Commit 6e4fee92 authored by sumpfralle's avatar sumpfralle

added a new algorithm of iterative polygon offsetting (not stable, yet)


git-svn-id: https://pycam.svn.sourceforge.net/svnroot/pycam/trunk@824 bbaffbd6-741e-11dd-a85d-61de82d9cad9
parent c742e361
......@@ -53,6 +53,7 @@ class Polygon(TransformableContainer):
self.minz = None
self._lines_cache = None
self._area_cache = None
self._cached_offset_polygons = {}
def append(self, line):
if not self.is_connectable(line):
......@@ -245,6 +246,9 @@ class Polygon(TransformableContainer):
# it seems like we are on the line -> inside
return True
def get_points(self):
return self._points[:]
def get_lines(self):
""" Caching is necessary to avoid constant recalculation due to
the "to_OpenGL" method.
......@@ -261,14 +265,14 @@ class Polygon(TransformableContainer):
self._lines_cache = lines
return self._lines_cache[:]
def to_OpenGL(self):
def to_OpenGL(self, **kwords):
for line in self.get_lines():
line.to_OpenGL()
line.to_OpenGL(**kwords)
return
offset_polygons = self.get_offset_polygons(0.2)
for polygon in offset_polygons:
for line in polygon.get_lines():
line.to_OpenGL()
line.to_OpenGL(**kwords)
"""
for index, point in enumerate(self._points):
line = Line(point, point.add(self.get_bisector(index)))
......@@ -292,6 +296,7 @@ class Polygon(TransformableContainer):
self.maxz = max(self.maxz, point.z)
def reset_cache(self):
self._cached_offset_polygons = {}
self._lines_cache = None
self._area_cache = None
self.minx, self.miny, self.minz = None, None, None
......@@ -324,7 +329,7 @@ class Polygon(TransformableContainer):
points = []
for index in range(len(self._points)):
points.append(get_shifted_vertex(index, offset))
max_dist = 100 * epsilon
max_dist = 1000 * epsilon
def test_point_near(p, others):
for o in others:
if p.sub(o).norm < max_dist:
......@@ -451,6 +456,9 @@ class Polygon(TransformableContainer):
continue
if index == current_group:
continue
if group[0].p1 == group[-1].p2:
# the group is already closed
continue
if line.p1 == group[-1].p2:
current_group = index
groups[current_group].append(line)
......@@ -462,15 +470,48 @@ class Polygon(TransformableContainer):
groups[current_group].append(line)
if line.p2 in split_points:
split_here = True
def is_joinable(g1, g2):
if g1 and g2 and (g1[0].p1 != g1[-1].p2):
if g1[0].p1 == g2[-1].p2:
return g2 + g1
if g2[0].p1 == g1[-1].p2:
return g1 + g2
return None
# try to combine open groups
for index1, group1 in enumerate(groups):
if not group1:
continue
for index2, group2 in enumerate(groups):
if not group2:
continue
if index2 <= index1:
continue
if (group1[-1].p2 == group2[0].p1) \
and (group1[0].p1 == group2[-1].p2):
group1.extend(group2)
groups[index2] = []
break
result_polygons = []
print "********** GROUPS **************"
for a in groups:
print a
for group in groups:
if len(group) <= 2:
continue
poly = Polygon(self.plane)
#print "**************************************"
for line in group:
#print line
try:
poly.append(line)
except ValueError:
print "NON_REVERSED"
for a in non_reversed:
print a
print groups
print split_points
print poly
print line
raise
if self._is_closed and ((not poly._is_closed) \
or (self.is_outer() != poly.is_outer())):
continue
......@@ -480,32 +521,58 @@ class Polygon(TransformableContainer):
result_polygons.append(poly)
return result_polygons
def get_offset_polygons(self, offset):
def get_offset_polygons(self, offset, depth=20):
if offset == 0:
return [self]
result = self.get_offset_polygons_validated(offset)
if self._cached_offset_polygons.has_key(offset):
return self._cached_offset_polygons[offset]
def is_better_offset(previous_offset, alternative_offset):
return ((offset < alternative_offset < 0) \
or (0 < alternative_offset < offset)) \
and (abs(alternative_offset) > abs(previous_offset))
# check the cache for a good starting point
best_offset = 0
best_offset_polygons = [self]
for cached_offset in self._cached_offset_polygons:
if is_better_offset(best_offset, cached_offset):
best_offset = cached_offset
best_offset_polygons = self._cached_offset_polygons[cached_offset]
remaining_offset = offset - best_offset
result_polygons = []
for poly in best_offset_polygons:
result = poly.get_offset_polygons_validated(remaining_offset)
if not result is None:
return result
result_polygons.extend(result)
else:
lower = number(0)
upper = offset
loop_limit = 25
upper = remaining_offset
loop_limit = 90
while (loop_limit > 0):
middle = (upper + lower) / 2
result = self.get_offset_polygons_validated(middle)
result = poly.get_offset_polygons_validated(middle)
if result is None:
upper = middle
else:
if depth > 0:
# the original polygon was splitted or modified
print "Next level: %s" % str(middle)
shifted_sub_polygons = []
for sub_poly in result:
shifted_sub_polygons.extend(
sub_poly.get_offset_polygons(offset - middle))
return shifted_sub_polygons
sub_poly.get_offset_polygons(
remaining_offset - middle,
depth=depth-1))
result_polygons.extend(shifted_sub_polygons)
break
else:
print "Maximum recursion level reached"
break
loop_limit -= 1
else:
# no split event happened -> no valid shifted polygon
return []
pass
self._cached_offset_polygons[offset] = result_polygons
return result_polygons
def get_offset_polygons_quite_ok(self, offset):
def get_shifted_vertex(index, offset):
......
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