Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Contribute to GitLab
Sign in
Toggle navigation
P
Printrun
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
machinery
Printrun
Commits
a965554f
Commit
a965554f
authored
Apr 03, 2014
by
Guillaume Seguin
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Change intersection handling in full 3D model
parent
1ba50cb0
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
19 additions
and
15 deletions
+19
-15
actors.py
printrun/gl/libtatlin/actors.py
+19
-15
No files found.
printrun/gl/libtatlin/actors.py
View file @
a965554f
...
...
@@ -364,6 +364,7 @@ class GcodeModel(Model):
prev_is_extruding
=
False
prev_move_x
=
None
prev_move_y
=
None
prev_move_angle
=
None
prev_pos
=
(
0
,
0
,
0
)
layer_idx
=
0
...
...
@@ -371,6 +372,8 @@ class GcodeModel(Model):
self
.
printed_until
=
0
self
.
only_current
=
False
twopi
=
2
*
math
.
pi
while
layer_idx
<
len
(
model_data
.
all_layers
):
with
self
.
lock
:
nlines
=
len
(
model_data
)
...
...
@@ -413,6 +416,7 @@ class GcodeModel(Model):
norm
=
math
.
sqrt
(
norm
)
move_normal_x
=
-
delta_y
/
norm
move_normal_y
=
delta_x
/
norm
move_angle
=
math
.
atan2
(
delta_y
,
-
delta_x
)
# FIXME: compute these dynamically
path_halfwidth
=
self
.
path_halfwidth
*
1.2
...
...
@@ -425,22 +429,21 @@ class GcodeModel(Model):
# Store previous vertices indices
prev_id
=
vertex_k
/
3
-
4
# Average directions
avg_move_x
=
delta_x
+
prev_move_x
avg_move_y
=
delta_y
+
prev_move_y
norm
=
avg_move_x
*
avg_move_x
+
avg_move_y
*
avg_move_y
# FIXME: handle norm == 0 or when paths go back (add an extra cap ?)
if
norm
==
0
:
avg_move_normal_x
=
move_normal_x
avg_move_normal_y
=
move_normal_y
else
:
norm
=
math
.
sqrt
(
norm
)
avg_move_normal_x
=
-
avg_move_y
/
norm
avg_move_normal_y
=
avg_move_x
/
norm
avg_angle
=
(
move_angle
+
prev_move_angle
)
/
2
delta_angle
=
move_angle
-
prev_move_angle
delta_angle
=
(
delta_angle
+
twopi
)
%
twopi
avg_move_x
=
math
.
cos
(
avg_angle
)
avg_move_y
=
math
.
sin
(
avg_angle
)
avg_move_normal_x
=
-
avg_move_y
avg_move_normal_y
=
-
avg_move_x
fact
=
math
.
cos
(
delta_angle
/
2
)
fact
=
max
(
0.3
,
abs
(
fact
))
hw
=
path_halfwidth
/
fact
# Compute vertices
p1x
=
prev_pos
[
0
]
-
path_halfwidth
*
avg_move_normal_x
p2x
=
prev_pos
[
0
]
+
path_halfwidth
*
avg_move_normal_x
p1y
=
prev_pos
[
1
]
-
path_halfwidth
*
avg_move_normal_y
p2y
=
prev_pos
[
1
]
+
path_halfwidth
*
avg_move_normal_y
p1x
=
prev_pos
[
0
]
-
hw
*
avg_move_normal_x
p2x
=
prev_pos
[
0
]
+
hw
*
avg_move_normal_x
p1y
=
prev_pos
[
1
]
-
hw
*
avg_move_normal_y
p2y
=
prev_pos
[
1
]
+
hw
*
avg_move_normal_y
new_vertices
.
extend
((
prev_pos
[
0
],
prev_pos
[
1
],
prev_pos
[
2
]
+
path_halfheight
))
new_vertices
.
extend
((
p1x
,
p1y
,
prev_pos
[
2
]))
new_vertices
.
extend
((
prev_pos
[
0
],
prev_pos
[
1
],
prev_pos
[
2
]
-
path_halfheight
))
...
...
@@ -512,6 +515,7 @@ class GcodeModel(Model):
prev_is_extruding
=
True
prev_move_x
=
delta_x
prev_move_y
=
delta_y
prev_move_angle
=
move_angle
prev_pos
=
current_pos
count_travel_indices
.
append
(
travel_vertex_k
/
3
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment