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machinery
Printrun
Commits
e41dc4f0
Commit
e41dc4f0
authored
Apr 02, 2014
by
Guillaume Seguin
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Store numbers of currently loaded layers in 3D view
This avoids trying to use layers for which vbos are not ready yet
parent
abd56970
Changes
1
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1 changed file
with
20 additions
and
6 deletions
+20
-6
actors.py
printrun/gl/libtatlin/actors.py
+20
-6
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printrun/gl/libtatlin/actors.py
View file @
e41dc4f0
...
...
@@ -303,6 +303,7 @@ class GcodeModel(Model):
display_travels
=
True
buffers_created
=
False
use_vbos
=
True
loaded
=
False
...
...
@@ -512,8 +513,8 @@ class GcodeModel(Model):
self
.
max_layers
=
len
(
self
.
layer_stops
)
-
1
self
.
num_layers_to_draw
=
self
.
max_layers
+
1
self
.
initialized
=
False
self
.
loaded
=
True
self
.
initialized
=
False
t_end
=
time
.
time
()
...
...
@@ -551,13 +552,21 @@ class GcodeModel(Model):
# ------------------------------------------------------------------------
def
init
(
self
):
self
.
layers_loaded
=
self
.
max_layers
self
.
initialized
=
True
if
self
.
buffers_created
:
self
.
travel_buffer
.
delete
()
self
.
index_buffer
.
delete
()
self
.
vertex_buffer
.
delete
()
self
.
vertex_color_buffer
.
delete
()
self
.
vertex_normal_buffer
.
delete
()
self
.
travel_buffer
=
numpy2vbo
(
self
.
travels
,
use_vbos
=
self
.
use_vbos
)
self
.
index_buffer
=
numpy2vbo
(
self
.
indices
,
use_vbos
=
self
.
use_vbos
,
target
=
GL_ELEMENT_ARRAY_BUFFER
)
self
.
vertex_buffer
=
numpy2vbo
(
self
.
vertices
,
use_vbos
=
self
.
use_vbos
)
self
.
vertex_color_buffer
=
numpy2vbo
(
self
.
colors
,
use_vbos
=
self
.
use_vbos
)
self
.
vertex_normal_buffer
=
numpy2vbo
(
self
.
normals
,
use_vbos
=
self
.
use_vbos
)
self
.
initializ
ed
=
True
self
.
buffers_creat
ed
=
True
def
display
(
self
,
mode_2d
=
False
):
glPushMatrix
()
...
...
@@ -590,12 +599,14 @@ class GcodeModel(Model):
self
.
travel_buffer
.
bind
()
glVertexPointer
(
3
,
GL_FLOAT
,
0
,
self
.
travel_buffer
.
ptr
)
# Prevent race condition by using the number of currently loaded layers
max_layers
=
self
.
layers_loaded
# TODO: show current layer travels in a different color
end
=
self
.
layer_stops
[
min
(
self
.
num_layers_to_draw
,
self
.
max_layers
)]
end
=
self
.
layer_stops
[
min
(
self
.
num_layers_to_draw
,
max_layers
)]
end_index
=
self
.
count_travel_indices
[
end
]
glColor4f
(
*
self
.
color_travel
)
if
self
.
only_current
:
if
self
.
num_layers_to_draw
<
self
.
max_layers
:
if
self
.
num_layers_to_draw
<
max_layers
:
end_prev_layer
=
self
.
layer_stops
[
self
.
num_layers_to_draw
-
1
]
start_index
=
self
.
count_travel_indices
[
end_prev_layer
+
1
]
glDrawArrays
(
GL_LINES
,
start_index
,
end_index
-
start_index
+
1
)
...
...
@@ -627,13 +638,16 @@ class GcodeModel(Model):
self
.
index_buffer
.
bind
()
# Prevent race condition by using the number of currently loaded layers
max_layers
=
self
.
layers_loaded
start
=
1
layer_selected
=
self
.
num_layers_to_draw
<=
self
.
max_layers
layer_selected
=
self
.
num_layers_to_draw
<=
max_layers
if
layer_selected
:
end_prev_layer
=
self
.
layer_stops
[
self
.
num_layers_to_draw
-
1
]
else
:
end_prev_layer
=
0
end
=
self
.
layer_stops
[
min
(
self
.
num_layers_to_draw
,
self
.
max_layers
)]
end
=
self
.
layer_stops
[
min
(
self
.
num_layers_to_draw
,
max_layers
)]
glDisableClientState
(
GL_COLOR_ARRAY
)
...
...
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