.
mul
(
0.5
)
p3_12
=
self
.
p3
.
sub
(
p12
)
.
normalized
(
)
p2_1
=
self
.
p1
.
sub
(
self
.
p2
)
.
normalized
(
)
pn
=
p
2_1
.
cross
(
p3_12
)
n
=
self
.
normal
.
mul
(
0.01
)
p12
=
pmul
(
padd
(
self
.
p1
,
self
.
p2
),
0.5
)
p3_12
=
pnormalized
(
psub
(
self
.
p3
,
p12
)
)
p2_1
=
pnormalized
(
psub
(
self
.
p1
,
self
.
p2
)
)
pn
=
p
cross
(
p2_1
,
p3_12
)
n
=
pmul
(
self
.
normal
,
0.01
)
for
p
in
(
self
.
p1
,
self
.
p2
,
self
.
p3
):
GL
.
glPushMatrix
()
pp
=
p
.
sub
(
p
.
sub
(
c
)
.
mul
(
0.3
))
GL
.
glTranslate
(
pp
.
x
,
pp
.
y
,
pp
.
z
)
GL
.
glMultMatrixf
((
p2_1
.
x
,
p2_1
.
y
,
p2_1
.
z
,
0
,
p3_12
.
x
,
p3_12
.
y
,
p3_12
.
z
,
0
,
pn
.
x
,
pn
.
y
,
pn
.
z
,
0
,
0
,
0
,
0
,
1
))
GL
.
glTranslatef
(
n
.
x
,
n
.
y
,
n
.
z
)
pp
=
p
sub
(
p
,
pmul
(
psub
(
p
,
c
),
0.3
))
GL
.
glTranslate
(
pp
[
0
],
pp
[
1
],
pp
[
2
]
)
GL
.
glMultMatrixf
((
p2_1
[
0
],
p2_1
[
1
],
p2_1
[
2
],
0
,
p3_12
[
0
],
p3_12
[
1
]
,
p3_12
[
2
],
0
,
pn
[
0
],
pn
[
1
],
pn
[
2
]
,
0
,
0
,
0
,
0
,
1
))
GL
.
glTranslatef
(
n
[
0
],
n
[
1
],
n
[
2
]
)
GL
.
glScalef
(
0.001
,
0.001
,
0.001
)
w
=
0
for
ch
in
str
(
p
.
id
):
...
...
@@ -191,15 +182,15 @@ class Triangle(IDGenerator, TransformableContainer):
def
is_point_inside
(
self
,
p
):
# http://www.blackpawn.com/texts/pointinpoly/default.html
# Compute vectors
v0
=
self
.
p3
.
sub
(
self
.
p1
)
v1
=
self
.
p2
.
sub
(
self
.
p1
)
v2
=
p
.
sub
(
self
.
p1
)
v0
=
psub
(
self
.
p3
,
self
.
p1
)
v1
=
psub
(
self
.
p2
,
self
.
p1
)
v2
=
p
sub
(
p
,
self
.
p1
)
# Compute dot products
dot00
=
v0
.
dot
(
v0
)
dot01
=
v0
.
dot
(
v1
)
dot02
=
v0
.
dot
(
v2
)
dot11
=
v1
.
dot
(
v1
)
dot12
=
v1
.
dot
(
v2
)
dot00
=
pdot
(
v0
,
v0
)
dot01
=
pdot
(
v0
,
v1
)
dot02
=
pdot
(
v0
,
v2
)
dot11
=
pdot
(
v1
,
v1
)
dot12
=
pdot
(
v1
,
v2
)
# Compute barycentric coordinates
denom
=
dot00
*
dot11
-
dot01
*
dot01
if
denom
==
0
:
...
...
@@ -218,9 +209,9 @@ class Triangle(IDGenerator, TransformableContainer):
if
depth
==
0
:
sub
.
append
(
self
)
else
:
p4
=
self
.
p1
.
add
(
self
.
p2
)
.
div
(
2
)
p5
=
self
.
p2
.
add
(
self
.
p3
)
.
div
(
2
)
p6
=
self
.
p3
.
add
(
self
.
p1
)
.
div
(
2
)
p4
=
pdiv
(
padd
(
self
.
p1
,
self
.
p2
),
2
)
p5
=
pdiv
(
padd
(
self
.
p2
,
self
.
p3
),
2
)
p6
=
pdiv
(
padd
(
self
.
p3
,
self
.
p1
),
2
)
sub
+=
Triangle
(
self
.
p1
,
p4
,
p6
)
.
subdivide
(
depth
-
1
)
sub
+=
Triangle
(
p6
,
p5
,
self
.
p3
)
.
subdivide
(
depth
-
1
)
sub
+=
Triangle
(
p6
,
p4
,
p5
)
.
subdivide
(
depth
-
1
)
...
...
@@ -228,6 +219,6 @@ class Triangle(IDGenerator, TransformableContainer):
return
sub
def
get_area
(
self
):
cross
=
self
.
p2
.
sub
(
self
.
p1
)
.
cross
(
self
.
p3
.
sub
(
self
.
p1
))
return
cross
.
norm
/
2
cross
=
pcross
(
psub
(
self
.
p2
,
self
.
p1
),
psub
(
self
.
p3
,
self
.
p1
))
return
pnorm
(
cross
)
/
2
pycam/Geometry/TriangleKdtree.py
View file @
9b939792
...
...
@@ -79,10 +79,10 @@ class TriangleKdtree(kdtree):
def
__init__
(
self
,
triangles
,
cutoff
=
3
,
cutoff_distance
=
1.0
):
nodes
=
[]
for
t
in
triangles
:
n
=
Node
(
t
,
(
min
(
t
.
p1
.
x
,
t
.
p2
.
x
,
t
.
p3
.
x
),
max
(
t
.
p1
.
x
,
t
.
p2
.
x
,
t
.
p3
.
x
),
min
(
t
.
p1
.
y
,
t
.
p2
.
y
,
t
.
p3
.
y
),
max
(
t
.
p1
.
y
,
t
.
p2
.
y
,
t
.
p3
.
y
)))
n
=
Node
(
t
,
(
min
(
t
.
p1
[
0
],
t
.
p2
[
0
],
t
.
p3
[
0
]
),
max
(
t
.
p1
[
0
],
t
.
p2
[
0
],
t
.
p3
[
0
]
),
min
(
t
.
p1
[
1
],
t
.
p2
[
1
],
t
.
p3
[
1
]
),
max
(
t
.
p1
[
1
],
t
.
p2
[
1
],
t
.
p3
[
1
]
)))
nodes
.
append
(
n
)
super
(
TriangleKdtree
,
self
)
.
__init__
(
nodes
,
cutoff
,
cutoff_distance
)
...
...
pycam/Geometry/__init__.py
View file @
9b939792
...
...
@@ -21,11 +21,15 @@ You should have received a copy of the GNU General Public License
along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
"""
__all__
=
[
"utils"
,
"Line"
,
"Model"
,
"Path"
,
"Plane"
,
"
Point"
,
"
Triangle"
,
__all__
=
[
"utils"
,
"Line"
,
"Model"
,
"Path"
,
"Plane"
,
"Triangle"
,
"PolygonExtractor"
,
"TriangleKdtree"
,
"intersection"
,
"kdtree"
,
"Matrix"
,
"Polygon"
,
"Letters"
]
"Matrix"
,
"Polygon"
,
"Letters"
,
"PointUtils"
]
from
pycam.Geometry.PointUtils
import
*
from
pycam.Geometry.utils
import
epsilon
,
ceil
from
pycam.Utils
import
log
import
types
log
=
log
.
get_logger
()
import
math
...
...
@@ -33,17 +37,17 @@ def get_bisector(p1, p2, p3, up_vector):
""" Calculate the bisector between p1, p2 and p3, whereas p2 is the origin
of the angle.
"""
d1
=
p
2
.
sub
(
p1
)
.
normalized
(
)
d2
=
p
2
.
sub
(
p3
)
.
normalized
(
)
bisector_dir
=
d1
.
add
(
d2
)
.
normalized
(
)
d1
=
p
normalized
(
psub
(
p2
,
p1
)
)
d2
=
p
normalized
(
psub
(
p2
,
p3
)
)
bisector_dir
=
pnormalized
(
padd
(
d1
,
d2
)
)
if
bisector_dir
is
None
:
# the two vectors pointed to opposite directions
bisector_dir
=
d1
.
cross
(
up_vector
)
.
normalized
(
)
bisector_dir
=
pnormalized
(
pcross
(
d1
,
up_vector
)
)
else
:
skel_up_vector
=
bisector_dir
.
cross
(
p2
.
sub
(
p1
))
if
up_vector
.
dot
(
skel_up_vector
)
<
0
:
skel_up_vector
=
pcross
(
bisector_dir
,
psub
(
p2
,
p1
))
if
pdot
(
up_vector
,
skel_up_vector
)
<
0
:
# reverse the skeleton vector to point outwards
bisector_dir
=
bisector_dir
.
mul
(
-
1
)
bisector_dir
=
pmul
(
bisector_dir
,
-
1
)
return
bisector_dir
def
get_angle_pi
(
p1
,
p2
,
p3
,
up_vector
,
pi_factor
=
False
):
...
...
@@ -57,20 +61,19 @@ def get_angle_pi(p1, p2, p3, up_vector, pi_factor=False):
p2--------p1
The result is in a range between 0 and 2*PI.
"""
d1
=
p
2
.
sub
(
p1
)
.
normalized
(
)
d2
=
p
2
.
sub
(
p3
)
.
normalized
(
)
d1
=
p
normalized
(
psub
(
p2
,
p1
)
)
d2
=
p
normalized
(
psub
(
p2
,
p3
)
)
if
(
d1
is
None
)
or
(
d2
is
None
):
return
2
*
math
.
pi
angle
=
math
.
acos
(
d1
.
dot
(
d2
))
angle
=
math
.
acos
(
pdot
(
d1
,
d2
))
# check the direction of the points (clockwise/anti)
# The code is taken from Polygon.get_area
value
=
[
0
,
0
,
0
]
for
(
pa
,
pb
)
in
((
p1
,
p2
),
(
p2
,
p3
),
(
p3
,
p1
)):
value
[
0
]
+=
pa
.
y
*
pb
.
z
-
pa
.
z
*
pb
.
y
value
[
1
]
+=
pa
.
z
*
pb
.
x
-
pa
.
x
*
pb
.
z
value
[
2
]
+=
pa
.
x
*
pb
.
y
-
pa
.
y
*
pb
.
x
area
=
up_vector
.
x
*
value
[
0
]
+
up_vector
.
y
*
value
[
1
]
\
+
up_vector
.
z
*
value
[
2
]
value
[
0
]
+=
pa
[
1
]
*
pb
[
2
]
-
pa
[
2
]
*
pb
[
1
]
value
[
1
]
+=
pa
[
2
]
*
pb
[
0
]
-
pa
[
0
]
*
pb
[
2
]
value
[
2
]
+=
pa
[
0
]
*
pb
[
1
]
-
pa
[
1
]
*
pb
[
0
]
area
=
up_vector
[
0
]
*
value
[
0
]
+
up_vector
[
1
]
*
value
[
1
]
+
up_vector
[
2
]
*
value
[
2
]
if
area
>
0
:
# The points are in anti-clockwise order. Thus the angle is greater
# than 180 degree.
...
...
@@ -113,8 +116,8 @@ def get_points_of_arc(center, radius, a1, a2, plane=None, cords=32):
angle_segment
=
angle_diff
/
num_of_segments
points
=
[]
get_angle_point
=
lambda
angle
:
(
center
.
x
+
radius
*
math
.
cos
(
angle
),
center
.
y
+
radius
*
math
.
sin
(
angle
))
center
[
0
]
+
radius
*
math
.
cos
(
angle
),
center
[
1
]
+
radius
*
math
.
sin
(
angle
))
points
.
append
(
get_angle_point
(
a1
))
for
index
in
range
(
num_of_segments
):
points
.
append
(
get_angle_point
(
a1
+
angle_segment
*
(
index
+
1
)))
...
...
@@ -131,23 +134,23 @@ def get_bezier_lines(points_with_bulge, segments=32):
if
not
bulge1
and
not
bulge2
:
# straight line
return
[
Line
.
Line
(
p1
,
p2
)]
straight_dir
=
p
2
.
sub
(
p1
)
.
normalized
(
)
straight_dir
=
p
normalized
(
psub
(
p2
,
p1
)
)
#bulge1 = max(-1.0, min(1.0, bulge1))
bulge1
=
math
.
atan
(
bulge1
)
rot_matrix
=
Matrix
.
get_rotation_matrix_axis_angle
((
0
,
0
,
1
),
-
2
*
bulge1
,
use_radians
=
True
)
dir1_mat
=
Matrix
.
multiply_vector_matrix
((
straight_dir
.
x
,
straight_dir
.
y
,
straight_dir
.
z
),
rot_matrix
)
dir1
=
Point
.
Vector
(
dir1_mat
[
0
],
dir1_mat
[
1
],
dir1_mat
[
2
]
)
dir1_mat
=
Matrix
.
multiply_vector_matrix
((
straight_dir
[
0
]
,
straight_dir
[
1
],
straight_dir
[
2
]
),
rot_matrix
)
dir1
=
(
dir1_mat
[
0
],
dir1_mat
[
1
],
dir1_mat
[
2
],
'v'
)
if
bulge2
is
None
:
bulge2
=
bulge1
else
:
bulge2
=
math
.
atan
(
bulge2
)
rot_matrix
=
Matrix
.
get_rotation_matrix_axis_angle
((
0
,
0
,
1
),
2
*
bulge2
,
use_radians
=
True
)
dir2_mat
=
Matrix
.
multiply_vector_matrix
((
straight_dir
.
x
,
straight_dir
.
y
,
straight_dir
.
z
),
rot_matrix
)
dir2
=
Point
.
Vector
(
dir2_mat
[
0
],
dir2_mat
[
1
],
dir2_mat
[
2
]
)
dir2_mat
=
Matrix
.
multiply_vector_matrix
((
straight_dir
[
0
]
,
straight_dir
[
1
],
straight_dir
[
2
]
),
rot_matrix
)
dir2
=
(
dir2_mat
[
0
],
dir2_mat
[
1
],
dir2_mat
[
2
],
'v'
)
# interpretation of bulge1 and bulge2:
# /// taken from http://paulbourke.net/dataformats/dxf/dxf10.html ///
# The bulge is the tangent of 1/4 the included angle for an arc
...
...
@@ -155,7 +158,7 @@ def get_bezier_lines(points_with_bulge, segments=32):
# point to the end point; a bulge of 0 indicates a straight segment,
# and a bulge of 1 is a semicircle.
alpha
=
2
*
(
abs
(
bulge1
)
+
abs
(
bulge2
))
dist
=
p
2
.
sub
(
p1
)
.
norm
dist
=
p
norm
(
psub
(
p2
,
p1
))
# calculate the radius of the circumcircle - avoiding divide-by-zero
if
(
abs
(
alpha
)
<
epsilon
)
or
(
abs
(
math
.
pi
-
alpha
)
<
epsilon
):
radius
=
dist
/
2.0
...
...
@@ -165,16 +168,13 @@ def get_bezier_lines(points_with_bulge, segments=32):
# The calculation of "factor" is based on random guessing - but it
# seems to work well.
factor
=
4
*
radius
*
math
.
tan
(
alpha
/
4.0
)
dir1
=
dir1
.
mul
(
factor
)
dir2
=
dir2
.
mul
(
factor
)
dir1
=
pmul
(
dir1
,
factor
)
dir2
=
pmul
(
dir2
,
factor
)
for
index
in
range
(
segments
+
1
):
# t: 0..1
t
=
float
(
index
)
/
segments
# see: http://en.wikipedia.org/wiki/Cubic_Hermite_spline
p
=
p1
.
mul
(
2
*
t
**
3
-
3
*
t
**
2
+
1
)
.
add
(
dir1
.
mul
(
t
**
3
-
2
*
t
**
2
+
t
)
.
add
(
p2
.
mul
(
-
2
*
t
**
3
+
3
*
t
**
2
)
.
add
(
dir2
.
mul
(
t
**
3
-
t
**
2
))))
p
=
padd
(
pmul
(
p1
,
2
*
t
**
3
-
3
*
t
**
2
+
1
)
,
padd
(
pmul
(
dir1
,
t
**
3
-
2
*
t
**
2
+
t
),
padd
(
pmul
(
p2
,
-
2
*
t
**
3
+
3
*
t
**
2
)
,
pmul
(
dir2
,
t
**
3
-
t
**
2
))))
result_points
.
append
(
p
)
# create lines
result
=
[]
...
...
@@ -232,15 +232,23 @@ class TransformableContainer(object):
# Use the 'id' builtin to prevent expensive object comparions.
for
item
in
self
.
next
():
if
isinstance
(
item
,
TransformableContainer
):
item
.
transform_by_matrix
(
matrix
,
transformed_list
,
callback
=
callback
)
item
.
transform_by_matrix
(
matrix
,
transformed_list
,
callback
=
callback
)
elif
not
id
(
item
)
in
transformed_list
:
# non-TransformableContainer do not care to update the
# 'transformed_list'. Thus we need to do it.
transformed_list
.
append
(
id
(
item
))
#
transformed_list.append(id(item))
# Don't transmit the 'transformed_list' if the object is
# not a TransformableContainer. It is not necessary and it
# is hard to understand on the lowest level (e.g. Point).
if
isinstance
(
item
,
str
):
theval
=
getattr
(
self
,
item
)
if
isinstance
(
theval
,
tuple
):
setattr
(
self
,
item
,
ptransform_by_matrix
(
theval
,
matrix
))
elif
isinstance
(
theval
,
list
):
setattr
(
self
,
item
,
[
ptransform_by_matrix
(
x
,
matrix
)
for
x
in
theval
])
elif
isinstance
(
item
,
tuple
):
log
.
error
(
"ERROR!! A tuple (Point, Vector) made it into base transform_by_matrix without a back reference. Point/Vector remains unchanged."
)
else
:
item
.
transform_by_matrix
(
matrix
,
callback
=
callback
)
# run the callback - e.g. for a progress counter
if
callback
and
callback
():
...
...
pycam/Geometry/intersection.py
View file @
9b939792
...
...
@@ -26,7 +26,7 @@ from pycam.Utils.polynomials import poly4_roots
from
pycam.Geometry.utils
import
INFINITE
,
sqrt
,
epsilon
from
pycam.Geometry.Plane
import
Plane
from
pycam.Geometry.Line
import
Line
from
pycam.Geometry.Point
import
Point
from
pycam.Geometry.Point
Utils
import
*
def
isNear
(
a
,
b
):
return
abs
(
a
-
b
)
<
epsilon
...
...
@@ -60,14 +60,14 @@ def intersect_lines(xl, zl, nxl, nzl, xm, zm, nxm, nzm):
def
intersect_cylinder_point
(
center
,
axis
,
radius
,
radiussq
,
direction
,
point
):
# take a plane along direction and axis
n
=
direction
.
cross
(
axis
)
.
normalized
(
)
n
=
pnormalized
(
pcross
(
direction
,
axis
)
)
# distance of the point to this plane
d
=
n
.
dot
(
point
)
-
n
.
dot
(
center
)
d
=
pdot
(
n
,
point
)
-
pdot
(
n
,
center
)
if
abs
(
d
)
>
radius
-
epsilon
:
return
(
None
,
None
,
INFINITE
)
# ccl is on cylinder
d2
=
sqrt
(
radiussq
-
d
*
d
)
ccl
=
center
.
add
(
n
.
mul
(
d
))
.
add
(
direction
.
mul
(
d2
))
ccl
=
padd
(
padd
(
center
,
pmul
(
n
,
d
)),
pmul
(
direction
,
d2
))
# take plane through ccl and axis
plane
=
Plane
(
ccl
,
direction
)
# intersect point with plane
...
...
@@ -77,26 +77,26 @@ def intersect_cylinder_point(center, axis, radius, radiussq, direction, point):
def
intersect_cylinder_line
(
center
,
axis
,
radius
,
radiussq
,
direction
,
edge
):
d
=
edge
.
dir
# take a plane throught the line and along the cylinder axis (1)
n
=
d
.
cross
(
axis
)
if
n
.
norm
==
0
:
n
=
pcross
(
d
,
axis
)
if
pnorm
(
n
)
==
0
:
# no contact point, but should check here if cylinder *always*
# intersects line...
return
(
None
,
None
,
INFINITE
)
n
=
n
.
normalized
(
)
n
=
pnormalized
(
n
)
# the contact line between the cylinder and this plane (1)
# is where the surface normal is perpendicular to the plane
# so line := ccl + \lambda * axis
if
n
.
dot
(
direction
)
<
0
:
ccl
=
center
.
sub
(
n
.
mul
(
radius
))
if
pdot
(
n
,
direction
)
<
0
:
ccl
=
psub
(
center
,
pmul
(
n
,
radius
))
else
:
ccl
=
center
.
add
(
n
.
mul
(
radius
))
ccl
=
padd
(
center
,
pmul
(
n
,
radius
))
# now extrude the contact line along the direction, this is a plane (2)
n2
=
direction
.
cross
(
axis
)
if
n2
.
norm
==
0
:
n2
=
pcross
(
direction
,
axis
)
if
pnorm
(
n2
)
==
0
:
# no contact point, but should check here if cylinder *always*
# intersects line...
return
(
None
,
None
,
INFINITE
)
n2
=
n2
.
normalized
(
)
n2
=
pnormalized
(
n2
)
plane1
=
Plane
(
ccl
,
n2
)
# intersect this plane with the line, this gives us the contact point
(
cp
,
l
)
=
plane1
.
intersect_point
(
d
,
edge
.
p1
)
...
...
@@ -108,23 +108,23 @@ def intersect_cylinder_line(center, axis, radius, radiussq, direction, edge):
# the intersection of this plane (3) with the line through the contact point
# gives us the cutter contact point
(
ccp
,
l
)
=
plane2
.
intersect_point
(
direction
,
cp
)
cp
=
ccp
.
add
(
direction
.
mul
(
-
l
))
cp
=
padd
(
ccp
,
pmul
(
direction
,
-
l
))
return
(
ccp
,
cp
,
-
l
)
def
intersect_circle_plane
(
center
,
radius
,
direction
,
triangle
):
# let n be the normal to the plane
n
=
triangle
.
normal
if
n
.
dot
(
direction
)
==
0
:
if
pdot
(
n
,
direction
)
==
0
:
return
(
None
,
None
,
INFINITE
)
# project onto z=0
n2
=
Point
(
n
.
x
,
n
.
y
,
0
)
if
n2
.
norm
==
0
:
n2
=
(
n
[
0
],
n
[
1
]
,
0
)
if
pnorm
(
n2
)
==
0
:
(
cp
,
d
)
=
triangle
.
plane
.
intersect_point
(
direction
,
center
)
ccp
=
cp
.
sub
(
direction
.
mul
(
d
))
ccp
=
psub
(
cp
,
pmul
(
direction
,
d
))
return
(
ccp
,
cp
,
d
)
n2
=
n2
.
normalized
(
)
n2
=
pnormalized
(
n2
)
# the cutter contact point is on the circle, where the surface normal is n
ccp
=
center
.
add
(
n2
.
mul
(
-
radius
))
ccp
=
padd
(
center
,
pmul
(
n2
,
-
radius
))
# intersect the plane with a line through the contact point
(
cp
,
d
)
=
triangle
.
plane
.
intersect_point
(
direction
,
ccp
)
return
(
ccp
,
cp
,
d
)
...
...
@@ -135,45 +135,45 @@ def intersect_circle_point(center, axis, radius, radiussq, direction, point):
# intersect with line gives ccp
(
ccp
,
l
)
=
plane
.
intersect_point
(
direction
,
point
)
# check if inside circle
if
ccp
and
(
center
.
sub
(
ccp
)
.
normsq
<
radiussq
-
epsilon
):
if
ccp
and
(
pnormsq
(
psub
(
center
,
ccp
))
<
radiussq
-
epsilon
):
return
(
ccp
,
point
,
-
l
)
return
(
None
,
None
,
INFINITE
)
def
intersect_circle_line
(
center
,
axis
,
radius
,
radiussq
,
direction
,
edge
):
# make a plane by sliding the line along the direction (1)
d
=
edge
.
dir
if
d
.
dot
(
axis
)
==
0
:
if
direction
.
dot
(
axis
)
==
0
:
if
pdot
(
d
,
axis
)
==
0
:
if
pdot
(
direction
,
axis
)
==
0
:
return
(
None
,
None
,
INFINITE
)
plane
=
Plane
(
center
,
axis
)
(
p1
,
l
)
=
plane
.
intersect_point
(
direction
,
edge
.
p1
)
(
p2
,
l
)
=
plane
.
intersect_point
(
direction
,
edge
.
p2
)
pc
=
Line
(
p1
,
p2
)
.
closest_point
(
center
)
d_sq
=
p
c
.
sub
(
center
)
.
normsq
d_sq
=
p
normsq
(
psub
(
pc
,
center
))
if
d_sq
>=
radiussq
:
return
(
None
,
None
,
INFINITE
)
a
=
sqrt
(
radiussq
-
d_sq
)
d1
=
p
1
.
sub
(
pc
)
.
dot
(
d
)
d2
=
p
2
.
sub
(
pc
)
.
dot
(
d
)
d1
=
p
dot
(
psub
(
p1
,
pc
),
d
)
d2
=
p
dot
(
psub
(
p2
,
pc
),
d
)
ccp
=
None
cp
=
None
if
abs
(
d1
)
<
a
-
epsilon
:
ccp
=
p1
cp
=
p
1
.
sub
(
direction
.
mul
(
l
))
cp
=
p
sub
(
p1
,
pmul
(
direction
,
l
))
elif
abs
(
d2
)
<
a
-
epsilon
:
ccp
=
p2
cp
=
p
2
.
sub
(
direction
.
mul
(
l
))
cp
=
p
sub
(
p2
,
pmul
(
direction
,
l
))
elif
((
d1
<
-
a
+
epsilon
)
and
(
d2
>
a
-
epsilon
))
\
or
((
d2
<
-
a
+
epsilon
)
and
(
d1
>
a
-
epsilon
)):
ccp
=
pc
cp
=
p
c
.
sub
(
direction
.
mul
(
l
))
cp
=
p
sub
(
pc
,
pmul
(
direction
,
l
))
return
(
ccp
,
cp
,
-
l
)
n
=
d
.
cross
(
direction
)
if
n
.
norm
==
0
:
n
=
pcross
(
d
,
direction
)
if
pnorm
(
n
)
==
0
:
# no contact point, but should check here if circle *always* intersects
# line...
return
(
None
,
None
,
INFINITE
)
n
=
n
.
normalized
(
)
n
=
pnormalized
(
n
)
# take a plane through the base
plane
=
Plane
(
center
,
axis
)
# intersect base with line
...
...
@@ -181,39 +181,39 @@ def intersect_circle_line(center, axis, radius, radiussq, direction, edge):
if
not
lp
:
return
(
None
,
None
,
INFINITE
)
# intersection of 2 planes: lp + \lambda v
v
=
axis
.
cross
(
n
)
if
v
.
norm
==
0
:
v
=
pcross
(
axis
,
n
)
if
pnorm
(
v
)
==
0
:
return
(
None
,
None
,
INFINITE
)
v
=
v
.
normalized
(
)
v
=
pnormalized
(
v
)
# take plane through intersection line and parallel to axis
n2
=
v
.
cross
(
axis
)
if
n2
.
norm
==
0
:
n2
=
pcross
(
v
,
axis
)
if
pnorm
(
n2
)
==
0
:
return
(
None
,
None
,
INFINITE
)
n2
=
n2
.
normalized
(
)
n2
=
pnormalized
(
n2
)
# distance from center to this plane
dist
=
n2
.
dot
(
center
)
-
n2
.
dot
(
lp
)
dist
=
pdot
(
n2
,
center
)
-
pdot
(
n2
,
lp
)
distsq
=
dist
*
dist
if
distsq
>
radiussq
-
epsilon
:
return
(
None
,
None
,
INFINITE
)
# must be on circle
dist2
=
sqrt
(
radiussq
-
distsq
)
if
d
.
dot
(
axis
)
<
0
:
if
pdot
(
d
,
axis
)
<
0
:
dist2
=
-
dist2
ccp
=
center
.
sub
(
n2
.
mul
(
dist
))
.
sub
(
v
.
mul
(
dist2
))
plane
=
Plane
(
edge
.
p1
,
d
.
cross
(
direction
)
.
cross
(
d
))
ccp
=
psub
(
center
,
psub
(
pmul
(
n2
,
dist
),
pmul
(
v
,
dist2
)
))
plane
=
Plane
(
edge
.
p1
,
pcross
(
pcross
(
d
,
direction
),
d
))
(
cp
,
l
)
=
plane
.
intersect_point
(
direction
,
ccp
)
return
(
ccp
,
cp
,
l
)
def
intersect_sphere_plane
(
center
,
radius
,
direction
,
triangle
):
# let n be the normal to the plane
n
=
triangle
.
normal
if
n
.
dot
(
direction
)
==
0
:
if
pdot
(
n
,
direction
)
==
0
:
return
(
None
,
None
,
INFINITE
)
# the cutter contact point is on the sphere, where the surface normal is n
if
n
.
dot
(
direction
)
<
0
:
ccp
=
center
.
sub
(
n
.
mul
(
radius
))
if
pdot
(
n
,
direction
)
<
0
:
ccp
=
psub
(
center
,
pmul
(
n
,
radius
))
else
:
ccp
=
center
.
add
(
n
.
mul
(
radius
))
ccp
=
padd
(
center
,
pmul
(
n
,
radius
))
# intersect the plane with a line through the contact point
(
cp
,
d
)
=
triangle
.
plane
.
intersect_point
(
direction
,
ccp
)
return
(
ccp
,
cp
,
d
)
...
...
@@ -224,10 +224,10 @@ def intersect_sphere_point(center, radius, radiussq, direction, point):
# sphere equation
# (2) (x-x_0)^2 = R^2
# (1) in (2) gives a quadratic in \lambda
p0_x0
=
center
.
sub
(
point
)
a
=
direction
.
normsq
b
=
2
*
p
0_x0
.
dot
(
direction
)
c
=
p
0_x0
.
normsq
-
radiussq
p0_x0
=
psub
(
center
,
point
)
a
=
pnormsq
(
direction
)
b
=
2
*
p
dot
(
p0_x0
,
direction
)
c
=
p
normsq
(
p0_x0
)
-
radiussq
d
=
b
*
b
-
4
*
a
*
c
if
d
<
0
:
return
(
None
,
None
,
INFINITE
)
...
...
@@ -236,21 +236,21 @@ def intersect_sphere_point(center, radius, radiussq, direction, point):
else
:
l
=
(
-
b
-
sqrt
(
d
))
/
(
2
*
a
)
# cutter contact point
ccp
=
p
oint
.
add
(
direction
.
mul
(
-
l
))
ccp
=
p
add
(
point
,
pmul
(
direction
,
-
l
))
return
(
ccp
,
point
,
l
)
def
intersect_sphere_line
(
center
,
radius
,
radiussq
,
direction
,
edge
):
# make a plane by sliding the line along the direction (1)
d
=
edge
.
dir
n
=
d
.
cross
(
direction
)
if
n
.
norm
==
0
:
n
=
pcross
(
n
,
direction
)
if
pnorm
(
n
)
==
0
:
# no contact point, but should check here if sphere *always* intersects
# line...
return
(
None
,
None
,
INFINITE
)
n
=
n
.
normalized
(
)
n
=
pnormalized
(
n
)
# calculate the distance from the sphere center to the plane
dist
=
-
center
.
dot
(
n
)
+
edge
.
p1
.
dot
(
n
)
dist
=
-
pdot
(
center
,
n
)
+
pdot
(
edge
.
p1
,
n
)
if
abs
(
dist
)
>
radius
-
epsilon
:
return
(
None
,
None
,
INFINITE
)
# this gives us the intersection circle on the sphere
...
...
@@ -259,13 +259,13 @@ def intersect_sphere_line(center, radius, radiussq, direction, edge):
# find the center on the circle closest to this plane
# which means the other component is perpendicular to this plane (2)
n2
=
n
.
cross
(
d
)
.
normalized
(
)
n2
=
pnormalized
(
pcross
(
n
,
d
)
)
# the contact point is on a big circle through the sphere...
dist2
=
sqrt
(
radiussq
-
dist
*
dist
)
# ... and it's on the plane (1)
ccp
=
center
.
add
(
n
.
mul
(
dist
))
.
add
(
n2
.
mul
(
dist2
))
ccp
=
padd
(
center
,
padd
(
pmul
(
n
,
dist
),
pmul
(
n2
,
dist2
)
))
# now intersect a line through this point with the plane (2)
plane
=
Plane
(
edge
.
p1
,
n2
)
...
...
@@ -276,19 +276,19 @@ def intersect_torus_plane(center, axis, majorradius, minorradius, direction,
triangle
):
# take normal to the plane
n
=
triangle
.
normal
if
n
.
dot
(
direction
)
==
0
:
if
pdot
(
n
,
direction
)
==
0
:
return
(
None
,
None
,
INFINITE
)
if
n
.
dot
(
axis
)
==
1
:
if
pdot
(
n
,
axis
)
==
1
:
return
(
None
,
None
,
INFINITE
)
# find place on torus where surface normal is n
b
=
n
.
mul
(
-
1
)
b
=
pmul
(
n
,
-
1
)
z
=
axis
a
=
b
.
sub
(
z
.
mul
(
z
.
dot
(
b
)))
a_sq
=
a
.
normsq
a
=
psub
(
b
,
pmul
(
z
,
pdot
(
z
,
b
)))
a_sq
=
pnormsq
(
a
)
if
a_sq
<=
0
:
return
(
None
,
None
,
INFINITE
)
a
=
a
.
div
(
sqrt
(
a_sq
))
ccp
=
center
.
add
(
a
.
mul
(
majorradius
))
.
add
(
b
.
mul
(
minorradius
))
a
=
pdiv
(
a
,
sqrt
(
a_sq
))
ccp
=
padd
(
padd
(
center
,
pmul
(
a
,
majorradius
)),
pmul
(
b
,
minorradius
))
# find intersection with plane
(
cp
,
l
)
=
triangle
.
plane
.
intersect_point
(
direction
,
ccp
)
return
(
ccp
,
cp
,
l
)
...
...
@@ -296,11 +296,11 @@ def intersect_torus_plane(center, axis, majorradius, minorradius, direction,
def
intersect_torus_point
(
center
,
axis
,
majorradius
,
minorradius
,
majorradiussq
,
minorradiussq
,
direction
,
point
):
dist
=
0
if
(
direction
.
x
==
0
)
and
(
direction
.
y
==
0
):
if
(
direction
[
0
]
==
0
)
and
(
direction
[
1
]
==
0
):
# drop
minlsq
=
(
majorradius
-
minorradius
)
**
2
maxlsq
=
(
majorradius
+
minorradius
)
**
2
l_sq
=
(
point
.
x
-
center
.
x
)
**
2
+
(
point
.
y
-
center
.
y
)
**
2
l_sq
=
(
point
[
0
]
-
center
[
0
])
**
2
+
(
point
[
1
]
-
center
[
1
]
)
**
2
if
(
l_sq
<
minlsq
+
epsilon
)
or
(
l_sq
>
maxlsq
-
epsilon
):
return
(
None
,
None
,
INFINITE
)
l
=
sqrt
(
l_sq
)
...
...
@@ -308,33 +308,33 @@ def intersect_torus_point(center, axis, majorradius, minorradius, majorradiussq,
if
z_sq
<
0
:
return
(
None
,
None
,
INFINITE
)
z
=
sqrt
(
z_sq
)
ccp
=
Point
(
point
.
x
,
point
.
y
,
center
.
z
-
z
)
dist
=
ccp
.
z
-
point
.
z
elif
direction
.
z
==
0
:
ccp
=
(
point
[
0
],
point
[
1
],
center
[
2
]
-
z
)
dist
=
ccp
[
2
]
-
point
[
2
]
elif
direction
[
2
]
==
0
:
# push
z
=
point
.
z
-
center
.
z
z
=
point
[
2
]
-
center
[
2
]
if
abs
(
z
)
>
minorradius
-
epsilon
:
return
(
None
,
None
,
INFINITE
)
l
=
majorradius
+
sqrt
(
minorradiussq
-
z
*
z
)
n
=
axis
.
cross
(
direction
)
d
=
n
.
dot
(
point
)
-
n
.
dot
(
center
)
n
=
pcross
(
axis
,
direction
)
d
=
pdot
(
n
,
point
)
-
pdot
(
n
,
center
)
if
abs
(
d
)
>
l
-
epsilon
:
return
(
None
,
None
,
INFINITE
)
a
=
sqrt
(
l
*
l
-
d
*
d
)
ccp
=
center
.
add
(
n
.
mul
(
d
)
.
add
(
direction
.
mul
(
a
)
))
ccp
.
z
=
point
.
z
dist
=
p
oint
.
sub
(
ccp
)
.
dot
(
direction
)
ccp
=
padd
(
padd
(
center
,
pmul
(
n
,
d
)),
pmul
(
direction
,
a
))
ccp
=
(
ccp
[
0
],
ccp
[
1
],
point
[
2
])
dist
=
p
dot
(
psub
(
point
,
ccp
),
direction
)
else
:
# general case
x
=
p
oint
.
sub
(
center
)
v
=
direction
.
mul
(
-
1
)
x_x
=
x
.
dot
(
x
)
x_v
=
x
.
dot
(
v
)
x1
=
Point
(
x
.
x
,
x
.
y
,
0
)
v1
=
Point
(
v
.
x
,
v
.
y
,
0
)
x1_x1
=
x1
.
dot
(
x1
)
x1_v1
=
x1
.
dot
(
v1
)
v1_v1
=
v1
.
dot
(
v1
)
x
=
p
sub
(
point
,
center
)
v
=
pmul
(
direction
,
-
1
)
x_x
=
pdot
(
x
,
x
)
x_v
=
pdot
(
x
,
v
)
x1
=
(
x
[
0
],
x
[
1
]
,
0
)
v1
=
(
v
[
0
],
v
[
1
]
,
0
)
x1_x1
=
pdot
(
x1
,
x1
)
x1_v1
=
pdot
(
x1
,
v1
)
v1_v1
=
pdot
(
v1
,
v1
)
R2
=
majorradiussq
r2
=
minorradiussq
a
=
1.0
...
...
@@ -347,7 +347,7 @@ def intersect_torus_point(center, axis, majorradius, minorradius, majorradiussq,
return
(
None
,
None
,
INFINITE
)
else
:
l
=
min
(
r
)
ccp
=
p
oint
.
add
(
direction
.
mul
(
-
l
))
ccp
=
p
add
(
point
,
pmul
(
direction
,
-
l
))
dist
=
l
return
(
ccp
,
point
,
dist
)
pycam/Gui/OpenGLTools.py
View file @
9b939792
...
...
@@ -20,7 +20,7 @@ You should have received a copy of the GNU General Public License
along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
"""
from
pycam.Geometry.Point
import
Point
from
pycam.Geometry.Point
Utils
import
*
from
pycam.Geometry.utils
import
sqrt
# careful import
...
...
@@ -55,38 +55,33 @@ def keep_matrix(func):
@
keep_matrix
def
draw_direction_cone
(
p1
,
p2
,
position
=
0.5
,
precision
=
12
,
size
=
0.1
):
# convert p1 and p2 from list/tuple to Point
if
not
hasattr
(
p1
,
"sub"
):
p1
=
Point
(
*
p1
)
if
not
hasattr
(
p2
,
"sub"
):
p2
=
Point
(
*
p2
)
distance
=
p2
.
sub
(
p1
)
length
=
distance
.
norm
direction
=
distance
.
normalized
()
distance
=
psub
(
p2
,
p1
)
length
=
pnorm
(
distance
)
direction
=
pnormalized
(
distance
)
if
direction
is
None
:
# zero-length line
return
cone_length
=
length
*
size
cone_radius
=
cone_length
/
3.0
# move the cone to the middle of the line
GL
.
glTranslatef
((
p1
.
x
+
p2
.
x
)
*
position
,
(
p1
.
y
+
p2
.
y
)
*
position
,
(
p1
.
z
+
p2
.
z
)
*
position
)
GL
.
glTranslatef
((
p1
[
0
]
+
p2
[
0
]
)
*
position
,
(
p1
[
1
]
+
p2
[
1
])
*
position
,
(
p1
[
2
]
+
p2
[
2
]
)
*
position
)
# rotate the cone according to the line direction
# The cross product is a good rotation axis.
cross
=
direction
.
cross
(
Point
(
0
,
0
,
-
1
))
if
cross
.
norm
!=
0
:
cross
=
pcross
(
direction
,
(
0
,
0
,
-
1
))
if
pnorm
(
cross
)
!=
0
:
# The line direction is not in line with the z axis.
try
:
angle
=
math
.
asin
(
sqrt
(
direction
.
x
**
2
+
direction
.
y
**
2
))
angle
=
math
.
asin
(
sqrt
(
direction
[
0
]
**
2
+
direction
[
1
]
**
2
))
except
ValueError
:
# invalid angle - just ignore this cone
return
# convert from radians to degree
angle
=
angle
/
math
.
pi
*
180
if
direction
.
z
<
0
:
if
direction
[
2
]
<
0
:
angle
=
180
-
angle
GL
.
glRotatef
(
angle
,
cross
.
x
,
cross
.
y
,
cross
.
z
)
elif
direction
.
z
==
-
1
:
GL
.
glRotatef
(
angle
,
cross
[
0
],
cross
[
1
],
cross
[
2
]
)
elif
direction
[
2
]
==
-
1
:
# The line goes down the z axis - turn it around.
GL
.
glRotatef
(
180
,
1
,
0
,
0
)
else
:
...
...
pycam/Importers/CXFImporter.py
View file @
9b939792
...
...
@@ -22,7 +22,7 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
from
pycam.Geometry.Letters
import
Charset
from
pycam.Geometry.Line
import
Line
from
pycam.Geometry.Point
import
Point
from
pycam.Geometry.Point
Utils
import
*
from
pycam.Geometry
import
get_points_of_arc
import
pycam.Utils.log
import
pycam.Utils
...
...
@@ -144,13 +144,13 @@ class CXFParser(object):
type_char
=
line
[
0
]
.
upper
()
if
(
type_def
==
"L"
)
and
(
len
(
coords
)
==
4
):
# line
p1
=
Point
(
coords
[
0
],
coords
[
1
],
0
)
p2
=
Point
(
coords
[
2
],
coords
[
3
],
0
)
p1
=
(
coords
[
0
],
coords
[
1
],
0
)
p2
=
(
coords
[
2
],
coords
[
3
],
0
)
char_definition
.
append
(
Line
(
p1
,
p2
))
elif
(
type_def
in
(
"A"
,
"AR"
))
and
(
len
(
coords
)
==
5
):
# arc
previous
=
None
center
=
Point
(
coords
[
0
],
coords
[
1
],
0
)
center
=
(
coords
[
0
],
coords
[
1
],
0
)
radius
=
coords
[
2
]
start_angle
,
end_angle
=
coords
[
3
],
coords
[
4
]
if
type_def
==
"AR"
:
...
...
@@ -158,7 +158,7 @@ class CXFParser(object):
start_angle
,
end_angle
=
end_angle
,
start_angle
for
p
in
get_points_of_arc
(
center
,
radius
,
start_angle
,
end_angle
):
current
=
Point
(
p
[
0
],
p
[
1
],
0
)
current
=
(
p
[
0
],
p
[
1
],
0
)
if
not
previous
is
None
:
char_definition
.
append
(
Line
(
previous
,
current
))
previous
=
current
...
...
pycam/Importers/DXFImporter.py
View file @
9b939792
...
...
@@ -21,7 +21,7 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
"""
from
pycam.Geometry.Triangle
import
Triangle
from
pycam.Geometry.Point
import
Point
from
pycam.Geometry.Point
Utils
import
*
from
pycam.Geometry.Line
import
Line
import
pycam.Geometry.Model
import
pycam.Geometry.Matrix
...
...
@@ -142,8 +142,8 @@ class DXFParser(object):
current_group
=
[]
groups
.
append
(
current_group
)
def
get_distance_between_groups
(
group1
,
group2
):
forward
=
group1
[
-
1
]
.
p2
.
sub
(
group2
[
0
]
.
p1
)
.
norm
backward
=
group2
[
-
1
]
.
p2
.
sub
(
group1
[
0
]
.
p1
)
.
norm
forward
=
pnorm
(
psub
(
group1
[
-
1
]
.
p2
,
group2
[
0
]
.
p1
))
backward
=
pnorm
(
psub
(
group2
[
-
1
]
.
p2
,
group1
[
0
]
.
p1
))
return
min
(
forward
,
backward
)
remaining_groups
=
groups
[:]
ordered_groups
=
[]
...
...
@@ -305,7 +305,7 @@ class DXFParser(object):
"between line
%
d and
%
d"
%
(
start_line
,
end_line
))
else
:
self
.
_open_sequence_items
.
append
(
(
Point
(
point
[
0
],
point
[
1
],
point
[
2
]),
bulge
))
((
point
[
0
],
point
[
1
],
point
[
2
]),
bulge
))
def
parse_polyline
(
self
,
init
):
start_line
=
self
.
line_number
...
...
@@ -342,6 +342,8 @@ class DXFParser(object):
next_point
=
points
[
index
+
1
]
if
point
!=
next_point
:
self
.
lines
.
append
(
Line
(
point
,
next_point
))
if
(
"VERTEX_FLAGS"
in
params
)
and
(
params
[
"VERTEX_FLAGS"
]
==
"EXTRA_VERTEX"
):
self
.
lines
.
append
(
Line
(
points
[
-
1
],
points
[
0
]))
self
.
_open_sequence_items
=
[]
self
.
_open_sequence_params
=
{}
self
.
_open_sequence
=
None
...
...
@@ -358,7 +360,7 @@ class DXFParser(object):
"date in line
%
d:
%
s"
%
\
(
self
.
line_number
,
p_array
))
p_array
[
index
]
=
0
points
.
append
((
Point
(
p_array
[
0
],
p_array
[
1
],
p_array
[
2
]),
bulge
))
points
.
append
(((
p_array
[
0
],
p_array
[
1
],
p_array
[
2
]),
bulge
))
current_point
=
[
None
,
None
,
None
]
bulge
=
None
extra_vertex_flag
=
False
...
...
@@ -755,15 +757,15 @@ class DXFParser(object):
+
"
%
d and
%
d"
%
(
start_line
,
end_line
))
else
:
# no color height adjustment for 3DFACE
point1
=
Point
(
p1
[
0
],
p1
[
1
],
p1
[
2
]
)
point2
=
Point
(
p2
[
0
],
p2
[
1
],
p2
[
2
]
)
point3
=
Point
(
p3
[
0
],
p3
[
1
],
p3
[
2
]
)
point1
=
tuple
(
p1
)
point2
=
tuple
(
p2
)
point3
=
tuple
(
p3
)
triangles
=
[]
triangles
.
append
((
point1
,
point2
,
point3
))
# DXF specifies, that p3=p4 if triangles (instead of quads) are
# written.
if
(
not
None
in
p4
)
and
(
p3
!=
p4
):
point4
=
Point
(
p4
[
0
],
p4
[
1
],
p4
[
2
])
point4
=
(
p4
[
0
],
p4
[
1
],
p4
[
2
])
triangles
.
append
((
point3
,
point4
,
point1
))
for
t
in
triangles
:
if
(
t
[
0
]
!=
t
[
1
])
and
(
t
[
0
]
!=
t
[
2
])
and
(
t
[
1
]
!=
t
[
2
]):
...
...
@@ -811,7 +813,7 @@ class DXFParser(object):
# use the color code as the z coordinate
p1
[
2
]
=
float
(
color
)
/
255
p2
[
2
]
=
float
(
color
)
/
255
line
=
Line
(
Point
(
p1
[
0
],
p1
[
1
],
p1
[
2
]),
Point
(
p2
[
0
],
p2
[
1
],
p2
[
2
]))
line
=
Line
(
(
p1
[
0
],
p1
[
1
],
p1
[
2
]),
(
p2
[
0
],
p2
[
1
],
p2
[
2
]))
if
line
.
p1
!=
line
.
p2
:
self
.
lines
.
append
(
line
)
else
:
...
...
@@ -862,18 +864,17 @@ class DXFParser(object):
if
self
.
_color_as_height
and
(
not
color
is
None
):
# use the color code as the z coordinate
center
[
2
]
=
float
(
color
)
/
255
center
=
Point
(
center
[
0
],
center
[
1
],
center
[
2
])
xy_point_coords
=
pycam
.
Geometry
.
get_points_of_arc
(
center
,
radius
,
angle_start
,
angle_end
)
center
=
tuple
(
center
)
xy_point_coords
=
pycam
.
Geometry
.
get_points_of_arc
(
center
,
radius
,
angle_start
,
angle_end
)
# Somehow the order of points seems to be the opposite of what is
# expected.
xy_point_coords
.
reverse
()
if
len
(
xy_point_coords
)
>
1
:
for
index
in
range
(
len
(
xy_point_coords
)
-
1
):
p1
=
xy_point_coords
[
index
]
p1
=
Point
(
p1
[
0
],
p1
[
1
],
center
.
z
)
p1
=
(
p1
[
0
],
p1
[
1
],
center
[
2
]
)
p2
=
xy_point_coords
[
index
+
1
]
p2
=
Point
(
p2
[
0
],
p2
[
1
],
center
.
z
)
p2
=
(
p2
[
0
],
p2
[
1
],
center
[
2
]
)
if
p1
!=
p2
:
self
.
lines
.
append
(
Line
(
p1
,
p2
))
else
:
...
...
pycam/Importers/STLImporter.py
View file @
9b939792
...
...
@@ -21,7 +21,7 @@ You should have received a copy of the GNU General Public License
along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
"""
from
pycam.Geometry.Point
import
Point
,
Vector
from
pycam.Geometry.Point
Utils
import
*
from
pycam.Geometry.Triangle
import
Triangle
from
pycam.Geometry.PointKdtree
import
PointKdtree
from
pycam.Geometry.utils
import
epsilon
...
...
@@ -40,17 +40,17 @@ vertices = 0
edges
=
0
kdtree
=
None
lastUniqueVertex
=
(
None
,
None
,
None
)
def
UniqueVertex
(
x
,
y
,
z
):
global
vertices
global
vertices
,
lastUniqueVertex
if
kdtree
:
last
=
Point
.
id
p
=
kdtree
.
Point
(
x
,
y
,
z
)
if
p
.
id
==
last
:
if
p
==
lastUniqueVertex
:
vertices
+=
1
return
p
else
:
vertices
+=
1
return
Point
(
x
,
y
,
z
)
return
(
x
,
y
,
z
)
def
ImportModel
(
filename
,
use_kdtree
=
True
,
callback
=
None
,
**
kwargs
):
global
vertices
,
edges
,
kdtree
...
...
@@ -127,7 +127,7 @@ def ImportModel(filename, use_kdtree=True, callback=None, **kwargs):
a2
=
unpack
(
"<f"
,
f
.
read
(
4
))[
0
]
a3
=
unpack
(
"<f"
,
f
.
read
(
4
))[
0
]
n
=
Vector
(
float
(
a1
),
float
(
a2
),
float
(
a3
)
)
n
=
(
float
(
a1
),
float
(
a2
),
float
(
a3
),
'v'
)
v11
=
unpack
(
"<f"
,
f
.
read
(
4
))[
0
]
v12
=
unpack
(
"<f"
,
f
.
read
(
4
))[
0
]
...
...
@@ -150,9 +150,9 @@ def ImportModel(filename, use_kdtree=True, callback=None, **kwargs):
# not used
attribs
=
unpack
(
"<H"
,
f
.
read
(
2
))
dotcross
=
n
.
dot
(
p2
.
sub
(
p1
)
.
cross
(
p3
.
sub
(
p1
)))
dotcross
=
pdot
(
n
,
pcross
(
psub
(
p2
,
p1
),
psub
(
p3
,
p1
)))
if
a1
==
a2
==
a3
==
0
:
dotcross
=
p
2
.
sub
(
p1
)
.
cross
(
p3
.
sub
(
p1
))
.
z
dotcross
=
p
cross
(
psub
(
p2
,
p1
),
psub
(
p3
,
p1
))[
2
]
n
=
None
if
dotcross
>
0
:
...
...
@@ -209,8 +209,7 @@ def ImportModel(filename, use_kdtree=True, callback=None, **kwargs):
if
m
:
m
=
normal
.
match
(
line
)
if
m
:
n
=
Vector
(
float
(
m
.
group
(
'x'
)),
float
(
m
.
group
(
'y'
)),
float
(
m
.
group
(
'z'
)))
n
=
(
float
(
m
.
group
(
'x'
)),
float
(
m
.
group
(
'y'
)),
float
(
m
.
group
(
'z'
)),
'v'
)
else
:
n
=
None
continue
...
...
@@ -243,7 +242,7 @@ def ImportModel(filename, use_kdtree=True, callback=None, **kwargs):
n
,
p1
,
p2
,
p3
=
None
,
None
,
None
,
None
continue
if
not
n
:
n
=
p
2
.
sub
(
p1
)
.
cross
(
p3
.
sub
(
p1
))
.
normalized
(
)
n
=
p
normalized
(
pcross
(
psub
(
p2
,
p1
),
psub
(
p3
,
p1
))
)
# validate the normal
# The three vertices of a triangle in an STL file are supposed
...
...
@@ -254,7 +253,7 @@ def ImportModel(filename, use_kdtree=True, callback=None, **kwargs):
dotcross
=
0
else
:
# make sure the points are in ClockWise order
dotcross
=
n
.
dot
(
p2
.
sub
(
p1
)
.
cross
(
p3
.
sub
(
p1
)))
dotcross
=
pdot
(
n
,
pcross
(
psub
(
p2
,
p1
),
psub
(
p3
,
p1
)))
if
dotcross
>
0
:
# Triangle expects the vertices in clockwise order
t
=
Triangle
(
p1
,
p3
,
p2
,
n
)
...
...
pycam/Importers/TestModel.py
View file @
9b939792
...
...
@@ -22,22 +22,21 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
from
pycam.Geometry.Triangle
import
Triangle
from
pycam.Geometry.Line
import
Line
from
pycam.Geometry.Point
import
Point
from
pycam.Geometry.Model
import
Model
def
get_test_model
():
points
=
[]
points
.
append
(
Point
(
-
2
,
1
,
4
))
points
.
append
(
Point
(
2
,
1
,
4
))
points
.
append
(
Point
(
0
,
-
2
,
4
))
points
.
append
(
Point
(
-
5
,
2
,
2
))
points
.
append
(
Point
(
-
1
,
3
,
2
))
points
.
append
(
Point
(
5
,
2
,
2
))
points
.
append
(
Point
(
4
,
-
1
,
2
))
points
.
append
(
Point
(
2
,
-
4
,
2
))
points
.
append
(
Point
(
-
2
,
-
4
,
2
))
points
.
append
(
Point
(
-
3
,
-
2
,
2
))
points
.
append
((
-
2
,
1
,
4
))
points
.
append
((
2
,
1
,
4
))
points
.
append
((
0
,
-
2
,
4
))
points
.
append
((
-
5
,
2
,
2
))
points
.
append
((
-
1
,
3
,
2
))
points
.
append
((
5
,
2
,
2
))
points
.
append
((
4
,
-
1
,
2
))
points
.
append
((
2
,
-
4
,
2
))
points
.
append
((
-
2
,
-
4
,
2
))
points
.
append
((
-
3
,
-
2
,
2
))
lines
=
[]
lines
.
append
(
Line
(
points
[
0
],
points
[
1
]))
...
...
pycam/PathGenerators/ContourFollow.py
View file @
9b939792
...
...
@@ -23,7 +23,7 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
# take a look at the related blog posting describing this algorithm:
# http://fab.senselab.org/node/43
from
pycam.Geometry.Point
import
Point
,
Vector
from
pycam.Geometry.Point
Utils
import
*
from
pycam.Geometry.Line
import
Line
from
pycam.Geometry.Plane
import
Plane
from
pycam.PathGenerators
import
get_free_paths_ode
,
get_free_paths_triangles
...
...
@@ -50,7 +50,7 @@ def _process_one_triangle((model, cutter, up_vector, triangle, z)):
# Case 1a
return
result
,
None
# ignore triangles pointing upwards or downwards
if
triangle
.
normal
.
cross
(
up_vector
)
.
norm
==
0
:
if
pnorm
(
pcross
(
triangle
.
normal
,
up_vector
))
==
0
:
# Case 1b
return
result
,
None
edge_collisions
=
get_collision_waterline_of_triangle
(
model
,
cutter
,
...
...
@@ -197,7 +197,7 @@ class ContourFollow(object):
def
__init__
(
self
,
path_processor
,
physics
=
None
):
self
.
pa
=
path_processor
self
.
_up_vector
=
Vector
(
0
,
0
,
1
)
self
.
_up_vector
=
(
0
,
0
,
1
,
'v'
)
self
.
physics
=
physics
self
.
_processed_triangles
=
[]
if
self
.
physics
:
...
...
@@ -343,13 +343,13 @@ def get_collision_waterline_of_triangle(model, cutter, up_vector, triangle, z):
for
index
in
range
(
3
):
edge
=
Line
(
proj_points
[
index
-
1
],
proj_points
[
index
])
# the edge should be clockwise around the model
if
edge
.
dir
.
cross
(
triangle
.
normal
)
.
dot
(
up_vector
)
<
0
:
if
pdot
(
pcross
(
edge
.
dir
,
triangle
.
normal
),
up_vector
)
<
0
:
edge
=
Line
(
edge
.
p2
,
edge
.
p1
)
edges
.
append
((
edge
,
proj_points
[
index
-
2
]))
outer_edges
=
[]
for
edge
,
other_point
in
edges
:
# pick only edges, where the other point is on the right side
if
other_point
.
sub
(
edge
.
p1
)
.
cross
(
edge
.
dir
)
.
dot
(
up_vector
)
>
0
:
if
pdot
(
pcross
(
psub
(
other_point
,
edge
.
p1
),
edge
.
dir
),
up_vector
)
>
0
:
outer_edges
.
append
(
edge
)
if
len
(
outer_edges
)
==
0
:
# the points seem to be an one line
...
...
@@ -361,14 +361,14 @@ def get_collision_waterline_of_triangle(model, cutter, up_vector, triangle, z):
outer_edges
=
[
long_edge
]
else
:
edge
=
Line
(
proj_points
[
0
],
proj_points
[
1
])
if
edge
.
dir
.
cross
(
triangle
.
normal
)
.
dot
(
up_vector
)
<
0
:
if
pdot
(
pcross
(
edge
.
dir
,
triangle
.
normal
),
up_vector
)
<
0
:
edge
=
Line
(
edge
.
p2
,
edge
.
p1
)
outer_edges
=
[
edge
]
else
:
# some parts of the triangle are above and some below the cutter level
# Cases (2a), (2b), (3a) and (3b)
points_above
=
[
plane
.
get_point_projection
(
p
)
for
p
in
triangle
.
get_points
()
if
p
.
z
>
z
]
for
p
in
triangle
.
get_points
()
if
p
[
2
]
>
z
]
waterline
=
plane
.
intersect_triangle
(
triangle
)
if
waterline
is
None
:
if
len
(
points_above
)
==
0
:
...
...
@@ -380,7 +380,7 @@ def get_collision_waterline_of_triangle(model, cutter, up_vector, triangle, z):
# "triangle.minz >= z" statement above).
outer_edges
=
[]
elif
not
[
p
for
p
in
triangle
.
get_points
()
if
p
.
z
>
z
+
epsilon
]:
if
p
[
2
]
>
z
+
epsilon
]:
# same as above: fix for inaccurate floating calculations
outer_edges
=
[]
else
:
...
...
@@ -397,8 +397,7 @@ def get_collision_waterline_of_triangle(model, cutter, up_vector, triangle, z):
outer_edges
=
[
waterline
]
elif
len
(
points_above
)
==
1
:
other_point
=
points_above
[
0
]
dot
=
other_point
.
sub
(
waterline
.
p1
)
.
cross
(
waterline
.
dir
)
.
dot
(
up_vector
)
dot
=
pdot
(
pcross
(
psub
(
other_point
,
waterline
.
p1
),
waterline
.
dir
),
up_vector
)
if
dot
>
0
:
# Case (2b)
outer_edges
=
[
waterline
]
...
...
@@ -409,7 +408,7 @@ def get_collision_waterline_of_triangle(model, cutter, up_vector, triangle, z):
edges
.
append
(
Line
(
waterline
.
p2
,
other_point
))
outer_edges
=
[]
for
edge
in
edges
:
if
edge
.
dir
.
cross
(
triangle
.
normal
)
.
dot
(
up_vector
)
<
0
:
if
pdot
(
pcross
(
edge
.
dir
,
triangle
.
normal
),
up_vector
)
<
0
:
outer_edges
.
append
(
Line
(
edge
.
p2
,
edge
.
p1
))
else
:
outer_edges
.
append
(
edge
)
...
...
@@ -422,15 +421,14 @@ def get_collision_waterline_of_triangle(model, cutter, up_vector, triangle, z):
edges
.
append
(
Line
(
waterline
.
p2
,
other_point
))
edges
.
sort
(
key
=
lambda
x
:
x
.
len
)
edge
=
edges
[
-
1
]
if
edge
.
dir
.
cross
(
triangle
.
normal
)
.
dot
(
up_vector
)
<
0
:
if
pdot
(
pcross
(
edge
.
dir
,
triangle
.
normal
),
up_vector
)
<
0
:
outer_edges
=
[
Line
(
edge
.
p2
,
edge
.
p1
)]
else
:
outer_edges
=
[
edge
]
else
:
# two points above
other_point
=
points_above
[
0
]
dot
=
other_point
.
sub
(
waterline
.
p1
)
.
cross
(
waterline
.
dir
)
.
dot
(
up_vector
)
dot
=
pdot
(
pcross
(
psub
(
other_point
,
waterline
.
p1
),
waterline
.
dir
),
up_vector
)
if
dot
>
0
:
# Case (2b)
# the other two points are on the right side
...
...
@@ -438,7 +436,7 @@ def get_collision_waterline_of_triangle(model, cutter, up_vector, triangle, z):
elif
dot
<
0
:
# Case (3a)
edge
=
Line
(
points_above
[
0
],
points_above
[
1
])
if
edge
.
dir
.
cross
(
triangle
.
normal
)
.
dot
(
up_vector
)
<
0
:
if
pdot
(
pcross
(
edge
.
dir
,
triangle
.
normal
),
up_vector
)
<
0
:
outer_edges
=
[
Line
(
edge
.
p2
,
edge
.
p1
)]
else
:
outer_edges
=
[
edge
]
...
...
@@ -471,21 +469,20 @@ def get_collision_waterline_of_triangle(model, cutter, up_vector, triangle, z):
direction
=
up_vector
.
cross
(
edge
.
dir
)
.
normalized
()
if
direction
is
None
:
continue
direction
=
direction
.
mul
(
max_length
)
edge_dir
=
edge
.
p2
.
sub
(
edge
.
p1
)
direction
=
pmul
(
direction
,
max_length
)
edge_dir
=
psub
(
edge
.
p2
,
edge
.
p1
)
# TODO: Adapt the number of potential starting positions to the length
# of the line. Don't use 0.0 and 1.0 - this could result in ambiguous
# collisions with triangles sharing these vertices.
for
factor
in
(
0.5
,
epsilon
,
1.0
-
epsilon
,
0.25
,
0.75
):
start
=
edge
.
p1
.
add
(
edge_dir
.
mul
(
factor
))
start
=
padd
(
edge
.
p1
,
pmul
(
edge_dir
,
factor
))
# We need to use the triangle collision algorithm here - because we
# need the point of collision in the triangle.
collisions
=
get_free_paths_triangles
([
model
],
cutter
,
start
,
start
.
add
(
direction
),
return_triangles
=
True
)
collisions
=
get_free_paths_triangles
([
model
],
cutter
,
start
,
padd
(
start
,
direction
),
return_triangles
=
True
)
for
index
,
coll
in
enumerate
(
collisions
):
if
(
index
%
2
==
0
)
and
(
not
coll
[
1
]
is
None
)
\
and
(
not
coll
[
2
]
is
None
)
\
and
(
coll
[
0
]
.
sub
(
start
)
.
dot
(
direction
)
>
0
):
and
(
pdot
(
psub
(
coll
[
0
],
start
),
direction
)
>
0
):
cl
,
hit_t
,
cp
=
coll
break
else
:
...
...
pycam/PathGenerators/DropCutter.py
View file @
9b939792
...
...
@@ -27,6 +27,7 @@ from pycam.Utils.threading import run_in_parallel
import
pycam.Geometry.Model
import
pycam.Utils.log
log
=
pycam
.
Utils
.
log
.
get_logger
()
...
...
@@ -52,11 +53,10 @@ class DropCutter(object):
# Transfer the grid (a generator) into a list of lists and count the
# items.
lines
=
[]
# usually there is only one layer - but an xy-grid consists of two
lines
=
[]
for
layer
in
motion_grid
:
for
line
in
layer
:
lines
.
append
(
line
)
lines
.
extend
(
layer
)
num_of_lines
=
len
(
lines
)
progress_counter
=
ProgressCounter
(
len
(
lines
),
draw_callback
)
...
...
@@ -66,15 +66,13 @@ class DropCutter(object):
args
=
[]
for
one_grid_line
in
lines
:
# simplify the data (useful for remote processing)
xy_coords
=
[(
pos
.
x
,
pos
.
y
)
for
pos
in
one_grid_line
]
args
.
append
((
xy_coords
,
minz
,
maxz
,
model
,
cutter
,
self
.
physics
))
args
.
append
(([(
x
,
y
)
for
x
,
y
,
z
in
one_grid_line
],
minz
,
maxz
,
model
,
cutter
,
self
.
physics
))
for
points
in
run_in_parallel
(
_process_one_grid_line
,
args
,
callback
=
progress_counter
.
update
):
self
.
pa
.
new_scanline
()
if
draw_callback
and
draw_callback
(
text
=
"DropCutter: processing
"
\
+
"line
%
d/
%
d"
%
(
current_line
+
1
,
num_of_lines
)):
if
draw_callback
and
draw_callback
(
text
=
"DropCutter: processing
line
%
d/
%
d"
%
(
current_line
+
1
,
num_of_lines
)):
# cancel requested
quit_requested
=
True
break
...
...
pycam/PathGenerators/EngraveCutter.py
View file @
9b939792
...
...
@@ -22,7 +22,6 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
"""
import
pycam.PathProcessors.PathAccumulator
from
pycam.Geometry.Point
import
Point
,
Vector
from
pycam.Geometry.Line
import
Line
from
pycam.Geometry.Plane
import
Plane
from
pycam.Geometry.utils
import
ceil
...
...
pycam/PathGenerators/PushCutter.py
View file @
9b939792
...
...
@@ -26,6 +26,7 @@ import pycam.PathProcessors
from
pycam.Geometry.utils
import
ceil
from
pycam.Utils.threading
import
run_in_parallel
from
pycam.Utils
import
ProgressCounter
from
pycam.Geometry.PointUtils
import
*
import
pycam.Utils.log
import
math
...
...
@@ -127,7 +128,7 @@ class PushCutter(object):
for
line
in
layer_grid
:
p1
,
p2
=
line
# calculate the required calculation depth (recursion)
distance
=
p
2
.
sub
(
p1
)
.
norm
distance
=
p
norm
(
psub
(
p2
,
p1
))
# TODO: accessing cutter.radius here is slightly ugly
depth
=
math
.
log
(
accuracy
*
distance
/
cutter
.
radius
)
/
math
.
log
(
2
)
depth
=
min
(
max
(
ceil
(
depth
),
4
),
max_depth
)
...
...
pycam/PathGenerators/__init__.py
View file @
9b939792
...
...
@@ -24,7 +24,7 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
__all__
=
[
"DropCutter"
,
"PushCutter"
,
"EngraveCutter"
,
"ContourFollow"
]
from
pycam.Geometry.utils
import
INFINITE
,
epsilon
,
sqrt
from
pycam.Geometry.Point
import
Point
from
pycam.Geometry.Point
Utils
import
*
import
pycam.Utils.threading
...
...
@@ -64,15 +64,15 @@ def get_free_paths_triangles(models, cutter, p1, p2, return_triangles=False):
all_results
.
extend
(
one_result
)
return
all_results
backward
=
p
1
.
sub
(
p2
)
.
normalized
(
)
forward
=
p
2
.
sub
(
p1
)
.
normalized
(
)
xyz_dist
=
p
2
.
sub
(
p1
)
.
norm
backward
=
p
normalized
(
psub
(
p1
,
p2
)
)
forward
=
p
normalized
(
psub
(
p2
,
p1
)
)
xyz_dist
=
p
norm
(
psub
(
p2
,
p1
))
minx
=
min
(
p1
.
x
,
p2
.
x
)
maxx
=
max
(
p1
.
x
,
p2
.
x
)
miny
=
min
(
p1
.
y
,
p2
.
y
)
maxy
=
max
(
p1
.
y
,
p2
.
y
)
minz
=
min
(
p1
.
z
,
p2
.
z
)
minx
=
min
(
p1
[
0
],
p2
[
0
]
)
maxx
=
max
(
p1
[
0
],
p2
[
0
]
)
miny
=
min
(
p1
[
1
],
p2
[
1
]
)
maxy
=
max
(
p1
[
1
],
p2
[
1
]
)
minz
=
min
(
p1
[
2
],
p2
[
2
]
)
# find all hits along scan line
hits
=
[]
...
...
@@ -161,15 +161,15 @@ def get_free_paths_ode(physics, p1, p2, depth=8):
"""
points
=
[]
# "resize" the drill along the while x/y range and check for a collision
physics
.
extend_drill
(
p2
.
x
-
p1
.
x
,
p2
.
y
-
p1
.
y
,
p2
.
z
-
p1
.
z
)
physics
.
set_drill_position
((
p1
.
x
,
p1
.
y
,
p1
.
z
))
physics
.
extend_drill
(
p2
[
0
]
-
p1
[
0
],
p2
[
1
]
-
p1
[
1
],
p2
[
2
]
-
p1
[
2
]
)
physics
.
set_drill_position
((
p1
[
0
],
p1
[
1
],
p1
[
2
]
))
if
physics
.
check_collision
():
# collision detected
if
depth
>
0
:
middle_x
=
(
p1
.
x
+
p2
.
x
)
/
2
middle_y
=
(
p1
.
y
+
p2
.
y
)
/
2
middle_z
=
(
p1
.
z
+
p2
.
z
)
/
2
p_middle
=
Point
(
middle_x
,
middle_y
,
middle_z
)
middle_x
=
(
p1
[
0
]
+
p2
[
0
]
)
/
2
middle_y
=
(
p1
[
1
]
+
p2
[
1
]
)
/
2
middle_z
=
(
p1
[
2
]
+
p2
[
2
]
)
/
2
p_middle
=
(
middle_x
,
middle_y
,
middle_z
)
group1
=
get_free_paths_ode
(
physics
,
p1
,
p_middle
,
depth
-
1
)
group2
=
get_free_paths_ode
(
physics
,
p_middle
,
p2
,
depth
-
1
)
if
group1
and
group2
and
(
group1
[
-
1
]
==
group2
[
0
]):
...
...
@@ -222,12 +222,12 @@ def get_max_height_ode(physics, x, y, minz, maxz):
# skip this point (by going up to safety height)
return
None
else
:
return
Point
(
x
,
y
,
safe_z
)
return
(
x
,
y
,
safe_z
)
def
get_max_height_triangles
(
model
,
cutter
,
x
,
y
,
minz
,
maxz
):
if
model
is
None
:
return
Point
(
x
,
y
,
minz
)
p
=
Point
(
x
,
y
,
maxz
)
return
(
x
,
y
,
minz
)
p
=
(
x
,
y
,
maxz
)
height_max
=
None
box_x_min
=
cutter
.
get_minx
(
p
)
box_x_max
=
cutter
.
get_maxx
(
p
)
...
...
@@ -239,8 +239,8 @@ def get_max_height_triangles(model, cutter, x, y, minz, maxz):
box_y_max
,
box_z_max
)
for
t
in
triangles
:
cut
=
cutter
.
drop
(
t
,
start
=
p
)
if
cut
and
((
height_max
is
None
)
or
(
cut
.
z
>
height_max
)):
height_max
=
cut
.
z
if
cut
and
((
height_max
is
None
)
or
(
cut
[
2
]
>
height_max
)):
height_max
=
cut
[
2
]
# don't do a complete boundary check for the height
# this avoids zero-cuts for models that exceed the bounding box height
if
(
height_max
is
None
)
or
(
height_max
<
minz
+
epsilon
):
...
...
@@ -248,18 +248,18 @@ def get_max_height_triangles(model, cutter, x, y, minz, maxz):
if
height_max
>
maxz
+
epsilon
:
return
None
else
:
return
Point
(
x
,
y
,
height_max
)
return
(
x
,
y
,
height_max
)
def
_check_deviance_of_adjacent_points
(
p1
,
p2
,
p3
,
min_distance
):
straight
=
p
3
.
sub
(
p1
)
added
=
p
2
.
sub
(
p1
)
.
norm
+
p3
.
sub
(
p2
)
.
norm
straight
=
p
sub
(
p3
,
p1
)
added
=
p
norm
(
psub
(
p2
,
p1
))
+
pnorm
(
psub
(
p3
,
p2
))
# compare only the x/y distance of p1 and p3 with min_distance
if
straight
.
x
**
2
+
straight
.
y
**
2
<
min_distance
**
2
:
if
straight
[
0
]
**
2
+
straight
[
1
]
**
2
<
min_distance
**
2
:
# the points are too close together
return
True
else
:
# allow 0.1% deviance - this is an angle of around 2 degrees
return
(
added
/
straight
.
norm
)
<
1.001
return
(
added
/
pnorm
(
straight
)
)
<
1.001
def
get_max_height_dynamic
(
model
,
cutter
,
positions
,
minz
,
maxz
,
physics
=
None
):
max_depth
=
8
...
...
@@ -291,11 +291,11 @@ def get_max_height_dynamic(model, cutter, positions, minz, maxz, physics=None):
# distribute the new point two before the middle and one after
if
depth_count
%
3
!=
2
:
# insert between the 1st and 2nd point
middle
=
((
p1
.
x
+
p2
.
x
)
/
2
,
(
p1
.
y
+
p2
.
y
)
/
2
)
middle
=
((
p1
[
0
]
+
p2
[
0
])
/
2
,
(
p1
[
1
]
+
p2
[
1
]
)
/
2
)
result
.
insert
(
index
+
1
,
get_max_height
(
middle
[
0
],
middle
[
1
]))
else
:
# insert between the 2nd and 3rd point
middle
=
((
p2
.
x
+
p3
.
x
)
/
2
,
(
p2
.
y
+
p3
.
y
)
/
2
)
middle
=
((
p2
[
0
]
+
p3
[
0
])
/
2
,
(
p2
[
1
]
+
p3
[
1
]
)
/
2
)
result
.
insert
(
index
+
2
,
get_max_height
(
middle
[
0
],
middle
[
1
]))
depth_count
+=
1
else
:
...
...
pycam/PathProcessors/ContourCutter.py
View file @
9b939792
...
...
@@ -22,7 +22,7 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
import
pycam.PathProcessors
from
pycam.Geometry.PolygonExtractor
import
PolygonExtractor
from
pycam.Geometry.Point
import
Point
from
pycam.Geometry.Point
Utils
import
*
from
pycam.Toolpath
import
simplify_toolpath
class
ContourCutter
(
pycam
.
PathProcessors
.
BasePathProcessor
):
...
...
@@ -33,12 +33,12 @@ class ContourCutter(pycam.PathProcessors.BasePathProcessor):
self
.
polygon_extractor
=
None
self
.
points
=
[]
self
.
reverse
=
reverse
self
.
__forward
=
Point
(
1
,
1
,
0
)
self
.
__forward
=
(
1
,
1
,
0
)
def
append
(
self
,
point
):
# Sort the points in positive x/y direction - otherwise the
# PolygonExtractor breaks.
if
self
.
points
and
(
p
oint
.
sub
(
self
.
points
[
0
])
.
dot
(
self
.
__forward
)
<
0
):
if
self
.
points
and
(
p
dot
(
psub
(
point
,
self
.
points
[
0
]),
self
.
__forward
)
<
0
):
self
.
points
.
insert
(
0
,
point
)
else
:
self
.
points
.
append
(
point
)
...
...
pycam/PathProcessors/__init__.py
View file @
9b939792
...
...
@@ -41,10 +41,10 @@ class BasePathProcessor(object):
def
sort_layered
(
self
,
upper_first
=
True
):
if
upper_first
:
compare_height
=
lambda
path1
,
path2
:
\
path1
.
points
[
0
]
.
z
<
path2
.
points
[
0
]
.
z
path1
.
points
[
0
]
[
2
]
<
path2
.
points
[
0
][
2
]
else
:
compare_height
=
lambda
path1
,
path2
:
\
path1
.
points
[
0
]
.
z
>
path2
.
points
[
0
]
.
z
path1
.
points
[
0
]
[
2
]
>
path2
.
points
[
0
][
2
]
finished
=
False
while
not
finished
:
index
=
0
...
...
pycam/Plugins/Fonts.py
View file @
9b939792
...
...
@@ -253,8 +253,8 @@ class Fonts(pycam.Plugins.PluginBase):
# add the first point again to close the polygon
points
.
append
(
points
[
0
])
for
point
in
points
:
x
=
get_virtual_x
(
point
.
x
)
y
=
get_virtual_y
(
point
.
y
)
x
=
get_virtual_x
(
point
[
0
]
)
y
=
get_virtual_y
(
point
[
1
]
)
draw_points
.
append
((
x
,
y
))
drawing_area
.
draw_lines
(
gc
,
draw_points
)
final_gc
=
final_drawing_area
.
new_gc
()
...
...
pycam/Plugins/ModelProjection.py
View file @
9b939792
...
...
@@ -23,7 +23,7 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
import
pycam.Plugins
from
pycam.Geometry.Plane
import
Plane
from
pycam.Geometry.Point
import
Point
,
Vector
from
pycam.Geometry.Point
Utils
import
*
class
ModelProjection
(
pycam
.
Plugins
.
PluginBase
):
...
...
@@ -87,8 +87,8 @@ class ModelProjection(pycam.Plugins.PluginBase):
(
"ProjectionModelCustom"
,
self
.
gui
.
get_object
(
"ProjectionZLevel"
)
.
get_value
())):
if
self
.
gui
.
get_object
(
objname
)
.
get_active
():
plane
=
Plane
(
Point
(
0
,
0
,
z_level
),
Vector
(
0
,
0
,
1
))
self
.
log
.
info
(
"Projecting 3D model at level z=
%
g"
%
plane
.
p
.
z
)
plane
=
Plane
(
(
0
,
0
,
z_level
),
(
0
,
0
,
1
,
'v'
))
self
.
log
.
info
(
"Projecting 3D model at level z=
%
g"
%
plane
.
p
[
2
]
)
new_model
=
model
.
get_waterline_contour
(
plane
,
callback
=
progress
.
update
)
if
new_model
:
...
...
pycam/Plugins/OpenGLViewModel.py
View file @
9b939792
...
...
@@ -21,7 +21,7 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
"""
import
pycam.Plugins
import
pycam.Geometry.Point
from
pycam.Geometry.PointUtils
import
*
GTK_COLOR_MAX
=
65535.0
...
...
@@ -144,30 +144,27 @@ class OpenGLViewModelTriangle(pycam.Plugins.PluginBase):
model
=
models
[
index
]
if
not
hasattr
(
model
,
"triangles"
):
continue
get_coords
=
lambda
p
:
(
p
.
x
,
p
.
y
,
p
.
z
)
def
calc_normal
(
main
,
normals
):
suitable
=
pycam
.
Geometry
.
Point
.
Vector
(
0
,
0
,
0
)
suitable
=
(
0
,
0
,
0
,
'v'
)
for
normal
,
weight
in
normals
:
dot
=
main
.
dot
(
normal
)
dot
=
pdot
(
main
,
normal
)
if
dot
>
0
:
suitable
=
suitable
.
add
(
normal
.
mul
(
weight
*
dot
))
return
suitable
.
normalized
(
)
suitable
=
padd
(
suitable
,
pmul
(
normal
,
weight
*
dot
))
return
pnormalized
(
suitable
)
vertices
=
{}
for
t
in
model
.
triangles
():
for
p
in
(
t
.
p1
,
t
.
p2
,
t
.
p3
):
coords
=
get_coords
(
p
)
if
not
coords
in
vertices
:
vertices
[
coords
]
=
[]
vertices
[
coords
]
.
append
((
t
.
normal
.
normalized
(),
t
.
get_area
()))
if
not
p
in
vertices
:
vertices
[
p
]
=
[]
vertices
[
p
]
.
append
((
pnormalized
(
t
.
normal
),
t
.
get_area
()))
GL
.
glBegin
(
GL
.
GL_TRIANGLES
)
for
t
in
model
.
triangles
():
# The triangle's points are in clockwise order, but GL expects
# counter-clockwise sorting.
for
p
in
(
t
.
p1
,
t
.
p3
,
t
.
p2
):
coords
=
get_coords
(
p
)
normal
=
calc_normal
(
t
.
normal
.
normalized
(),
vertices
[
coords
])
GL
.
glNormal3f
(
normal
.
x
,
normal
.
y
,
normal
.
z
)
GL
.
glVertex3f
(
p
.
x
,
p
.
y
,
p
.
z
)
normal
=
calc_normal
(
pnormalized
(
t
.
normal
),
vertices
[
p
])
GL
.
glNormal3f
(
normal
[
0
],
normal
[
1
],
normal
[
2
])
GL
.
glVertex3f
(
p
[
0
],
p
[
1
],
p
[
2
])
GL
.
glEnd
()
removal_list
.
append
(
index
)
# remove all models that we processed
...
...
pycam/Plugins/OpenGLViewToolpath.py
View file @
9b939792
...
...
@@ -75,9 +75,38 @@ class OpenGLViewToolpath(pycam.Plugins.PluginBase):
def
draw_toolpaths
(
self
):
if
self
.
_is_visible
():
for
toolpath
in
self
.
core
.
get
(
"toolpaths"
)
.
get_visible
():
moves
=
toolpath
.
get_moves
(
self
.
core
.
get
(
"gcode_safety_height"
))
self
.
_draw_toolpath_moves
(
moves
)
moves
=
toolpath
.
get_moves_for_opengl
(
self
.
core
.
get
(
"gcode_safety_height"
))
self
.
_draw_toolpath_moves2
(
moves
)
#moves = toolpath.get_moves(self.core.get("gcode_safety_height"))
#self._draw_toolpath_moves(moves)
def
_draw_toolpath_moves2
(
self
,
paths
):
GL
=
self
.
_GL
GL
.
glDisable
(
GL
.
GL_LIGHTING
)
color_rapid
=
self
.
core
.
get
(
"color_toolpath_return"
)
color_cut
=
self
.
core
.
get
(
"color_toolpath_cut"
)
show_directions
=
self
.
core
.
get
(
"show_directions"
)
GL
.
glMatrixMode
(
GL
.
GL_MODELVIEW
)
GL
.
glLoadIdentity
()
coords
=
paths
[
0
]
try
:
coords
.
bind
()
GL
.
glEnableClientState
(
GL
.
GL_VERTEX_ARRAY
)
GL
.
glVertexPointerf
(
coords
)
for
path
in
paths
[
1
]:
if
path
[
2
]:
GL
.
glColor4f
(
color_rapid
[
"red"
],
color_rapid
[
"green"
],
color_rapid
[
"blue"
],
color_rapid
[
"alpha"
])
else
:
GL
.
glColor4f
(
color_cut
[
"red"
],
color_cut
[
"green"
],
color_cut
[
"blue"
],
color_cut
[
"alpha"
])
if
show_directions
:
GL
.
glDisable
(
GL
.
GL_CULL_FACE
)
GL
.
glDrawElements
(
GL
.
GL_TRIANGLES
,
len
(
path
[
1
]),
GL
.
GL_UNSIGNED_INT
,
path
[
1
])
GL
.
glEnable
(
GL
.
GL_CULL_FACE
)
GL
.
glDrawElements
(
GL
.
GL_LINE_STRIP
,
len
(
path
[
0
]),
GL
.
GL_UNSIGNED_INT
,
path
[
0
])
finally
:
coords
.
unbind
()
## Simulate still depends on this pathway
def
_draw_toolpath_moves
(
self
,
moves
):
GL
=
self
.
_GL
GL
.
glDisable
(
GL
.
GL_LIGHTING
)
...
...
@@ -102,9 +131,9 @@ class OpenGLViewToolpath(pycam.Plugins.PluginBase):
GL
.
glFinish
()
GL
.
glBegin
(
GL
.
GL_LINE_STRIP
)
if
not
last_position
is
None
:
GL
.
glVertex3f
(
last_position
.
x
,
last_position
.
y
,
last_position
.
z
)
GL
.
glVertex3f
(
*
last_position
)
last_rapid
=
rapid
GL
.
glVertex3f
(
position
.
x
,
position
.
y
,
position
.
z
)
GL
.
glVertex3f
(
*
position
)
last_position
=
position
GL
.
glEnd
()
if
show_directions
:
...
...
@@ -112,4 +141,3 @@ class OpenGLViewToolpath(pycam.Plugins.PluginBase):
p1
=
moves
[
index
][
0
]
p2
=
moves
[
index
+
1
][
0
]
pycam
.
Gui
.
OpenGLTools
.
draw_direction_cone
(
p1
,
p2
)
pycam/Plugins/OpenGLWindow.py
View file @
9b939792
...
...
@@ -34,7 +34,7 @@ import gtk
import
math
from
pycam.Gui.OpenGLTools
import
draw_complete_model_view
from
pycam.Geometry.Point
import
Point
from
pycam.Geometry.Point
Utils
import
*
import
pycam.Geometry.Matrix
as
Matrix
from
pycam.Geometry.utils
import
sqrt
,
number
import
pycam.Plugins
...
...
@@ -815,12 +815,11 @@ class Camera(object):
if
(
None
,
None
)
in
low_high
:
return
max_dim
=
max
([
high
-
low
for
low
,
high
in
low_high
])
distv
=
Point
(
v
[
"distance"
][
0
],
v
[
"distance"
][
1
],
v
[
"distance"
][
2
])
.
normalized
()
distv
=
pnormalized
((
v
[
"distance"
][
0
],
v
[
"distance"
][
1
],
v
[
"distance"
][
2
]))
# The multiplier "1.25" is based on experiments. 1.414 (sqrt(2)) should
# be roughly sufficient for showing the diagonal of any model.
distv
=
distv
.
mul
(
(
max_dim
*
1.25
)
/
number
(
math
.
sin
(
v
[
"fovy"
]
/
2
)))
self
.
view
[
"distance"
]
=
(
distv
.
x
,
distv
.
y
,
distv
.
z
)
distv
=
pmul
(
distv
,
(
max_dim
*
1.25
)
/
number
(
math
.
sin
(
v
[
"fovy"
]
/
2
)))
self
.
view
[
"distance"
]
=
distv
# Adjust the "far" distance for the camera to make sure, that huge
# models (e.g. x=1000) are still visible.
self
.
view
[
"zfar"
]
=
100
*
max_dim
...
...
@@ -976,9 +975,8 @@ class Camera(object):
# Calculate the proportion of each model axis according to the x axis of
# the screen.
distv
=
self
.
view
[
"distance"
]
distv
=
Point
(
distv
[
0
],
distv
[
1
],
distv
[
2
])
.
normalized
()
factors_x
=
distv
.
cross
(
Point
(
v_up
[
0
],
v_up
[
1
],
v_up
[
2
]))
.
normalized
()
factors_x
=
(
factors_x
.
x
,
factors_x
.
y
,
factors_x
.
z
)
distv
=
pnormalized
((
distv
[
0
],
distv
[
1
],
distv
[
2
]))
factors_x
=
pnormalized
(
pcross
(
distv
,
(
v_up
[
0
],
v_up
[
1
],
v_up
[
2
])))
return
(
factors_x
,
factors_y
)
pycam/Plugins/ToolpathCrop.py
View file @
9b939792
...
...
@@ -22,7 +22,7 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
import
pycam.Plugins
from
pycam.Geometry.Point
import
Point
from
pycam.Geometry.Point
Utils
import
*
from
pycam.Geometry.Plane
import
Plane
import
pycam.Gui.ControlsGTK
...
...
@@ -145,7 +145,7 @@ class ToolpathCrop(pycam.Plugins.PluginBase):
polygons
.
append
(
poly
.
copy
())
elif
hasattr
(
model
,
"get_waterline_contour"
):
z_slice
=
self
.
gui
.
get_object
(
"ToolpathCropZSlice"
)
.
get_value
()
plane
=
Plane
(
Point
(
0
,
0
,
z_slice
))
plane
=
Plane
((
0
,
0
,
z_slice
))
for
poly
in
model
.
get_waterline_contour
(
plane
)
.
get_polygons
():
polygons
.
append
(
poly
.
copy
())
# add an offset if requested
...
...
pycam/Plugins/ToolpathExport.py
View file @
9b939792
...
...
@@ -24,7 +24,7 @@ import os
import
pycam.Plugins
from
pycam.Exporters.GCodeExporter
import
PATH_MODES
from
pycam.Geometry.Point
import
Point
from
pycam.Geometry.Point
Utils
import
*
FILTER_GCODE
=
((
"GCode files"
,
(
"*.ngc"
,
"*.nc"
,
"*.gc"
,
"*.gcode"
)),)
...
...
@@ -181,7 +181,7 @@ class ToolpathExport(pycam.Plugins.PluginBase):
pos_x
=
self
.
core
.
get
(
"touch_off_position_x"
)
pos_y
=
self
.
core
.
get
(
"touch_off_position_y"
)
pos_z
=
self
.
core
.
get
(
"touch_off_position_z"
)
touch_off_pos
=
Point
(
pos_x
,
pos_y
,
pos_z
)
touch_off_pos
=
(
pos_x
,
pos_y
,
pos_z
)
else
:
touch_off_pos
=
None
generator
=
generator_func
(
destination
,
...
...
pycam/Plugins/ToolpathGrid.py
View file @
9b939792
...
...
@@ -22,7 +22,7 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
import
pycam.Plugins
import
pycam.Geometry.Point
from
pycam.Geometry.PointUtils
import
*
class
ToolpathGrid
(
pycam
.
Plugins
.
PluginBase
):
...
...
@@ -97,11 +97,10 @@ class ToolpathGrid(pycam.Plugins.PluginBase):
new_paths
=
[]
for
x
in
range
(
x_count
):
for
y
in
range
(
y_count
):
shift
=
pycam
.
Geometry
.
Point
.
Vector
(
x
*
(
x_space
+
x_dim
),
y
*
(
y_space
+
y_dim
),
0
)
shift
=
(
x
*
(
x_space
+
x_dim
),
y
*
(
y_space
+
y_dim
),
0
,
'v'
)
for
path
in
toolpath
.
paths
:
new_path
=
pycam
.
Geometry
.
Path
.
Path
()
new_path
.
points
=
[
shift
.
add
(
p
)
for
p
in
path
.
points
]
new_path
.
points
=
[
padd
(
shift
,
p
)
for
p
in
path
.
points
]
new_paths
.
append
(
new_path
)
if
not
self
.
gui
.
get_object
(
"KeepOriginal"
)
.
get_active
():
toolpath
.
paths
=
new_paths
...
...
pycam/Simulation/ODEBlocks.py
View file @
9b939792
...
...
@@ -21,7 +21,7 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
"""
import
pycam.Cutters
from
pycam.Geometry.Point
import
Point
from
pycam.Geometry.Point
Utils
import
*
import
ode
try
:
...
...
@@ -70,25 +70,25 @@ class ODEBlocks(object):
self
.
y_step_width
,
self
.
z_width
))
box
.
setBody
(
body
)
box
.
setPosition
((
x_pos
,
y_pos
,
z_pos
))
box
.
position
=
Point
(
x_pos
,
y_pos
,
z_pos
)
box
.
position
=
(
x_pos
,
y_pos
,
z_pos
)
self
.
boxes
.
append
(
box
)
def
process_cutter_movement
(
self
,
location_start
,
location_end
):
# TODO: fix this workaround in the cutters shape defintions (or in ODE?)
# for now we may only move from low x/y values to higher x/y values
if
(
location_start
.
x
>
location_end
.
x
)
\
or
(
location_start
.
y
>
location_end
.
y
):
if
(
location_start
[
0
]
>
location_end
[
0
]
)
\
or
(
location_start
[
1
]
>
location_end
[
1
]
):
location_start
,
location_end
=
location_end
,
location_start
cutter_body
=
ode
.
Body
(
self
.
world
)
cutter_shape
,
cutter_position_func
=
self
.
cutter
.
get_shape
(
"ODE"
)
self
.
space
.
add
(
cutter_shape
)
cutter_shape
.
space
=
self
.
space
cutter_shape
.
setBody
(
cutter_body
)
cutter_position_func
(
location_start
.
x
,
location_start
.
y
,
location_start
.
z
)
cutter_shape
.
extend_shape
(
location_end
.
x
-
location_start
.
x
,
location_end
.
y
-
location_start
.
y
,
location_end
.
z
-
location_start
.
z
)
cutter_position_func
(
location_start
[
0
],
location_start
[
1
]
,
location_start
[
2
]
)
cutter_shape
.
extend_shape
(
location_end
[
0
]
-
location_start
[
0
]
,
location_end
[
1
]
-
location_start
[
1
]
,
location_end
[
2
]
-
location_start
[
2
]
)
aabb
=
cutter_shape
.
getAABB
()
cutter_height
=
aabb
[
5
]
-
aabb
[
4
]
# add a ray along the drill to work around an ODE bug in v0.11.1
...
...
@@ -112,8 +112,8 @@ class ODEBlocks(object):
aabb
=
box
.
getAABB
()
end_height
,
start_height
=
aabb
[
-
2
:]
height_half
=
(
start_height
-
end_height
)
/
2.0
x_pos
=
box
.
position
.
x
y_pos
=
box
.
position
.
y
x_pos
=
box
.
position
[
0
]
y_pos
=
box
.
position
[
1
]
new_z
=
end_height
box
.
setPosition
((
x_pos
,
y_pos
,
end_height
-
height_half
))
loops_left
=
12
...
...
@@ -137,7 +137,7 @@ class ODEBlocks(object):
z_pos
=
new_z
-
new_height
/
2.0
new_box
=
ode
.
GeomBox
(
self
.
space
,
(
aabb
[
1
]
-
aabb
[
0
],
aabb
[
3
]
-
aabb
[
2
],
new_height
))
new_box
.
position
=
Point
(
x_pos
,
y_pos
,
z_pos
)
new_box
.
position
=
(
x_pos
,
y_pos
,
z_pos
)
new_box
.
setBody
(
box
.
getBody
())
new_box
.
setPosition
((
x_pos
,
y_pos
,
z_pos
))
self
.
boxes
.
insert
(
box_index
,
new_box
)
...
...
@@ -199,30 +199,30 @@ class ODEBlocks(object):
if
(
0
<=
ix
<
len
(
height_field
))
\
and
(
0
<=
iy
<
len
(
height_field
[
ix
])):
point
=
height_field
[
ix
][
iy
]
height_sum
+=
point
.
z
x_positions
.
append
(
point
.
x
)
y_positions
.
append
(
point
.
y
)
height_sum
+=
point
[
2
]
x_positions
.
append
(
point
[
0
]
)
y_positions
.
append
(
point
[
1
]
)
divisor
+=
1
# Use the middle between the x positions of two adjacent boxes,
# _if_ there is a neighbour attached to that corner.
if
(
min
(
x_positions
)
<
height_field
[
x
][
y
]
.
x
)
\
or
(
max
(
x_positions
)
>
height_field
[
x
][
y
]
.
x
):
if
(
min
(
x_positions
)
<
height_field
[
x
][
y
]
[
0
]
)
\
or
(
max
(
x_positions
)
>
height_field
[
x
][
y
]
[
0
]
):
x_value
=
(
min
(
x_positions
)
+
max
(
x_positions
))
/
2.0
else
:
# There is no adjacent box in x direction. Use the step size
# to calculate the x value of this edge.
x_value
=
height_field
[
x
][
y
]
.
x
\
x_value
=
height_field
[
x
][
y
]
[
0
]
\
+
offsets
[
0
]
*
self
.
x_step_width
/
2.0
# same as above for y instead of x
if
(
min
(
y_positions
)
<
height_field
[
x
][
y
]
.
y
)
\
or
(
max
(
y_positions
)
>
height_field
[
x
][
y
]
.
y
):
if
(
min
(
y_positions
)
<
height_field
[
x
][
y
]
[
1
]
)
\
or
(
max
(
y_positions
)
>
height_field
[
x
][
y
]
[
1
]
):
y_value
=
(
min
(
y_positions
)
+
max
(
y_positions
))
/
2.0
else
:
y_value
=
height_field
[
x
][
y
]
.
y
\
y_value
=
height_field
[
x
][
y
]
[
1
]
\
+
offsets
[
1
]
*
self
.
y_step_width
/
2.0
# Create a Point instance describing the position and the
# average height.
points
.
append
(
Point
(
x_value
,
y_value
,
height_sum
/
divisor
))
points
.
append
((
x_value
,
y_value
,
height_sum
/
divisor
))
return
points
# draw the surface
GL
.
glBegin
(
GL
.
GL_QUADS
)
...
...
@@ -233,11 +233,11 @@ class ODEBlocks(object):
points_around
=
get_box_height_points
(
x
,
y
)
# Calculate the "normal" of polygon. We picked up three random
# points of this quadrilateral.
n
=
self
.
_normal
(
points_around
[
1
]
.
z
,
points_around
[
2
]
.
z
,
points_around
[
3
]
.
z
)
n
=
self
.
_normal
(
points_around
[
1
]
[
2
],
points_around
[
2
][
2
]
,
points_around
[
3
]
[
2
]
)
GL
.
glNormal3f
(
n
[
0
],
n
[
1
],
n
[
2
])
for
point
in
points_around
:
GL
.
glVertex3f
(
point
.
x
,
point
.
y
,
point
.
z
)
GL
.
glVertex3f
(
point
[
0
],
point
[
1
],
point
[
2
]
)
# go through the conditions for an edge box and use the
# appropriate corners for the side faces of the material
for
condition
,
i1
,
i2
in
((
x
==
0
,
3
,
0
),
(
y
==
0
,
0
,
1
),
...
...
@@ -245,16 +245,16 @@ class ODEBlocks(object):
(
y
==
self
.
y_steps
-
1
,
2
,
3
)):
# check if this point belongs to an edge of the material
if
condition
:
n
=
self
.
_normal
(
points_around
[
1
]
.
z
,
points_around
[
2
]
.
z
,
points_around
[
3
]
.
z
)
n
=
self
.
_normal
(
points_around
[
1
]
[
2
],
points_around
[
2
][
2
]
,
points_around
[
3
]
[
2
]
)
GL
.
glNormal3f
(
n
[
0
],
n
[
1
],
n
[
2
])
GL
.
glVertex3f
(
points_around
[
i1
]
.
x
,
points_around
[
i1
]
.
y
,
GL
.
glVertex3f
(
points_around
[
i1
]
[
0
],
points_around
[
i1
][
1
]
,
self
.
z_offset
)
GL
.
glVertex3f
(
points_around
[
i1
]
.
x
,
points_around
[
i1
]
.
y
,
GL
.
glVertex3f
(
points_around
[
i1
]
[
0
],
points_around
[
i1
][
1
]
,
points_around
[
i1
]
.
z
)
GL
.
glVertex3f
(
points_around
[
i2
]
.
x
,
points_around
[
i2
]
.
y
,
GL
.
glVertex3f
(
points_around
[
i2
]
[
0
],
points_around
[
i2
][
1
]
,
points_around
[
i2
]
.
z
)
GL
.
glVertex3f
(
points_around
[
i2
]
.
x
,
points_around
[
i2
]
.
y
,
GL
.
glVertex3f
(
points_around
[
i2
]
[
0
],
points_around
[
i2
][
1
]
,
self
.
z_offset
)
GL
.
glEnd
()
pycam/Simulation/ZBuffer.py
View file @
9b939792
...
...
@@ -21,7 +21,7 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
"""
from
pycam.Geometry.utils
import
sqrt
from
pycam.Geometry.Point
import
Point
from
pycam.Geometry.Point
Utils
import
*
import
ctypes
import
math
...
...
@@ -128,12 +128,12 @@ class ZBuffer(object):
py
=
self
.
y
[
y
]
for
x
in
range
(
minx
,
maxx
):
px
=
self
.
x
[
x
]
v0x
=
t
.
p3
.
x
-
t
.
p1
.
x
v0y
=
t
.
p3
.
y
-
t
.
p1
.
y
v1x
=
t
.
p2
.
x
-
t
.
p1
.
x
v1y
=
t
.
p2
.
y
-
t
.
p1
.
y
v2x
=
px
-
t
.
p1
.
x
v2y
=
py
-
t
.
p1
.
y
v0x
=
t
.
p3
[
0
]
-
t
.
p1
[
0
]
v0y
=
t
.
p3
[
1
]
-
t
.
p1
[
1
]
v1x
=
t
.
p2
[
0
]
-
t
.
p1
[
0
]
v1y
=
t
.
p2
[
1
]
-
t
.
p1
[
1
]
v2x
=
px
-
t
.
p1
[
0
]
v2y
=
py
-
t
.
p1
[
1
]
dot00
=
v0x
*
v0x
+
v0y
*
v0y
dot01
=
v0x
*
v1x
+
v0y
*
v1y
dot02
=
v0x
*
v2x
+
v0y
*
v2y
...
...
@@ -143,9 +143,9 @@ class ZBuffer(object):
u
=
(
dot11
*
dot02
-
dot01
*
dot12
)
*
invDenom
v
=
(
dot00
*
dot12
-
dot01
*
dot02
)
*
invDenom
if
(
u
>=
-
EPSILON
)
and
(
v
>=
-
EPSILON
)
and
(
u
+
v
<=
1
-
EPSILON
):
v0z
=
t
.
p3
.
z
-
t
.
p1
.
z
v1z
=
t
.
p2
.
z
-
t
.
p1
.
z
pz
=
t
.
p1
.
z
+
v0z
*
u
+
v1z
*
v
v0z
=
t
.
p3
[
2
]
-
t
.
p1
[
2
]
v1z
=
t
.
p2
[
2
]
-
t
.
p1
[
2
]
pz
=
t
.
p1
[
2
]
+
v0z
*
u
+
v1z
*
v
if
pz
>
self
.
buf
[
y
][
x
]
.
z
:
self
.
buf
[
y
][
x
]
.
z
=
pz
self
.
buf
[
y
+
0
][
x
+
0
]
.
changed
=
True
...
...
@@ -155,8 +155,8 @@ class ZBuffer(object):
self
.
changed
=
True
def
add_cutter
(
self
,
c
):
cx
=
c
.
location
.
x
cy
=
c
.
location
.
y
cx
=
c
.
location
[
0
]
cy
=
c
.
location
[
1
]
rsq
=
c
.
radiussq
minx
=
int
((
c
.
minx
-
self
.
minx
)
/
(
self
.
maxx
-
self
.
minx
)
*
self
.
xres
)
\
-
1
...
...
@@ -182,13 +182,15 @@ class ZBuffer(object):
maxy
=
self
.
yres
-
1
if
miny
>
self
.
yres
-
1
:
miny
=
self
.
yres
-
1
p
=
Point
(
0
,
0
,
0
)
zaxis
=
Point
(
0
,
0
,
-
1
)
p
=
(
0
,
0
,
0
)
zaxis
=
(
0
,
0
,
-
1
)
for
y
in
range
(
miny
,
maxy
):
p
.
y
=
py
=
self
.
y
[
y
]
py
=
self
.
y
[
y
]
p
=
(
p
[
0
],
py
,
p
[
2
])
for
x
in
range
(
minx
,
maxx
):
p
.
x
=
px
=
self
.
x
[
x
]
px
=
self
.
x
[
x
]
p
=
(
px
,
p
[
1
],
p
[
2
])
if
(
px
-
cx
)
*
(
px
-
cx
)
+
(
py
-
cy
)
*
(
py
-
cy
)
\
<=
rsq
+
EPSILON
:
(
cl
,
ccp
,
cp
,
l
)
=
c
.
intersect_point
(
zaxis
,
p
)
...
...
pycam/Toolpath/Generator.py
View file @
9b939792
...
...
@@ -159,7 +159,7 @@ def generate_toolpath(model, tool_settings=None,
warning
=
"The contour model contains colliding line groups. "
+
\
"This can cause problems with an engraving offset.
\n
"
+
\
"A collision was detected at (
%.2
f,
%.2
f,
%.2
f)."
%
\
(
result
.
x
,
result
.
y
,
result
.
z
)
(
result
[
0
],
result
[
1
],
result
[
2
]
)
log
.
warning
(
warning
)
else
:
# no collisions and no user interruption
...
...
pycam/Toolpath/MotionGrid.py
View file @
9b939792
...
...
@@ -20,7 +20,7 @@ You should have received a copy of the GNU General Public License
along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
"""
from
pycam.Geometry.Point
import
Point
,
Vector
from
pycam.Geometry.Point
Utils
import
*
from
pycam.Geometry.Line
import
Line
from
pycam.Geometry.utils
import
epsilon
from
pycam.Geometry.Polygon
import
PolygonSorter
...
...
@@ -91,9 +91,9 @@ def get_fixed_grid_line(start, end, line_pos, z, step_width=None,
else
:
steps
=
floatrange
(
start
,
end
,
inc
=
step_width
)
if
grid_direction
==
GRID_DIRECTION_X
:
get_point
=
lambda
pos
:
Point
(
pos
,
line_pos
,
z
)
get_point
=
lambda
pos
:
(
pos
,
line_pos
,
z
)
else
:
get_point
=
lambda
pos
:
Point
(
line_pos
,
pos
,
z
)
get_point
=
lambda
pos
:
(
line_pos
,
pos
,
z
)
for
pos
in
steps
:
yield
get_point
(
pos
)
...
...
@@ -208,7 +208,7 @@ def _get_position(minx, maxx, miny, maxy, z, position):
y
=
miny
else
:
y
=
maxy
return
Point
(
x
,
y
,
z
)
return
(
x
,
y
,
z
)
def
get_spiral_layer_lines
(
minx
,
maxx
,
miny
,
maxy
,
z
,
line_distance_x
,
line_distance_y
,
grid_direction
,
start_position
,
current_location
):
...
...
@@ -255,27 +255,29 @@ def get_spiral_layer(minx, maxx, miny, maxy, z, line_distance, step_width,
previous
=
None
for
index
,
(
start
,
end
)
in
enumerate
(
lines
):
radius
=
0.5
*
min
(
line_distance_x
,
line_distance_y
)
edge_vector
=
end
.
sub
(
start
)
edge_vector
=
psub
(
end
,
start
)
#edge_vector = end.sub(start)
# TODO: ellipse would be better than arc
offset
=
edge_vector
.
normalized
()
.
mul
(
radius
)
offset
=
pmul
(
pnormalized
(
edge_vector
),
radius
)
#offset = edge_vector.normalized().mul(radius)
if
previous
:
start
=
start
.
add
(
offset
)
center
=
p
revious
.
add
(
offset
)
up_vector
=
p
revious
.
sub
(
center
)
.
cross
(
start
.
sub
(
center
))
.
normalized
(
)
north
=
center
.
add
(
Vector
(
1.0
,
0.0
,
0.0
))
start
=
padd
(
start
,
offset
)
center
=
p
add
(
previous
,
offset
)
up_vector
=
p
normalized
(
pcross
(
psub
(
previous
,
center
),
psub
(
start
,
center
))
)
north
=
padd
(
center
,
(
1.0
,
0.0
,
0.0
,
'v'
))
angle_start
=
pycam
.
Geometry
.
get_angle_pi
(
north
,
center
,
previous
,
up_vector
,
pi_factor
=
True
)
*
180.0
angle_end
=
pycam
.
Geometry
.
get_angle_pi
(
north
,
center
,
start
,
up_vector
,
pi_factor
=
True
)
*
180.0
# TODO: remove these exceptions based on up_vector.z (get_points_of_arc does not respect the plane, yet)
if
up_vector
.
z
<
0
:
if
up_vector
[
2
]
<
0
:
angle_start
,
angle_end
=
-
angle_end
,
-
angle_start
arc_points
=
pycam
.
Geometry
.
get_points_of_arc
(
center
,
radius
,
angle_start
,
angle_end
)
if
up_vector
.
z
<
0
:
if
up_vector
[
2
]
<
0
:
arc_points
.
reverse
()
for
arc_index
in
range
(
len
(
arc_points
)
-
1
):
p1_coord
=
arc_points
[
arc_index
]
p2_coord
=
arc_points
[
arc_index
+
1
]
p1
=
Point
(
p1_coord
[
0
],
p1_coord
[
1
],
z
)
p2
=
Point
(
p2_coord
[
0
],
p2_coord
[
1
],
z
)
p1
=
(
p1_coord
[
0
],
p1_coord
[
1
],
z
)
p2
=
(
p2_coord
[
0
],
p2_coord
[
1
],
z
)
rounded_lines
.
append
((
p1
,
p2
))
if
index
!=
len
(
lines
)
-
1
:
end
=
end
.
sub
(
offset
)
...
...
@@ -294,7 +296,7 @@ def get_spiral_layer(minx, maxx, miny, maxy, z, line_distance, step_width,
else
:
steps
=
floatrange
(
0.0
,
line
.
len
,
inc
=
step_width
)
for
step
in
steps
:
next_point
=
line
.
p1
.
add
(
line
.
dir
.
mul
(
step
))
next_point
=
padd
(
line
.
p1
,
pmul
(
line
.
dir
,
step
))
points
.
append
(
next_point
)
if
reverse
:
points
.
reverse
()
...
...
@@ -328,7 +330,7 @@ def get_spiral((low, high), layer_distance, line_distance=None,
def
get_lines_layer
(
lines
,
z
,
last_z
=
None
,
step_width
=
None
,
milling_style
=
MILLING_STYLE_CONVENTIONAL
):
get_proj_point
=
lambda
proj_point
:
Point
(
proj_point
.
x
,
proj_point
.
y
,
z
)
get_proj_point
=
lambda
proj_point
:
(
proj_point
[
0
],
proj_point
[
1
]
,
z
)
projected_lines
=
[]
for
line
in
lines
:
if
(
not
last_z
is
None
)
and
(
last_z
<
line
.
minz
):
...
...
@@ -337,9 +339,9 @@ def get_lines_layer(lines, z, last_z=None, step_width=None,
elif
line
.
minz
<
z
<
line
.
maxz
:
# Split the line at the point at z level and do the calculation
# for both point pairs.
factor
=
(
z
-
line
.
p1
.
z
)
/
(
line
.
p2
.
z
-
line
.
p1
.
z
)
plane_point
=
line
.
p1
.
add
(
line
.
vector
.
mul
(
factor
))
if
line
.
p1
.
z
<
z
:
factor
=
(
z
-
line
.
p1
[
2
])
/
(
line
.
p2
[
2
]
-
line
.
p1
[
2
]
)
plane_point
=
padd
(
line
.
p1
,
pmul
(
line
.
vector
,
factor
))
if
line
.
p1
[
2
]
<
z
:
p1
=
get_proj_point
(
line
.
p1
)
p2
=
line
.
p2
else
:
...
...
@@ -348,10 +350,10 @@ def get_lines_layer(lines, z, last_z=None, step_width=None,
projected_lines
.
append
(
Line
(
p1
,
plane_point
))
yield
Line
(
plane_point
,
p2
)
elif
line
.
minz
<
last_z
<
line
.
maxz
:
plane
=
Plane
(
Point
(
0
,
0
,
last_z
),
Vector
(
0
,
0
,
1
))
plane
=
Plane
(
(
0
,
0
,
last_z
),
(
0
,
0
,
1
,
'v'
))
cp
=
plane
.
intersect_point
(
line
.
dir
,
line
.
p1
)[
0
]
# we can be sure that there is an intersection
if
line
.
p1
.
z
>
last_z
:
if
line
.
p1
[
2
]
>
last_z
:
p1
,
p2
=
cp
,
line
.
p2
else
:
p1
,
p2
=
line
.
p1
,
cp
...
...
@@ -378,7 +380,7 @@ def get_lines_layer(lines, z, last_z=None, step_width=None,
else
:
steps
=
floatrange
(
0.0
,
line
.
len
,
inc
=
step_width
)
for
step
in
steps
:
next_point
=
line
.
p1
.
add
(
line
.
dir
.
mul
(
step
))
next_point
=
padd
(
line
.
p1
,
pmul
(
line
.
dir
,
step
))
points
.
append
(
next_point
)
yield
points
...
...
pycam/Toolpath/SupportGrid.py
View file @
9b939792
...
...
@@ -20,7 +20,7 @@ You should have received a copy of the GNU General Public License
along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
"""
from
pycam.Geometry.Point
import
Point
,
Vector
from
pycam.Geometry.Point
Utils
import
*
from
pycam.Geometry.Triangle
import
Triangle
from
pycam.Geometry.Plane
import
Plane
from
pycam.Geometry.Model
import
Model
...
...
@@ -34,16 +34,16 @@ def _get_triangles_for_face(pts):
return
(
t1
,
t2
)
def
_add_cuboid_to_model
(
model
,
start
,
direction
,
height
,
width
):
up
=
Vector
(
0
,
0
,
1
)
.
mul
(
height
)
ortho_dir
=
direction
.
cross
(
up
)
.
normalized
(
)
start1
=
start
.
add
(
ortho_dir
.
mul
(
-
width
/
2
))
start2
=
start1
.
add
(
up
)
start3
=
start2
.
add
(
ortho_dir
.
mul
(
width
))
start4
=
start3
.
sub
(
up
)
end1
=
start1
.
add
(
direction
)
end2
=
start2
.
add
(
direction
)
end3
=
start3
.
add
(
direction
)
end4
=
start4
.
add
(
direction
)
up
=
pmul
((
0
,
0
,
1
,
'v'
),
height
)
ortho_dir
=
pnormalized
(
pcross
(
direction
,
up
)
)
start1
=
padd
(
start
,
pmul
(
ortho_dir
,
-
width
/
2
))
start2
=
padd
(
start1
,
up
)
start3
=
padd
(
start2
,
pmul
(
ortho_dir
,
width
))
start4
=
psub
(
start3
,
up
)
end1
=
padd
(
start1
,
direction
)
end2
=
padd
(
start2
,
direction
)
end3
=
padd
(
start3
,
direction
)
end4
=
padd
(
start4
,
direction
)
faces
=
((
start1
,
start2
,
start3
,
start4
),
(
start1
,
end1
,
end2
,
start2
),
(
start2
,
end2
,
end3
,
start3
),
(
start3
,
end3
,
end4
,
start4
),
(
start4
,
end4
,
end1
,
start1
),
(
end4
,
end3
,
end2
,
end1
))
...
...
@@ -54,14 +54,14 @@ def _add_cuboid_to_model(model, start, direction, height, width):
def
_add_aligned_cuboid_to_model
(
minx
,
maxx
,
miny
,
maxy
,
minz
,
maxz
):
points
=
(
Point
(
minx
,
miny
,
minz
),
Point
(
maxx
,
miny
,
minz
),
Point
(
maxx
,
maxy
,
minz
),
Point
(
minx
,
maxy
,
minz
),
Point
(
minx
,
miny
,
maxz
),
Point
(
maxx
,
miny
,
maxz
),
Point
(
maxx
,
maxy
,
maxz
),
Point
(
minx
,
maxy
,
maxz
))
(
minx
,
miny
,
minz
),
(
maxx
,
miny
,
minz
),
(
maxx
,
maxy
,
minz
),
(
minx
,
maxy
,
minz
),
(
minx
,
miny
,
maxz
),
(
maxx
,
miny
,
maxz
),
(
maxx
,
maxy
,
maxz
),
(
minx
,
maxy
,
maxz
))
triangles
=
[]
# lower face
triangles
.
extend
(
_get_triangles_for_face
(
...
...
@@ -159,10 +159,10 @@ def get_support_distributed(model, z_plane, average_distance,
result
=
Model
()
if
not
hasattr
(
model
,
"get_polygons"
):
model
=
model
.
get_waterline_contour
(
Plane
(
Point
(
0
,
0
,
max
(
model
.
minz
,
z_plane
)),
Vector
(
0
,
0
,
1
)))
Plane
(
(
0
,
0
,
max
(
model
.
minz
,
z_plane
)),
(
0
,
0
,
1
,
'v'
)))
if
model
:
model
=
model
.
get_flat_projection
(
Plane
(
Point
(
0
,
0
,
z_plane
),
Vector
(
0
,
0
,
1
)))
model
=
model
.
get_flat_projection
(
Plane
((
0
,
0
,
z_plane
),
(
0
,
0
,
1
,
'v'
)))
if
model
and
bounds
:
model
=
model
.
get_cropped_model_by_bounds
(
bounds
)
if
model
:
...
...
@@ -184,24 +184,21 @@ def get_support_distributed(model, z_plane, average_distance,
bridges
=
bridge_calculator
(
polygon
,
z_plane
,
min_bridges_per_polygon
,
average_distance
,
avoid_distance
)
for
pos
,
direction
in
bridges
:
_add_cuboid_to_model
(
result
,
pos
,
direction
.
mul
(
length
),
height
,
thickness
)
_add_cuboid_to_model
(
result
,
pos
,
pmul
(
direction
,
length
),
height
,
thickness
)
return
result
class
_BridgeCorner
(
object
):
# currently we only use the xy plane
up_vector
=
Vector
(
0
,
0
,
1
)
up_vector
=
(
0
,
0
,
1
,
'v'
)
def
__init__
(
self
,
barycenter
,
location
,
p1
,
p2
,
p3
):
self
.
location
=
location
self
.
position
=
p2
self
.
direction
=
pycam
.
Geometry
.
get_bisector
(
p1
,
p2
,
p3
,
self
.
up_vector
)
.
normalized
()
preferred_direction
=
p2
.
sub
(
barycenter
)
.
normalized
()
self
.
direction
=
pnormalized
(
pycam
.
Geometry
.
get_bisector
(
p1
,
p2
,
p3
,
self
.
up_vector
))
preferred_direction
=
pnormalized
(
psub
(
p2
,
barycenter
))
# direction_factor: 0..1 (bigger -> better)
direction_factor
=
(
preferred_direction
.
dot
(
self
.
direction
)
+
1
)
/
2
angle
=
pycam
.
Geometry
.
get_angle_pi
(
p1
,
p2
,
p3
,
self
.
up_vector
,
pi_factor
=
True
)
direction_factor
=
(
pdot
(
preferred_direction
,
self
.
direction
)
+
1
)
/
2
angle
=
pycam
.
Geometry
.
get_angle_pi
(
p1
,
p2
,
p3
,
self
.
up_vector
,
pi_factor
=
True
)
# angle_factor: 0..1 (bigger -> better)
if
angle
>
0.5
:
# use only angles > 90 degree
...
...
@@ -275,7 +272,7 @@ def _get_edge_bridges(polygon, z_plane, min_bridges, average_distance,
avoid_distance
):
def
is_near_list
(
point_list
,
point
,
distance
):
for
p
in
point_list
:
if
p
.
sub
(
point
)
.
norm
<=
distance
:
if
p
norm
(
psub
(
p
,
point
))
<=
distance
:
return
True
return
False
lines
=
polygon
.
get_lines
()
...
...
@@ -308,8 +305,8 @@ def _get_edge_bridges(polygon, z_plane, min_bridges, average_distance,
if
is_near_list
(
bridge_positions
,
position
,
avoid_distance
):
line
=
polygon
.
get_lines
()[
line_index
]
# calculate two alternative points on the same line
position1
=
p
osition
.
add
(
line
.
p1
)
.
div
(
2
)
position2
=
p
osition
.
add
(
line
.
p2
)
.
div
(
2
)
position1
=
p
div
(
padd
(
position
,
line
.
p1
),
2
)
position2
=
p
div
(
padd
(
position
,
line
.
p2
),
2
)
if
is_near_list
(
bridge_positions
,
position1
,
avoid_distance
):
if
is_near_list
(
bridge_positions
,
position2
,
avoid_distance
):
...
...
@@ -324,9 +321,8 @@ def _get_edge_bridges(polygon, z_plane, min_bridges, average_distance,
# append the original position (ignoring z_plane)
bridge_positions
.
append
(
position
)
# move the point to z_plane
position
=
Point
(
position
.
x
,
position
.
y
,
z_plane
)
bridge_dir
=
lines
[
line_index
]
.
dir
.
cross
(
polygon
.
plane
.
n
)
.
normalized
()
position
=
(
position
[
0
],
position
[
1
],
z_plane
)
bridge_dir
=
pnormalized
(
pcross
(
lines
[
line_index
]
.
dir
,
polygon
.
plane
.
n
))
result
.
append
((
position
,
bridge_dir
))
return
result
pycam/Toolpath/__init__.py
View file @
9b939792
...
...
@@ -22,20 +22,23 @@ along with PyCAM. If not, see <http://www.gnu.org/licenses/>.
__all__
=
[
"simplify_toolpath"
,
"ToolpathList"
,
"Toolpath"
,
"Generator"
]
from
pycam.Geometry.Point
import
Point
import
OpenGL.GL
as
GL
from
OpenGL.arrays
import
vbo
import
numpy
from
numpy
import
array
from
pycam.Geometry.PointUtils
import
*
from
pycam.Geometry.Path
import
Path
from
pycam.Geometry.Line
import
Line
from
pycam.Geometry.utils
import
number
,
epsilon
import
pycam.Utils.log
import
random
import
os
log
=
pycam
.
Utils
.
log
.
get_logger
()
import
math
from
itertools
import
groupby
def
_check_colinearity
(
p1
,
p2
,
p3
):
v1
=
p
2
.
sub
(
p1
)
.
normalized
(
)
v2
=
p
3
.
sub
(
p2
)
.
normalized
(
)
v1
=
p
normalized
(
psub
(
p2
,
p1
)
)
v2
=
p
normalized
(
psub
(
p3
,
p2
)
)
# compare if the normalized distances between p1-p2 and p2-p3 are equal
return
v1
==
v2
...
...
@@ -69,6 +72,22 @@ class Toolpath(object):
self
.
parameters
=
parameters
self
.
_max_safe_distance
=
2
*
parameters
.
get
(
"tool_radius"
,
0
)
self
.
_feedrate
=
parameters
.
get
(
"tool_feedrate"
,
300
)
self
.
opengl_safety_height
=
None
self
.
_minx
=
None
self
.
_maxx
=
None
self
.
_miny
=
None
self
.
_maxy
=
None
self
.
_minz
=
None
self
.
_maxz
=
None
def
clear_cache
(
self
):
self
.
opengl_safety_height
=
None
self
.
_minx
=
None
self
.
_maxx
=
None
self
.
_miny
=
None
self
.
_maxy
=
None
self
.
_minz
=
None
self
.
_maxz
=
None
def
get_params
(
self
):
return
dict
(
self
.
parameters
)
...
...
@@ -82,36 +101,48 @@ class Toolpath(object):
new_paths
.
append
(
new_path
)
return
Toolpath
(
new_paths
,
parameters
=
self
.
get_params
())
def
_get_limit_generic
(
self
,
attr
,
func
):
def
_get_limit_generic
(
self
,
idx
,
func
):
path_min
=
[]
for
path
in
self
.
paths
:
if
path
.
points
:
path_min
.
append
(
func
([
getattr
(
p
,
attr
)
for
p
in
path
.
points
]))
path_min
.
append
(
func
([
p
[
idx
]
for
p
in
path
.
points
]))
return
func
(
path_min
)
@
property
def
minx
(
self
):
return
self
.
_get_limit_generic
(
"x"
,
min
)
if
self
.
_minx
==
None
:
self
.
_minx
=
self
.
_get_limit_generic
(
0
,
min
)
return
self
.
_minx
@
property
def
maxx
(
self
):
return
self
.
_get_limit_generic
(
"x"
,
max
)
if
self
.
_maxx
==
None
:
self
.
_maxx
=
self
.
_get_limit_generic
(
0
,
max
)
return
self
.
_maxx
@
property
def
miny
(
self
):
return
self
.
_get_limit_generic
(
"y"
,
min
)
if
self
.
_miny
==
None
:
self
.
_miny
=
self
.
_get_limit_generic
(
1
,
min
)
return
self
.
_miny
@
property
def
maxy
(
self
):
return
self
.
_get_limit_generic
(
"y"
,
max
)
if
self
.
_maxy
==
None
:
self
.
_maxy
=
self
.
_get_limit_generic
(
1
,
max
)
return
self
.
_maxy
@
property
def
minz
(
self
):
return
self
.
_get_limit_generic
(
"z"
,
min
)
if
self
.
_minz
==
None
:
self
.
_minz
=
self
.
_get_limit_generic
(
2
,
min
)
return
self
.
_minz
@
property
def
maxz
(
self
):
return
self
.
_get_limit_generic
(
"z"
,
max
)
if
self
.
_maxz
==
None
:
self
.
_maxz
=
self
.
_get_limit_generic
(
2
,
max
)
return
self
.
_maxz
def
get_meta_data
(
self
):
meta
=
self
.
toolpath_settings
.
get_string
()
...
...
@@ -137,12 +168,11 @@ class Toolpath(object):
self
.
last_pos
=
new_position
return
True
else
:
distance
=
new_position
.
sub
(
self
.
last_pos
)
.
norm
distance
=
pnorm
(
psub
(
new_position
,
self
.
last_pos
))
if
self
.
moved_distance
+
distance
>
self
.
max_movement
:
partial
=
(
self
.
max_movement
-
self
.
moved_distance
)
/
\
distance
partial_dest
=
self
.
last_pos
.
add
(
new_position
.
sub
(
self
.
last_pos
)
.
mul
(
partial
))
partial_dest
=
padd
(
self
.
last_pos
,
pmul
(
psub
(
new_position
,
self
.
last_pos
),
partial
))
self
.
moves
.
append
((
partial_dest
,
rapid
))
self
.
last_pos
=
partial_dest
# we are finished
...
...
@@ -163,21 +193,18 @@ class Toolpath(object):
continue
p_next
=
path
.
points
[
0
]
if
p_last
is
None
:
p_last
=
Point
(
p_next
.
x
,
p_next
.
y
,
safety_height
)
p_last
=
(
p_next
[
0
],
p_next
[
1
]
,
safety_height
)
if
not
result
.
append
(
p_last
,
True
):
return
result
.
moves
if
((
abs
(
p_last
.
x
-
p_next
.
x
)
>
epsilon
)
\
or
(
abs
(
p_last
.
y
-
p_next
.
y
)
>
epsilon
)):
if
((
abs
(
p_last
[
0
]
-
p_next
[
0
])
>
epsilon
)
or
(
abs
(
p_last
[
1
]
-
p_next
[
1
])
>
epsilon
)):
# Draw the connection between the last and the next path.
# Respect the safety height.
if
(
abs
(
p_last
.
z
-
p_next
.
z
)
>
epsilon
)
\
or
(
p_last
.
sub
(
p_next
)
.
norm
>
\
self
.
_max_safe_distance
+
epsilon
):
if
(
abs
(
p_last
[
2
]
-
p_next
[
2
])
>
epsilon
)
or
(
pnorm
(
psub
(
p_last
,
p_next
))
>
self
.
_max_safe_distance
+
epsilon
):
# The distance between these two points is too far.
# This condition helps to prevent moves up/down for
# adjacent lines.
safety_last
=
Point
(
p_last
.
x
,
p_last
.
y
,
safety_height
)
safety_next
=
Point
(
p_next
.
x
,
p_next
.
y
,
safety_height
)
safety_last
=
(
p_last
[
0
],
p_last
[
1
]
,
safety_height
)
safety_next
=
(
p_next
[
0
],
p_next
[
1
]
,
safety_height
)
if
not
result
.
append
(
safety_last
,
True
):
return
result
.
moves
if
not
result
.
append
(
safety_next
,
True
):
...
...
@@ -187,10 +214,128 @@ class Toolpath(object):
return
result
.
moves
p_last
=
path
.
points
[
-
1
]
if
not
p_last
is
None
:
p_last_safety
=
Point
(
p_last
.
x
,
p_last
.
y
,
safety_height
)
p_last_safety
=
(
p_last
[
0
],
p_last
[
1
]
,
safety_height
)
result
.
append
(
p_last_safety
,
True
)
return
result
.
moves
def
_rotate_point
(
self
,
rp
,
sp
,
v
,
angle
):
vx
=
v
[
0
]
vy
=
v
[
1
]
vz
=
v
[
2
]
x
=
(
sp
[
0
]
*
(
vy
**
2
+
vz
**
2
)
-
vx
*
(
sp
[
1
]
*
vy
+
sp
[
2
]
*
vz
-
vx
*
rp
[
0
]
-
vy
*
rp
[
1
]
-
vz
*
rp
[
2
]))
*
(
1
-
math
.
cos
(
angle
))
+
rp
[
0
]
*
math
.
cos
(
angle
)
+
(
-
sp
[
2
]
*
vy
+
sp
[
1
]
*
vz
-
vz
*
rp
[
1
]
+
vy
*
rp
[
2
])
*
math
.
sin
(
angle
)
y
=
(
sp
[
1
]
*
(
vx
**
2
+
vz
**
2
)
-
vy
*
(
sp
[
0
]
*
vx
+
sp
[
2
]
*
vz
-
vx
*
rp
[
0
]
-
vy
*
rp
[
1
]
-
vz
*
rp
[
2
]))
*
(
1
-
math
.
cos
(
angle
))
+
rp
[
1
]
*
math
.
cos
(
angle
)
+
(
sp
[
2
]
*
vx
-
sp
[
0
]
*
vz
+
vz
*
rp
[
0
]
-
vx
*
rp
[
2
])
*
math
.
sin
(
angle
)
z
=
(
sp
[
2
]
*
(
vx
**
2
+
vy
**
2
)
-
vz
*
(
sp
[
0
]
*
vx
+
sp
[
1
]
*
vy
-
vx
*
rp
[
0
]
-
vy
*
rp
[
1
]
-
vz
*
rp
[
2
]))
*
(
1
-
math
.
cos
(
angle
))
+
rp
[
2
]
*
math
.
cos
(
angle
)
+
(
-
sp
[
1
]
*
vx
+
sp
[
0
]
*
vy
-
vy
*
rp
[
0
]
+
vx
*
rp
[
1
])
*
math
.
sin
(
angle
)
return
(
x
,
y
,
z
)
def
draw_direction_cone_mesh
(
self
,
p1
,
p2
,
position
=
0.5
,
precision
=
12
,
size
=
0.1
):
distance
=
psub
(
p2
,
p1
)
length
=
pnorm
(
distance
)
direction
=
pnormalized
(
distance
)
if
direction
is
None
or
length
<
0.5
:
# zero-length line
return
[]
cone_length
=
length
*
size
cone_radius
=
cone_length
/
3.0
bottom
=
padd
(
p1
,
pmul
(
psub
(
p2
,
p1
),
position
-
size
/
2
))
top
=
padd
(
p1
,
pmul
(
psub
(
p2
,
p1
),
position
+
size
/
2
))
#generate a a line perpendicular to this line, cross product is good at this
cross
=
pcross
(
direction
,
(
0
,
0
,
-
1
))
conepoints
=
[]
if
pnorm
(
cross
)
!=
0
:
# The line direction is not in line with the z axis.
conep1
=
padd
(
bottom
,
pmul
(
cross
,
cone_radius
))
conepoints
=
[
self
.
_rotate_point
(
conep1
,
bottom
,
direction
,
x
)
for
x
in
numpy
.
linspace
(
0
,
2
*
math
.
pi
,
precision
)]
else
:
# Z axis
# just add cone radius to the x axis and rotate the point
conep1
=
(
bottom
[
0
]
+
cone_radius
,
bottom
[
1
],
bottom
[
2
])
conepoints
=
[
self
.
_rotate_point
(
conep1
,
p1
,
direction
,
x
)
for
x
in
numpy
.
linspace
(
0
,
2
*
math
.
pi
,
precision
)]
triangles
=
[(
top
,
conepoints
[
idx
],
conepoints
[
idx
+
1
])
for
idx
in
range
(
len
(
conepoints
)
-
1
)]
return
triangles
def
get_moves_for_opengl
(
self
,
safety_height
):
if
self
.
opengl_safety_height
!=
safety_height
:
self
.
make_moves_for_opengl
(
safety_height
)
self
.
make_vbo_for_moves
()
return
(
self
.
opengl_coords
,
self
.
opengl_indices
)
# separate vertex coordinates from line definitions and convert to indices
def
make_vbo_for_moves
(
self
):
index
=
0
output
=
[]
store_vertices
=
{}
vertices
=
[]
for
path
in
self
.
opengl_lines
:
indices
=
[]
triangles
=
[]
triangle_indices
=
[]
# compress the lines into a centeral array containing all the vertices
# generate a matching index for each line
for
idx
in
range
(
len
(
path
[
0
])
-
1
):
point
=
path
[
0
][
idx
]
if
not
point
in
store_vertices
:
store_vertices
[
point
]
=
index
vertices
.
insert
(
index
,
point
)
index
+=
1
indices
.
append
(
store_vertices
[
point
])
point2
=
path
[
0
][
idx
+
1
]
if
not
point2
in
store_vertices
:
store_vertices
[
point2
]
=
index
vertices
.
insert
(
index
,
point2
)
index
+=
1
triangles
.
extend
(
self
.
draw_direction_cone_mesh
(
path
[
0
][
idx
],
path
[
0
][
idx
+
1
]))
for
t
in
triangles
:
for
p
in
t
:
if
not
p
in
store_vertices
:
store_vertices
[
p
]
=
index
vertices
.
insert
(
index
,
p
)
index
+=
1
triangle_indices
.
append
(
store_vertices
[
p
])
triangle_indices
=
array
(
triangle_indices
,
dtype
=
numpy
.
int32
)
indices
.
append
(
store_vertices
[
path
[
0
][
-
1
]])
# this list comprehension removes consecutive duplicate points.
indices
=
array
([
x
[
0
]
for
x
in
groupby
(
indices
)],
dtype
=
numpy
.
int32
)
output
.
append
((
indices
,
triangle_indices
,
path
[
1
]))
vertices
=
array
(
vertices
,
dtype
=
numpy
.
float32
)
self
.
opengl_coords
=
vbo
.
VBO
(
vertices
)
self
.
opengl_indices
=
output
#convert moves into lines for dispaly with opengl
def
make_moves_for_opengl
(
self
,
safety_height
):
working_path
=
[]
outpaths
=
[]
for
path
in
self
.
paths
:
if
not
path
:
continue
path
=
path
.
points
if
len
(
outpaths
)
!=
0
:
lastp
=
outpaths
[
-
1
][
0
][
-
1
]
working_path
.
append
((
path
[
0
][
0
],
path
[
0
][
1
],
safety_height
))
if
((
abs
(
lastp
[
0
]
-
path
[
0
][
0
])
>
epsilon
)
or
(
abs
(
lastp
[
1
]
-
path
[
0
][
1
])
>
epsilon
)):
if
(
abs
(
lastp
[
2
]
-
path
[
0
][
2
])
>
epsilon
)
or
(
pnorm
(
psub
(
lastp
,
path
[
0
]))
>
self
.
_max_safe_distance
+
epsilon
):
outpaths
.
append
((
tuple
([
x
[
0
]
for
x
in
groupby
(
working_path
)]),
True
))
else
:
working_path
.
append
((
0
,
0
,
0
))
working_path
.
append
((
path
[
0
][
0
],
path
[
0
][
1
],
safety_height
))
outpaths
.
append
((
working_path
,
True
))
# add this move to last move if last move was not rapid
if
outpaths
[
-
1
][
1
]
==
False
:
outpaths
[
-
1
]
=
(
outpaths
[
-
1
][
0
]
+
tuple
(
path
),
False
)
else
:
# last move was rapid, so add last point of rapid to beginning of path
outpaths
.
append
((
tuple
([
x
[
0
]
for
x
in
groupby
((
outpaths
[
-
1
][
0
][
-
1
],)
+
tuple
(
path
))]),
False
))
working_path
=
[]
working_path
.
append
(
path
[
-
1
])
working_path
.
append
((
path
[
-
1
][
0
],
path
[
-
1
][
1
],
safety_height
))
outpaths
.
append
((
tuple
([
x
[
0
]
for
x
in
groupby
(
working_path
)]),
True
))
self
.
opengl_safety_height
=
safety_height
self
.
opengl_lines
=
outpaths
def
get_machine_time
(
self
,
safety_height
=
0.0
):
""" calculate an estimation of the time required for processing the
toolpath with the machine
...
...
@@ -206,7 +351,7 @@ class Toolpath(object):
# go through all points of the path
for
new_pos
,
rapid
in
self
.
get_moves
(
safety_height
):
if
not
current_position
is
None
:
result
+=
new_pos
.
sub
(
current_position
)
.
norm
/
self
.
_feedrate
result
+=
pnorm
(
psub
(
new_pos
,
current_position
))
/
self
.
_feedrate
current_position
=
new_pos
return
result
...
...
@@ -217,7 +362,7 @@ class Toolpath(object):
# go through all points of the path
for
new_pos
,
rapid
in
self
.
get_moves
(
safety_height
):
if
not
current_position
is
None
:
result
+=
new_pos
.
sub
(
current_position
)
.
norm
result
+=
pnorm
(
psub
(
new_pos
,
current_position
))
current_position
=
new_pos
return
result
...
...
@@ -273,6 +418,7 @@ class Toolpath(object):
if
current_path
.
points
:
new_paths
.
append
(
current_path
)
self
.
paths
=
new_paths
self
.
clear_cache
()
class
Bounds
(
object
):
...
...
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