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b631c3ba
Commit
b631c3ba
authored
Jan 02, 2012
by
Václav 'Ax' Hůla
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reformated stlview to be more pep8 conformant ('official' python formating style)
parent
9e354d85
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stlview.py
stlview.py
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stlview.py
View file @
b631c3ba
#!/usr/bin/python
import
os
import
wx
,
math
,
stltool
import
math
import
stltool
import
wx
from
wx
import
glcanvas
import
time
import
threading
import
pyglet
pyglet
.
options
[
'shadow_window'
]
=
False
pyglet
.
options
[
'debug_gl'
]
=
False
from
pyglet
import
gl
from
pyglet.gl
import
*
class
GLPanel
(
wx
.
Panel
):
class
GLPanel
(
wx
.
Panel
):
'''A simple class for using OpenGL with wxPython.'''
def
__init__
(
self
,
parent
,
id
,
pos
=
wx
.
DefaultPosition
,
...
...
@@ -24,9 +25,9 @@ class GLPanel(wx.Panel):
#init gl canvas data
self
.
GLinitialized
=
False
attribList
=
(
glcanvas
.
WX_GL_RGBA
,
# RGBA
glcanvas
.
WX_GL_DOUBLEBUFFER
,
# Double Buffered
glcanvas
.
WX_GL_DEPTH_SIZE
,
24
)
# 24 bit
attribList
=
(
glcanvas
.
WX_GL_RGBA
,
# RGBA
glcanvas
.
WX_GL_DOUBLEBUFFER
,
# Double Buffered
glcanvas
.
WX_GL_DEPTH_SIZE
,
24
)
# 24 bit
# Create the canvas
self
.
sizer
=
wx
.
BoxSizer
(
wx
.
HORIZONTAL
)
self
.
canvas
=
glcanvas
.
GLCanvas
(
self
,
attribList
=
attribList
)
...
...
@@ -34,7 +35,7 @@ class GLPanel(wx.Panel):
self
.
SetSizer
(
self
.
sizer
)
#self.sizer.Fit(self)
self
.
Layout
()
# bind events
self
.
canvas
.
Bind
(
wx
.
EVT_ERASE_BACKGROUND
,
self
.
processEraseBackgroundEvent
)
self
.
canvas
.
Bind
(
wx
.
EVT_SIZE
,
self
.
processSizeEvent
)
...
...
@@ -56,7 +57,7 @@ class GLPanel(wx.Panel):
#==========================================================================
def
processEraseBackgroundEvent
(
self
,
event
):
'''Process the erase background event.'''
pass
# Do nothing, to avoid flashing on MSWin
pass
# Do nothing, to avoid flashing on MSWin
def
processSizeEvent
(
self
,
event
):
'''Process the resize event.'''
...
...
@@ -74,15 +75,15 @@ class GLPanel(wx.Panel):
def
processPaintEvent
(
self
,
event
):
'''Process the drawing event.'''
self
.
canvas
.
SetCurrent
()
# This is a 'perfect' time to initialize OpenGL ... only if we need to
if
not
self
.
GLinitialized
:
self
.
OnInitGL
()
self
.
GLinitialized
=
True
self
.
OnDraw
()
event
.
Skip
()
def
Destroy
(
self
):
#clean up the pyglet OpenGL context
#self.pygletcontext.destroy()
...
...
@@ -95,12 +96,12 @@ class GLPanel(wx.Panel):
def
OnInitGL
(
self
):
'''Initialize OpenGL for use in the window.'''
#create a pyglet context for this panel
self
.
pmat
=
(
GLdouble
*
16
)()
self
.
mvmat
=
(
GLdouble
*
16
)()
self
.
pmat
=
(
GLdouble
*
16
)()
self
.
mvmat
=
(
GLdouble
*
16
)()
self
.
pygletcontext
=
Context
(
current_context
)
self
.
pygletcontext
.
set_current
()
self
.
dist
=
1000
self
.
vpmat
=
None
self
.
dist
=
1000
self
.
vpmat
=
None
#normal gl init
glClearColor
(
0
,
0
,
0
,
1
)
glColor3f
(
1
,
0
,
0
)
...
...
@@ -108,42 +109,40 @@ class GLPanel(wx.Panel):
glEnable
(
GL_CULL_FACE
)
# Uncomment this line for a wireframe view
#glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
# Simple light setup. On Windows GL_LIGHT0 is enabled by default,
# but this is not the case on Linux or Mac, so remember to always
# but this is not the case on Linux or Mac, so remember to always
# include it.
glEnable
(
GL_LIGHTING
)
glEnable
(
GL_LIGHT0
)
glEnable
(
GL_LIGHT1
)
# Define a simple function to create ctypes arrays of floats:
def
vec
(
*
args
):
return
(
GLfloat
*
len
(
args
))(
*
args
)
glLightfv
(
GL_LIGHT0
,
GL_POSITION
,
vec
(
.5
,
.5
,
1
,
0
))
glLightfv
(
GL_LIGHT0
,
GL_SPECULAR
,
vec
(
.5
,
.5
,
1
,
1
))
glLightfv
(
GL_LIGHT0
,
GL_DIFFUSE
,
vec
(
1
,
1
,
1
,
1
))
glLightfv
(
GL_LIGHT1
,
GL_POSITION
,
vec
(
1
,
0
,
.5
,
0
))
glLightfv
(
GL_LIGHT1
,
GL_DIFFUSE
,
vec
(
.5
,
.5
,
.5
,
1
))
glLightfv
(
GL_LIGHT1
,
GL_SPECULAR
,
vec
(
1
,
1
,
1
,
1
))
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.5
,
0
,
0.3
,
1
))
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_SPECULAR
,
vec
(
1
,
1
,
1
,
1
))
glMaterialf
(
GL_FRONT_AND_BACK
,
GL_SHININESS
,
50
)
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_EMISSION
,
vec
(
0
,
0.1
,
0
,
0.9
))
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_EMISSION
,
vec
(
0
,
0.1
,
0
,
0.9
))
#create objects to draw
#self.create_objects()
def
OnReshape
(
self
,
width
,
height
):
'''Reshape the OpenGL viewport based on the dimensions of the window.'''
if
not
self
.
GLinitialized
:
self
.
OnInitGL
()
self
.
GLinitialized
=
True
self
.
pmat
=
(
GLdouble
*
16
)()
self
.
mvmat
=
(
GLdouble
*
16
)()
self
.
pmat
=
(
GLdouble
*
16
)()
self
.
mvmat
=
(
GLdouble
*
16
)()
glViewport
(
0
,
0
,
width
,
height
)
glMatrixMode
(
GL_PROJECTION
)
glLoadIdentity
()
...
...
@@ -151,43 +150,43 @@ class GLPanel(wx.Panel):
glMatrixMode
(
GL_MODELVIEW
)
glLoadIdentity
()
#pyglet stuff
self
.
vpmat
=
(
GLint
*
4
)(
0
,
0
,
*
list
(
self
.
GetClientSize
()))
glGetDoublev
(
GL_PROJECTION_MATRIX
,
self
.
pmat
)
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
self
.
vpmat
=
(
GLint
*
4
)(
0
,
0
,
*
list
(
self
.
GetClientSize
()))
glGetDoublev
(
GL_PROJECTION_MATRIX
,
self
.
pmat
)
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
#glMatrixMode(GL_PROJECTION)
# Wrap text to the width of the window
if
self
.
GLinitialized
:
self
.
pygletcontext
.
set_current
()
self
.
update_object_resize
()
def
OnDraw
(
self
,
*
args
,
**
kwargs
):
"""Draw the window."""
#clear the context
self
.
canvas
.
SetCurrent
()
self
.
pygletcontext
.
set_current
()
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
)
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
)
#draw objects
self
.
draw_objects
()
#update screen
self
.
SwapBuffers
()
#==========================================================================
# To be implemented by a sub class
#==========================================================================
def
create_objects
(
self
):
'''create opengl objects when opengl is initialized'''
pass
def
update_object_resize
(
self
):
'''called when the window recieves only if opengl is initialized'''
pass
def
draw_objects
(
self
):
'''called in the middle of ondraw after the buffer has been cleared'''
pass
class
stlview
(
object
):
def
__init__
(
self
,
facets
,
batch
):
# Create the vertex and normal arrays.
...
...
@@ -200,234 +199,249 @@ class stlview(object):
normals
.
extend
(
i
[
0
])
# Create a list of triangle indices.
indices
=
range
(
3
*
len
(
facets
))
#
[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
indices
=
range
(
3
*
len
(
facets
))
#
[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
#print indices[:10]
self
.
vertex_list
=
batch
.
add_indexed
(
len
(
vertices
)
//
3
,
self
.
vertex_list
=
batch
.
add_indexed
(
len
(
vertices
)
//
3
,
GL_TRIANGLES
,
None
,
#
group,
None
,
#
group,
indices
,
(
'v3f/static'
,
vertices
),
(
'n3f/static'
,
normals
))
def
delete
(
self
):
self
.
vertex_list
.
delete
()
def
vdiff
(
v
,
o
):
return
[
x
[
0
]
-
x
[
1
]
for
x
in
zip
(
v
,
o
)]
def
vdiff
(
v
,
o
):
return
[
x
[
0
]
-
x
[
1
]
for
x
in
zip
(
v
,
o
)]
class
gcview
(
object
):
def
__init__
(
self
,
lines
,
batch
,
w
=
0.5
,
h
=
0.5
):
# Create the vertex and normal arrays.
vertices
=
[]
normals
=
[]
self
.
prev
=
[
0.001
,
0.001
,
0.001
,
0.001
]
self
.
fline
=
1
self
.
vlists
=
[]
self
.
layers
=
{}
t0
=
time
.
time
()
lines
=
[
self
.
transform
(
i
)
for
i
in
lines
]
lines
=
[
i
for
i
in
lines
if
i
is
not
None
]
print
"transformed lines in
%
fs"
%
(
time
.
time
()
-
t0
)
t0
=
time
.
time
()
layertemp
=
{}
lasth
=
None
counter
=
0
if
len
(
lines
)
==
0
:
self
.
prev
=
[
0.001
,
0.001
,
0.001
,
0.001
]
self
.
fline
=
1
self
.
vlists
=
[]
self
.
layers
=
{}
t0
=
time
.
time
()
lines
=
[
self
.
transform
(
i
)
for
i
in
lines
]
lines
=
[
i
for
i
in
lines
if
i
is
not
None
]
print
"transformed lines in
%
fs"
%
(
time
.
time
()
-
t0
)
t0
=
time
.
time
()
layertemp
=
{}
lasth
=
None
counter
=
0
if
len
(
lines
)
==
0
:
return
for
i
in
lines
:
counter
+=
1
counter
+=
1
if
i
[
0
][
2
]
not
in
layertemp
:
layertemp
[
i
[
0
][
2
]]
=
[[],
[]]
layertemp
[
i
[
0
][
2
]]
=
[[],
[]]
if
lasth
is
not
None
:
self
.
layers
[
lasth
]
=
pyglet
.
graphics
.
Batch
()
lt
=
layertemp
[
lasth
][
0
]
indices
=
range
(
len
(
layertemp
[
lasth
][
0
])
//
3
)
#
[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
self
.
vlists
.
append
(
self
.
layers
[
lasth
]
.
add_indexed
(
len
(
layertemp
[
lasth
][
0
])
//
3
,
self
.
layers
[
lasth
]
=
pyglet
.
graphics
.
Batch
()
lt
=
layertemp
[
lasth
][
0
]
indices
=
range
(
len
(
layertemp
[
lasth
][
0
])
//
3
)
#
[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
self
.
vlists
.
append
(
self
.
layers
[
lasth
]
.
add_indexed
(
len
(
layertemp
[
lasth
][
0
])
//
3
,
GL_TRIANGLES
,
None
,
#
group,
None
,
#
group,
indices
,
(
'v3f/static'
,
layertemp
[
lasth
][
0
]),
(
'n3f/static'
,
layertemp
[
lasth
][
1
])))
lasth
=
i
[
0
][
2
]
spoints
,
epoints
,
S
,
E
=
self
.
genline
(
i
,
h
,
w
)
verticestoadd
=
[[
spoints
[(
j
+
1
)
%
8
],
epoints
[(
j
)
%
8
],
spoints
[
j
],
epoints
[
j
],
spoints
[(
j
+
1
)
%
8
],
epoints
[(
j
+
1
)
%
8
]]
for
j
in
xrange
(
8
)]
normalstoadd
=
[
map
(
vdiff
,
v
,[
S
,
E
,
S
,
E
,
S
,
E
])
for
v
in
verticestoadd
]
v1
=
[]
map
(
v1
.
extend
,
verticestoadd
)
v2
=
[]
map
(
v2
.
extend
,
v1
)
n1
=
[]
map
(
n1
.
extend
,
normalstoadd
)
n2
=
[]
map
(
n2
.
extend
,
n1
)
layertemp
[
i
[
0
][
2
]][
0
]
+=
v2
vertices
+=
v2
layertemp
[
i
[
0
][
2
]][
1
]
+=
n2
normals
+=
n2
print
"appended lines in
%
fs"
%
(
time
.
time
()
-
t0
)
t0
=
time
.
time
()
lasth
=
i
[
0
][
2
]
spoints
,
epoints
,
S
,
E
=
self
.
genline
(
i
,
h
,
w
)
verticestoadd
=
[[
spoints
[(
j
+
1
)
%
8
],
epoints
[(
j
)
%
8
],
spoints
[
j
],
epoints
[
j
],
spoints
[(
j
+
1
)
%
8
],
epoints
[(
j
+
1
)
%
8
]
]
for
j
in
xrange
(
8
)]
normalstoadd
=
[
map
(
vdiff
,
v
,
[
S
,
E
,
S
,
E
,
S
,
E
])
for
v
in
verticestoadd
]
v1
=
[]
map
(
v1
.
extend
,
verticestoadd
)
v2
=
[]
map
(
v2
.
extend
,
v1
)
n1
=
[]
map
(
n1
.
extend
,
normalstoadd
)
n2
=
[]
map
(
n2
.
extend
,
n1
)
layertemp
[
i
[
0
][
2
]][
0
]
+=
v2
vertices
+=
v2
layertemp
[
i
[
0
][
2
]][
1
]
+=
n2
normals
+=
n2
print
"appended lines in
%
fs"
%
(
time
.
time
()
-
t0
)
t0
=
time
.
time
()
# Create a list of triangle indices.
indices
=
range
(
3
*
16
*
len
(
lines
))
#
[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
self
.
vlists
.
append
(
batch
.
add_indexed
(
len
(
vertices
)
//
3
,
indices
=
range
(
3
*
16
*
len
(
lines
))
#
[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
self
.
vlists
.
append
(
batch
.
add_indexed
(
len
(
vertices
)
//
3
,
GL_TRIANGLES
,
None
,
#
group,
None
,
#
group,
indices
,
(
'v3f/static'
,
vertices
),
(
'n3f/static'
,
normals
)))
if
lasth
is
not
None
:
self
.
layers
[
lasth
]
=
pyglet
.
graphics
.
Batch
()
indices
=
range
(
len
(
layertemp
[
lasth
][
0
]))
#
[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
self
.
vlists
.
append
(
self
.
layers
[
lasth
]
.
add_indexed
(
len
(
layertemp
[
lasth
][
0
])
//
3
,
self
.
layers
[
lasth
]
=
pyglet
.
graphics
.
Batch
()
indices
=
range
(
len
(
layertemp
[
lasth
][
0
]))
#
[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
self
.
vlists
.
append
(
self
.
layers
[
lasth
]
.
add_indexed
(
len
(
layertemp
[
lasth
][
0
])
//
3
,
GL_TRIANGLES
,
None
,
#
group,
None
,
#
group,
indices
,
(
'v3f/static'
,
layertemp
[
lasth
][
0
]),
(
'n3f/static'
,
layertemp
[
lasth
][
1
])))
def
genline
(
self
,
i
,
h
,
w
):
S
=
i
[
0
][:
3
]
E
=
i
[
1
][:
3
]
v
=
map
(
lambda
x
,
y
:
x
-
y
,
E
,
S
)
vlen
=
math
.
sqrt
(
float
(
sum
(
map
(
lambda
a
:
a
*
a
,
v
[:
3
]))))
if
vlen
==
0
:
vlen
=
0.01
sq2
=
math
.
sqrt
(
2.0
)
/
2.0
htw
=
float
(
h
)
/
w
d
=
w
/
2.0
if
i
[
1
][
3
]
==
i
[
0
][
3
]:
d
=
0.05
points
=
[[
d
,
0
,
0
],
[
sq2
*
d
,
sq2
*
d
,
0
],
[
0
,
d
,
0
],
[
-
sq2
*
d
,
sq2
*
d
,
0
],
[
-
d
,
0
,
0
],
[
-
sq2
*
d
,
-
sq2
*
d
,
0
],
[
0
,
-
d
,
0
],
[
sq2
*
d
,
-
sq2
*
d
,
0
]
]
axis
=
stltool
.
cross
([
0
,
0
,
1
],
v
)
alen
=
math
.
sqrt
(
float
(
sum
(
map
(
lambda
a
:
a
*
a
,
v
[:
3
]))))
if
alen
>
0
:
axis
=
map
(
lambda
m
:
m
/
alen
,
axis
)
angle
=
math
.
acos
(
v
[
2
]
/
vlen
)
def
vrot
(
v
,
axis
,
angle
):
kxv
=
stltool
.
cross
(
axis
,
v
)
kdv
=
sum
(
map
(
lambda
x
,
y
:
x
*
y
,
axis
,
v
))
return
map
(
lambda
x
,
y
,
z
:
x
*
math
.
cos
(
angle
)
+
y
*
math
.
sin
(
angle
)
+
z
*
kdv
*
(
1.0
-
math
.
cos
(
angle
)),
v
,
kxv
,
axis
)
points
=
map
(
lambda
x
:
vrot
(
x
,
axis
,
angle
),
points
)
points
=
map
(
lambda
x
:[
x
[
0
],
x
[
1
],
htw
*
x
[
2
]],
points
)
def
vadd
(
v
,
o
):
return
map
(
sum
,
zip
(
v
,
o
))
spoints
=
map
(
lambda
x
:
vadd
(
S
,
x
),
points
)
epoints
=
map
(
lambda
x
:
vadd
(
E
,
x
),
points
)
return
spoints
,
epoints
,
S
,
E
def
transform
(
self
,
line
):
line
=
line
.
split
(
";"
)[
0
]
cur
=
self
.
prev
[:]
if
len
(
line
)
>
0
:
def
genline
(
self
,
i
,
h
,
w
):
S
=
i
[
0
][:
3
]
E
=
i
[
1
][:
3
]
v
=
map
(
lambda
x
,
y
:
x
-
y
,
E
,
S
)
vlen
=
math
.
sqrt
(
float
(
sum
(
map
(
lambda
a
:
a
*
a
,
v
[:
3
]))))
if
vlen
==
0
:
vlen
=
0.01
sq2
=
math
.
sqrt
(
2.0
)
/
2.0
htw
=
float
(
h
)
/
w
d
=
w
/
2.0
if
i
[
1
][
3
]
==
i
[
0
][
3
]:
d
=
0.05
points
=
[[
d
,
0
,
0
],
[
sq2
*
d
,
sq2
*
d
,
0
],
[
0
,
d
,
0
],
[
-
sq2
*
d
,
sq2
*
d
,
0
],
[
-
d
,
0
,
0
],
[
-
sq2
*
d
,
-
sq2
*
d
,
0
],
[
0
,
-
d
,
0
],
[
sq2
*
d
,
-
sq2
*
d
,
0
]
]
axis
=
stltool
.
cross
([
0
,
0
,
1
],
v
)
alen
=
math
.
sqrt
(
float
(
sum
(
map
(
lambda
a
:
a
*
a
,
v
[:
3
]))))
if
alen
>
0
:
axis
=
map
(
lambda
m
:
m
/
alen
,
axis
)
angle
=
math
.
acos
(
v
[
2
]
/
vlen
)
def
vrot
(
v
,
axis
,
angle
):
kxv
=
stltool
.
cross
(
axis
,
v
)
kdv
=
sum
(
map
(
lambda
x
,
y
:
x
*
y
,
axis
,
v
))
return
map
(
lambda
x
,
y
,
z
:
x
*
math
.
cos
(
angle
)
+
y
*
math
.
sin
(
angle
)
+
z
*
kdv
*
(
1.0
-
math
.
cos
(
angle
)),
v
,
kxv
,
axis
)
points
=
map
(
lambda
x
:
vrot
(
x
,
axis
,
angle
),
points
)
points
=
map
(
lambda
x
:
[
x
[
0
],
x
[
1
],
htw
*
x
[
2
]],
points
)
def
vadd
(
v
,
o
):
return
map
(
sum
,
zip
(
v
,
o
))
spoints
=
map
(
lambda
x
:
vadd
(
S
,
x
),
points
)
epoints
=
map
(
lambda
x
:
vadd
(
E
,
x
),
points
)
return
spoints
,
epoints
,
S
,
E
def
transform
(
self
,
line
):
line
=
line
.
split
(
";"
)[
0
]
cur
=
self
.
prev
[:]
if
len
(
line
)
>
0
:
if
"G1"
in
line
or
"G0"
in
line
or
"G92"
in
line
:
if
(
"X"
in
line
):
cur
[
0
]
=
float
(
line
.
split
(
"X"
)[
1
]
.
split
(
" "
)[
0
])
cur
[
0
]
=
float
(
line
.
split
(
"X"
)[
1
]
.
split
(
" "
)[
0
])
if
(
"Y"
in
line
):
cur
[
1
]
=
float
(
line
.
split
(
"Y"
)[
1
]
.
split
(
" "
)[
0
])
cur
[
1
]
=
float
(
line
.
split
(
"Y"
)[
1
]
.
split
(
" "
)[
0
])
if
(
"Z"
in
line
):
cur
[
2
]
=
float
(
line
.
split
(
"Z"
)[
1
]
.
split
(
" "
)[
0
])
cur
[
2
]
=
float
(
line
.
split
(
"Z"
)[
1
]
.
split
(
" "
)[
0
])
if
(
"E"
in
line
):
cur
[
3
]
=
float
(
line
.
split
(
"E"
)[
1
]
.
split
(
" "
)[
0
])
if
self
.
prev
==
cur
:
cur
[
3
]
=
float
(
line
.
split
(
"E"
)[
1
]
.
split
(
" "
)[
0
])
if
self
.
prev
==
cur
:
return
None
if
self
.
fline
or
"G92"
in
line
:
self
.
prev
=
cur
self
.
fline
=
0
self
.
prev
=
cur
self
.
fline
=
0
return
None
else
:
r
=
[
self
.
prev
,
cur
]
self
.
prev
=
cur
r
=
[
self
.
prev
,
cur
]
self
.
prev
=
cur
return
r
def
delete
(
self
):
for
i
in
self
.
vlists
:
i
.
delete
()
self
.
vlists
=
[]
self
.
vlists
=
[]
def
trackball
(
p1x
,
p1y
,
p2x
,
p2y
,
r
):
TRACKBALLSIZE
=
r
TRACKBALLSIZE
=
r
#float a[3]; /* Axis of rotation */
#float phi; /* how much to rotate about axis */
#float p1[3], p2[3], d[3];
#float t;
if
(
p1x
==
p2x
and
p1y
==
p2y
):
return
[
0.0
,
0.0
,
0.0
,
1.0
]
return
[
0.0
,
0.0
,
0.0
,
1.0
]
p1
=
[
p1x
,
p1y
,
project_to_sphere
(
TRACKBALLSIZE
,
p1x
,
p1y
)]
p2
=
[
p2x
,
p2y
,
project_to_sphere
(
TRACKBALLSIZE
,
p2x
,
p2y
)]
a
=
stltool
.
cross
(
p2
,
p1
)
p1
=
[
p1x
,
p1y
,
project_to_sphere
(
TRACKBALLSIZE
,
p1x
,
p1y
)]
p2
=
[
p2x
,
p2y
,
project_to_sphere
(
TRACKBALLSIZE
,
p2x
,
p2y
)]
a
=
stltool
.
cross
(
p2
,
p1
)
d
=
map
(
lambda
x
,
y
:
x
-
y
,
p1
,
p2
)
t
=
math
.
sqrt
(
sum
(
map
(
lambda
x
:
x
*
x
,
d
)))
/
(
2.0
*
TRACKBALLSIZE
)
d
=
map
(
lambda
x
,
y
:
x
-
y
,
p1
,
p2
)
t
=
math
.
sqrt
(
sum
(
map
(
lambda
x
:
x
*
x
,
d
)))
/
(
2.0
*
TRACKBALLSIZE
)
if
(
t
>
1.0
):
t
=
1.0
if
(
t
<
-
1.0
):
t
=
-
1.0
if
(
t
>
1.0
):
t
=
1.0
if
(
t
<
-
1.0
):
t
=
-
1.0
phi
=
2.0
*
math
.
asin
(
t
)
return
axis_to_quat
(
a
,
phi
)
return
axis_to_quat
(
a
,
phi
)
def
vec
(
*
args
):
return
(
GLfloat
*
len
(
args
))(
*
args
)
def
axis_to_quat
(
a
,
phi
):
def
axis_to_quat
(
a
,
phi
):
#print a, phi
lena
=
math
.
sqrt
(
sum
(
map
(
lambda
x
:
x
*
x
,
a
)))
q
=
map
(
lambda
x
:
x
*
(
1
/
lena
),
a
)
q
=
map
(
lambda
x
:
x
*
math
.
sin
(
phi
/
2.0
),
q
)
q
.
append
(
math
.
cos
(
phi
/
2.0
))
lena
=
math
.
sqrt
(
sum
(
map
(
lambda
x
:
x
*
x
,
a
)))
q
=
map
(
lambda
x
:
x
*
(
1
/
lena
),
a
)
q
=
map
(
lambda
x
:
x
*
math
.
sin
(
phi
/
2.0
),
q
)
q
.
append
(
math
.
cos
(
phi
/
2.0
))
return
q
def
build_rotmatrix
(
q
):
m
=
(
GLdouble
*
16
)()
m
=
(
GLdouble
*
16
)()
m
[
0
]
=
1.0
-
2.0
*
(
q
[
1
]
*
q
[
1
]
+
q
[
2
]
*
q
[
2
])
m
[
1
]
=
2.0
*
(
q
[
0
]
*
q
[
1
]
-
q
[
2
]
*
q
[
3
])
;
m
[
2
]
=
2.0
*
(
q
[
2
]
*
q
[
0
]
+
q
[
1
]
*
q
[
3
])
;
m
[
3
]
=
0.0
;
m
[
4
]
=
2.0
*
(
q
[
0
]
*
q
[
1
]
+
q
[
2
]
*
q
[
3
])
;
m
[
5
]
=
1.0
-
2.0
*
(
q
[
2
]
*
q
[
2
]
+
q
[
0
]
*
q
[
0
]);
m
[
6
]
=
2.0
*
(
q
[
1
]
*
q
[
2
]
-
q
[
0
]
*
q
[
3
])
;
m
[
7
]
=
0.0
;
m
[
8
]
=
2.0
*
(
q
[
2
]
*
q
[
0
]
-
q
[
1
]
*
q
[
3
])
;
m
[
9
]
=
2.0
*
(
q
[
1
]
*
q
[
2
]
+
q
[
0
]
*
q
[
3
])
;
m
[
10
]
=
1.0
-
2.0
*
(
q
[
1
]
*
q
[
1
]
+
q
[
0
]
*
q
[
0
])
;
m
[
11
]
=
0.0
;
m
[
12
]
=
0.0
;
m
[
13
]
=
0.0
;
m
[
14
]
=
0.0
;
m
[
15
]
=
1.0
;
m
[
1
]
=
2.0
*
(
q
[
0
]
*
q
[
1
]
-
q
[
2
]
*
q
[
3
])
m
[
2
]
=
2.0
*
(
q
[
2
]
*
q
[
0
]
+
q
[
1
]
*
q
[
3
])
m
[
3
]
=
0.0
m
[
4
]
=
2.0
*
(
q
[
0
]
*
q
[
1
]
+
q
[
2
]
*
q
[
3
])
m
[
5
]
=
1.0
-
2.0
*
(
q
[
2
]
*
q
[
2
]
+
q
[
0
]
*
q
[
0
])
m
[
6
]
=
2.0
*
(
q
[
1
]
*
q
[
2
]
-
q
[
0
]
*
q
[
3
])
m
[
7
]
=
0.0
m
[
8
]
=
2.0
*
(
q
[
2
]
*
q
[
0
]
-
q
[
1
]
*
q
[
3
])
m
[
9
]
=
2.0
*
(
q
[
1
]
*
q
[
2
]
+
q
[
0
]
*
q
[
3
])
m
[
10
]
=
1.0
-
2.0
*
(
q
[
1
]
*
q
[
1
]
+
q
[
0
]
*
q
[
0
])
m
[
11
]
=
0.0
m
[
12
]
=
0.0
m
[
13
]
=
0.0
m
[
14
]
=
0.0
m
[
15
]
=
1.0
return
m
def
project_to_sphere
(
r
,
x
,
y
):
d
=
math
.
sqrt
(
x
*
x
+
y
*
y
)
d
=
math
.
sqrt
(
x
*
x
+
y
*
y
)
if
(
d
<
r
*
0.70710678118654752440
):
return
math
.
sqrt
(
r
*
r
-
d
*
d
)
return
math
.
sqrt
(
r
*
r
-
d
*
d
)
else
:
t
=
r
/
1.41421356237309504880
return
t
*
t
/
d
def
mulquat
(
q1
,
rq
):
return
t
*
t
/
d
def
mulquat
(
q1
,
rq
):
return
[
q1
[
3
]
*
rq
[
0
]
+
q1
[
0
]
*
rq
[
3
]
+
q1
[
1
]
*
rq
[
2
]
-
q1
[
2
]
*
rq
[
1
],
q1
[
3
]
*
rq
[
1
]
+
q1
[
1
]
*
rq
[
3
]
+
q1
[
2
]
*
rq
[
0
]
-
q1
[
0
]
*
rq
[
2
],
q1
[
3
]
*
rq
[
2
]
+
q1
[
2
]
*
rq
[
3
]
+
q1
[
0
]
*
rq
[
1
]
-
q1
[
1
]
*
rq
[
0
],
...
...
@@ -435,40 +449,39 @@ def mulquat(q1,rq):
class
TestGlPanel
(
GLPanel
):
def
__init__
(
self
,
parent
,
size
,
id
=
wx
.
ID_ANY
,
):
def
__init__
(
self
,
parent
,
size
,
id
=
wx
.
ID_ANY
):
super
(
TestGlPanel
,
self
)
.
__init__
(
parent
,
id
,
wx
.
DefaultPosition
,
size
,
0
)
self
.
batches
=
[]
self
.
rot
=
0
self
.
canvas
.
Bind
(
wx
.
EVT_MOUSE_EVENTS
,
self
.
move
)
self
.
canvas
.
Bind
(
wx
.
EVT_LEFT_DCLICK
,
self
.
double
)
self
.
initialized
=
1
self
.
canvas
.
Bind
(
wx
.
EVT_MOUSEWHEEL
,
self
.
wheel
)
self
.
parent
=
parent
self
.
initpos
=
None
self
.
dist
=
200
self
.
bedsize
=
[
200
,
200
]
self
.
transv
=
[
0
,
0
,
-
self
.
dist
]
self
.
basequat
=
[
0
,
0
,
0
,
1
]
self
.
batches
=
[]
self
.
rot
=
0
self
.
canvas
.
Bind
(
wx
.
EVT_MOUSE_EVENTS
,
self
.
move
)
self
.
canvas
.
Bind
(
wx
.
EVT_LEFT_DCLICK
,
self
.
double
)
self
.
initialized
=
1
self
.
canvas
.
Bind
(
wx
.
EVT_MOUSEWHEEL
,
self
.
wheel
)
self
.
parent
=
parent
self
.
initpos
=
None
self
.
dist
=
200
self
.
bedsize
=
[
200
,
200
]
self
.
transv
=
[
0
,
0
,
-
self
.
dist
]
self
.
basequat
=
[
0
,
0
,
0
,
1
]
wx
.
CallAfter
(
self
.
forceresize
)
self
.
mousepos
=
[
0
,
0
]
self
.
mousepos
=
[
0
,
0
]
def
double
(
self
,
event
):
p
=
event
.
GetPositionTuple
()
sz
=
self
.
GetClientSize
()
v
=
map
(
lambda
m
,
w
,
b
:
b
*
m
/
w
,
p
,
sz
,
self
.
bedsize
)
v
[
1
]
=
self
.
bedsize
[
1
]
-
v
[
1
]
v
+=
[
300
]
p
=
event
.
GetPositionTuple
()
sz
=
self
.
GetClientSize
()
v
=
map
(
lambda
m
,
w
,
b
:
b
*
m
/
w
,
p
,
sz
,
self
.
bedsize
)
v
[
1
]
=
self
.
bedsize
[
1
]
-
v
[
1
]
v
+=
[
300
]
print
v
self
.
add_file
(
"../prusa/metric-prusa/x-end-idler.stl"
,
v
)
self
.
add_file
(
"../prusa/metric-prusa/x-end-idler.stl"
,
v
)
def
forceresize
(
self
):
self
.
SetClientSize
((
self
.
GetClientSize
()[
0
],
self
.
GetClientSize
()[
1
]
+
1
))
self
.
SetClientSize
((
self
.
GetClientSize
()[
0
],
self
.
GetClientSize
()[
1
]
-
1
))
self
.
SetClientSize
((
self
.
GetClientSize
()[
0
],
self
.
GetClientSize
()[
1
]
+
1
))
self
.
SetClientSize
((
self
.
GetClientSize
()[
0
],
self
.
GetClientSize
()[
1
]
-
1
))
threading
.
Thread
(
target
=
self
.
update
)
.
start
()
self
.
initialized
=
0
self
.
initialized
=
0
def
move_shape
(
self
,
delta
):
"""moves shape (selected in l, which is list ListBox of shapes)
by an offset specified in tuple delta.
...
...
@@ -497,8 +510,8 @@ class TestGlPanel(GLPanel):
with shift move viewport
"""
if
event
.
Dragging
()
and
event
.
LeftIsDown
():
if
self
.
initpos
==
None
:
self
.
initpos
=
event
.
GetPositionTuple
()
if
self
.
initpos
==
None
:
self
.
initpos
=
event
.
GetPositionTuple
()
else
:
if
not
event
.
ShiftDown
():
currentpos
=
event
.
GetPositionTuple
()
...
...
@@ -507,70 +520,69 @@ class TestGlPanel(GLPanel):
-
(
currentpos
[
1
]
-
self
.
initpos
[
1
])
)
self
.
move_shape
(
delta
)
self
.
initpos
=
None
self
.
initpos
=
None
return
#print self.initpos
p1
=
self
.
initpos
self
.
initpos
=
None
p2
=
event
.
GetPositionTuple
()
sz
=
self
.
GetClientSize
()
p1x
=
(
float
(
p1
[
0
])
-
sz
[
0
]
/
2
)
/
(
sz
[
0
]
/
2
)
p1y
=-
(
float
(
p1
[
1
])
-
sz
[
1
]
/
2
)
/
(
sz
[
1
]
/
2
)
p2x
=
(
float
(
p2
[
0
])
-
sz
[
0
]
/
2
)
/
(
sz
[
0
]
/
2
)
p2y
=-
(
float
(
p2
[
1
])
-
sz
[
1
]
/
2
)
/
(
sz
[
1
]
/
2
)
p1
=
self
.
initpos
self
.
initpos
=
None
p2
=
event
.
GetPositionTuple
()
sz
=
self
.
GetClientSize
()
p1x
=
(
float
(
p1
[
0
])
-
sz
[
0
]
/
2
)
/
(
sz
[
0
]
/
2
)
p1y
=
-
(
float
(
p1
[
1
])
-
sz
[
1
]
/
2
)
/
(
sz
[
1
]
/
2
)
p2x
=
(
float
(
p2
[
0
])
-
sz
[
0
]
/
2
)
/
(
sz
[
0
]
/
2
)
p2y
=
-
(
float
(
p2
[
1
])
-
sz
[
1
]
/
2
)
/
(
sz
[
1
]
/
2
)
#print p1x,p1y,p2x,p2y
quat
=
trackball
(
p1x
,
p1y
,
p2x
,
p2y
,
-
self
.
transv
[
2
]
/
250.0
)
quat
=
trackball
(
p1x
,
p1y
,
p2x
,
p2y
,
-
self
.
transv
[
2
]
/
250.0
)
if
self
.
rot
:
self
.
basequat
=
mulquat
(
self
.
basequat
,
quat
)
self
.
basequat
=
mulquat
(
self
.
basequat
,
quat
)
#else:
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
#self.basequat
=
quatx
mat
=
build_rotmatrix
(
self
.
basequat
)
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
#self.basequat
=
quatx
mat
=
build_rotmatrix
(
self
.
basequat
)
glLoadIdentity
()
glTranslatef
(
self
.
transv
[
0
],
self
.
transv
[
1
],
0
)
glTranslatef
(
0
,
0
,
self
.
transv
[
2
])
glTranslatef
(
self
.
transv
[
0
],
self
.
transv
[
1
],
0
)
glTranslatef
(
0
,
0
,
self
.
transv
[
2
])
glMultMatrixd
(
mat
)
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
self
.
rot
=
1
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
self
.
rot
=
1
elif
event
.
ButtonUp
(
wx
.
MOUSE_BTN_LEFT
):
if
self
.
initpos
is
not
None
:
self
.
initpos
=
None
self
.
initpos
=
None
elif
event
.
ButtonUp
(
wx
.
MOUSE_BTN_RIGHT
):
if
self
.
initpos
is
not
None
:
self
.
initpos
=
None
self
.
initpos
=
None
elif
event
.
Dragging
()
and
event
.
RightIsDown
()
and
event
.
ShiftDown
():
if
self
.
initpos
is
None
:
self
.
initpos
=
event
.
GetPositionTuple
()
self
.
initpos
=
event
.
GetPositionTuple
()
else
:
p1
=
self
.
initpos
p2
=
event
.
GetPositionTuple
()
sz
=
self
.
GetClientSize
()
p1
=
list
(
p1
)
p2
=
list
(
p2
)
p1
[
1
]
*=
-
1
p2
[
1
]
*=
-
1
self
.
transv
=
map
(
lambda
x
,
y
,
z
,
c
:
c
-
self
.
dist
*
(
x
-
y
)
/
z
,
list
(
p1
)
+
[
0
],
list
(
p2
)
+
[
0
],
list
(
sz
)
+
[
1
],
self
.
transv
)
p1
=
self
.
initpos
p2
=
event
.
GetPositionTuple
()
sz
=
self
.
GetClientSize
()
p1
=
list
(
p1
)
p2
=
list
(
p2
)
p1
[
1
]
*=
-
1
p2
[
1
]
*=
-
1
self
.
transv
=
map
(
lambda
x
,
y
,
z
,
c
:
c
-
self
.
dist
*
(
x
-
y
)
/
z
,
list
(
p1
)
+
[
0
],
list
(
p2
)
+
[
0
],
list
(
sz
)
+
[
1
],
self
.
transv
)
glLoadIdentity
()
glTranslatef
(
self
.
transv
[
0
],
self
.
transv
[
1
],
0
)
glTranslatef
(
0
,
0
,
self
.
transv
[
2
])
glTranslatef
(
self
.
transv
[
0
],
self
.
transv
[
1
],
0
)
glTranslatef
(
0
,
0
,
self
.
transv
[
2
])
if
(
self
.
rot
):
glMultMatrixd
(
build_rotmatrix
(
self
.
basequat
))
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
self
.
rot
=
1
self
.
initpos
=
None
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
self
.
rot
=
1
self
.
initpos
=
None
else
:
#mouse is moving without a button press
p
=
event
.
GetPositionTuple
()
sz
=
self
.
GetClientSize
()
v
=
map
(
lambda
m
,
w
,
b
:
b
*
m
/
w
,
p
,
sz
,
self
.
bedsize
)
v
[
1
]
=
self
.
bedsize
[
1
]
-
v
[
1
]
self
.
mousepos
=
v
p
=
event
.
GetPositionTuple
()
sz
=
self
.
GetClientSize
()
v
=
map
(
lambda
m
,
w
,
b
:
b
*
m
/
w
,
p
,
sz
,
self
.
bedsize
)
v
[
1
]
=
self
.
bedsize
[
1
]
-
v
[
1
]
self
.
mousepos
=
v
def
rotate_shape
(
self
,
angle
):
"""rotates acive shape
positive angle is clockwise
...
...
@@ -582,40 +594,40 @@ class TestGlPanel(GLPanel):
model
=
self
.
parent
.
models
[
name
]
model
.
rot
+=
angle
def
wheel
(
self
,
event
):
def
wheel
(
self
,
event
):
"""react to mouse wheel actions:
rotate object
with shift zoom viewport
"""
z
=
event
.
GetWheelRotation
()
angle
=
10
z
=
event
.
GetWheelRotation
()
angle
=
10
if
not
event
.
ShiftDown
():
i
=
self
.
parent
.
l
.
GetSelection
()
if
i
<
0
:
i
=
self
.
parent
.
l
.
GetSelection
()
if
i
<
0
:
try
:
self
.
parent
.
setlayerindex
(
z
)
except
:
pass
return
if
z
>
0
:
self
.
rotate_shape
(
angle
/
2
)
self
.
rotate_shape
(
angle
/
2
)
else
:
self
.
rotate_shape
(
-
angle
/
2
)
self
.
rotate_shape
(
-
angle
/
2
)
return
if
z
>
0
:
self
.
transv
[
2
]
+=
angle
self
.
transv
[
2
]
+=
angle
else
:
self
.
transv
[
2
]
-=
angle
self
.
transv
[
2
]
-=
angle
glLoadIdentity
()
glTranslatef
(
*
self
.
transv
)
if
(
self
.
rot
):
glMultMatrixd
(
build_rotmatrix
(
self
.
basequat
))
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
self
.
rot
=
1
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
self
.
rot
=
1
def
keypress
(
self
,
event
):
"""gets keypress events and moves/rotates acive shape"""
keycode
=
event
.
GetKeyCode
()
...
...
@@ -644,67 +656,65 @@ class TestGlPanel(GLPanel):
if
keycode
==
93
:
self
.
rotate_shape
(
angle
)
event
.
Skip
()
def
update
(
self
):
while
(
1
):
dt
=
0.05
dt
=
0.05
time
.
sleep
(
0.05
)
try
:
wx
.
CallAfter
(
self
.
Refresh
)
except
:
return
def
anim
(
self
,
obj
):
g
=
50
*
9.8
v
=
20
dt
=
0.05
basepos
=
obj
.
offsets
[
2
]
obj
.
offsets
[
2
]
+=
obj
.
animoffset
while
obj
.
offsets
[
2
]
>
-
1
:
def
anim
(
self
,
obj
):
g
=
50
*
9.8
v
=
20
dt
=
0.05
basepos
=
obj
.
offsets
[
2
]
obj
.
offsets
[
2
]
+=
obj
.
animoffset
while
obj
.
offsets
[
2
]
>
-
1
:
time
.
sleep
(
dt
)
obj
.
offsets
[
2
]
-=
v
*
dt
v
+=
g
*
dt
if
(
obj
.
offsets
[
2
]
<
0
):
obj
.
scale
[
2
]
*=
1
-
3
*
dt
obj
.
offsets
[
2
]
-=
v
*
dt
v
+=
g
*
dt
if
(
obj
.
offsets
[
2
]
<
0
):
obj
.
scale
[
2
]
*=
1
-
3
*
dt
#return
v
=
v
/
4
while
obj
.
offsets
[
2
]
<
basepos
:
v
=
v
/
4
while
obj
.
offsets
[
2
]
<
basepos
:
time
.
sleep
(
dt
)
obj
.
offsets
[
2
]
+=
v
*
dt
v
-=
g
*
dt
obj
.
scale
[
2
]
*=
1
+
5
*
dt
obj
.
scale
[
2
]
=
1.0
obj
.
offsets
[
2
]
+=
v
*
dt
v
-=
g
*
dt
obj
.
scale
[
2
]
*=
1
+
5
*
dt
obj
.
scale
[
2
]
=
1.0
def
create_objects
(
self
):
'''create opengl objects when opengl is initialized'''
self
.
initialized
=
1
self
.
initialized
=
1
wx
.
CallAfter
(
self
.
Refresh
)
def
drawmodel
(
self
,
m
,
n
):
def
drawmodel
(
self
,
m
,
n
):
batch
=
pyglet
.
graphics
.
Batch
()
stl
=
stlview
(
m
.
facets
,
batch
=
batch
)
m
.
batch
=
batch
m
.
animoffset
=
300
m
.
batch
=
batch
m
.
animoffset
=
300
#print m
#threading.Thread(target
=self.anim,args=(m,
)).start()
#threading.Thread(target
= self.anim, args = (m,
)).start()
wx
.
CallAfter
(
self
.
Refresh
)
def
update_object_resize
(
self
):
'''called when the window recieves only if opengl is initialized'''
pass
def
draw_objects
(
self
):
'''called in the middle of ondraw after the buffer has been cleared'''
if
self
.
vpmat
is
None
:
return
if
not
self
.
initialized
:
self
.
create_objects
()
#glLoadIdentity()
#print list(self.pmat)
if
self
.
rot
==
1
:
if
self
.
rot
==
1
:
glLoadIdentity
()
glMultMatrixd
(
self
.
mvmat
)
else
:
...
...
@@ -712,74 +722,74 @@ class TestGlPanel(GLPanel):
glTranslatef
(
*
self
.
transv
)
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.2
,
0.2
,
0.2
,
1
))
glBegin
(
GL_LINES
)
glNormal3f
(
0
,
0
,
1
)
rows
=
10
cols
=
10
zheight
=
50
for
i
in
xrange
(
-
rows
,
rows
+
1
):
if
i
%
5
==
0
:
glNormal3f
(
0
,
0
,
1
)
rows
=
10
cols
=
10
zheight
=
50
for
i
in
xrange
(
-
rows
,
rows
+
1
):
if
i
%
5
==
0
:
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.6
,
0.6
,
0.6
,
1
))
else
:
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.2
,
0.2
,
0.2
,
1
))
glVertex3f
(
10
*-
cols
,
10
*
i
,
0
)
glVertex3f
(
10
*
cols
,
10
*
i
,
0
)
for
i
in
xrange
(
-
cols
,
cols
+
1
):
if
i
%
5
==
0
:
glVertex3f
(
10
*
-
cols
,
10
*
i
,
0
)
glVertex3f
(
10
*
cols
,
10
*
i
,
0
)
for
i
in
xrange
(
-
cols
,
cols
+
1
):
if
i
%
5
==
0
:
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.6
,
0.6
,
0.6
,
1
))
else
:
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.2
,
0.2
,
0.2
,
1
))
glVertex3f
(
10
*
i
,
10
*-
rows
,
0
)
glVertex3f
(
10
*
i
,
10
*
rows
,
0
)
glVertex3f
(
10
*
i
,
10
*
-
rows
,
0
)
glVertex3f
(
10
*
i
,
10
*
rows
,
0
)
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.6
,
0.6
,
0.6
,
1
))
glVertex3f
(
10
*-
cols
,
10
*-
rows
,
0
)
glVertex3f
(
10
*-
cols
,
10
*-
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
rows
,
0
)
glVertex3f
(
10
*
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*-
rows
,
0
)
glVertex3f
(
10
*
cols
,
10
*-
rows
,
zheight
)
glVertex3f
(
10
*-
cols
,
10
*
rows
,
0
)
glVertex3f
(
10
*-
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*-
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*-
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*-
rows
,
zheight
)
glVertex3f
(
10
*-
cols
,
10
*-
rows
,
zheight
)
glVertex3f
(
10
*-
cols
,
10
*-
rows
,
zheight
)
glVertex3f
(
10
*-
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
-
cols
,
10
*
-
rows
,
0
)
glVertex3f
(
10
*
-
cols
,
10
*
-
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
rows
,
0
)
glVertex3f
(
10
*
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
-
rows
,
0
)
glVertex3f
(
10
*
cols
,
10
*
-
rows
,
zheight
)
glVertex3f
(
10
*
-
cols
,
10
*
rows
,
0
)
glVertex3f
(
10
*
-
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
-
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
-
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
-
rows
,
zheight
)
glVertex3f
(
10
*
-
cols
,
10
*
-
rows
,
zheight
)
glVertex3f
(
10
*
-
cols
,
10
*
-
rows
,
zheight
)
glVertex3f
(
10
*
-
cols
,
10
*
rows
,
zheight
)
glEnd
()
glPushMatrix
()
glTranslatef
(
self
.
mousepos
[
0
]
-
self
.
bedsize
[
0
]
/
2
,
self
.
mousepos
[
1
]
-
self
.
bedsize
[
1
]
/
2
,
0
)
glTranslatef
(
self
.
mousepos
[
0
]
-
self
.
bedsize
[
0
]
/
2
,
self
.
mousepos
[
1
]
-
self
.
bedsize
[
1
]
/
2
,
0
)
glBegin
(
GL_TRIANGLES
)
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
1
,
0
,
0
,
1
))
glNormal3f
(
0
,
0
,
1
)
glVertex3f
(
2
,
2
,
0
)
glVertex3f
(
-
2
,
2
,
0
)
glVertex3f
(
-
2
,
-
2
,
0
)
glVertex3f
(
2
,
-
2
,
0
)
glVertex3f
(
2
,
2
,
0
)
glVertex3f
(
-
2
,
-
2
,
0
)
glNormal3f
(
0
,
0
,
1
)
glVertex3f
(
2
,
2
,
0
)
glVertex3f
(
-
2
,
2
,
0
)
glVertex3f
(
-
2
,
-
2
,
0
)
glVertex3f
(
2
,
-
2
,
0
)
glVertex3f
(
2
,
2
,
0
)
glVertex3f
(
-
2
,
-
2
,
0
)
glEnd
()
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.3
,
0.7
,
0.5
,
1
))
#glTranslatef(0,
40,
0)
#glTranslatef(0,
40,
0)
glPopMatrix
()
glPushMatrix
()
glTranslatef
(
-
100
,
-
100
,
0
)
glTranslatef
(
-
100
,
-
100
,
0
)
for
i
in
self
.
parent
.
models
.
values
():
glPushMatrix
()
glTranslatef
(
*
(
i
.
offsets
))
glRotatef
(
i
.
rot
,
0.0
,
0.0
,
1.0
)
glRotatef
(
i
.
rot
,
0.0
,
0.0
,
1.0
)
glScalef
(
*
i
.
scale
)
try
:
if
i
.
curlayer
in
i
.
gc
.
layers
:
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.13
,
0.37
,
0.25
,
1
))
[
i
.
gc
.
layers
[
j
]
.
draw
()
for
j
in
i
.
gc
.
layers
.
keys
()
if
j
<
i
.
curlayer
]
[
i
.
gc
.
layers
[
j
]
.
draw
()
for
j
in
i
.
gc
.
layers
.
keys
()
if
j
<
i
.
curlayer
]
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.5
,
0.6
,
0.9
,
1
))
b
=
i
.
gc
.
layers
[
i
.
curlayer
]
b
=
i
.
gc
.
layers
[
i
.
curlayer
]
b
.
draw
()
else
:
i
.
batch
.
draw
()
...
...
@@ -788,69 +798,69 @@ class TestGlPanel(GLPanel):
glPopMatrix
()
glPopMatrix
()
#print "drawn batch"
class
GCFrame
(
wx
.
Frame
):
'''A simple class for using OpenGL with wxPython.'''
def
__init__
(
self
,
parent
,
ID
,
title
,
pos
=
wx
.
DefaultPosition
,
size
=
wx
.
DefaultSize
,
style
=
wx
.
DEFAULT_FRAME_STYLE
):
super
(
GCFrame
,
self
)
.
__init__
(
parent
,
ID
,
title
,
pos
,
(
size
[
0
]
+
150
,
size
[
1
]),
style
)
super
(
GCFrame
,
self
)
.
__init__
(
parent
,
ID
,
title
,
pos
,
(
size
[
0
]
+
150
,
size
[
1
]),
style
)
class
d
:
def
GetSelection
(
self
):
return
-
1
self
.
p
=
self
m
=
d
()
m
.
offsets
=
[
0
,
0
,
0
]
m
.
rot
=
0
m
.
curlayer
=
0.0
m
.
scale
=
[
1.
,
1.
,
1.
]
m
.
batch
=
pyglet
.
graphics
.
Batch
()
m
.
gc
=
gcview
([],
batch
=
m
.
batch
)
self
.
models
=
{
""
:
m
}
self
.
l
=
d
()
self
.
modelindex
=
0
self
.
GLPanel1
=
TestGlPanel
(
self
,
size
)
def
addfile
(
self
,
gcode
=
[]):
return
wx
.
NOT_FOUND
self
.
p
=
self
m
=
d
()
m
.
offsets
=
[
0
,
0
,
0
]
m
.
rot
=
0
m
.
curlayer
=
0.0
m
.
scale
=
[
1.0
,
1.0
,
1.0
]
m
.
batch
=
pyglet
.
graphics
.
Batch
()
m
.
gc
=
gcview
([],
batch
=
m
.
batch
)
self
.
models
=
{
""
:
m
}
self
.
l
=
d
()
self
.
modelindex
=
0
self
.
GLPanel1
=
TestGlPanel
(
self
,
size
)
def
addfile
(
self
,
gcode
=
[]):
self
.
models
[
""
]
.
gc
.
delete
()
self
.
models
[
""
]
.
gc
=
gcview
(
gcode
,
batch
=
self
.
models
[
""
]
.
batch
)
self
.
models
[
""
]
.
gc
=
gcview
(
gcode
,
batch
=
self
.
models
[
""
]
.
batch
)
def
clear
(
self
):
self
.
models
[
""
]
.
gc
.
delete
()
self
.
models
[
""
]
.
gc
=
gcview
([],
batch
=
self
.
models
[
""
]
.
batch
)
def
Show
(
self
,
arg
=
True
):
wx
.
Frame
.
Show
(
self
,
arg
)
self
.
SetClientSize
((
self
.
GetClientSize
()[
0
],
self
.
GetClientSize
()[
1
]
+
1
))
self
.
SetClientSize
((
self
.
GetClientSize
()[
0
],
self
.
GetClientSize
()[
1
]
-
1
))
self
.
models
[
""
]
.
gc
=
gcview
([],
batch
=
self
.
models
[
""
]
.
batch
)
def
Show
(
self
,
arg
=
True
):
wx
.
Frame
.
Show
(
self
,
arg
)
self
.
SetClientSize
((
self
.
GetClientSize
()[
0
],
self
.
GetClientSize
()[
1
]
+
1
))
self
.
SetClientSize
((
self
.
GetClientSize
()[
0
],
self
.
GetClientSize
()[
1
]
-
1
))
self
.
Refresh
()
wx
.
FutureCall
(
500
,
self
.
GLPanel1
.
forceresize
)
#threading.Thread(target=self.update).start()
#self.initialized=0
def
setlayerindex
(
self
,
z
):
m
=
self
.
models
[
""
]
mlk
=
sorted
(
m
.
gc
.
layers
.
keys
())
if
z
>
0
and
self
.
modelindex
<
len
(
mlk
)
-
1
:
self
.
modelindex
+=
1
if
z
<
0
and
self
.
modelindex
>
0
:
self
.
modelindex
-=
1
m
.
curlayer
=
mlk
[
self
.
modelindex
]
wx
.
CallAfter
(
self
.
SetTitle
,
"Gcode view, shift to move. Layer
%
d, Z=
%
f"
%
(
self
.
modelindex
,
m
.
curlayer
))
wx
.
FutureCall
(
500
,
self
.
GLPanel1
.
forceresize
)
#threading.Thread(target = self.update).start()
#self.initialized = 0
def
setlayerindex
(
self
,
z
):
m
=
self
.
models
[
""
]
mlk
=
sorted
(
m
.
gc
.
layers
.
keys
())
if
z
>
0
and
self
.
modelindex
<
len
(
mlk
)
-
1
:
self
.
modelindex
+=
1
if
z
<
0
and
self
.
modelindex
>
0
:
self
.
modelindex
-=
1
m
.
curlayer
=
mlk
[
self
.
modelindex
]
wx
.
CallAfter
(
self
.
SetTitle
,
"Gcode view, shift to move. Layer
%
d, Z =
%
f"
%
(
self
.
modelindex
,
m
.
curlayer
))
def
main
():
app
=
wx
.
App
(
redirect
=
False
)
frame
=
GCFrame
(
None
,
wx
.
ID_ANY
,
'Gcode view, shift to move view, mousewheel to set layer'
,
size
=
(
400
,
400
))
frame
=
GCFrame
(
None
,
wx
.
ID_ANY
,
'Gcode view, shift to move view, mousewheel to set layer'
,
size
=
(
400
,
400
))
frame
.
addfile
(
list
(
open
(
"carriage dump_export.gcode"
)))
#frame = wx.Frame(None, -1, "GL Window", size=(400,400))
#frame = wx.Frame(None, -1, "GL Window", size=(400,
400))
#panel = TestGlPanel(frame)
#frame.Show(True)
#app.MainLoop()
app
.
Destroy
()
if
__name__
==
"__main__"
:
if
__name__
==
"__main__"
:
import
cProfile
print
cProfile
.
run
(
"main()"
)
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