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machinery
Printrun
Commits
7ef307e8
Commit
7ef307e8
authored
Jul 03, 2013
by
Guillaume Seguin
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Start cleaning up gcview
parent
42dede1d
Changes
1
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1 changed file
with
6 additions
and
16 deletions
+6
-16
gcview.py
printrun/gcview.py
+6
-16
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printrun/gcview.py
View file @
7ef307e8
...
...
@@ -52,8 +52,7 @@ class wxGLPanel(wx.Panel):
self
.
canvas
=
glcanvas
.
GLCanvas
(
self
,
attribList
=
attribList
)
self
.
context
=
glcanvas
.
GLContext
(
self
.
canvas
)
self
.
sizer
.
Add
(
self
.
canvas
,
1
,
wx
.
EXPAND
)
self
.
SetSizer
(
self
.
sizer
)
self
.
sizer
.
Fit
(
self
)
self
.
SetSizerAndFit
(
self
.
sizer
)
# bind events
self
.
canvas
.
Bind
(
wx
.
EVT_ERASE_BACKGROUND
,
self
.
processEraseBackgroundEvent
)
...
...
@@ -74,7 +73,6 @@ class wxGLPanel(wx.Panel):
self
.
OnReshape
(
size
.
width
,
size
.
height
)
self
.
canvas
.
Refresh
(
False
)
event
.
Skip
()
#wx.CallAfter(self.Refresh)
def
processPaintEvent
(
self
,
event
):
'''Process the drawing event.'''
...
...
@@ -164,19 +162,18 @@ class wxGLPanel(wx.Panel):
'''called in the middle of ondraw after the buffer has been cleared'''
pass
def
cross
(
v1
,
v2
):
return
[
v1
[
1
]
*
v2
[
2
]
-
v1
[
2
]
*
v2
[
1
],
v1
[
2
]
*
v2
[
0
]
-
v1
[
0
]
*
v2
[
2
],
v1
[
0
]
*
v2
[
1
]
-
v1
[
1
]
*
v2
[
0
]]
def
trackball
(
p1x
,
p1y
,
p2x
,
p2y
,
r
):
TRACKBALLSIZE
=
r
#float a[3]; /* Axis of rotation */
#float phi; /* how much to rotate about axis */
#float p1[3], p2[3], d[3];
#float t;
if
(
p1x
==
p2x
and
p1y
==
p2y
)
:
if
p1x
==
p2x
and
p1y
==
p2y
:
return
[
0.0
,
0.0
,
0.0
,
1.0
]
p1
=
[
p1x
,
p1y
,
project_to_sphere
(
TRACKBALLSIZE
,
p1x
,
p1y
)]
p2
=
[
p2x
,
p2y
,
project_to_sphere
(
TRACKBALLSIZE
,
p2x
,
p2y
)]
a
=
stltool
.
cross
(
p2
,
p1
)
a
=
cross
(
p2
,
p1
)
d
=
map
(
lambda
x
,
y
:
x
-
y
,
p1
,
p2
)
t
=
math
.
sqrt
(
sum
(
map
(
lambda
x
:
x
*
x
,
d
)))
/
(
2.0
*
TRACKBALLSIZE
)
...
...
@@ -189,20 +186,13 @@ def trackball(p1x, p1y, p2x, p2y, r):
return
axis_to_quat
(
a
,
phi
)
def
vec
(
*
args
):
return
(
GLfloat
*
len
(
args
))(
*
args
)
def
axis_to_quat
(
a
,
phi
):
#print a, phi
lena
=
math
.
sqrt
(
sum
(
map
(
lambda
x
:
x
*
x
,
a
)))
q
=
map
(
lambda
x
:
x
*
(
1
/
lena
),
a
)
q
=
map
(
lambda
x
:
x
*
math
.
sin
(
phi
/
2.0
),
q
)
q
.
append
(
math
.
cos
(
phi
/
2.0
))
return
q
def
build_rotmatrix
(
q
):
m
=
(
GLdouble
*
16
)()
m
[
0
]
=
1.0
-
2.0
*
(
q
[
1
]
*
q
[
1
]
+
q
[
2
]
*
q
[
2
])
...
...
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