Commit 95e99048 authored by sumpfralle's avatar sumpfralle

some cleanup

stabilized the code


git-svn-id: https://pycam.svn.sourceforge.net/svnroot/pycam/trunk@684 bbaffbd6-741e-11dd-a85d-61de82d9cad9
parent ba2dcc92
......@@ -44,8 +44,20 @@ class WaterlineTriangles:
lines = []
for index, t in enumerate(self.triangles):
lines.append("%d - %s" % (index, t))
left_index = self.left[index] and self.triangles.index(self.left[index])
right_index = self.right[index] and self.triangles.index(self.right[index])
if self.left[index] is None:
left_index = None
else:
try:
left_index = self.triangles.index(self.left[index])
except ValueError:
left_index = "%s not found" % str(self.left[index])
if self.right[index] is None:
right_index = None
else:
try:
right_index = self.triangles.index(self.right[index])
except ValueError:
right_index = "%s not found" % str(self.right[index])
lines.append("\t%s / %s" % (left_index, right_index))
lines.append("\t%s" % str(self.waterlines[index]))
lines.append("\t%s" % str(self.shifted_lines[index]))
......@@ -59,20 +71,55 @@ class WaterlineTriangles:
return
left = None
right = None
removal_list = []
# Try to combine the new waterline with all currently existing ones.
# The three input parameters may be changed in this process.
for index, wl in enumerate(self.waterlines):
if waterline.dir == wl.dir:
if wl.is_point_in_line(waterline.p1):
if wl.is_point_in_line(waterline.p2):
# waterline is completely within wl - ignore it
return
else:
# waterline is longer than wl (on the right side)
waterline = Line(wl.p1, waterline.p2)
old_shifted_line = self.shifted_lines[index]
shifted_line = Line(old_shifted_line.p1, shifted_line.p2)
# remove the item later
removal_list.append(index)
elif waterline.is_point_in_line(wl.p1):
if waterline.is_point_in_line(wl.p2):
# wl is completely within waterline
removal_list.append(index)
else:
# wl is longer than wl (on the right side)
waterline = Line(waterline.p1, wl.p2)
old_shifted_line = self.shifted_lines[index]
shifted_line = Line(shifted_line.p1, old_shifted_line.p2)
removal_list.append(index)
# remove all triangles that were scheduled for removal
removal_list.reverse()
for index in removal_list:
# don't connect the possible left/right neighbours
self.remove(index, reset_connections=True)
for index, wl in enumerate(self.waterlines):
if waterline.p2 == wl.p1:
if (waterline.p2 == wl.p1) and (waterline.p1 != wl.p2):
if not right is None:
raise ValueError("Too many right neighbours:\n%s\n%s\n%s" % (triangle, right, self.triangles[index]))
# this may happen for multiple overlapping lines
continue
right = self.triangles[index]
if not self.left[index] is None:
raise ValueError("Too many previous right neighbours:\n%s\n%s\n%s" % (triangle, self.left[index], self.triangles[index]))
# this may happen for multiple overlapping lines
continue
self.left[index] = triangle
elif waterline.p1 == wl.p2:
elif (waterline.p1 == wl.p2) and (waterline.p2 != wl.p1):
if not left is None:
raise ValueError("Too many left neighbours:\n%s\n%s\n%s" % (triangle, left, self.triangles[index]))
# this may happen for multiple overlapping lines
continue
left = self.triangles[index]
if not self.right[index] is None:
raise ValueError("Too many previous left neighbours:\n%s\n%s\n%s" % (triangle, self.right[index], self.triangles[index]))
# this may happen for multiple overlapping lines
continue
self.right[index] = triangle
else:
# no neighbour found
......@@ -95,6 +142,8 @@ class WaterlineTriangles:
if shifted_line.dir == right_shifted_line.dir:
# straight lines - combine these lines
self.shifted_lines[index] = Line(shifted_line.p1, right_shifted_line.p2)
# the following update is not necessary but it is good for debugging
self.waterlines[index] = Line(self.waterlines[index].p1, self.waterlines[right_index].p2)
self.remove(right_index)
index = 0
continue
......@@ -105,7 +154,7 @@ class WaterlineTriangles:
cp, dist = shifted_line.get_intersection(right_shifted_line, infinite_lines=True)
cp2, dist2 = right_shifted_line.get_intersection(shifted_line, infinite_lines=True)
if cp is None:
raise ValueError("Missing intersection: %s / %s" % (shifted_line, right_shifted_line))
raise ValueError("Missing intersection:%d / %d\n\t%s\n\t%s\n\t%s\n\t%s" % (index, right_index, shifted_line, right_shifted_line, self.waterlines[index], self.waterlines[right_index]))
if dist < epsilon:
# remove the current triangle
self.remove(index)
......@@ -120,14 +169,22 @@ class WaterlineTriangles:
self.shifted_lines[right_index] = Line(cp, right_shifted_line.p2)
index += 1
def remove(self, index):
def remove(self, index, reset_connections=False):
# fix the connection to the left
if not self.left[index] is None:
left_index = self.triangles.index(self.left[index])
# Avoid "right neighbour" == "myself" loops.
if reset_connections or (self.left[index] is self.triangles[left_index]):
self.right[left_index] = None
else:
self.right[left_index] = self.right[index]
# fix the connection to the right
if not self.right[index] is None:
right_index = self.triangles.index(self.right[index])
# Avoid "left neighbour" == "myself" loops.
if reset_connections or (self.right[index] is self.triangles[right_index]):
self.left[right_index] = None
else:
self.left[right_index] = self.left[index]
# remove the item
self.triangles.pop(index)
......@@ -197,28 +254,6 @@ class Waterline:
return self.pa.paths
def get_raw_triangle_waterline(self, triangle, point, cutter_location):
# TODO: waterline auch bei nur einem Punkt auf der Ebene!
if (abs(triangle.maxz - triangle.minz) < epsilon) and (abs(triangle.maxz - point.z) < epsilon):
# the triangle is on the plane
min_d = None
min_edge = None
for edge in (triangle.e1, triangle.e2, triangle.e3):
dist = edge.dist_to_point_sq(cutter_location)
if (min_d is None) or (dist < min_d):
min_d = dist
min_edge = edge
# Check the direction of the points. We want an anti-clockwise
# direction along point, edge.p1 and edge.p2.
dotcross = self._up_vector.dot(min_edge.p1.sub(cutter_location).cross(min_edge.p2.sub(cutter_location)))
if dotcross > 0:
real_waterline = min_edge
else:
real_waterline = Line(min_edge.p2, min_edge.p1)
else:
real_waterline = Plane(point, self._up_vector).intersect_triangle(triangle)
return real_waterline
def get_max_length(self):
x_dim = abs(self.model.maxx - self.model.minx)
y_dim = abs(self.model.maxy - self.model.miny)
......@@ -236,19 +271,24 @@ class Waterline:
# ignore triangles below the z level
if (triangle.maxz < z) or (triangle in visited_triangles):
continue
cutter_location, ct, ctp, waterline = self.get_collision_waterline_of_triangle(triangle, z)
if ct is None:
#cutter_location, ct, ctp, waterline = self.get_collision_waterline_of_triangle(triangle, z)
cutter_location, waterline = self.get_collision_waterline_of_triangle(triangle, z)
if cutter_location is None:
continue
shifted_waterline = self.get_shifted_waterline(triangle, waterline, cutter_location)
if shifted_waterline is None:
continue
shifted_waterline = self.get_waterline_extended(ct, waterline, cutter_location)
projected_waterline = plane.get_line_projection(waterline)
try:
waterline_triangles.add(triangle, projected_waterline, shifted_waterline)
except ValueError:
print "Ignored:", triangle
waterline_triangles.extend_waterlines()
for wl in waterline_triangles.get_shifted_lines():
self.pa.new_scanline()
self.pa.append(wl.p1)
self.pa.append(wl.p2)
self.pa.end_scanline()
#print l
return self.pa.paths
def get_collision_waterline_of_triangle(self, triangle, z):
......@@ -271,14 +311,47 @@ class Waterline:
direction_xy = Plane(Point(0, 0, 0), self._up_vector).get_point_projection(triangle.normal).normalized()
# ignore triangles pointing upward or downward
if direction_xy is None:
return None, None, None, None
return None, None
# this vector is guaranteed to reach the outer limits
direction_sized = direction_xy.mul(self.get_max_length())
if str(triangle).startswith("Triangle8<"):
debug = True
# calculate the collision point
self.cutter.moveto(start)
cl, d, cp = self.cutter.intersect(direction_xy.mul(-1), triangle)
if cl is None:
return None, None
else:
plane = Plane(cp, self._up_vector)
waterline = plane.intersect_triangle(triangle)
if waterline is None:
return None, None
else:
return cl, waterline
def get_collision_waterline_of_triangle_old(self, triangle, z):
points = []
for edge in (triangle.e1, triangle.e2, triangle.e3):
if edge.p1.z < z < edge.p2.z:
points.append(edge.p1.add(edge.p2.sub(edge.p1).mul((z - edge.p1.z) / (edge.p2.z - edge.p1.z))))
elif edge.p2.z < z < edge.p1.z:
points.append(edge.p2.add(edge.p1.sub(edge.p2).mul((z - edge.p2.z) / (edge.p1.z - edge.p2.z))))
sums = [0, 0, 0]
for p in points:
sums[0] += p.x
sums[1] += p.y
sums[2] += p.z
if len(points) > 0:
start = Point(sums[0] / len(points), sums[1] / len(points), sums[2] / len(points))
else:
debug = False
cutter_location, triangle_collisions = self.find_next_outer_collision(start, direction_sized, preferred_triangle=triangle)
start = Point(triangle.center.x, triangle.center.y, z)
# use a projection upon a plane trough (0, 0, 0)
direction_xy = Plane(Point(0, 0, 0), self._up_vector).get_point_projection(triangle.normal).normalized()
# ignore triangles pointing upward or downward
if direction_xy is None:
return None, None, None, None
# this vector is guaranteed to reach the outer limits
direction_sized = direction_xy.mul(self.get_max_length())
cutter_location, triangle_collisions = self.find_next_outer_collision(
start, direction_sized, preferred_triangle=triangle)
if cutter_location is None:
# no collision starting from this point
#print "Unexpected: missing collision (%s)" % str(direction_sized)
......@@ -289,46 +362,6 @@ class Waterline:
ct, ctp, waterline = self.pick_suitable_triangle(triangle_collisions, cutter_location)
return cutter_location, ct, ctp, waterline
def go_to_next_collision(self, triangle, triangle_cp, cutter_location, waterline):
start_point = cutter_location
end_point = self.get_waterline_endpoint(triangle, waterline, cutter_location)
if start_point != end_point:
collisions = get_free_paths_triangles(self.model, self.cutter,
start_point, end_point, return_triangles=True)
else:
collisions = []
# remove references to the original triangle and ignore moves to the current position
collisions = [coll for coll in collisions
if (not coll[1] is triangle) and (not coll[1] is None) \
and ((coll[0] != start_point) and (coll[0] != end_point))]
# remove leading dummy collisions
if collisions:
cl, ct, ctp = collisions.pop(0)
coll_t_p = [(ct, ctp)]
# collect all other collisions with the same distance
while collisions and (collisions[0][0] == cl):
coll_t_p.append(collisions.pop(0)[1:])
# pick a random triangle (avoids deadlock)
while len(coll_t_p) > 0:
index = random.randint(0, len(coll_t_p) - 1)
ct, ctp = coll_t_p[index]
new_waterline = self.get_raw_triangle_waterline(ct, ctp, cl)
if (new_waterline is None) or (new_waterline.len == 0):
new_waterline = None
coll_t_p.pop(index)
else:
break
# We ignore the part of the waterline from the beginning up to the
# point of collision in the triangle.
if not new_waterline is None:
waterline = Line(ctp, new_waterline.p2)
return (cl, ct, ctp, waterline)
if True:
# no collisions: continue with the next adjacent waterline
t, waterline, angle = self.get_closest_adjacent_waterline(triangle,
waterline, end_point)
return (end_point, t, waterline.p1, waterline)
def pick_suitable_triangle(self, triangle_list, cutter_location):
# TODO: is the distance to the cutter location the proper sorting key?
line_distance = lambda (t, cp, waterline): waterline.dist_to_point_sq(cutter_location)
......@@ -350,7 +383,6 @@ class Waterline:
if (index % 2 == 0) and (not coll[1] is None) \
and (not coll[2] is None):
coll_outer.append(coll)
#print "Outer collision candidates: (%d) %s" % (len(coll_outer), collisions)
if not coll_outer:
return None, None
# find all triangles that cause the collision
......@@ -361,111 +393,45 @@ class Waterline:
self.cutter.moveto(point)
pt_cl, pt_d, pt_cp = self.cutter.intersect(direction, preferred_triangle)
if pt_cl != cutter_location:
# try the reverse direction
# Also try the reverse direction. The direction is not just used
# for the movement, but also for choosing the side (front/back)
# of the cutter for collision checks.
pt_cl, pt_d, pt_cp = self.cutter.intersect(direction.mul(-1), preferred_triangle)
if pt_cl == cutter_location:
raw_waterline = self.get_raw_triangle_waterline(preferred_triangle, pt_cp, cutter_location)
return cutter_location, [(preferred_triangle, pt_cp, raw_waterline)]
plane = Plane(pt_cp, self._up_vector)
waterline = plane.intersect_triangle(preferred_triangle)
if not waterline is None:
return (cutter_location,
[(preferred_triangle, pt_cp, waterline)])
else:
# Don't return a result, if the triangle was flat. The
# other triangle (sharing the relevant edge) will return
# a valid result anyway.
return None, None
while coll_outer and (abs(coll_outer[0][0].sub(cutter_location).norm) < epsilon):
current_collision, t, cp = coll_outer.pop()
raw_waterline = self.get_raw_triangle_waterline(t, cp, cutter_location)
if (not raw_waterline is None) and (raw_waterline.len != 0):
closest_triangles.append((t, cp, raw_waterline))
else:
print "No waterline found: %s / %s / %s" % (t, cp, cutter_location)
#print "Outer collision selection: %s" % str(closest_triangles)
plane = Plane(current_collision, self._up_vector)
waterline = plane.intersect_triangle(t)
if not waterline is None:
closest_triangles.append((t, cp, waterline))
if len(closest_triangles) > 0:
return cutter_location, closest_triangles
else:
return None, None
def get_closest_adjacent_waterline(self, triangle, waterline, wl_point, reference_point):
# Find the adjacent triangles that share vertices with the end of the
# waterline of the original triangle.
edges = []
for edge in (triangle.e1, triangle.e2, triangle.e3):
if edge.is_point_in_line(wl_point):
edges.append(edge)
# also add the reverse to speed up comparisons
edges.append(Line(edge.p2, edge.p1))
triangles = []
for t in self.model.triangles():
if (not t is triangle) and ((t.e1 in edges) or (t.e2 in edges) \
or (t.e3 in edges)):
t_waterline = self.get_raw_triangle_waterline(t, wl_point,
reference_point)
if t_waterline is None:
# no waterline through this triangle
continue
if t_waterline.len == 0:
# Ignore zero-length waterlines - there should be other -
# non-point-like waterlines in other triangles.
continue
if t_waterline.p1 != wl_point:
if t_waterline.p2 == wl_point:
t_waterline = Line(t_waterline.p2, t_waterline.p1)
else:
raise ValueError("get_waterline_endpoint: invalid " \
+ ("neighbouring waterline: %s (orig) / %s " \
+ "(neighbour)") % (waterline, t_waterline))
angle = get_angle_pi(waterline.p2, waterline.p1,
t_waterline.p1, self._up_vector)
else:
angle = get_angle_pi(t_waterline.p2, t_waterline.p1,
waterline.p1, self._up_vector)
triangles.append((t, t_waterline, angle))
# Find the waterline with the smallest angle between original waterline
# and this triangle's waterline.
triangles.sort(key=lambda (t, t_waterline, angle): angle)
t, t_waterline, angle = triangles[0]
return t, t_waterline, angle
def get_waterline_extended(self, triangle, waterline, cutter_location):
def get_shifted_waterline(self, triangle, waterline, cutter_location):
# Project the waterline and the cutter location down to the slice plane.
# This is necessary for calculating the horizontal distance between the
# cutter and the triangle waterline.
plane = Plane(cutter_location, self._up_vector)
wl_proj = plane.get_line_projection(waterline)
if wl_proj.len < epsilon:
#print "Waterline endpoint for zero sized line requested: %s" % str(waterline)
return cutter_location
return None
offset = wl_proj.dist_to_point(cutter_location)
if offset < epsilon:
return cutter_location
return wl_proj
# shift both ends of the waterline towards the cutter location
shift = cutter_location.sub(wl_proj.closest_point(cutter_location))
shifted_waterline = Line(wl_proj.p1.add(shift), wl_proj.p2.add(shift))
return shifted_waterline
# Calculate the length of the vector change.
t1, t1_waterline, angle1 = self.get_closest_adjacent_waterline(triangle, waterline, waterline.p1, cutter_location)
t2, t2_waterline, angle2 = self.get_closest_adjacent_waterline(triangle, waterline, waterline.p2, cutter_location)
#TODO1: check "get_closest_adjacent_waterline" for edge=waterline (don't take the triangle above/below)
#TODO2: the extension does not work, if the "hit" triangles are above the cutter (e.g. lower sphere-half)
#TODO3: same shift for both waterlines?
def get_waterline_collision(t, default_location):
next_cl, dummy1, dummy2, next_waterline = self.get_collision_waterline_of_triangle(t, cutter_location.z)
if next_cl is None:
print "Failed collision: %s / %s" % (t, cutter_location)
return default_location
next_wl_proj = plane.get_line_projection(next_waterline)
next_shift = next_cl.sub(next_wl_proj.closest_point(next_cl))
line = Line(next_wl_proj.p1.add(next_shift), next_wl_proj.p2.add(next_shift))
if waterline.dir == line.dir:
# both are on a straight line
#print "STRAIGHT: %s / %s" % (line1, line2)
return default_location
cp, dist = shifted_waterline.get_intersection(line, infinite_lines=True)
if cp is None:
raise ValueError("Line going backward: %s / %s / %s / %s" % (triangle, t, waterline, next_waterline))
else:
if abs(dist) < epsilon:
# "dist" is almost zero:
return default_location
else:
return cp
# alternative calculations - "waterline_collision" seems to be the best
collision1 = get_waterline_collision(t1, shifted_waterline.p1)
collision2 = get_waterline_collision(t2, shifted_waterline.p2)
return Line(collision1, collision2)
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