Commit 7c310d7b authored by Duane Johnson's avatar Duane Johnson

Shrunk XY and Z controls. Added Home buttons. Added enable/disable.

parent b0cd17ee
images/control_xy.png

58.5 KB | W: | H:

images/control_xy.png

61.7 KB | W: | H:

images/control_xy.png
images/control_xy.png
images/control_xy.png
images/control_xy.png
  • 2-up
  • Swipe
  • Onion skin
images/control_z.png

10.7 KB | W: | H:

images/control_z.png

8.46 KB | W: | H:

images/control_z.png
images/control_z.png
images/control_z.png
images/control_z.png
  • 2-up
  • Swipe
  • Onion skin
......@@ -82,12 +82,6 @@ class PronterWindow(wx.Frame,pronsole.pronsole):
[_("Extrude"),("extrude"),(5,0),(225,200,200),(1,2)],
[_("Reverse"),("reverse"),(6,0),(225,200,200),(1,2)],
]
self.absbuttons=[
[_("Home"),("home"),(0,380),(250,250,250),(1,2)],
[_("HomeX"),("home X"),(0,100),(205,205,78),(1,2)],
[_("HomeY"),("home Y"),(270, 100),(150,150,205),(1,2)],
[_("HomeZ"),("home Z"),(270, 380),(150,205,150),(1,2)],
]
self.custombuttons=[]
self.btndict={}
self.parse_cmdline(sys.argv[1:])
......@@ -139,6 +133,8 @@ class PronterWindow(wx.Frame,pronsole.pronsole):
wx.CallAfter(self.connectbtn.Disable)
for i in self.printerControls:
wx.CallAfter(i.Enable)
self.xyb.enable()
self.zb.enable()
if self.filename:
wx.CallAfter(self.printbtn.Enable)
......@@ -461,21 +457,11 @@ class PronterWindow(wx.Frame,pronsole.pronsole):
#lls.Add((200,375))
xyb = XYButtons(self.panel, self.moveXY)
lls.Add(xyb, pos=(2,0), span=(1,6), flag=wx.ALIGN_CENTER)
zb = ZButtons(self.panel, self.moveZ)
lls.Add(zb, pos=(2,7), span=(1,2), flag=wx.ALIGN_CENTER)
wx.CallAfter(xyb.SetFocus)
# Absolute-positioned Home buttons that cover the XYButtons control
for i in self.absbuttons:
btn=wx.Button(self.panel,-1,i[0],pos=i[2])
btn.SetBackgroundColour(i[3])
btn.SetForegroundColour("black")
btn.properties=i
btn.Bind(wx.EVT_BUTTON,self.procbutton)
self.btndict[i[1]]=btn
self.printerControls.append(btn)
self.xyb = XYButtons(self.panel, self.moveXY, self.homeButtonClicked)
lls.Add(self.xyb, pos=(2,0), span=(1,6), flag=wx.ALIGN_CENTER)
self.zb = ZButtons(self.panel, self.moveZ)
lls.Add(self.zb, pos=(2,7), span=(1,2), flag=wx.ALIGN_CENTER)
wx.CallAfter(self.xyb.SetFocus)
for i in self.cpbuttons:
btn=wx.Button(self.panel,-1,i[0])#,size=(60,-1))
......@@ -894,6 +880,16 @@ class PronterWindow(wx.Frame,pronsole.pronsole):
else:
e.Skip()
def homeButtonClicked(self, corner):
if corner == 0: # upper-left
self.onecmd('home X')
if corner == 1: # upper-right
self.onecmd('home Y')
if corner == 2: # lower-right
self.onecmd('home Z')
if corner == 3: # lower-left
self.onecmd('home')
def moveXY(self, x, y):
if x != 0:
self.onecmd('move X %s' % x)
......@@ -904,9 +900,6 @@ class PronterWindow(wx.Frame,pronsole.pronsole):
if z != 0:
self.onecmd('move Z %s' % z)
def home(self):
self.onecmd('home')
def procbutton(self,e):
try:
if hasattr(e.GetEventObject(),"custombutton"):
......
......@@ -11,63 +11,57 @@ def sign(n):
class XYButtons(BufferedCanvas):
keypad_positions = {
0: (126, 126),
1: (100, 100),
2: (80, 80),
3: (60, 60)
0: (105, 102),
1: (86, 83),
2: (68, 65),
3: (53, 50)
}
concentric_circle_radii = [15, 55, 86, 117, 142]
center = (166, 164)
corner_size = (49, 49)
corner_inset = (8, 6)
concentric_circle_radii = [11, 45, 69, 94, 115]
center = (124, 121)
spacer = 7
def __init__(self, parent, moveCallback=None, ID=-1):
def __init__(self, parent, moveCallback=None, cornerCallback=None, ID=-1):
self.bg_bmp = wx.Image(imagefile("control_xy.png"),wx.BITMAP_TYPE_PNG).ConvertToBitmap()
self.keypad_bmp = wx.Image(imagefile("arrow_keys.png"),wx.BITMAP_TYPE_PNG).ConvertToBitmap()
self.keypad_idx = -1
self.quadrant = None
self.concentric = None
self.corner = None
self.moveCallback = moveCallback
self.cornerCallback = cornerCallback
self.enabled = False
BufferedCanvas.__init__(self, parent, ID)
self.SetSize(wx.Size(335, 328))
self.SetSize(self.bg_bmp.GetSize())
# Set up mouse and keyboard event capture
self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
self.Bind(wx.EVT_LEFT_DCLICK, self.OnLeftDown)
self.Bind(wx.EVT_MOTION, self.OnMotion)
self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow)
self.Bind(wx.EVT_KEY_UP, self.onKey)
wx.GetTopLevelParent(self).Bind(wx.EVT_CHAR_HOOK, self.onTopLevelKey)
self.Bind(wx.EVT_KEY_UP, self.OnKey)
wx.GetTopLevelParent(self).Bind(wx.EVT_CHAR_HOOK, self.OnTopLevelKey)
def onTopLevelKey(self, evt):
# Let user press escape on any control, and return focus here
if evt.GetKeyCode() == wx.WXK_ESCAPE:
self.SetFocus()
evt.Skip()
def disable(self):
self.enabled = False
def onKey(self, evt):
if self.keypad_idx >= 0:
if evt.GetKeyCode() == wx.WXK_TAB:
self.setKeypadIndex(self.rotateKeypadIndex())
elif evt.GetKeyCode() == wx.WXK_UP:
self.quadrant = 1
elif evt.GetKeyCode() == wx.WXK_DOWN:
self.quadrant = 3
elif evt.GetKeyCode() == wx.WXK_LEFT:
self.quadrant = 2
elif evt.GetKeyCode() == wx.WXK_RIGHT:
self.quadrant = 0
else:
evt.Skip()
return
def enable(self):
self.enabled = True
if self.moveCallback:
self.concentric = self.keypad_idx
x, y = self.getMovement()
self.moveCallback(x, y)
def distanceToLine(self, pos, x1, y1, x2, y2):
xlen = x2 - x1
ylen = y2 - y1
pxlen = x1 - pos.x
pylen = y1 - pos.y
return abs(xlen*pylen-ylen*pxlen)/math.sqrt(xlen**2+ylen**2)
def distanceToPoint(self, x1, y1, x2, y2):
return math.sqrt((x1-x2)**2 + (y1-y2)**2)
def rotateKeypadIndex(self):
def cycleKeypadIndex(self):
idx = self.keypad_idx + 1
if idx > 2: idx = 0
return idx
......@@ -75,7 +69,6 @@ class XYButtons(BufferedCanvas):
def setKeypadIndex(self, idx):
self.keypad_idx = idx
self.update()
# self.keypad_bmp.Move(XYButtons.keypad_positions[self.keypad_idx])
def getMovement(self):
xdir = [1, 0, -1, 0][self.quadrant]
......@@ -84,12 +77,12 @@ class XYButtons(BufferedCanvas):
return (magnitude * xdir, magnitude * ydir)
def lookupConcentric(self, radius):
idx = -1
for r in XYButtons.concentric_circle_radii:
idx = 0
for r in XYButtons.concentric_circle_radii[1:]:
if radius < r:
return idx
idx += 1
return None
return len(XYButtons.concentric_circle_radii)
def getQuadrantConcentricFromPosition(self, pos):
rel_x = pos[0] - XYButtons.center[0]
......@@ -109,57 +102,12 @@ class XYButtons(BufferedCanvas):
def mouseOverKeypad(self, mpos):
for idx, kpos in XYButtons.keypad_positions.items():
rect = wx.Rect(kpos[0], kpos[1], self.keypad_bmp.GetWidth(), self.keypad_bmp.GetHeight())
if rect.Contains(mpos):
radius = self.distanceToPoint(mpos[0], mpos[1], kpos[0], kpos[1])
if radius < 9:
return idx
return None
def OnMotion(self, event):
oldq, oldc = self.quadrant, self.concentric
mpos = event.GetPosition()
idx = self.mouseOverKeypad(mpos)
self.quadrant = None
self.concentric = None
if idx == None:
center = wx.Point(XYButtons.center[0], XYButtons.center[1])
riseDist = self.distanceToLine(mpos, center.x-1, center.y-1, center.x+1, center.y+1)
fallDist = self.distanceToLine(mpos, center.x-1, center.y+1, center.x+1, center.y-1)
if riseDist > 10 and fallDist > 10:
self.quadrant, self.concentric = self.getQuadrantConcentricFromPosition(mpos)
if oldq != self.quadrant or oldc != self.concentric:
self.update()
def OnLeftDown(self, event):
# Take focus when clicked so that arrow keys can control movement
self.SetFocus()
mpos = event.GetPosition()
idx = self.mouseOverKeypad(mpos)
if idx == None:
self.quadrant, self.concentric = self.getQuadrantConcentricFromPosition(mpos)
if self.quadrant != None and self.concentric != None:
x, y = self.getMovement()
if self.moveCallback:
self.moveCallback(x, y)
else:
if self.keypad_idx == idx:
self.setKeypadIndex(-1)
else:
self.setKeypadIndex(idx)
def OnLeaveWindow(self, evt):
self.quadrant = None
self.concentric = None
self.update()
def drawPartialPie(self, gc, center, r1, r2, angle1, angle2):
parts = 64
angle_dist = angle2 - angle1
angle_inc = angle_dist / parts
p1 = wx.Point(center.x + r1*math.cos(angle1), center.y + r1*math.sin(angle1))
path = gc.CreatePath()
......@@ -169,13 +117,6 @@ class XYButtons(BufferedCanvas):
path.AddLineToPoint(p1.x, p1.y)
gc.DrawPath(path)
def distanceToLine(self, pos, x1, y1, x2, y2):
xlen = x2 - x1
ylen = y2 - y1
pxlen = x1 - pos.x
pylen = y1 - pos.y
return abs(xlen*pylen-ylen*pxlen)/math.sqrt(xlen**2+ylen**2)
def highlightQuadrant(self, gc, quadrant, concentric):
assert(quadrant >= 0 and quadrant <= 3)
assert(concentric >= 0 and concentric <= 3)
......@@ -202,21 +143,169 @@ class XYButtons(BufferedCanvas):
self.drawPartialPie(gc, center, r1-inner_ring_radius, r2-inner_ring_radius, a1+fudge, a2-fudge)
def drawCorner(self, gc, x, y, angle=0.0):
w, h = XYButtons.corner_size
gc.PushState()
gc.Translate(x, y)
gc.Rotate(angle)
path = gc.CreatePath()
path.MoveToPoint(-w/2, -h/2)
path.AddLineToPoint(w/2, -h/2)
path.AddLineToPoint(w/2, -h/2+h/3)
path.AddLineToPoint(-w/2+w/3, h/2)
path.AddLineToPoint(-w/2, h/2)
path.AddLineToPoint(-w/2, -h/2)
gc.DrawPath(path)
gc.PopState()
def highlightCorner(self, gc, corner=0):
w, h = XYButtons.corner_size
cx, cy = XYButtons.center
ww, wh = self.GetSizeTuple()
inset = 10
if corner == 0:
x, y = (cx - ww/2 + inset, cy - wh/2 + inset)
self.drawCorner(gc, x+w/2, y+h/2, 0)
elif corner == 1:
x, y = (cx + ww/2 - inset, cy - wh/2 + inset)
self.drawCorner(gc, x-w/2, y+h/2, math.pi/2)
elif corner == 2:
x, y = (cx + ww/2 - inset, cy + wh/2 - inset)
self.drawCorner(gc, x-w/2, y-h/2, math.pi)
elif corner == 3:
x, y = (cx - ww/2 + inset, cy + wh/2 - inset)
self.drawCorner(gc, x+w/2, y-h/2, math.pi*3/2)
def draw(self, dc, w, h):
dc.Clear()
gc = wx.GraphicsContext.Create(dc)
center = wx.Point(XYButtons.center[0], XYButtons.center[1])
w, h = (self.bg_bmp.GetWidth(), self.bg_bmp.GetHeight())
gc.DrawBitmap(self.bg_bmp, 0, 0, w, h)
gc.DrawBitmap(self.bg_bmp, 0, 0, self.bg_bmp.GetWidth(), self.bg_bmp.GetHeight())
if self.quadrant != None and self.concentric != None:
if self.enabled:
# Brush and pen for grey overlay when mouse hovers over
gc.SetPen(wx.Pen(wx.Colour(100,100,100,172), 4))
gc.SetBrush(wx.Brush(wx.Colour(0,0,0,128)))
if self.concentric != None:
if self.concentric < len(XYButtons.concentric_circle_radii):
if self.quadrant != None:
self.highlightQuadrant(gc, self.quadrant, self.concentric)
elif self.corner != None:
self.highlightCorner(gc, self.corner)
if self.keypad_idx >= 0:
pos = XYButtons.keypad_positions[self.keypad_idx]
gc.DrawBitmap(self.keypad_bmp, pos[0], pos[1], self.keypad_bmp.GetWidth(), self.keypad_bmp.GetHeight())
pos = (pos[0] - w/2 - 3, pos[1] - h/2 - 3)
gc.DrawBitmap(self.keypad_bmp, pos[0], pos[1], w, h)
else:
gc.SetPen(wx.Pen(wx.Colour(255,255,255,0), 4))
gc.SetBrush(wx.Brush(wx.Colour(255,255,255,128)))
gc.DrawRectangle(0, 0, w, h)
# Used to check exact position of keypad dots, should we ever resize the bg image
# for idx, kpos in XYButtons.keypad_positions.items():
# dc.DrawCircle(kpos[0], kpos[1], 6)
## ------ ##
## Events ##
## ------ ##
def OnTopLevelKey(self, evt):
# Let user press escape on any control, and return focus here
if evt.GetKeyCode() == wx.WXK_ESCAPE:
self.SetFocus()
evt.Skip()
return True
def OnKey(self, evt):
if not self.enabled:
return
if self.keypad_idx >= 0:
if evt.GetKeyCode() == wx.WXK_TAB:
self.setKeypadIndex(self.cycleKeypadIndex())
elif evt.GetKeyCode() == wx.WXK_UP:
self.quadrant = 1
elif evt.GetKeyCode() == wx.WXK_DOWN:
self.quadrant = 3
elif evt.GetKeyCode() == wx.WXK_LEFT:
self.quadrant = 2
elif evt.GetKeyCode() == wx.WXK_RIGHT:
self.quadrant = 0
else:
evt.Skip()
return
if self.moveCallback:
self.concentric = self.keypad_idx
x, y = self.getMovement()
self.moveCallback(x, y)
def OnMotion(self, event):
if not self.enabled:
return
oldq, oldc = self.quadrant, self.concentric
mpos = event.GetPosition()
idx = self.mouseOverKeypad(mpos)
self.quadrant = None
self.concentric = None
if idx == None:
center = wx.Point(XYButtons.center[0], XYButtons.center[1])
riseDist = self.distanceToLine(mpos, center.x-1, center.y-1, center.x+1, center.y+1)
fallDist = self.distanceToLine(mpos, center.x-1, center.y+1, center.x+1, center.y-1)
self.quadrant, self.concentric = self.getQuadrantConcentricFromPosition(mpos)
# If mouse hovers in space between quadrants, don't commit to a quadrant
if riseDist <= XYButtons.spacer or fallDist <= XYButtons.spacer:
self.quadrant = None
cx, cy = XYButtons.center
if mpos.x < cx and mpos.y < cy:
self.corner = 0
if mpos.x >= cx and mpos.y < cy:
self.corner = 1
if mpos.x >= cx and mpos.y >= cy:
self.corner = 2
if mpos.x < cx and mpos.y >= cy:
self.corner = 3
if oldq != self.quadrant or oldc != self.concentric:
self.update()
def OnLeftDown(self, event):
if not self.enabled:
return
# Take focus when clicked so that arrow keys can control movement
self.SetFocus()
mpos = event.GetPosition()
idx = self.mouseOverKeypad(mpos)
if idx == None:
self.quadrant, self.concentric = self.getQuadrantConcentricFromPosition(mpos)
if self.concentric != None:
if self.concentric < len(XYButtons.concentric_circle_radii):
if self.quadrant != None:
x, y = self.getMovement()
if self.moveCallback:
self.moveCallback(x, y)
elif self.corner != None:
if self.cornerCallback:
self.cornerCallback(self.corner)
else:
if self.keypad_idx == idx:
self.setKeypadIndex(-1)
else:
self.setKeypadIndex(idx)
def OnLeaveWindow(self, evt):
self.quadrant = None
self.concentric = None
self.update()
\ No newline at end of file
......@@ -10,8 +10,8 @@ def sign(n):
else: return 0
class ZButtons(BufferedCanvas):
button_ydistances = [8, 30, 56, 84, 118]
center = (32, 146)
button_ydistances = [7, 30, 55, 83, 112]
center = (30, 118)
def __init__(self, parent, moveCallback=None, ID=-1):
self.bg_bmp = wx.Image(imagefile("control_z.png"),wx.BITMAP_TYPE_PNG).ConvertToBitmap()
......@@ -19,10 +19,11 @@ class ZButtons(BufferedCanvas):
self.direction = None
self.orderOfMagnitudeIdx = 0 # 0 means '1', 1 means '10', 2 means '100', etc.
self.moveCallback = moveCallback
self.enabled = False
BufferedCanvas.__init__(self, parent, ID)
self.SetSize(wx.Size(87, 295))
self.SetSize(wx.Size(59, 244))
# Set up mouse and keyboard event capture
self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
......@@ -30,6 +31,12 @@ class ZButtons(BufferedCanvas):
self.Bind(wx.EVT_MOTION, self.OnMotion)
self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow)
def disable(self):
self.enabled = False
def enable(self):
self.enabled = True
def lookupRange(self, ydist):
idx = -1
for d in ZButtons.button_ydistances:
......@@ -44,7 +51,7 @@ class ZButtons(BufferedCanvas):
fudge = 11
x = 0 + fudge
w = 72 - fudge*2
w = 59 - fudge*2
if rng >= 0:
k = 1 if dir > 0 else 0
y = ZButtons.center[1] - (dir * ZButtons.button_ydistances[rng+k])
......@@ -57,7 +64,32 @@ class ZButtons(BufferedCanvas):
ydelta = ZButtons.center[1] - pos[1]
return (self.lookupRange(abs(ydelta)), sign(ydelta))
def draw(self, dc, w, h):
dc.Clear()
gc = wx.GraphicsContext.Create(dc)
w, h = (self.bg_bmp.GetWidth(), self.bg_bmp.GetHeight())
gc.DrawBitmap(self.bg_bmp, 0, 0, w, h)
if self.enabled:
gc.SetPen(wx.Pen(wx.Colour(100,100,100,172), 4))
gc.SetBrush(wx.Brush(wx.Colour(0,0,0,128)))
if self.range != None and self.direction != None:
self.highlight(gc, self.range, self.direction)
else:
gc.SetPen(wx.Pen(wx.Colour(255,255,255,0), 4))
gc.SetBrush(wx.Brush(wx.Colour(255,255,255,128)))
gc.DrawRectangle(0, 0, w, h)
## ------ ##
## Events ##
## ------ ##
def OnMotion(self, event):
if not self.enabled:
return
oldr, oldd = self.range, self.direction
mpos = event.GetPosition()
......@@ -67,6 +99,9 @@ class ZButtons(BufferedCanvas):
self.update()
def OnLeftDown(self, event):
if not self.enabled:
return
mpos = event.GetPosition()
r, d = self.getRangeDir(mpos)
if r >= 0:
......@@ -78,17 +113,3 @@ class ZButtons(BufferedCanvas):
self.range = None
self.direction = None
self.update()
def draw(self, dc, w, h):
dc.Clear()
gc = wx.GraphicsContext.Create(dc)
gc.SetPen(wx.Pen(wx.Colour(100,100,100,172), 4))
gc.SetBrush(wx.Brush(wx.Colour(0,0,0,128)))
gc.DrawBitmap(self.bg_bmp, 0, 0, self.bg_bmp.GetWidth(), self.bg_bmp.GetHeight())
if self.range != None and self.direction != None:
self.highlight(gc, self.range, self.direction)
return True
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