#!/usr/bin/env python # This file is part of the Printrun suite. # # Printrun is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Printrun is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Printrun. If not, see <http://www.gnu.org/licenses/>. import wx from . import gcoder from .gl.panel import wxGLPanel from .gl.trackball import build_rotmatrix from .gl.libtatlin import actors from .gl.libtatlin.actors import vec from pyglet.gl import glPushMatrix, glPopMatrix, \ glTranslatef, glRotatef, glScalef, glMultMatrixd from pyglet.gl import * from .gviz import GvizBaseFrame from printrun_utils import imagefile, install_locale install_locale('pronterface') def create_model(light): if light: return actors.GcodeModelLight() else: return actors.GcodeModel() class GcodeViewPanel(wxGLPanel): def __init__(self, parent, id = wx.ID_ANY, build_dimensions = None, realparent = None): super(GcodeViewPanel, self).__init__(parent, id, wx.DefaultPosition, wx.DefaultSize, 0) self.canvas.Bind(wx.EVT_MOUSE_EVENTS, self.move) self.canvas.Bind(wx.EVT_LEFT_DCLICK, self.double) self.canvas.Bind(wx.EVT_KEY_DOWN, self.keypress) self.initialized = 0 self.canvas.Bind(wx.EVT_MOUSEWHEEL, self.wheel) self.parent = realparent if realparent else parent self.initpos = None if build_dimensions: self.build_dimensions = build_dimensions else: self.build_dimensions = [200, 200, 100, 0, 0, 0] self.dist = max(self.build_dimensions[0], self.build_dimensions[1]) self.basequat = [0, 0, 0, 1] self.mousepos = [0, 0] def setlayercb(self, layer): pass def OnInitGL(self, *args, **kwargs): super(GcodeViewPanel, self).OnInitGL(*args, **kwargs) if hasattr(self.parent, "filenames") and self.parent.filenames: for filename in self.parent.filenames: self.parent.load_file(filename) self.parent.autoplate() if hasattr(self.parent, "loadcb"): self.parent.loadcb() self.parent.filenames = None def create_objects(self): '''create opengl objects when opengl is initialized''' for obj in self.parent.objects: if obj.model and obj.model.loaded and not obj.model.initialized: obj.model.init() def update_object_resize(self): '''called when the window recieves only if opengl is initialized''' pass def draw_objects(self): '''called in the middle of ondraw after the buffer has been cleared''' self.create_objects() glPushMatrix() # Rotate according to trackball glMultMatrixd(build_rotmatrix(self.basequat)) # Move origin to bottom left of platform platformx0 = -self.build_dimensions[3] - self.parent.platform.width / 2 platformy0 = -self.build_dimensions[4] - self.parent.platform.depth / 2 glTranslatef(platformx0, platformy0, 0) light_z = max(self.parent.platform.width, self.parent.platform.depth) glLightfv(GL_LIGHT0, GL_POSITION, vec(0, self.parent.platform.depth / 2, light_z, 0)) glLightfv(GL_LIGHT1, GL_POSITION, vec(self.parent.platform.width, self.parent.platform.depth / 2, light_z, 0)) for obj in self.parent.objects: if not obj.model \ or not obj.model.loaded \ or not obj.model.initialized: continue glPushMatrix() glTranslatef(*(obj.offsets)) glTranslatef(*(obj.centeroffset)) glRotatef(obj.rot, 0.0, 0.0, 1.0) glScalef(*obj.scale) obj.model.display() glPopMatrix() glPopMatrix() def double(self, event): if self.parent.clickcb: self.parent.clickcb(event) def move(self, event): """react to mouse actions: no mouse: show red mousedrop LMB: rotate viewport RMB: move viewport """ if event.Entering(): self.canvas.SetFocus() event.Skip() return if event.Dragging() and event.LeftIsDown(): self.handle_rotation(event) elif event.Dragging() and event.RightIsDown(): self.handle_translation(event) elif event.LeftUp(): self.initpos = None elif event.RightUp(): self.initpos = None else: event.Skip() return event.Skip() wx.CallAfter(self.Refresh) def layerup(self): if not self.parent.model: return max_layers = self.parent.model.max_layers current_layer = self.parent.model.num_layers_to_draw # accept going up to max_layers + 1 # max_layers means visualizing the last layer differently, # max_layers + 1 means visualizing all layers with the same color new_layer = min(max_layers + 1, current_layer + 1) self.parent.model.num_layers_to_draw = new_layer self.parent.setlayercb(new_layer) wx.CallAfter(self.Refresh) def layerdown(self): if not self.parent.model: return current_layer = self.parent.model.num_layers_to_draw new_layer = max(1, current_layer - 1) self.parent.model.num_layers_to_draw = new_layer self.parent.setlayercb(new_layer) wx.CallAfter(self.Refresh) def handle_wheel(self, event): delta = event.GetWheelRotation() factor = 1.05 if hasattr(self.parent, "model") and event.ShiftDown(): if not self.parent.model: return count = 1 if not event.ControlDown() else 10 for i in range(count): if delta > 0: self.layerup() else: self.layerdown() return x, y = event.GetPositionTuple() x, y, _ = self.mouse_to_3d(x, y) if delta > 0: self.zoom(factor, (x, y)) else: self.zoom(1 / factor, (x, y)) def wheel(self, event): """react to mouse wheel actions: without shift: set max layer with shift: zoom viewport """ self.handle_wheel(event) wx.CallAfter(self.Refresh) def fit(self): if not self.parent.model or not self.parent.model.loaded: return self.canvas.SetCurrent(self.context) dims = self.parent.model.dims self.reset_mview(1.0) center_x = (dims[0][0] + dims[0][1]) / 2 center_y = (dims[1][0] + dims[1][1]) / 2 center_x = self.build_dimensions[0] / 2 - center_x center_y = self.build_dimensions[1] / 2 - center_y if self.orthographic: ratio = float(self.dist) / max(dims[0][2], dims[1][2]) glScalef(ratio, ratio, 1) glTranslatef(center_x, center_y, 0) wx.CallAfter(self.Refresh) def keypress(self, event): """gets keypress events and moves/rotates acive shape""" step = 1.1 if event.ControlDown(): step = 1.05 kup = [85, 315] # Up keys kdo = [68, 317] # Down Keys kzi = [wx.WXK_PAGEDOWN, 388, 316, 61] # Zoom In Keys kzo = [wx.WXK_PAGEUP, 390, 314, 45] # Zoom Out Keys kfit = [70] # Fit to print keys kshowcurrent = [67] # Show only current layer keys kreset = [82] # Reset keys key = event.GetKeyCode() if key in kup: self.layerup() if key in kdo: self.layerdown() x, y, _ = self.mouse_to_3d(self.width / 2, self.height / 2) if key in kzi: self.zoom_to_center(step) if key in kzo: self.zoom_to_center(1 / step) if key in kfit: self.fit() if key in kshowcurrent: if not self.parent.model or not self.parent.model.loaded: return self.parent.model.only_current = not self.parent.model.only_current wx.CallAfter(self.Refresh) if key in kreset: self.resetview() event.Skip() def resetview(self): self.canvas.SetCurrent(self.context) self.reset_mview(0.9) self.basequat = [0, 0, 0, 1] wx.CallAfter(self.Refresh) class GCObject(object): def __init__(self, model): self.offsets = [0, 0, 0] self.centeroffset = [0, 0, 0] self.rot = 0 self.curlayer = 0.0 self.scale = [1.0, 1.0, 1.0] self.model = model class GcodeViewMainWrapper(object): def __init__(self, parent, build_dimensions, root): self.root = root self.glpanel = GcodeViewPanel(parent, realparent = self, build_dimensions = build_dimensions) self.glpanel.SetMinSize((150, 150)) self.clickcb = None self.widget = self.glpanel self.refresh_timer = wx.CallLater(100, self.Refresh) self.p = self # Hack for backwards compatibility with gviz API self.platform = actors.Platform(build_dimensions) self.model = None self.objects = [GCObject(self.platform), GCObject(None)] def __getattr__(self, name): return getattr(self.glpanel, name) def set_current_gline(self, gline): if gline.is_move and gline.gcview_end_vertex is not None \ and self.model and self.model.loaded: self.model.printed_until = gline.gcview_end_vertex if not self.refresh_timer.IsRunning(): self.refresh_timer.Start() def addgcode(self, *a): pass def setlayer(self, *a): pass def addfile(self, gcode = None): self.model = create_model(self.root.settings.light3d if self.root else False) if gcode: self.model.load_data(gcode) self.objects[-1].model = self.model wx.CallAfter(self.Refresh) def clear(self): self.model = None self.objects[-1].model = None wx.CallAfter(self.Refresh) class GcodeViewFrame(GvizBaseFrame): '''A simple class for using OpenGL with wxPython.''' def __init__(self, parent, ID, title, build_dimensions, objects = None, pos = wx.DefaultPosition, size = wx.DefaultSize, style = wx.DEFAULT_FRAME_STYLE, root = None): super(GcodeViewFrame, self).__init__(parent, ID, title, pos, size, style) self.root = root panel, vbox = self.create_base_ui() self.refresh_timer = wx.CallLater(100, self.Refresh) self.p = self # Hack for backwards compatibility with gviz API self.clonefrom = objects self.platform = actors.Platform(build_dimensions) if objects: self.model = objects[1].model else: self.model = None self.objects = [GCObject(self.platform), GCObject(None)] fit_image = wx.Image(imagefile('fit.png'), wx.BITMAP_TYPE_PNG).ConvertToBitmap() self.toolbar.AddLabelTool(6, " " + _("Fit to plate"), fit_image, shortHelp = _("Fit to plate [F]"), longHelp = '') self.toolbar.Realize() self.glpanel = GcodeViewPanel(panel, build_dimensions = build_dimensions, realparent = self) vbox.Add(self.glpanel, 1, flag = wx.EXPAND) self.Bind(wx.EVT_TOOL, lambda x: self.glpanel.zoom_to_center(1.2), id = 1) self.Bind(wx.EVT_TOOL, lambda x: self.glpanel.zoom_to_center(1 / 1.2), id = 2) self.Bind(wx.EVT_TOOL, lambda x: self.glpanel.layerup(), id = 3) self.Bind(wx.EVT_TOOL, lambda x: self.glpanel.layerdown(), id = 4) self.Bind(wx.EVT_TOOL, lambda x: self.glpanel.resetview(), id = 5) self.Bind(wx.EVT_TOOL, lambda x: self.glpanel.fit(), id = 6) def process_slider(self, event): new_layer = self.layerslider.GetValue() new_layer = min(self.model.max_layers + 1, new_layer) new_layer = max(1, new_layer) self.model.num_layers_to_draw = new_layer wx.CallAfter(self.Refresh) def set_current_gline(self, gline): if gline.is_move and gline.gcview_end_vertex is not None \ and self.model and self.model.loaded: self.model.printed_until = gline.gcview_end_vertex if not self.refresh_timer.IsRunning(): self.refresh_timer.Start() def addfile(self, gcode = None): if self.clonefrom: self.model = self.clonefrom[-1].model.copy() else: self.model = create_model(self.root.settings.light3d if self.root else False) if gcode: self.model.load_data(gcode) self.objects[-1].model = self.model self.layerslider.SetRange(1, self.model.max_layers + 1) self.layerslider.SetValue(self.model.max_layers + 1) wx.CallAfter(self.Refresh) def clear(self): self.model = None self.objects[-1].model = None wx.CallAfter(self.Refresh) if __name__ == "__main__": import sys app = wx.App(redirect = False) build_dimensions = [200, 200, 100, 0, 0, 0] title = 'Gcode view, shift to move view, mousewheel to set layer' frame = GcodeViewFrame(None, wx.ID_ANY, title, size = (400, 400), build_dimensions = build_dimensions) gcode = gcoder.GCode(open(sys.argv[1])) frame.addfile(gcode) first_move = None for i in range(len(gcode.lines)): if gcode.lines[i].is_move: first_move = gcode.lines[i] break last_move = None for i in range(len(gcode.lines) - 1, -1, -1): if gcode.lines[i].is_move: last_move = gcode.lines[i] break nsteps = 20 steptime = 500 lines = [first_move] + [gcode.lines[int(float(i) * (len(gcode.lines) - 1) / nsteps)] for i in range(1, nsteps)] + [last_move] current_line = 0 def setLine(): global current_line frame.set_current_gline(lines[current_line]) current_line = (current_line + 1) % len(lines) timer.Start() timer = wx.CallLater(steptime, setLine) timer.Start() frame.Show(True) app.MainLoop() app.Destroy()