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machinery
Printrun
Commits
83c49a7b
Commit
83c49a7b
authored
Apr 03, 2014
by
Guillaume Seguin
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Improve new 3D viz by correctly handling heavy U-turns
parent
40a15df6
Changes
1
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1 changed file
with
67 additions
and
28 deletions
+67
-28
actors.py
printrun/gl/libtatlin/actors.py
+67
-28
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printrun/gl/libtatlin/actors.py
View file @
83c49a7b
...
...
@@ -359,7 +359,7 @@ class GcodeModel(Model):
# to store coordinates/colors/normals.
# Nicely enough we have 3 per kind of thing for all kinds.
coordspervertex
=
3
verticesperline
=
4
verticesperline
=
8
coordsperline
=
coordspervertex
*
verticesperline
coords_count
=
lambda
nlines
:
nlines
*
coordsperline
...
...
@@ -372,7 +372,7 @@ class GcodeModel(Model):
trianglesperbox
=
trianglesperface
*
facesperbox
verticespertriangle
=
3
indicesperbox
=
verticespertriangle
*
trianglesperbox
boxperline
=
1
boxperline
=
2
indicesperline
=
indicesperbox
*
boxperline
indices_count
=
lambda
nlines
:
nlines
*
indicesperline
...
...
@@ -412,6 +412,8 @@ class GcodeModel(Model):
ntravelcoords
=
travel_coords_count
(
nlines
)
ncoords
=
coords_count
(
nlines
)
nindices
=
indices_count
(
nlines
)
# TODO: only reallocate memory if needed
# compute ncoords(nlines-lines_processed)+vertex_k
if
ncoords
!=
vertices
.
size
:
self
.
travels
.
resize
(
ntravelcoords
,
refcheck
=
False
)
self
.
vertices
.
resize
(
ncoords
,
refcheck
=
False
)
...
...
@@ -475,13 +477,50 @@ class GcodeModel(Model):
avg_move_normal_y
/=
norm
delta_angle
=
move_angle
-
prev_move_angle
delta_angle
=
(
delta_angle
+
twopi
)
%
twopi
fact
=
math
.
cos
(
delta_angle
/
2
)
fact
=
max
(
0.3
,
abs
(
fact
))
# TODO: Handle cases where the above would create a "peak"
# at the intersection by adding an extra set of vertices
# and facets
fact
=
abs
(
math
.
cos
(
delta_angle
/
2
))
# If move is turning too much, avoid creating a big peak
# by adding an intermediate box
if
fact
<
0.5
:
pass
# FIXME: It looks like there's some heavy code duplication here...
hw
=
path_halfwidth
p1x
=
prev_pos
[
0
]
-
hw
*
prev_move_normal_x
p2x
=
prev_pos
[
0
]
+
hw
*
prev_move_normal_x
p1y
=
prev_pos
[
1
]
-
hw
*
prev_move_normal_y
p2y
=
prev_pos
[
1
]
+
hw
*
prev_move_normal_y
new_vertices
.
extend
((
prev_pos
[
0
],
prev_pos
[
1
],
prev_pos
[
2
]
+
path_halfheight
))
new_vertices
.
extend
((
p1x
,
p1y
,
prev_pos
[
2
]))
new_vertices
.
extend
((
prev_pos
[
0
],
prev_pos
[
1
],
prev_pos
[
2
]
-
path_halfheight
))
new_vertices
.
extend
((
p2x
,
p2y
,
prev_pos
[
2
]))
new_normals
.
extend
((
0
,
0
,
1
))
new_normals
.
extend
((
-
prev_move_normal_x
,
-
prev_move_normal_y
,
0
))
new_normals
.
extend
((
0
,
0
,
-
1
))
new_normals
.
extend
((
prev_move_normal_x
,
prev_move_normal_y
,
0
))
first
=
vertex_k
/
3
# Link to previous
new_indices
+=
triangulate_box
(
prev_id
,
prev_id
+
1
,
prev_id
+
2
,
prev_id
+
3
,
first
,
first
+
1
,
first
+
2
,
first
+
3
)
p1x
=
prev_pos
[
0
]
-
hw
*
move_normal_x
p2x
=
prev_pos
[
0
]
+
hw
*
move_normal_x
p1y
=
prev_pos
[
1
]
-
hw
*
move_normal_y
p2y
=
prev_pos
[
1
]
+
hw
*
move_normal_y
new_vertices
.
extend
((
prev_pos
[
0
],
prev_pos
[
1
],
prev_pos
[
2
]
+
path_halfheight
))
new_vertices
.
extend
((
p1x
,
p1y
,
prev_pos
[
2
]))
new_vertices
.
extend
((
prev_pos
[
0
],
prev_pos
[
1
],
prev_pos
[
2
]
-
path_halfheight
))
new_vertices
.
extend
((
p2x
,
p2y
,
prev_pos
[
2
]))
new_normals
.
extend
((
0
,
0
,
1
))
new_normals
.
extend
((
-
move_normal_x
,
-
move_normal_y
,
0
))
new_normals
.
extend
((
0
,
0
,
-
1
))
new_normals
.
extend
((
move_normal_x
,
move_normal_y
,
0
))
prev_id
+=
4
first
+=
4
# Link to previous
new_indices
+=
triangulate_box
(
prev_id
,
prev_id
+
1
,
prev_id
+
2
,
prev_id
+
3
,
first
,
first
+
1
,
first
+
2
,
first
+
3
)
else
:
hw
=
path_halfwidth
/
fact
# Compute vertices
p1x
=
prev_pos
[
0
]
-
hw
*
avg_move_normal_x
...
...
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