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machinery
Printrun
Commits
f5a95e54
Commit
f5a95e54
authored
Jul 30, 2013
by
Guillaume Seguin
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Plain Diff
Add lights to gcview
parent
5b454175
Changes
2
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2 changed files
with
17 additions
and
0 deletions
+17
-0
gcview.py
printrun/gcview.py
+14
-0
actors.py
printrun/gl/libtatlin/actors.py
+3
-0
No files found.
printrun/gcview.py
View file @
f5a95e54
...
@@ -22,9 +22,11 @@ from . import gcoder
...
@@ -22,9 +22,11 @@ from . import gcoder
from
.gl.panel
import
wxGLPanel
from
.gl.panel
import
wxGLPanel
from
.gl.trackball
import
build_rotmatrix
from
.gl.trackball
import
build_rotmatrix
from
.gl.libtatlin
import
actors
from
.gl.libtatlin
import
actors
from
.gl.libtatlin.actors
import
vec
from
pyglet.gl
import
glPushMatrix
,
glPopMatrix
,
\
from
pyglet.gl
import
glPushMatrix
,
glPopMatrix
,
\
glTranslatef
,
glRotatef
,
glScalef
,
glMultMatrixd
glTranslatef
,
glRotatef
,
glScalef
,
glMultMatrixd
from
pyglet.gl
import
*
from
.gviz
import
GvizBaseFrame
from
.gviz
import
GvizBaseFrame
...
@@ -71,6 +73,10 @@ class GcodeViewPanel(wxGLPanel):
...
@@ -71,6 +73,10 @@ class GcodeViewPanel(wxGLPanel):
self
.
parent
.
loadcb
()
self
.
parent
.
loadcb
()
self
.
parent
.
filenames
=
None
self
.
parent
.
filenames
=
None
glEnable
(
GL_LIGHTING
)
glEnable
(
GL_LIGHT0
)
glEnable
(
GL_LIGHT1
)
def
create_objects
(
self
):
def
create_objects
(
self
):
'''create opengl objects when opengl is initialized'''
'''create opengl objects when opengl is initialized'''
for
obj
in
self
.
parent
.
objects
:
for
obj
in
self
.
parent
.
objects
:
...
@@ -97,6 +103,14 @@ class GcodeViewPanel(wxGLPanel):
...
@@ -97,6 +103,14 @@ class GcodeViewPanel(wxGLPanel):
platformy0
=
-
self
.
build_dimensions
[
4
]
-
self
.
parent
.
platform
.
depth
/
2
platformy0
=
-
self
.
build_dimensions
[
4
]
-
self
.
parent
.
platform
.
depth
/
2
glTranslatef
(
platformx0
,
platformy0
,
0
)
glTranslatef
(
platformx0
,
platformy0
,
0
)
light_z
=
max
(
self
.
parent
.
platform
.
width
,
self
.
parent
.
platform
.
depth
)
glLightfv
(
GL_LIGHT0
,
GL_POSITION
,
vec
(
0
,
self
.
parent
.
platform
.
depth
/
2
,
light_z
,
0
))
glLightfv
(
GL_LIGHT0
,
GL_POSITION
,
vec
(
self
.
parent
.
platform
.
width
,
self
.
parent
.
platform
.
depth
/
2
,
light_z
,
0
))
for
obj
in
self
.
parent
.
objects
:
for
obj
in
self
.
parent
.
objects
:
if
not
obj
.
model
\
if
not
obj
.
model
\
or
not
obj
.
model
.
loaded
\
or
not
obj
.
model
.
loaded
\
...
...
printrun/gl/libtatlin/actors.py
View file @
f5a95e54
...
@@ -36,6 +36,9 @@ from pyglet.graphics.vertexbuffer import create_buffer, VertexBufferObject
...
@@ -36,6 +36,9 @@ from pyglet.graphics.vertexbuffer import create_buffer, VertexBufferObject
from
printrun.printrun_utils
import
install_locale
from
printrun.printrun_utils
import
install_locale
install_locale
(
'pronterface'
)
install_locale
(
'pronterface'
)
def
vec
(
*
args
):
return
(
GLfloat
*
len
(
args
))(
*
args
)
def
compile_display_list
(
func
,
*
options
):
def
compile_display_list
(
func
,
*
options
):
display_list
=
glGenLists
(
1
)
display_list
=
glGenLists
(
1
)
glNewList
(
display_list
,
GL_COMPILE
)
glNewList
(
display_list
,
GL_COMPILE
)
...
...
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