don't transform the edges of a triangle during a rotation/shifting - they are...
don't transform the edges of a triangle during a rotation/shifting - they are re-calculated afterwards anyway * this should improve the performance of model transformations significantly fixed the order of the vertices for OpenGL: a counter-clockwise order is expected git-svn-id: https://pycam.svn.sourceforge.net/svnroot/pycam/trunk@711 bbaffbd6-741e-11dd-a85d-61de82d9cad9
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