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ae104d53
Commit
ae104d53
authored
Jul 11, 2011
by
kliment
Browse files
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Plain Diff
Plate generation tool and basic STL library
parent
c93ecbf9
Changes
2
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Showing
2 changed files
with
291 additions
and
0 deletions
+291
-0
plater.py
plater.py
+131
-0
stltool.py
stltool.py
+160
-0
No files found.
plater.py
0 → 100644
View file @
ae104d53
import
wx
,
time
,
random
,
threading
,
os
,
math
import
stltool
class
stlwrap
:
def
__init__
(
self
,
obj
,
name
=
None
):
self
.
obj
=
obj
self
.
name
=
name
if
name
is
None
:
self
.
name
=
obj
.
name
def
__repr__
(
self
):
return
self
.
name
class
showstl
(
wx
.
Frame
):
def
__init__
(
self
,
parent
,
size
,
pos
):
wx
.
Window
.
__init__
(
self
,
parent
,
size
=
size
,
pos
=
pos
)
self
.
l
=
wx
.
ListCtrl
(
self
,
size
=
(
300
,
100
),
pos
=
(
0
,
size
[
1
]
-
100
))
#self.SetBackgroundColour((0,0,0))
wx
.
FutureCall
(
200
,
self
.
paint
)
self
.
i
=
0
self
.
previ
=
0
self
.
Bind
(
wx
.
EVT_MOUSEWHEEL
,
self
.
rot
)
self
.
Bind
(
wx
.
EVT_MOUSE_EVENTS
,
self
.
move
)
self
.
Bind
(
wx
.
EVT_PAINT
,
self
.
repaint
)
#self.s=stltool.stl("sphere.stl").scale([2,1,1])
self
.
triggered
=
0
self
.
models
=
{}
self
.
basedir
=
"."
self
.
initpos
=
None
self
.
prevsel
=-
1
def
right
(
self
,
event
):
dlg
=
wx
.
FileDialog
(
self
,
"Open file to print"
,
self
.
basedir
,
style
=
wx
.
FD_OPEN
|
wx
.
FD_FILE_MUST_EXIST
)
dlg
.
SetWildcard
(
"STL files (;*.stl;)"
)
if
(
dlg
.
ShowModal
()
==
wx
.
ID_OK
):
name
=
dlg
.
GetPath
()
if
not
(
os
.
path
.
exists
(
name
)):
return
path
=
os
.
path
.
split
(
name
)[
0
]
self
.
basedir
=
path
if
name
.
lower
()
.
endswith
(
".stl"
):
self
.
models
[
name
]
=
stltool
.
stl
(
name
)
self
.
l
.
Append
([
stlwrap
(
self
.
models
[
name
],
name
)])
self
.
Refresh
()
def
move
(
self
,
event
):
if
event
.
ButtonUp
(
wx
.
MOUSE_BTN_LEFT
):
if
(
self
.
initpos
is
not
None
):
i
=
self
.
l
.
GetFirstSelected
()
if
i
!=
-
1
:
p
=
event
.
GetPositionTuple
()
#print (p[0]-self.initpos[0]),(p[1]-self.initpos[1])
self
.
models
[
self
.
l
.
GetItemText
(
i
)]
=
self
.
models
[
self
.
l
.
GetItemText
(
i
)]
.
translate
([
0.5
*
(
p
[
0
]
-
self
.
initpos
[
0
]),
0.5
*
(
p
[
1
]
-
self
.
initpos
[
1
]),
0
])
self
.
Refresh
()
self
.
initpos
=
None
elif
event
.
ButtonDown
(
wx
.
MOUSE_BTN_RIGHT
):
self
.
right
(
event
)
elif
event
.
Dragging
():
if
self
.
initpos
is
None
:
self
.
initpos
=
event
.
GetPositionTuple
()
self
.
Refresh
()
dc
=
wx
.
ClientDC
(
self
)
p
=
event
.
GetPositionTuple
()
dc
.
DrawLine
(
self
.
initpos
[
0
],
self
.
initpos
[
1
],
p
[
0
],
p
[
1
])
#print math.sqrt((p[0]-self.initpos[0])**2+(p[1]-self.initpos[1])**2)
del
dc
else
:
event
.
Skip
()
def
cr
(
self
):
time
.
sleep
(
0.1
)
if
(
self
.
i
!=
self
.
previ
):
i
=
self
.
l
.
GetFirstSelected
()
if
i
!=
-
1
:
self
.
models
[
self
.
l
.
GetItemText
(
i
)]
=
self
.
models
[
self
.
l
.
GetItemText
(
i
)]
.
rotate
([
0
,
0
,
self
.
i
-
self
.
previ
])
self
.
previ
=
self
.
i
wx
.
CallAfter
(
self
.
Refresh
)
self
.
triggered
=
0
def
rot
(
self
,
event
):
z
=
event
.
GetWheelRotation
()
s
=
self
.
l
.
GetFirstSelected
()
if
self
.
prevsel
!=
s
:
self
.
i
=
0
print
"reset"
self
.
prevsel
=
s
if
z
>
0
:
self
.
i
-=
1
else
:
self
.
i
+=
1
if
not
self
.
triggered
:
self
.
triggered
=
1
threading
.
Thread
(
target
=
self
.
cr
)
.
start
()
def
repaint
(
self
,
event
):
dc
=
wx
.
PaintDC
(
self
)
self
.
paint
(
dc
=
dc
)
def
paint
(
self
,
coord1
=
"x"
,
coord2
=
"y"
,
dc
=
None
):
coords
=
{
"x"
:
0
,
"y"
:
1
,
"z"
:
2
}
#s=stltool.stl("20cube.stl")
#print s.facets[0]
#s=self.s
#print self.i
#print s.facets[0]
if
dc
is
None
:
dc
=
wx
.
ClientDC
(
self
)
#self.facet=[normal,[[0,0,0],[0,0,0],[0,0,0]]]
offset
=
200
scale
=
2
for
m
in
self
.
models
.
values
():
for
i
in
random
.
sample
(
m
.
facets
,
min
(
1000
,
len
(
m
.
facets
))):
dc
.
DrawLine
(
offset
+
scale
*
i
[
1
][
0
][
coords
[
coord1
]],
offset
+
scale
*
i
[
1
][
0
][
coords
[
coord2
]],
offset
+
scale
*
i
[
1
][
1
][
coords
[
coord1
]],
offset
+
scale
*
i
[
1
][
1
][
coords
[
coord2
]])
dc
.
DrawLine
(
offset
+
scale
*
i
[
1
][
2
][
coords
[
coord1
]],
offset
+
scale
*
i
[
1
][
2
][
coords
[
coord2
]],
offset
+
scale
*
i
[
1
][
1
][
coords
[
coord1
]],
offset
+
scale
*
i
[
1
][
1
][
coords
[
coord2
]])
dc
.
DrawLine
(
offset
+
scale
*
i
[
1
][
0
][
coords
[
coord1
]],
offset
+
scale
*
i
[
1
][
0
][
coords
[
coord2
]],
offset
+
scale
*
i
[
1
][
2
][
coords
[
coord1
]],
offset
+
scale
*
i
[
1
][
2
][
coords
[
coord2
]])
del
dc
#s.export()
class
stlwin
(
wx
.
Frame
):
def
__init__
(
self
,
size
=
(
500
,
600
)):
wx
.
Frame
.
__init__
(
self
,
None
,
size
=
size
)
self
.
s
=
showstl
(
self
,(
500
,
600
),(
100
,
100
))
if
__name__
==
'__main__'
:
app
=
wx
.
App
(
False
)
main
=
stlwin
()
main
.
Show
()
app
.
MainLoop
()
stltool.py
0 → 100644
View file @
ae104d53
import
sys
I
=
[
[
1
,
0
,
0
,
0
],
[
0
,
1
,
0
,
0
],
[
0
,
0
,
1
,
0
],
[
0
,
0
,
0
,
1
]
]
def
transpose
(
matrix
):
return
[[
v
[
i
]
for
v
in
matrix
]
for
i
in
xrange
(
len
(
matrix
[
0
]))]
def
multmatrix
(
vector
,
matrix
):
return
map
(
sum
,
transpose
(
map
(
lambda
x
:[
x
[
0
]
*
p
for
p
in
x
[
1
]],
zip
(
vector
,
transpose
(
matrix
)))))
def
applymatrix
(
facet
,
matrix
=
I
):
return
[
multmatrix
(
facet
[
0
]
+
[
1
],
matrix
)[:
3
],
map
(
lambda
x
:
multmatrix
(
x
+
[
1
],
matrix
)[:
3
],
facet
[
1
])]
f
=
[[
0
,
0
,
0
],[[
-
3.022642
,
0.642482
,
-
9.510565
],[
-
3.022642
,
0.642482
,
-
9.510565
],[
-
3.022642
,
0.642482
,
-
9.510565
]]]
m
=
[
[
1
,
0
,
0
,
0
],
[
0
,
1
,
0
,
0
],
[
0
,
0
,
1
,
1
],
[
0
,
0
,
0
,
1
]
]
class
stl
:
def
__init__
(
self
,
filename
=
None
):
self
.
facet
=
[[
0
,
0
,
0
],[[
0
,
0
,
0
],[
0
,
0
,
0
],[
0
,
0
,
0
]]]
self
.
facets
=
[]
self
.
facetsminz
=
[]
self
.
facetsmaxz
=
[]
self
.
name
=
""
self
.
insolid
=
0
self
.
infacet
=
0
self
.
inloop
=
0
self
.
facetloc
=
0
if
filename
is
None
:
return
self
.
f
=
list
(
open
(
filename
))
if
not
self
.
f
[
0
]
.
startswith
(
"solid"
):
print
"Not an ascii stl solid"
return
for
i
in
self
.
f
:
if
not
self
.
parseline
(
i
):
return
def
translate
(
self
,
v
=
[
0
,
0
,
0
]):
matrix
=
[
[
1
,
0
,
0
,
v
[
0
]],
[
0
,
1
,
0
,
v
[
1
]],
[
0
,
0
,
1
,
v
[
2
]],
[
0
,
0
,
0
,
1
]
]
return
self
.
transform
(
matrix
)
def
rotate
(
self
,
v
=
[
0
,
0
,
0
]):
import
math
z
=
v
[
2
]
matrix1
=
[
[
math
.
cos
(
math
.
radians
(
z
)),
-
math
.
sin
(
math
.
radians
(
z
)),
0
,
0
],
[
math
.
sin
(
math
.
radians
(
z
)),
math
.
cos
(
math
.
radians
(
z
)),
0
,
0
],
[
0
,
0
,
1
,
0
],
[
0
,
0
,
0
,
1
]
]
y
=
v
[
0
]
matrix2
=
[
[
1
,
0
,
0
,
0
],
[
0
,
math
.
cos
(
math
.
radians
(
y
)),
-
math
.
sin
(
math
.
radians
(
y
)),
0
],
[
0
,
math
.
sin
(
math
.
radians
(
y
)),
math
.
cos
(
math
.
radians
(
y
)),
0
],
[
0
,
0
,
0
,
1
]
]
x
=
v
[
1
]
matrix3
=
[
[
math
.
cos
(
math
.
radians
(
x
)),
0
,
-
math
.
sin
(
math
.
radians
(
x
)),
0
],
[
0
,
1
,
0
,
0
],
[
math
.
sin
(
math
.
radians
(
x
)),
0
,
math
.
cos
(
math
.
radians
(
x
)),
0
],
[
0
,
0
,
0
,
1
]
]
return
self
.
transform
(
matrix1
)
.
transform
(
matrix2
)
.
transform
(
matrix3
)
def
scale
(
self
,
v
=
[
0
,
0
,
0
]):
matrix
=
[
[
v
[
0
],
0
,
0
,
0
],
[
0
,
v
[
1
],
0
,
0
],
[
0
,
0
,
v
[
2
],
0
],
[
0
,
0
,
0
,
1
]
]
return
self
.
transform
(
matrix
)
def
transform
(
self
,
m
=
I
):
s
=
stl
()
s
.
facets
=
[
applymatrix
(
i
,
m
)
for
i
in
self
.
facets
]
s
.
insolid
=
0
s
.
infacet
=
0
s
.
inloop
=
0
s
.
facetloc
=
0
s
.
name
=
self
.
name
for
facet
in
s
.
facets
:
s
.
facetsminz
+=
[(
min
(
map
(
lambda
x
:
x
[
2
],
facet
[
1
])),
facet
)]
s
.
facetsmaxz
+=
[(
max
(
map
(
lambda
x
:
x
[
2
],
facet
[
1
])),
facet
)]
return
s
def
export
(
self
,
f
=
sys
.
stdout
):
f
.
write
(
"solid "
+
self
.
name
+
"
\n
"
)
for
i
in
self
.
facets
:
f
.
write
(
" facet normal "
+
" "
.
join
(
map
(
str
,
i
[
0
]))
+
"
\n
"
)
f
.
write
(
" outer loop"
+
"
\n
"
)
for
j
in
i
[
1
]:
f
.
write
(
" vertex "
+
" "
.
join
(
map
(
str
,
j
))
+
"
\n
"
)
f
.
write
(
" endloop"
+
"
\n
"
)
f
.
write
(
" endfacet"
+
"
\n
"
)
f
.
write
(
"endsolid exported"
+
"
\n
"
)
f
.
flush
()
def
parseline
(
self
,
l
):
l
=
l
.
strip
()
if
l
.
startswith
(
"solid"
):
self
.
insolid
=
1
self
.
name
=
l
[
6
:]
#print self.name
elif
l
.
startswith
(
"endsolid"
):
self
.
insolid
=
0
return
0
elif
l
.
startswith
(
"facet normal"
):
self
.
infacet
=
11
self
.
facetloc
=
0
self
.
facet
=
[[
0
,
0
,
0
],[[
0
,
0
,
0
],[
0
,
0
,
0
],[
0
,
0
,
0
]]]
self
.
facet
[
0
]
=
map
(
float
,
l
.
split
()[
2
:])
elif
l
.
startswith
(
"endfacet"
):
self
.
infacet
=
0
self
.
facets
+=
[
self
.
facet
]
facet
=
self
.
facet
self
.
facetsminz
+=
[(
min
(
map
(
lambda
x
:
x
[
2
],
facet
[
1
])),
facet
)]
self
.
facetsmaxz
+=
[(
max
(
map
(
lambda
x
:
x
[
2
],
facet
[
1
])),
facet
)]
elif
l
.
startswith
(
"vertex"
):
self
.
facet
[
1
][
self
.
facetloc
]
=
map
(
float
,
l
.
split
()[
1
:])
self
.
facetloc
+=
1
return
1
if
__name__
==
"__main__"
and
0
:
s
=
stl
(
"sphere.stl"
)
for
i
in
xrange
(
-
10
,
11
):
working
=
s
.
facets
[:]
for
j
in
reversed
(
sorted
(
s
.
facetsminz
)):
if
(
j
[
0
]
>
i
):
working
.
remove
(
j
[
1
])
else
:
break
for
j
in
(
sorted
(
s
.
facetsmaxz
)):
if
(
j
[
0
]
<
i
):
working
.
remove
(
j
[
1
])
else
:
break
print
i
,
len
(
working
)
#stl("../prusamendel/stl/mendelplate.stl")
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