Commit 89c0a242 authored by Guillaume Seguin's avatar Guillaume Seguin

Fix 3D view on OpenGL older than 1.5

parent 1bad79fd
...@@ -26,7 +26,6 @@ pyglet.options['debug_gl'] = True ...@@ -26,7 +26,6 @@ pyglet.options['debug_gl'] = True
from pyglet.gl import * from pyglet.gl import *
from pyglet import gl from pyglet import gl
from pyglet.graphics.vertexbuffer import create_buffer
from printrun import gcoder from printrun import gcoder
from printrun import stltool from printrun import stltool
......
...@@ -23,7 +23,7 @@ import sys ...@@ -23,7 +23,7 @@ import sys
from pyglet.gl import * from pyglet.gl import *
from pyglet import gl from pyglet import gl
from pyglet.graphics.vertexbuffer import create_buffer from pyglet.graphics.vertexbuffer import create_buffer, VertexBufferObject
from . import vector from . import vector
...@@ -339,7 +339,11 @@ class GcodeModel(Model): ...@@ -339,7 +339,11 @@ class GcodeModel(Model):
def _display_movements(self, mode_2d=False): def _display_movements(self, mode_2d=False):
self.vertex_buffer.bind() self.vertex_buffer.bind()
has_vbo = isinstance(self.vertex_buffer, VertexBufferObject)
if has_vbo:
glVertexPointer(3, GL_FLOAT, 0, None) glVertexPointer(3, GL_FLOAT, 0, None)
else:
glVertexPointer(3, GL_FLOAT, 0, self.vertex_buffer.ptr)
if mode_2d: if mode_2d:
glScale(1.0, 1.0, 0.0) # discard z coordinates glScale(1.0, 1.0, 0.0) # discard z coordinates
...@@ -360,7 +364,10 @@ class GcodeModel(Model): ...@@ -360,7 +364,10 @@ class GcodeModel(Model):
glEnableClientState(GL_COLOR_ARRAY) glEnableClientState(GL_COLOR_ARRAY)
self.vertex_color_buffer.bind() self.vertex_color_buffer.bind()
if has_vbo:
glColorPointer(4, GL_FLOAT, 0, None) glColorPointer(4, GL_FLOAT, 0, None)
else:
glColorPointer(4, GL_FLOAT, 0, self.vertex_color_buffer.ptr)
start = max(self.printed_until, 0) start = max(self.printed_until, 0)
end = end - start end = end - start
...@@ -372,10 +379,17 @@ class GcodeModel(Model): ...@@ -372,10 +379,17 @@ class GcodeModel(Model):
def _display_arrows(self): def _display_arrows(self):
self.arrow_buffer.bind() self.arrow_buffer.bind()
has_vbo = isinstance(self.arrow_buffer, VertexBufferObject)
if has_vbo:
glVertexPointer(3, GL_FLOAT, 0, None) glVertexPointer(3, GL_FLOAT, 0, None)
else:
glVertexPointer(3, GL_FLOAT, 0, self.arrow_buffer.ptr)
self.arrow_color_buffer.bind() self.arrow_color_buffer.bind()
if has_vbo:
glColorPointer(4, GL_FLOAT, 0, None) glColorPointer(4, GL_FLOAT, 0, None)
else:
glColorPointer(4, GL_FLOAT, 0, self.arrow_color_buffer.ptr)
start = (self.layer_stops[self.num_layers_to_draw - 1] // 2) * 3 start = (self.layer_stops[self.num_layers_to_draw - 1] // 2) * 3
end = (self.layer_stops[self.num_layers_to_draw] // 2) * 3 end = (self.layer_stops[self.num_layers_to_draw] // 2) * 3
......
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