Commit 5af6da86 authored by Guillaume Seguin's avatar Guillaume Seguin

Run reindent on GCodeAnalyzer

parent 4165b31c
......@@ -34,169 +34,168 @@ import re
import gcoder
class GCodeAnalyzer():
def __init__(self):
self.x = 0
self.y = 0
self.z = 0
self.e = 0
self.emax = 0
self.f = 1000
self.lastX = 0
self.lastY = 0
self.lastZ = 0
self.lastE = 0
self.xOffset = 0
self.yOffset = 0
self.zOffset = 0
self.eOffset = 0
self.lastZPrint = 0
self.layerZ = 0
self.relative = False
self.eRelative = False
self.homeX = 0
self.homeY = 0
self.homeZ = 0
self.maxX = 150
self.maxY = 150
self.maxZ = 150
self.minX = 0
self.minY = 0
self.minZ = 0
self.hasHomeX = False
self.hasHomeY = False
self.hasHomeZ = False
def Analyze(self, gcode):
gcode = gcode[:gcode.find(";")].lstrip() # remove comments
gline = gcoder.Line(gcode)
if gline.command.startswith(";@"): return # code is a host command
if gline.command.startswith("G"):
code_g = int(gline.command[1:])
if gline.command.startswith("M"):
code_m = int(gline.command[1:])
#get movement codes
if gline.is_move:
self.lastX = self.x
self.lastY = self.y
self.lastZ = self.z
self.lastE = self.e
eChanged = False;
code_f = gline.f
if code_f != None:
self.f = code_f
code_x = gline.x
code_y = gline.y
code_z = gline.z
code_e = gline.e
if self.relative:
if code_x != None: self.x += code_x
if code_y != None: self.y += code_y
if code_z != None: self.z += code_z
if code_e != None:
if code_e != 0:
eChanged = True
self.e += code_e
else:
#absolute coordinates
if code_x != None: self.x = self.xOffset + code_x
if code_y != None: self.y = self.yOffset + code_y
if code_z != None: self.z = self.zOffset + code_z
if code_e != None:
if self.eRelative:
if code_e != 0:
eChanged = True
self.e += code_e
else:
# e is absolute. Is it changed?
if self.e != self.eOffset + code_e:
eChanged = True
self.e = self.eOffset + code_e
#limit checking
if self.x < self.minX: self.x = self.minX
if self.y < self.minY: self.y = self.minY
if self.z < self.minZ: self.z = self.minZ
if self.x > self.maxX: self.x = self.maxX
if self.y > self.maxY: self.y = self.maxY
if self.z > self.maxZ: self.z = self.maxZ
#Repetier has a bunch of limit-checking code here and time calculations: we are leaving them for now
elif code_g == 28 or code_g == 161:
self.lastX = self.x
self.lastY = self.y
self.lastZ = self.z
self.lastE = self.e
code_x = gline.x
code_y = gline.y
code_z = gline.z
code_e = gline.e
homeAll = False
if code_x == None and code_y == None and code_z == None: homeAll = True
if code_x != None or homeAll:
self.hasHomeX = True
self.xOffset = 0
self.x = self.homeX
if code_y != None or homeAll:
self.hasHomeY = True
self.yOffset = 0
self.y = self.homeY
if code_z != None or homeAll:
self.hasHomeZ = True
self.zOffset = 0
self.z = self.homeZ
if code_e != None:
self.eOffset = 0
def __init__(self):
self.x = 0
self.y = 0
self.z = 0
self.e = 0
elif code_g == 162:
self.lastX = self.x
self.lastY = self.y
self.lastZ = self.z
self.lastE = self.e
code_x = gline.x
code_y = gline.y
code_z = gline.z
homeAll = False
if code_x == None and code_y == None and code_z == None: homeAll = True
if code_x != None or homeAll:
self.hasHomeX = True
self.emax = 0
self.f = 1000
self.lastX = 0
self.lastY = 0
self.lastZ = 0
self.lastE = 0
self.xOffset = 0
self.x = self.maxX
if code_y != None or homeAll:
self.hasHomeY = True
self.yOffset = 0
self.y = self.maxY
if code_z != None or homeAll:
self.hasHomeZ = True
self.zOffset = 0
self.z = self.maxZ
elif code_g == 90: self.relative = False
elif code_g == 91: self.relative = True
elif code_g == 92:
code_x = gline.x
code_y = gline.y
code_z = gline.z
code_e = gline.e
if code_x != None:
self.xOffset = self.x - float(code_x)
self.x = self.xOffset
if code_y != None:
self.yOffset = self.y - float(code_y)
self.y = self.yOffset
if code_z != None:
self.zOffset = self.z - float(code_z)
self.z = self.zOffset
if code_e != None:
self.xOffset = self.e - float(code_e)
self.e = self.eOffset
#End code_g != None
if code_m != None:
code_m = int(code_m)
if code_m == 82: self.eRelative = False
elif code_m == 83: self.eRelative = True
def print_status(self):
attrs = vars(self)
print '\n'.join("%s: %s" % item for item in attrs.items())
self.eOffset = 0
self.lastZPrint = 0
self.layerZ = 0
self.relative = False
self.eRelative = False
self.homeX = 0
self.homeY = 0
self.homeZ = 0
self.maxX = 150
self.maxY = 150
self.maxZ = 150
self.minX = 0
self.minY = 0
self.minZ = 0
self.hasHomeX = False
self.hasHomeY = False
self.hasHomeZ = False
def Analyze(self, gcode):
gcode = gcode[:gcode.find(";")].lstrip() # remove comments
gline = gcoder.Line(gcode)
if gline.command.startswith(";@"): return # code is a host command
if gline.command.startswith("G"):
code_g = int(gline.command[1:])
if gline.command.startswith("M"):
code_m = int(gline.command[1:])
#get movement codes
if gline.is_move:
self.lastX = self.x
self.lastY = self.y
self.lastZ = self.z
self.lastE = self.e
eChanged = False;
code_f = gline.f
if code_f != None:
self.f = code_f
code_x = gline.x
code_y = gline.y
code_z = gline.z
code_e = gline.e
if self.relative:
if code_x != None: self.x += code_x
if code_y != None: self.y += code_y
if code_z != None: self.z += code_z
if code_e != None:
if code_e != 0:
eChanged = True
self.e += code_e
else:
#absolute coordinates
if code_x != None: self.x = self.xOffset + code_x
if code_y != None: self.y = self.yOffset + code_y
if code_z != None: self.z = self.zOffset + code_z
if code_e != None:
if self.eRelative:
if code_e != 0:
eChanged = True
self.e += code_e
else:
# e is absolute. Is it changed?
if self.e != self.eOffset + code_e:
eChanged = True
self.e = self.eOffset + code_e
#limit checking
if self.x < self.minX: self.x = self.minX
if self.y < self.minY: self.y = self.minY
if self.z < self.minZ: self.z = self.minZ
if self.x > self.maxX: self.x = self.maxX
if self.y > self.maxY: self.y = self.maxY
if self.z > self.maxZ: self.z = self.maxZ
#Repetier has a bunch of limit-checking code here and time calculations: we are leaving them for now
elif code_g == 28 or code_g == 161:
self.lastX = self.x
self.lastY = self.y
self.lastZ = self.z
self.lastE = self.e
code_x = gline.x
code_y = gline.y
code_z = gline.z
code_e = gline.e
homeAll = False
if code_x == None and code_y == None and code_z == None: homeAll = True
if code_x != None or homeAll:
self.hasHomeX = True
self.xOffset = 0
self.x = self.homeX
if code_y != None or homeAll:
self.hasHomeY = True
self.yOffset = 0
self.y = self.homeY
if code_z != None or homeAll:
self.hasHomeZ = True
self.zOffset = 0
self.z = self.homeZ
if code_e != None:
self.eOffset = 0
self.e = 0
elif code_g == 162:
self.lastX = self.x
self.lastY = self.y
self.lastZ = self.z
self.lastE = self.e
code_x = gline.x
code_y = gline.y
code_z = gline.z
homeAll = False
if code_x == None and code_y == None and code_z == None: homeAll = True
if code_x != None or homeAll:
self.hasHomeX = True
self.xOffset = 0
self.x = self.maxX
if code_y != None or homeAll:
self.hasHomeY = True
self.yOffset = 0
self.y = self.maxY
if code_z != None or homeAll:
self.hasHomeZ = True
self.zOffset = 0
self.z = self.maxZ
elif code_g == 90: self.relative = False
elif code_g == 91: self.relative = True
elif code_g == 92:
code_x = gline.x
code_y = gline.y
code_z = gline.z
code_e = gline.e
if code_x != None:
self.xOffset = self.x - float(code_x)
self.x = self.xOffset
if code_y != None:
self.yOffset = self.y - float(code_y)
self.y = self.yOffset
if code_z != None:
self.zOffset = self.z - float(code_z)
self.z = self.zOffset
if code_e != None:
self.xOffset = self.e - float(code_e)
self.e = self.eOffset
#End code_g != None
if code_m != None:
code_m = int(code_m)
if code_m == 82: self.eRelative = False
elif code_m == 83: self.eRelative = True
def print_status(self):
attrs = vars(self)
print '\n'.join("%s: %s" % item for item in attrs.items())
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