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machinery
Printrun
Commits
f3977e28
Commit
f3977e28
authored
Apr 03, 2014
by
Guillaume Seguin
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Plain Diff
Using angles can lose the direction, revert to using vectors
parent
986a4484
Changes
1
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1 changed file
with
17 additions
and
13 deletions
+17
-13
actors.py
printrun/gl/libtatlin/actors.py
+17
-13
No files found.
printrun/gl/libtatlin/actors.py
View file @
f3977e28
...
...
@@ -365,8 +365,8 @@ class GcodeModel(Model):
self
.
layer_stops
=
[
0
]
prev_is_extruding
=
False
prev_move_x
=
None
prev_move_y
=
None
prev_move_
normal_
x
=
None
prev_move_
normal_
y
=
None
prev_move_angle
=
None
prev_pos
=
(
0
,
0
,
0
)
...
...
@@ -419,7 +419,7 @@ class GcodeModel(Model):
norm
=
math
.
sqrt
(
norm
)
move_normal_x
=
-
delta_y
/
norm
move_normal_y
=
delta_x
/
norm
move_angle
=
math
.
atan2
(
delta_y
,
-
delta_x
)
move_angle
=
math
.
atan2
(
delta_y
,
delta_x
)
# FIXME: compute these dynamically
path_halfwidth
=
self
.
path_halfwidth
*
1.2
...
...
@@ -431,14 +431,18 @@ class GcodeModel(Model):
if
prev_is_extruding
:
# Store previous vertices indices
prev_id
=
vertex_k
/
3
-
4
# Average directions
avg_angle
=
(
move_angle
+
prev_move_angle
)
/
2
avg_move_normal_x
=
(
prev_move_normal_x
+
move_normal_x
)
/
2
avg_move_normal_y
=
(
prev_move_normal_y
+
move_normal_y
)
/
2
norm
=
avg_move_normal_x
*
avg_move_normal_x
+
avg_move_normal_y
*
avg_move_normal_y
if
norm
==
0
:
avg_move_normal_x
=
move_normal_x
avg_move_normal_y
=
move_normal_y
else
:
norm
=
math
.
sqrt
(
norm
)
avg_move_normal_x
/=
norm
avg_move_normal_y
/=
norm
delta_angle
=
move_angle
-
prev_move_angle
delta_angle
=
(
delta_angle
+
twopi
)
%
twopi
avg_move_x
=
math
.
cos
(
avg_angle
)
avg_move_y
=
math
.
sin
(
avg_angle
)
avg_move_normal_x
=
-
avg_move_y
avg_move_normal_y
=
-
avg_move_x
fact
=
math
.
cos
(
delta_angle
/
2
)
fact
=
max
(
0.3
,
abs
(
fact
))
# TODO: Handle cases where the above would create a "peak"
...
...
@@ -457,9 +461,9 @@ class GcodeModel(Model):
new_vertices
.
extend
((
prev_pos
[
0
],
prev_pos
[
1
],
prev_pos
[
2
]
-
path_halfheight
))
new_vertices
.
extend
((
p2x
,
p2y
,
prev_pos
[
2
]))
new_normals
.
extend
((
0
,
0
,
1
))
new_normals
.
extend
((
-
move_normal_x
,
-
move_normal_y
,
0
))
new_normals
.
extend
((
-
avg_move_normal_x
,
-
avg_
move_normal_y
,
0
))
new_normals
.
extend
((
0
,
0
,
-
1
))
new_normals
.
extend
((
move_normal_x
,
move_normal_y
,
0
))
new_normals
.
extend
((
avg_move_normal_x
,
avg_
move_normal_y
,
0
))
first
=
vertex_k
/
3
# Link to previous
new_indices
+=
triangulate_box
(
prev_id
,
prev_id
+
1
,
...
...
@@ -521,8 +525,8 @@ class GcodeModel(Model):
color_k
+=
len
(
new_colors
)
prev_is_extruding
=
True
prev_move_
x
=
delta
_x
prev_move_
y
=
delta
_y
prev_move_
normal_x
=
move_normal
_x
prev_move_
normal_y
=
move_normal
_y
prev_move_angle
=
move_angle
prev_pos
=
current_pos
...
...
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