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903e7b3c
Commit
903e7b3c
authored
Oct 24, 2011
by
Keegi
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Merge branch 'master' into experimental
parents
55dd4239
65f4fb25
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903e7b3c
#!/usr/bin/python
import
os
import
wx
,
math
,
stltool
from
wx
import
glcanvas
import
time
import
threading
import
pyglet
pyglet
.
options
[
'shadow_window'
]
=
False
pyglet
.
options
[
'debug_gl'
]
=
False
from
pyglet
import
gl
from
pyglet.gl
import
*
class
GLPanel
(
wx
.
Panel
):
'''A simple class for using OpenGL with wxPython.'''
def
__init__
(
self
,
parent
,
id
,
pos
=
wx
.
DefaultPosition
,
size
=
wx
.
DefaultSize
,
style
=
0
):
# Forcing a no full repaint to stop flickering
style
=
style
|
wx
.
NO_FULL_REPAINT_ON_RESIZE
#call super function
super
(
GLPanel
,
self
)
.
__init__
(
parent
,
id
,
pos
,
size
,
style
)
#init gl canvas data
self
.
GLinitialized
=
False
attribList
=
(
glcanvas
.
WX_GL_RGBA
,
# RGBA
glcanvas
.
WX_GL_DOUBLEBUFFER
,
# Double Buffered
glcanvas
.
WX_GL_DEPTH_SIZE
,
24
)
# 24 bit
# Create the canvas
self
.
sizer
=
wx
.
BoxSizer
(
wx
.
HORIZONTAL
)
self
.
canvas
=
glcanvas
.
GLCanvas
(
self
,
attribList
=
attribList
)
self
.
sizer
.
Add
(
self
.
canvas
,
1
,
wx
.
EXPAND
)
self
.
SetSizer
(
self
.
sizer
)
#self.sizer.Fit(self)
self
.
Layout
()
# bind events
self
.
canvas
.
Bind
(
wx
.
EVT_ERASE_BACKGROUND
,
self
.
processEraseBackgroundEvent
)
self
.
canvas
.
Bind
(
wx
.
EVT_SIZE
,
self
.
processSizeEvent
)
self
.
canvas
.
Bind
(
wx
.
EVT_PAINT
,
self
.
processPaintEvent
)
#==========================================================================
# Canvas Proxy Methods
#==========================================================================
def
GetGLExtents
(
self
):
'''Get the extents of the OpenGL canvas.'''
return
self
.
canvas
.
GetClientSize
()
def
SwapBuffers
(
self
):
'''Swap the OpenGL buffers.'''
self
.
canvas
.
SwapBuffers
()
#==========================================================================
# wxPython Window Handlers
#==========================================================================
def
processEraseBackgroundEvent
(
self
,
event
):
'''Process the erase background event.'''
pass
# Do nothing, to avoid flashing on MSWin
def
processSizeEvent
(
self
,
event
):
'''Process the resize event.'''
if
self
.
canvas
.
GetContext
():
# Make sure the frame is shown before calling SetCurrent.
self
.
Show
()
self
.
canvas
.
SetCurrent
()
size
=
self
.
GetGLExtents
()
self
.
winsize
=
(
size
.
width
,
size
.
height
)
self
.
width
,
self
.
height
=
size
.
width
,
size
.
height
self
.
OnReshape
(
size
.
width
,
size
.
height
)
self
.
canvas
.
Refresh
(
False
)
event
.
Skip
()
def
processPaintEvent
(
self
,
event
):
'''Process the drawing event.'''
self
.
canvas
.
SetCurrent
()
# This is a 'perfect' time to initialize OpenGL ... only if we need to
if
not
self
.
GLinitialized
:
self
.
OnInitGL
()
self
.
GLinitialized
=
True
self
.
OnDraw
()
event
.
Skip
()
def
Destroy
(
self
):
#clean up the pyglet OpenGL context
#self.pygletcontext.destroy()
#call the super method
super
(
wx
.
Panel
,
self
)
.
Destroy
()
#==========================================================================
# GLFrame OpenGL Event Handlers
#==========================================================================
def
OnInitGL
(
self
):
'''Initialize OpenGL for use in the window.'''
#create a pyglet context for this panel
self
.
pmat
=
(
GLdouble
*
16
)()
self
.
mvmat
=
(
GLdouble
*
16
)()
self
.
pygletcontext
=
Context
(
current_context
)
self
.
pygletcontext
.
set_current
()
self
.
dist
=
1000
self
.
vpmat
=
None
#normal gl init
glClearColor
(
0
,
0
,
0
,
0.5
)
glColor3f
(
1
,
0
,
0
)
glEnable
(
GL_DEPTH_TEST
)
glEnable
(
GL_CULL_FACE
)
# Uncomment this line for a wireframe view
#glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
# Simple light setup. On Windows GL_LIGHT0 is enabled by default,
# but this is not the case on Linux or Mac, so remember to always
# include it.
glEnable
(
GL_LIGHTING
)
glEnable
(
GL_LIGHT0
)
glEnable
(
GL_LIGHT1
)
# Define a simple function to create ctypes arrays of floats:
def
vec
(
*
args
):
return
(
GLfloat
*
len
(
args
))(
*
args
)
glLightfv
(
GL_LIGHT0
,
GL_POSITION
,
vec
(
.5
,
.5
,
1
,
0
))
glLightfv
(
GL_LIGHT0
,
GL_SPECULAR
,
vec
(
.5
,
.5
,
1
,
1
))
glLightfv
(
GL_LIGHT0
,
GL_DIFFUSE
,
vec
(
1
,
1
,
1
,
1
))
glLightfv
(
GL_LIGHT1
,
GL_POSITION
,
vec
(
1
,
0
,
.5
,
0
))
glLightfv
(
GL_LIGHT1
,
GL_DIFFUSE
,
vec
(
.5
,
.5
,
.5
,
1
))
glLightfv
(
GL_LIGHT1
,
GL_SPECULAR
,
vec
(
1
,
1
,
1
,
1
))
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.5
,
0
,
0.3
,
1
))
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_SPECULAR
,
vec
(
1
,
1
,
1
,
1
))
glMaterialf
(
GL_FRONT_AND_BACK
,
GL_SHININESS
,
200
)
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_EMISSION
,
vec
(
0
,
0.1
,
0
,
0.9
))
#create objects to draw
#self.create_objects()
def
OnReshape
(
self
,
width
,
height
):
'''Reshape the OpenGL viewport based on the dimensions of the window.'''
if
not
self
.
GLinitialized
:
self
.
OnInitGL
()
self
.
GLinitialized
=
True
self
.
pmat
=
(
GLdouble
*
16
)()
self
.
mvmat
=
(
GLdouble
*
16
)()
glViewport
(
0
,
0
,
width
,
height
)
glMatrixMode
(
GL_PROJECTION
)
glLoadIdentity
()
gluPerspective
(
60.
,
width
/
float
(
height
),
.1
,
1000.
)
glMatrixMode
(
GL_MODELVIEW
)
glLoadIdentity
()
#pyglet stuff
self
.
vpmat
=
(
GLint
*
4
)(
0
,
0
,
*
list
(
self
.
GetClientSize
()))
glGetDoublev
(
GL_PROJECTION_MATRIX
,
self
.
pmat
)
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
#glMatrixMode(GL_PROJECTION)
# Wrap text to the width of the window
if
self
.
GLinitialized
:
self
.
pygletcontext
.
set_current
()
self
.
update_object_resize
()
def
OnDraw
(
self
,
*
args
,
**
kwargs
):
"""Draw the window."""
#clear the context
self
.
canvas
.
SetCurrent
()
self
.
pygletcontext
.
set_current
()
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
)
#draw objects
self
.
draw_objects
()
#update screen
self
.
SwapBuffers
()
#==========================================================================
# To be implemented by a sub class
#==========================================================================
def
create_objects
(
self
):
'''create opengl objects when opengl is initialized'''
pass
def
update_object_resize
(
self
):
'''called when the window recieves only if opengl is initialized'''
pass
def
draw_objects
(
self
):
'''called in the middle of ondraw after the buffer has been cleared'''
pass
class
stlview
(
object
):
list
=
None
def
__init__
(
self
,
facets
,
batch
):
# Create the vertex and normal arrays.
vertices
=
[]
normals
=
[]
for
i
in
facets
:
for
j
in
i
[
1
]:
vertices
.
extend
(
j
)
normals
.
extend
(
i
[
0
])
# Create a list of triangle indices.
indices
=
range
(
3
*
len
(
facets
))
#[[3*i,3*i+1,3*i+2] for i in xrange(len(facets))]
#print indices[:10]
self
.
vertex_list
=
batch
.
add_indexed
(
len
(
vertices
)
//
3
,
GL_TRIANGLES
,
None
,
#group,
indices
,
(
'v3f/static'
,
vertices
),
(
'n3f/static'
,
normals
))
def
delete
(
self
):
self
.
vertex_list
.
delete
()
def
trackball
(
p1x
,
p1y
,
p2x
,
p2y
,
r
):
TRACKBALLSIZE
=
r
#float a[3]; /* Axis of rotation */
#float phi; /* how much to rotate about axis */
#float p1[3], p2[3], d[3];
#float t;
if
(
p1x
==
p2x
and
p1y
==
p2y
):
return
[
0.0
,
0.0
,
0.0
,
1.0
]
p1
=
[
p1x
,
p1y
,
project_to_sphere
(
TRACKBALLSIZE
,
p1x
,
p1y
)]
p2
=
[
p2x
,
p2y
,
project_to_sphere
(
TRACKBALLSIZE
,
p2x
,
p2y
)]
a
=
stltool
.
cross
(
p2
,
p1
)
d
=
map
(
lambda
x
,
y
:
x
-
y
,
p1
,
p2
)
t
=
math
.
sqrt
(
sum
(
map
(
lambda
x
:
x
*
x
,
d
)))
/
(
2.0
*
TRACKBALLSIZE
)
if
(
t
>
1.0
):
t
=
1.0
if
(
t
<
-
1.0
):
t
=
-
1.0
phi
=
2.0
*
math
.
asin
(
t
)
return
axis_to_quat
(
a
,
phi
)
def
vec
(
*
args
):
return
(
GLfloat
*
len
(
args
))(
*
args
)
def
axis_to_quat
(
a
,
phi
):
#print a, phi
lena
=
math
.
sqrt
(
sum
(
map
(
lambda
x
:
x
*
x
,
a
)))
q
=
map
(
lambda
x
:
x
*
(
1
/
lena
),
a
)
q
=
map
(
lambda
x
:
x
*
math
.
sin
(
phi
/
2.0
),
q
)
q
.
append
(
math
.
cos
(
phi
/
2.0
))
return
q
def
build_rotmatrix
(
q
):
m
=
(
GLdouble
*
16
)()
m
[
0
]
=
1.0
-
2.0
*
(
q
[
1
]
*
q
[
1
]
+
q
[
2
]
*
q
[
2
])
m
[
1
]
=
2.0
*
(
q
[
0
]
*
q
[
1
]
-
q
[
2
]
*
q
[
3
]);
m
[
2
]
=
2.0
*
(
q
[
2
]
*
q
[
0
]
+
q
[
1
]
*
q
[
3
]);
m
[
3
]
=
0.0
;
m
[
4
]
=
2.0
*
(
q
[
0
]
*
q
[
1
]
+
q
[
2
]
*
q
[
3
]);
m
[
5
]
=
1.0
-
2.0
*
(
q
[
2
]
*
q
[
2
]
+
q
[
0
]
*
q
[
0
]);
m
[
6
]
=
2.0
*
(
q
[
1
]
*
q
[
2
]
-
q
[
0
]
*
q
[
3
]);
m
[
7
]
=
0.0
;
m
[
8
]
=
2.0
*
(
q
[
2
]
*
q
[
0
]
-
q
[
1
]
*
q
[
3
]);
m
[
9
]
=
2.0
*
(
q
[
1
]
*
q
[
2
]
+
q
[
0
]
*
q
[
3
]);
m
[
10
]
=
1.0
-
2.0
*
(
q
[
1
]
*
q
[
1
]
+
q
[
0
]
*
q
[
0
]);
m
[
11
]
=
0.0
;
m
[
12
]
=
0.0
;
m
[
13
]
=
0.0
;
m
[
14
]
=
0.0
;
m
[
15
]
=
1.0
;
return
m
def
project_to_sphere
(
r
,
x
,
y
):
d
=
math
.
sqrt
(
x
*
x
+
y
*
y
)
if
(
d
<
r
*
0.70710678118654752440
):
return
math
.
sqrt
(
r
*
r
-
d
*
d
)
else
:
t
=
r
/
1.41421356237309504880
return
t
*
t
/
d
def
mulquat
(
q1
,
rq
):
return
[
q1
[
3
]
*
rq
[
0
]
+
q1
[
0
]
*
rq
[
3
]
+
q1
[
1
]
*
rq
[
2
]
-
q1
[
2
]
*
rq
[
1
],
q1
[
3
]
*
rq
[
1
]
+
q1
[
1
]
*
rq
[
3
]
+
q1
[
2
]
*
rq
[
0
]
-
q1
[
0
]
*
rq
[
2
],
q1
[
3
]
*
rq
[
2
]
+
q1
[
2
]
*
rq
[
3
]
+
q1
[
0
]
*
rq
[
1
]
-
q1
[
1
]
*
rq
[
0
],
q1
[
3
]
*
rq
[
3
]
-
q1
[
0
]
*
rq
[
0
]
-
q1
[
1
]
*
rq
[
1
]
-
q1
[
2
]
*
rq
[
2
]]
class
TestGlPanel
(
GLPanel
):
def
__init__
(
self
,
parent
,
id
=
wx
.
ID_ANY
,
pos
=
(
10
,
10
)):
super
(
TestGlPanel
,
self
)
.
__init__
(
parent
,
id
,
wx
.
DefaultPosition
,
wx
.
DefaultSize
,
0
)
self
.
batches
=
[]
self
.
rot
=
0
self
.
canvas
.
Bind
(
wx
.
EVT_MOUSE_EVENTS
,
self
.
move
)
self
.
initialized
=
1
self
.
canvas
.
Bind
(
wx
.
EVT_MOUSEWHEEL
,
self
.
wheel
)
self
.
initp
=
None
self
.
selected
=
0
self
.
dist
=
200
self
.
transv
=
[
0
,
0
,
-
self
.
dist
]
self
.
basequat
=
[
0
,
0
,
0
,
1
]
wx
.
CallAfter
(
self
.
forceresize
)
def
forceresize
(
self
):
self
.
SetClientSize
((
self
.
GetClientSize
()[
0
],
self
.
GetClientSize
()[
1
]
+
1
))
self
.
SetClientSize
((
self
.
GetClientSize
()[
0
],
self
.
GetClientSize
()[
1
]
-
1
))
threading
.
Thread
(
target
=
self
.
update
)
.
start
()
self
.
initialized
=
0
def
move
(
self
,
event
):
if
event
.
Dragging
()
and
event
.
LeftIsDown
():
if
self
.
initp
==
None
:
self
.
initp
=
event
.
GetPositionTuple
()
else
:
if
event
.
ShiftDown
():
if
self
.
selected
<
0
:
return
p1
=
list
(
self
.
initp
)
p1
[
1
]
*=-
1
self
.
initp
=
None
p2
=
list
(
event
.
GetPositionTuple
())
p2
[
1
]
*=-
1
self
.
batches
[
self
.
selected
][
0
]
=
map
(
lambda
old
,
new
,
original
:
original
+
(
new
-
old
),
list
(
p1
)
+
[
0
],
list
(
p2
)
+
[
0
],
self
.
batches
[
0
][
0
])
return
#print self.initp
p1
=
self
.
initp
self
.
initp
=
None
p2
=
event
.
GetPositionTuple
()
sz
=
self
.
GetClientSize
()
p1x
=
(
float
(
p1
[
0
])
-
sz
[
0
]
/
2
)
/
(
sz
[
0
]
/
2
)
p1y
=-
(
float
(
p1
[
1
])
-
sz
[
1
]
/
2
)
/
(
sz
[
1
]
/
2
)
p2x
=
(
float
(
p2
[
0
])
-
sz
[
0
]
/
2
)
/
(
sz
[
0
]
/
2
)
p2y
=-
(
float
(
p2
[
1
])
-
sz
[
1
]
/
2
)
/
(
sz
[
1
]
/
2
)
#print p1x,p1y,p2x,p2y
quat
=
trackball
(
p1x
,
p1y
,
p2x
,
p2y
,
-
self
.
transv
[
2
]
/
250.0
)
if
self
.
rot
:
self
.
basequat
=
mulquat
(
self
.
basequat
,
quat
)
#else:
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
#self.basequat=quatx
mat
=
build_rotmatrix
(
self
.
basequat
)
glLoadIdentity
()
#glTranslatef(-self.transv[0],-self.transv[1],-self.transv[2])
glTranslatef
(
*
self
.
transv
)
glMultMatrixd
(
mat
)
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
self
.
rot
=
1
elif
event
.
ButtonUp
(
wx
.
MOUSE_BTN_LEFT
):
if
self
.
initp
is
not
None
:
self
.
initp
=
None
elif
event
.
ButtonUp
(
wx
.
MOUSE_BTN_RIGHT
):
if
self
.
initp
is
not
None
:
self
.
initp
=
None
elif
event
.
Dragging
()
and
event
.
RightIsDown
():
if
self
.
initp
is
None
:
self
.
initp
=
event
.
GetPositionTuple
()
else
:
p1
=
self
.
initp
p2
=
event
.
GetPositionTuple
()
sz
=
self
.
GetClientSize
()
p1
=
list
(
p1
)
p2
=
list
(
p2
)
p1
[
1
]
*=-
1
p2
[
1
]
*=-
1
self
.
transv
=
map
(
lambda
x
,
y
,
z
,
c
:
c
-
self
.
dist
*
(
x
-
y
)
/
z
,
list
(
p1
)
+
[
0
],
list
(
p2
)
+
[
0
],
list
(
sz
)
+
[
1
],
self
.
transv
)
glLoadIdentity
()
glTranslatef
(
*
self
.
transv
)
if
(
self
.
rot
):
glMultMatrixd
(
build_rotmatrix
(
self
.
basequat
))
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
self
.
rot
=
1
self
.
initp
=
None
def
wheel
(
self
,
event
):
z
=
event
.
GetWheelRotation
()
delta
=
10
if
event
.
ShiftDown
():
if
self
.
selected
<
0
:
return
if
z
>
0
:
self
.
batches
[
self
.
selected
][
2
]
+=
delta
/
2
else
:
self
.
batches
[
self
.
selected
][
2
]
-=
delta
/
2
return
if
z
>
0
:
self
.
transv
[
2
]
+=
delta
else
:
self
.
transv
[
2
]
-=
delta
glLoadIdentity
()
glTranslatef
(
*
self
.
transv
)
if
(
self
.
rot
):
glMultMatrixd
(
build_rotmatrix
(
self
.
basequat
))
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
self
.
rot
=
1
def
update
(
self
):
while
(
1
):
dt
=
0.05
time
.
sleep
(
0.05
)
try
:
wx
.
CallAfter
(
self
.
Refresh
)
except
:
return
#continue
global
rx
,
ry
,
rz
rx
+=
dt
*
1
ry
+=
dt
*
80
rz
+=
dt
*
30
rx
%=
360
ry
%=
360
rz
%=
360
def
create_objects
(
self
):
'''create opengl objects when opengl is initialized'''
import
stltool
batch
=
pyglet
.
graphics
.
Batch
()
s
=
stltool
.
stl
(
"x-end-idler.stl"
)
stl
=
stlview
(
s
.
facets
,
batch
=
batch
)
#print "added vertices"
self
.
batches
+=
[[[
50
,
50
,
0
],
batch
,
0
]]
#batch = pyglet.graphics.Batch()
#s= stltool.stl("../prusa/metric-prusa/mbotplate1.stl")
#stl = stlview(s.facets, batch=batch)
#print "added vertices"
#self.batches+=[([-50,-50,0],batch)]
self
.
initialized
=
1
wx
.
CallAfter
(
self
.
Refresh
)
def
update_object_resize
(
self
):
'''called when the window recieves only if opengl is initialized'''
pass
def
draw_objects
(
self
):
'''called in the middle of ondraw after the buffer has been cleared'''
if
self
.
vpmat
is
None
:
return
if
not
self
.
initialized
:
self
.
create_objects
()
#glLoadIdentity()
#print list(self.pmat)
if
self
.
rot
==
1
:
glLoadIdentity
()
glMultMatrixd
(
self
.
mvmat
)
else
:
glLoadIdentity
()
glTranslatef
(
*
self
.
transv
)
#glRotatef(rz, 0, 0, 1)
#glRotatef(ry, 0, 1, 0)
#glRotatef(rx, 1, 0, 0)
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.2
,
0.2
,
0.2
,
1
))
glBegin
(
GL_LINES
)
rows
=
10
cols
=
10
zheight
=
50
for
i
in
xrange
(
-
rows
,
rows
+
1
):
if
i
%
5
==
0
:
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.6
,
0.6
,
0.6
,
1
))
else
:
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.2
,
0.2
,
0.2
,
1
))
glVertex3f
(
10
*-
cols
,
10
*
i
,
0
)
glVertex3f
(
10
*
cols
,
10
*
i
,
0
)
for
i
in
xrange
(
-
cols
,
cols
+
1
):
if
i
%
5
==
0
:
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.6
,
0.6
,
0.6
,
1
))
else
:
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.2
,
0.2
,
0.2
,
1
))
glVertex3f
(
10
*
i
,
10
*-
rows
,
0
)
glVertex3f
(
10
*
i
,
10
*
rows
,
0
)
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.6
,
0.6
,
0.6
,
1
))
glVertex3f
(
10
*-
cols
,
10
*-
rows
,
0
)
glVertex3f
(
10
*-
cols
,
10
*-
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
rows
,
0
)
glVertex3f
(
10
*
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*-
rows
,
0
)
glVertex3f
(
10
*
cols
,
10
*-
rows
,
zheight
)
glVertex3f
(
10
*-
cols
,
10
*
rows
,
0
)
glVertex3f
(
10
*-
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*-
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*-
rows
,
zheight
)
glVertex3f
(
10
*
cols
,
10
*-
rows
,
zheight
)
glVertex3f
(
10
*-
cols
,
10
*-
rows
,
zheight
)
glVertex3f
(
10
*-
cols
,
10
*-
rows
,
zheight
)
glVertex3f
(
10
*-
cols
,
10
*
rows
,
zheight
)
glEnd
()
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.5
,
0.6
,
0.3
,
1
))
#glTranslatef(0,40,0)
for
i
in
self
.
batches
:
glPushMatrix
()
glTranslatef
(
*
i
[
0
])
glRotatef
(
i
[
2
],
0.0
,
0.0
,
1.0
)
#glScalef(1,1,0)
i
[
1
]
.
draw
()
glPopMatrix
()
#print "drawn batch"
class
TestFrame
(
wx
.
Frame
):
'''A simple class for using OpenGL with wxPython.'''
def
__init__
(
self
,
parent
,
ID
,
title
,
pos
=
wx
.
DefaultPosition
,
size
=
wx
.
DefaultSize
,
style
=
wx
.
DEFAULT_FRAME_STYLE
):
super
(
TestFrame
,
self
)
.
__init__
(
parent
,
ID
,
title
,
pos
,
size
,
style
)
self
.
mainsizer
=
wx
.
BoxSizer
(
wx
.
HORIZONTAL
)
self
.
GLPanel1
=
TestGlPanel
(
self
)
self
.
mainsizer
.
Add
(
self
.
GLPanel1
,
1
,
wx
.
EXPAND
)
#self.GLPanel2 = TestGlPanel(self, wx.ID_ANY, (20, 20))
#self.mainsizer.Add(self.GLPanel2, 1, wx.EXPAND)
self
.
SetSizer
(
self
.
mainsizer
)
#self.mainsizer.Fit(self)
self
.
Layout
()
rx
=
ry
=
rz
=
0
app
=
wx
.
App
(
redirect
=
False
)
frame
=
TestFrame
(
None
,
wx
.
ID_ANY
,
'GL Window'
,
size
=
(
400
,
400
))
#frame = wx.Frame(None, -1, "GL Window", size=(400,400))
#panel = TestGlPanel(frame)
frame
.
Show
(
True
)
app
.
MainLoop
()
app
.
Destroy
()
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