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machinery
Printrun
Commits
a8090f92
Commit
a8090f92
authored
May 29, 2013
by
Guillaume Seguin
Browse files
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Remove arrows support from GcodeModel, as we did not use it anyway
parent
cbaa3062
Changes
2
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2 changed files
with
7 additions
and
120 deletions
+7
-120
actors.py
printrun/libtatlin/actors.py
+7
-59
vector.py
printrun/libtatlin/vector.py
+0
-61
No files found.
printrun/libtatlin/actors.py
View file @
a8090f92
...
@@ -25,8 +25,6 @@ from pyglet.gl import *
...
@@ -25,8 +25,6 @@ from pyglet.gl import *
from
pyglet
import
gl
from
pyglet
import
gl
from
pyglet.graphics.vertexbuffer
import
create_buffer
,
VertexBufferObject
from
pyglet.graphics.vertexbuffer
import
create_buffer
,
VertexBufferObject
from
.
import
vector
from
printrun.printrun_utils
import
install_locale
from
printrun.printrun_utils
import
install_locale
install_locale
(
'pronterface'
)
install_locale
(
'pronterface'
)
...
@@ -37,8 +35,8 @@ def compile_display_list(func, *options):
...
@@ -37,8 +35,8 @@ def compile_display_list(func, *options):
glEndList
()
glEndList
()
return
display_list
return
display_list
def
numpy2vbo
(
nparray
,
target
=
GL_ARRAY_BUFFER
,
usage
=
GL_STATIC_DRAW
):
def
numpy2vbo
(
nparray
,
target
=
GL_ARRAY_BUFFER
,
usage
=
GL_STATIC_DRAW
,
use_vbos
=
True
):
vbo
=
create_buffer
(
nparray
.
nbytes
,
target
=
target
,
usage
=
usage
,
vbo
=
True
)
vbo
=
create_buffer
(
nparray
.
nbytes
,
target
=
target
,
usage
=
usage
,
vbo
=
use_vbos
)
vbo
.
bind
()
vbo
.
bind
()
vbo
.
set_data
(
nparray
.
ctypes
.
data
)
vbo
.
set_data
(
nparray
.
ctypes
.
data
)
return
vbo
return
vbo
...
@@ -203,15 +201,10 @@ class GcodeModel(Model):
...
@@ -203,15 +201,10 @@ class GcodeModel(Model):
"""
"""
Model for displaying Gcode data.
Model for displaying Gcode data.
"""
"""
# vertices for arrow to display the direction of movement
arrow
=
numpy
.
require
([
[
0.0
,
0.0
,
0.0
],
[
0.4
,
-
0.1
,
0.0
],
[
0.4
,
0.1
,
0.0
],
],
'f'
)
color_printed
=
(
0.2
,
0.75
,
0
,
0.6
)
color_printed
=
(
0.2
,
0.75
,
0
,
0.6
)
use_vbos
=
True
loaded
=
False
loaded
=
False
def
load_data
(
self
,
model_data
,
callback
=
None
):
def
load_data
(
self
,
model_data
,
callback
=
None
):
...
@@ -232,11 +225,6 @@ class GcodeModel(Model):
...
@@ -232,11 +225,6 @@ class GcodeModel(Model):
current_pos
=
(
gline
.
current_x
,
gline
.
current_y
,
gline
.
current_z
)
current_pos
=
(
gline
.
current_x
,
gline
.
current_y
,
gline
.
current_z
)
vertex_list
.
append
(
current_pos
)
vertex_list
.
append
(
current_pos
)
arrow
=
self
.
arrow
# position the arrow with respect to movement
arrow
=
vector
.
rotate
(
arrow
,
movement_angle
(
prev_pos
,
current_pos
),
0.0
,
0.0
,
1.0
)
arrow_list
.
extend
(
arrow
)
vertex_color
=
self
.
movement_color
(
gline
)
vertex_color
=
self
.
movement_color
(
gline
)
color_list
.
append
(
vertex_color
)
color_list
.
append
(
vertex_color
)
...
@@ -249,22 +237,11 @@ class GcodeModel(Model):
...
@@ -249,22 +237,11 @@ class GcodeModel(Model):
callback
(
layer_idx
+
1
,
num_layers
)
callback
(
layer_idx
+
1
,
num_layers
)
self
.
vertices
=
numpy
.
array
(
vertex_list
,
dtype
=
GLfloat
)
self
.
vertices
=
numpy
.
array
(
vertex_list
,
dtype
=
GLfloat
)
self
.
colors
=
numpy
.
array
(
color_list
,
dtype
=
GLfloat
)
self
.
colors
=
numpy
.
array
(
color_list
,
dtype
=
GLfloat
)
.
repeat
(
2
,
0
)
self
.
arrows
=
numpy
.
array
(
arrow_list
,
dtype
=
GLfloat
)
# by translating the arrow vertices outside of the loop, we achieve a
# significant performance gain thanks to numpy. it would be really nice
# if we could rotate in a similar fashion...
self
.
arrows
=
self
.
arrows
+
self
.
vertices
[
1
::
2
]
.
repeat
(
3
,
0
)
# for every pair of vertices of the model, there are 3 vertices for the arrow
assert
len
(
self
.
arrows
)
==
((
len
(
self
.
vertices
)
//
2
)
*
3
),
\
'The 2:3 ratio of model vertices to arrow vertices does not hold.'
self
.
max_layers
=
len
(
self
.
layer_stops
)
-
1
self
.
max_layers
=
len
(
self
.
layer_stops
)
-
1
self
.
num_layers_to_draw
=
self
.
max_layers
self
.
num_layers_to_draw
=
self
.
max_layers
self
.
printed_until
=
-
1
self
.
printed_until
=
-
1
self
.
arrows_enabled
=
False
self
.
initialized
=
False
self
.
initialized
=
False
self
.
loaded
=
True
self
.
loaded
=
True
...
@@ -275,7 +252,7 @@ class GcodeModel(Model):
...
@@ -275,7 +252,7 @@ class GcodeModel(Model):
def
copy
(
self
):
def
copy
(
self
):
copy
=
GcodeModel
()
copy
=
GcodeModel
()
for
var
in
[
"vertices"
,
"
arrows"
,
"colors"
,
"max_layers"
,
"num_layers_to_draw"
,
"printed_until"
,
"arrows_enabled
"
,
"layer_stops"
]:
for
var
in
[
"vertices"
,
"
colors"
,
"max_layers"
,
"num_layers_to_draw"
,
"printed_until
"
,
"layer_stops"
]:
setattr
(
copy
,
var
,
getattr
(
self
,
var
))
setattr
(
copy
,
var
,
getattr
(
self
,
var
))
copy
.
loaded
=
True
copy
.
loaded
=
True
copy
.
initialized
=
False
copy
.
initialized
=
False
...
@@ -313,13 +290,8 @@ class GcodeModel(Model):
...
@@ -313,13 +290,8 @@ class GcodeModel(Model):
# ------------------------------------------------------------------------
# ------------------------------------------------------------------------
def
init
(
self
):
def
init
(
self
):
self
.
vertex_buffer
=
numpy2vbo
(
self
.
vertices
)
self
.
vertex_buffer
=
numpy2vbo
(
self
.
vertices
,
use_vbos
=
self
.
use_vbos
)
self
.
vertex_color_buffer
=
numpy2vbo
(
self
.
colors
.
repeat
(
2
,
0
))
# each pair of vertices shares the color
self
.
vertex_color_buffer
=
numpy2vbo
(
self
.
colors
,
use_vbos
=
self
.
use_vbos
)
# each pair of vertices shares the color
if
self
.
arrows_enabled
:
self
.
arrow_buffer
=
numpy2vbo
(
self
.
arrows
)
self
.
arrow_color_buffer
=
numpy2vbo
(
self
.
colors
.
repeat
(
3
,
0
))
# each triplet of vertices shares the color
self
.
initialized
=
True
self
.
initialized
=
True
def
display
(
self
,
mode_2d
=
False
):
def
display
(
self
,
mode_2d
=
False
):
...
@@ -330,9 +302,6 @@ class GcodeModel(Model):
...
@@ -330,9 +302,6 @@ class GcodeModel(Model):
self
.
_display_movements
(
mode_2d
)
self
.
_display_movements
(
mode_2d
)
if
self
.
arrows_enabled
:
self
.
_display_arrows
()
glDisableClientState
(
GL_COLOR_ARRAY
)
glDisableClientState
(
GL_COLOR_ARRAY
)
glDisableClientState
(
GL_VERTEX_ARRAY
)
glDisableClientState
(
GL_VERTEX_ARRAY
)
glPopMatrix
()
glPopMatrix
()
...
@@ -377,24 +346,3 @@ class GcodeModel(Model):
...
@@ -377,24 +346,3 @@ class GcodeModel(Model):
self
.
vertex_buffer
.
unbind
()
self
.
vertex_buffer
.
unbind
()
self
.
vertex_color_buffer
.
unbind
()
self
.
vertex_color_buffer
.
unbind
()
def
_display_arrows
(
self
):
self
.
arrow_buffer
.
bind
()
has_vbo
=
isinstance
(
self
.
arrow_buffer
,
VertexBufferObject
)
if
has_vbo
:
glVertexPointer
(
3
,
GL_FLOAT
,
0
,
None
)
else
:
glVertexPointer
(
3
,
GL_FLOAT
,
0
,
self
.
arrow_buffer
.
ptr
)
self
.
arrow_color_buffer
.
bind
()
if
has_vbo
:
glColorPointer
(
4
,
GL_FLOAT
,
0
,
None
)
else
:
glColorPointer
(
4
,
GL_FLOAT
,
0
,
self
.
arrow_color_buffer
.
ptr
)
start
=
(
self
.
layer_stops
[
self
.
num_layers_to_draw
-
1
]
//
2
)
*
3
end
=
(
self
.
layer_stops
[
self
.
num_layers_to_draw
]
//
2
)
*
3
glDrawArrays
(
GL_TRIANGLES
,
start
,
end
-
start
)
self
.
arrow_buffer
.
unbind
()
self
.
arrow_color_buffer
.
unbind
()
printrun/libtatlin/vector.py
deleted
100644 → 0
View file @
cbaa3062
# -*- coding: utf-8 -*-
# Copyright (C) 2011 Denis Kobozev
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
from
__future__
import
division
import
numpy
import
math
_identity_matrix
=
[
[
1.0
,
0.0
,
0.0
],
[
0.0
,
1.0
,
0.0
],
[
0.0
,
0.0
,
1.0
],
]
_rotation_matrix_cache
=
{}
def
identity_matrix
():
return
numpy
.
require
(
_identity_matrix
[:],
'f'
)
def
rotation_matrix
(
angle
,
x
,
y
,
z
):
angle_r
=
math
.
radians
(
angle
)
c
=
math
.
cos
(
angle_r
)
s
=
math
.
sin
(
angle_r
)
C
=
1
-
c
matrix
=
numpy
.
require
([
[
x
**
2
*
C
+
c
,
x
*
y
*
C
-
z
*
s
,
x
*
z
*
C
+
y
*
s
],
[
y
*
x
*
C
+
z
*
s
,
y
**
2
*
C
+
c
,
y
*
z
*
C
-
x
*
s
],
[
x
*
z
*
C
-
y
*
s
,
y
*
z
*
C
+
x
*
s
,
z
**
2
*
C
+
c
],
],
'f'
)
return
matrix
def
translate
(
vertices
,
x
,
y
,
z
):
translated
=
vertices
+
numpy
.
array
([
x
,
y
,
z
],
'f'
)
return
translated
def
rotate
(
vertices
,
angle
,
x
,
y
,
z
):
key
=
(
angle
,
x
,
y
,
z
)
if
key
not
in
_rotation_matrix_cache
:
_rotation_matrix_cache
[
key
]
=
rotation_matrix
(
angle
,
x
,
y
,
z
)
matrix
=
_rotation_matrix_cache
[
key
]
rotated
=
numpy
.
dot
(
vertices
,
matrix
)
return
rotated
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