Commit 587afcb6 authored by sumpfralle's avatar sumpfralle

fixed the cone rotation (for indicating the line direction)


git-svn-id: https://pycam.svn.sourceforge.net/svnroot/pycam/trunk@819 bbaffbd6-741e-11dd-a85d-61de82d9cad9
parent 1184dfcf
...@@ -137,16 +137,23 @@ class Line(TransformableContainer): ...@@ -137,16 +137,23 @@ class Line(TransformableContainer):
GL.glTranslatef((self.p1.x + self.p2.x) / 2, GL.glTranslatef((self.p1.x + self.p2.x) / 2,
(self.p1.y + self.p2.y) / 2, (self.p1.y + self.p2.y) / 2,
(self.p1.z + self.p2.z) / 2) (self.p1.z + self.p2.z) / 2)
# rotate the cone correctly # rotate the cone according to the line direction
for distance, axis in ((self.dir.x, (0, 1, 0)), # The cross product is a good rotation axis.
(self.dir.y, (-1, 0, 0))): cross = self.dir.cross(Point(0, 0, -1))
if distance != 0: if cross.norm != 0:
angle = math.asin(distance) / math.pi * 180 # The line direction is not in line with the z axis.
angle = math.asin(sqrt(self.dir.x ** 2 + self.dir.y ** 2))
# convert from radians to degree
angle = angle / math.pi * 180
if self.dir.z < 0: if self.dir.z < 0:
angle = 180 - angle angle = 180 - angle
GL.glRotatef(angle, axis[0], axis[1], axis[2]) GL.glRotatef(angle, cross.x, cross.y, cross.z)
if self.dir.z == -1: elif self.dir.z == -1:
# The line goes down the z axis - turn it around.
GL.glRotatef(180, 1, 0, 0) GL.glRotatef(180, 1, 0, 0)
else:
# The line goes up the z axis - nothing to be done.
pass
# center the cone # center the cone
GL.glTranslatef(0, 0, -cone_length / 2) GL.glTranslatef(0, 0, -cone_length / 2)
# draw the cone # draw the cone
......
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