Commit 892ccd7c authored by Václav 'Ax' Hůla's avatar Václav 'Ax' Hůla

refactor - shape moving and rotating into funcions. Keyboard mainipulation is...

refactor - shape moving and rotating into funcions. Keyboard mainipulation is there, except it doesnt work as I have no idea where keypress events go (definitely not canvas)
parent 7f880dc3
......@@ -445,7 +445,7 @@ class TestGlPanel(GLPanel):
self.initialized=1
self.canvas.Bind(wx.EVT_MOUSEWHEEL,self.wheel)
self.parent=parent
self.initp=None
self.initpos=None
self.dist=200
self.bedsize=[200,200]
self.transv=[0, 0, -self.dist]
......@@ -469,26 +469,49 @@ class TestGlPanel(GLPanel):
threading.Thread(target=self.update).start()
self.initialized=0
def move_shape(self, delta):
"""moves shape (selected in l, which is list ListBox of shapes)
by an offset specified in tuple delta.
Positive numbers move to (rigt, down)"""
name = self.parent.l.GetSelection()
if name == wx.NOT_FOUND:
return False
name = self.parent.l.GetString(name)
model = self.parent.models[name]
model.offsets = [
model.offsets[0] + delta[0],
model.offsets[1] + delta[1],
model.offsets[2]
]
self.Refresh()
return True
def move(self, event):
"""react to mouse actions:
no mouse: show red mousedrop
LMB: move active object,
with shift rotate viewport
RMB: nothing
with shift move viewport
"""
if event.Dragging() and event.LeftIsDown():
if self.initp==None:
self.initp=event.GetPositionTuple()
if self.initpos==None:
self.initpos=event.GetPositionTuple()
else:
if not event.ShiftDown():
i=self.parent.l.GetSelection()
if i<0:
currentpos = event.GetPositionTuple()
delta = (
(currentpos[0] - self.initpos[0]),
-(currentpos[1] - self.initpos[1])
)
self.move_shape(delta)
self.initpos=None
return
p1=list(self.initp)
p1[1]*=-1
self.initp=None
p2=list(event.GetPositionTuple())
p2[1]*=-1
m=self.parent.models[self.parent.l.GetString(i)]
m.offsets=map(lambda old,new,original:original+(new-old), list(p1)+[0],list(p2)+[0],m.offsets)
return
#print self.initp
p1=self.initp
self.initp=None
#print self.initpos
p1=self.initpos
self.initpos=None
p2=event.GetPositionTuple()
sz=self.GetClientSize()
p1x=(float(p1[0])-sz[0]/2)/(sz[0]/2)
......@@ -511,18 +534,18 @@ class TestGlPanel(GLPanel):
self.rot=1
elif event.ButtonUp(wx.MOUSE_BTN_LEFT):
if self.initp is not None:
self.initp=None
if self.initpos is not None:
self.initpos=None
elif event.ButtonUp(wx.MOUSE_BTN_RIGHT):
if self.initp is not None:
self.initp=None
if self.initpos is not None:
self.initpos=None
elif event.Dragging() and event.RightIsDown() and event.ShiftDown():
if self.initp is None:
self.initp=event.GetPositionTuple()
if self.initpos is None:
self.initpos=event.GetPositionTuple()
else:
p1=self.initp
p1=self.initpos
p2=event.GetPositionTuple()
sz=self.GetClientSize()
p1=list(p1)
......@@ -539,7 +562,7 @@ class TestGlPanel(GLPanel):
glMultMatrixd(build_rotmatrix(self.basequat))
glGetDoublev(GL_MODELVIEW_MATRIX,self.mvmat)
self.rot=1
self.initp=None
self.initpos=None
else:
#mouse is moving without a button press
p=event.GetPositionTuple()
......@@ -548,9 +571,24 @@ class TestGlPanel(GLPanel):
v[1]=self.bedsize[1]-v[1]
self.mousepos=v
def rotate_shape(self, angle):
"""rotates acive shape
positive angle is clockwise
"""
name = self.parent.l.GetSelection()
if name == wx.NOT_FOUND:
return False
name = self.parent.l.GetString(name)
model = self.parent.models[name]
model.rot += angle
def wheel(self,event):
"""react to mouse wheel actions:
rotate object
with shift zoom viewport
"""
z=event.GetWheelRotation()
delta=10
angle=10
if not event.ShiftDown():
i=self.parent.l.GetSelection()
......@@ -560,17 +598,16 @@ class TestGlPanel(GLPanel):
except:
pass
return
m=self.parent.models[self.parent.l.GetString(i)]
if z > 0:
m.rot+=delta/2
self.rotate_shape(angle/2)
else:
m.rot-=delta/2
self.rotate_shape(-angle/2)
return
if z > 0:
self.transv[2]+=delta
self.transv[2]+=angle
else:
self.transv[2]-=delta
self.transv[2]-=angle
glLoadIdentity()
glTranslatef(*self.transv)
......@@ -579,6 +616,34 @@ class TestGlPanel(GLPanel):
glGetDoublev(GL_MODELVIEW_MATRIX,self.mvmat)
self.rot=1
def keypress(self, event):
"""gets keypress events and moves/rotates acive shape"""
keycode = event.GetKeyCode()
print keycode
step = 5
angle = 18
if event.ControlDown():
step = 1
angle = 1
#h
if keycode == 72:
self.move_shape((-step, 0))
#l
if keycode == 76:
self.move_shape((step, 0))
#j
if keycode == 75:
self.move_shape((0, step))
#k
if keycode == 74:
self.move_shape((0, -step))
#[
if keycode == 91:
self.rotate_shape(-angle)
#]
if keycode == 93:
self.rotate_shape(angle)
event.Skip()
def update(self):
while(1):
......
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